Biodata
| Feature | Details |
|---|---|
| Name | Aura |
| Original Name | 气力值 |
| Type | Neutral Character (AI); supernatural authority system |
| First Appearance | Aura is identified as a central part of Azure Planet's extraordinary system 11 |
Nature
Aura is an authority that grants its bearer access to the rules of the Star Abyss. Its effects can manifest without the user understanding their underlying principles; fully comprehending an Aura's principles, however, allows increasingly direct command over reality. This distinguishes Aura from the Artisan system, which requires prior theoretical understanding before abilities can be applied. 162 193 345
Sequence Auras are derived from the Ten Original Auras, described as the initial treaty governing Star Abyss rules. For practitioners of the [Overlord] Path, Aura authority originates from access granted by the Source Abyss and is linked to Morphedria's creator authority. 345
Azure Planet's people did not possess Aura in its old era; Aura users such as Martial Artists and Psychics emerged later. 11
Awakening and Integration
Gene-Based Awakening
Aura is integrated through genetic construction. Awakening processes construct new Aura genes, release invalid gene fragments, and replicate compatible fragments into the user's body. 76 162 198
- The Omega-Grade Gene Awakening Potion guarantees the awakening of one Omega-class Aura. 13
- Gene-construction potions can convert ordinary genes into Super Gene Engineering with a new Aura as their construction direction. 76
- Acquiring a new Aura pushes a [Mutant]'s gene chain toward the next mutation threshold. 76
- Aura compatibility varies by individual; compatible Auras may be automatically optimized during extraction. 97
- High Charm can suppress certain Aura drawbacks, such as uncontrolled cellular proliferation from [Proliferation Aberration]. 97
Extraction and Storage
An Ability Pod can extract Aura from defeated targets and store it without burdening the user's genes. Stored Auras provide only their active effects and are harder to develop than Auras integrated into the body. 88 97
- Repeatedly acquiring the same Aura can evolve it. 88 97
- Aura gene sequences can be crushed into gene fragments to feed and strengthen other Auras. 88 97
- The Enhanced Ability Pod can combine several stored Auras and release their composite effect. 219
- The Quantum Information Hub can fuse Auras internally, then grant synthesized Aura to others through transplanted cells. 219
- A [Mutant]'s versatility is determined by Aura combinations, but effective use still requires developing each Aura's proficiency. 219
Manifestation and Development
Each Aura possesses active and passive manifestations.
- Active manifestations are deliberate effects fueled by Aura power, such as [Directional Blast]'s internal detonation of touched targets. 88
- Passive manifestations provide continuous effects, stat bonuses, resistances, or automatic bodily changes. 13 76
- Aura effects often scale with an associated attribute, particularly Charm, which can increase damage, resistance, affinity, or control effects. 13 88
- Development levels determine Aura-power consumption. At the Perception Level, examples of extracted Auras consume Aura at a 110% rate. 88 97
- Precise and complex Aura applications consume substantially more Aura power than simple use. 1105
- Except for very shallow Alpha-class Auras, most Auras have extensive long-term development potential. 162
Classification
| Category | Details |
|---|---|
| Standard Aura | Auras are assigned Greek-letter ratings, including Alpha, Delta, Epsilon, Zeta, Lambda, Upsilon, and Omega classifications. 13 76 88 97 162 198 240 |
| Omega-class Aura | A high-grade Aura category. [Gravity] is identified as an Omega-class top-tier Aura, while Omega-grade awakening potions guarantee an Aura of this grade. 13 17 |
| Sequence Aura | A numbered Aura authority derived from the Ten Original Auras. Sequence Auras can affect the user's Willpower and pose exceptional danger, especially to [Overlord]-specialized users. 345 |
| Dominant Aura | An Aura directly cultivated and evolved by its bearer. Li Aoz's [Physical Enhancement] evolved from Upsilon to Chi before an Aura sublimation event. 416 |
| Aura Missile | A [Moonstring Bishop] method of storing otherwise unusable Auras in followers or firing them as limited-use missiles. 678 681 |
Sequence Auras
Sequence Aura is considered a form of authority rather than merely a supernatural ability. During descent into Star Abyss, Li Aoz perceived Sequence Auras as threads supporting his consciousness, leading him to conclude that they could reveal the truth behind the game's system. 428
Liu E warns that carrying Sequence Aura can damage and alter a user's Willpower. An [Overlord]-specialized Aura user with Sequence Aura exceeds the threat level of an ordinary transcendent and may become a “Natural Disaster.” 345
| Sequence Aura | Documented properties | Source |
|---|---|---|
| Sequence 7: Weak Force | An Omega·Sequence Aura granted by Qualia-Direction Enrique; its Perception manifestation benefits Charm. It is one of the two required Auras for [Bishop] advancement. | 416 677 |
| Sequence 9: Gravity | Controls the fundamental force of gravity. It is the entry-point and core Aura of the [Starcaller] Path. | 13 14 363 |
| Sequence 13: Darklight | A synthesized Aura associated with darkness and shining; its formula includes [Sequence 90: Absolute Dark Matter]. | 534 |
| Sequence 56: Crescent Moon | Enables dimensional movement and can be used to evade attacks across dimensions. | 282 485 |
| Sequence 77: Bane | Can foresee approaching catastrophic events within visual range and has demonstrated destructive effects against an alternate dimension. | 289 499 |
| Sequence 82: Bloodline | Can assimilate Universe creatures, including multiple human-race types and primordial creatures. | 768 |
Original Authorities
Lioz possesses three exceptionally high-level Auras: Paradox, Void, and Chaos. 587
- Paradox can rewrite reality's laws, including contradictions of scale, existence, and nothingness. 761
- Void creates absolute nothingness—a space in which even Void does not exist. 761
- Chaos destroys physical laws and reality while ignoring the boundaries of time and space. 761
Notable Auras
| Aura | Rating / Sequence | Effects and applications |
|---|---|---|
| Gravity | Omega-class; Sequence 9 | Controls gravity, supports flight and gravity-field manipulation, and is required for [Starcaller] advancement. Its early lethality and range are limited, while mastery is difficult. 13 14 363 |
| Strong Tendon Forging Bone | Omega-class | Grants powerful strength on activation; passively increases Constitution every ten natural days and improves Constitution-to-HP conversion to 1:20. 13 |
| High-Energy Detonation | Omega-class | Releases destructive high-energy shockwaves and converts all attack skills into spell damage while passive. 13 |
| Physical Enhancement | Alpha-class at awakening; later evolved | Strengthens muscles, bones, Strength, Constitution, and Charm. Its initial Alpha-class form cannot stop bullets, but Li Aoz later evolved it through multiple grades. 76 416 |
| Eye of Truth | — | Displays information on targets within all available visual observation fields, including those viewed through advanced telescopes. 198 |
| Pegasus Force | Lambda-class; derived from Sequence 98 | Allows flight without air resistance and reduces damage from targets with divinity as Charm increases. 240 |
| Castling | Kappa-class | Creates an illusionary clone and exchanges positions with it within a 500-kilometer radius; cooldown is three minutes. 240 |
| Death Link | Rho-class | Links selected targets' “deaths,” transfers damage, and applies decay. It has no stated range or obstacle restriction and can target objects or planets. 240 |
| Proliferation Aberration | Epsilon-class | Consumes four months of lifespan to restore 40% maximum health through extreme cellular division; high Charm negates its uncontrolled-proliferation drawback. 97 |
| Directional Blast | Delta-class | Detonates touched targets internally based on Charm; its damage sharply increases against targets with lower primary stats. 88 |
Relationship with Paths
Aura is fundamental to the [Overlord] system and its associated class paths.
- [Gravity] is required to advance from [Starcaller] toward [Echoer]. 363
- [Astral Echoer] requires mastery of [Gravity] before advancement and grants techniques such as [Echo Blade]. 347 363
- [Bishop] advancement requires both [Gravity] and [Weak Force]. 416
- A [Moonstring Bishop] is restricted to directly using [Gravity] and [Weak Force], while other held Auras must be stored in followers or fired as Aura Missiles. 678 681
- [Moonstring Bishop]'s Aura Missile payload has limited reloads: [Bloodline] can fire seven times, while [Bane] and [Darklight] are limited to four and two shots respectively. 681
- The [Overlord] Path can influence the likelihood that its practitioners awaken selected Auras. A priority awakening slot can raise the chance of a chosen Aura manifesting to 60%. 218
Limitations and Risks
- Aura capacity is limited by genetic burden; ordinary bodies cannot accommodate unlimited Auras. 123
- Aura storage in an Ability Pod avoids genetic burden but slows development. 88 97
- The Higgs Field can severely restrict Aura use in the Abyss Layer. 416
- Sequence Auras may destabilize a user's Willpower and are especially hazardous for [Overlord] Path users. 345
- [Moonstring Bishop] gains powerful Path abilities at the cost of direct access to most held Auras and abilities such as an [Astral Echoer]'s interstellar teleportation. 681