Biodata

Feature Value
Name Antilene Heran Fouche 421
Alias(es) Zesshi Zetsumei (绝死绝命); Victory, her Crown codename 421
Species/Race Half-Elf; awakened Godkin with human and Elf blood 368 421
Gender Female 11
Affiliation Slane Theocracy; Black Scripture; Crown 367 421
Occupation/Role Black Scripture’s strongest extra seat; guardian of the Six Great Gods’ equipment in the Sanctuary; Crown member occupying the seventh position 367 421
Family Daughter of Elf King Decem Hougan and an unnamed mother 459 462
Status Alive; remains active as Victory during the conflict in the central continent 689 766
First Appearance First mentioned in Tang Zheng’s class analysis 11; first direct appearance in the supplied account 360

Power Progression

Stage / Realm / Level Chapter Notes
Overall Level 88; Lesser Valkyrie/All-Rounder Lv. 5 11 Initial documented build. Her eleven classes span Warrior, Thief, and Divine System magic, leaving her substantially weaker than a Player of the same level. Lesser Valkyrie is an incomplete version of the true Special Class.
Cursed Knight training 476 478 Tang first exposes her to Lainas’s cursed attacks, then severely wounds her and places her in the Abyss Valley. Her high resistances make the initial training ineffective.
Cursed Knight development 486 523 A ritual concentrates Curse energy around her while her strength recovers. She later possesses Cursed Knight abilities that mitigate the Hundred-Bone Dragon Lord’s curse and mental effects. No class level or revised overall level is stated.

Initial Class Construction

Class Levels Notes
Warrior 10 Part of her initial Warrior class line 11.
Berserker 10 Listed in her initial build 11.
Master Fighter 10 Listed in her initial build 11.
Lesser Valkyrie/All-Rounder 5 Degraded Special Class; uses All-Rounder weapon proficiency 11 137.
Weapon Master 7 Listed in her initial build 11.
Thief 1 Beginning of her Thief-related class line 11.
Assassin 5 Listed in her initial build 11.
Executioner 10 Enhances critical damage and can produce conditional one-hit kills 11 419.
Priest 10 Basic Divine System class 11.
High Priest 10 Listed in her initial build 11.
Inquisitor 10 Provides anti-caster skills directed at opponents of another faith 11 418.
Total 88 Initial documented overall level 11.

Tang initially suspects that her Innate Talent allowed her to acquire Lesser Valkyrie without satisfying the true class prerequisites. His later training seeks to give her the missing Cursed Knight class, but the supplied account does not explicitly confirm an upgrade to full Valkyrie 11 476.

Background / History

Zesshi was born with human and Elf ancestry through an exceptionally unlikely mixed-blood birth. Her pointed ears conflicted with the Slane Theocracy’s Human Supremacy doctrine, prompting her to keep them concealed beneath her hair. Childhood abuse, discrimination, and isolation shaped her hostile attitude toward weakness 368.

Her father, Decem Hougan, did not know she existed before their battlefield meeting. Zesshi later explains that much of her resentment came from her mother rather than from direct mistreatment by him: she uses him as a substitute target for anger toward the mother she could never confront. The Cardinals associate her mother’s death with the Forest Elves and support her revenge campaign 453 459 462.

As the Theocracy’s hidden trump card, she guards the Six Great Gods’ equipment within the underground Sanctuary. Restrictions on her movements protect her identity and help avoid confrontation with the Platinum Dragon Lord, whose hostility toward Godkin makes disclosure dangerous 367 416 443.

Appearance

  • Youthful, petite build: Resembles a young girl despite her long life and immense strength; a borrowed priest robe is large enough to drag across the ground 418 421.
  • Black-and-white hair: Includes a particularly long white lock that reaches the ground when unbound 421.
  • Heterochromatic eyes: One black and one white 421 426.
  • Pointed Elf ears: Usually hidden beneath her hair; she dislikes others seeing them 368 421.
  • Fair complexion and delicate face: Frequently contrasted with her threatening expressions and sharp canine teeth 421 442.
  • Clothing: Seen in black stockings and short boots, concealed black robes, and full Paladin Armor 416 425 457.

Personality

Zesshi believes that the strong may do whatever they wish to the weak. She applies this principle both when tormenting others and when accepting her own defeat, making her submission to Tang Zheng consistent with her worldview rather than a simple abandonment of pride 421 459 462.

She is impulsive, sadistic, and contemptuous of authority. She ignores the Cardinals’ commands, cripples Four Elements, and destroys an expensive summoned angel for her own amusement. Strong opponents excite her, and she takes pleasure in prolonging the Elf King’s suffering rather than ending their fight efficiently 360 462.

Her emotional immaturity does not make her unintelligent. She enjoys puzzles, recognizes suspicious claims, probes opponents for information, and develops increasingly elaborate combat strategies. Tang explicitly avoids marking her toys because he expects her to detect the deception 368 369 488 495.

Defeat gradually teaches her caution. She learns to account for summons, equipment interactions, and enemy defenses, although excitement still causes mistakes. Tang’s criticism and dependable support become sources of reassurance: she increasingly trusts him, accepts instruction despite protesting, and eventually chooses retreat when a confrontation is unwinnable 459 462 478 501 502.

Abilities & Skills

Contact Sensing

Her Innate Talent allows her to reproduce an original owner’s signature skill by equipping a weapon that person previously held 688.

  • Enables access to multiple trump cards rather than a single fixed ultimate ability 443.
  • Tang supplies ordinary weapons he has used and modified, allowing her to select borrowed abilities without openly displaying stolen equipment 685 688.
  • Borrowed skills are assigned changing numerical codes before battles to obstruct enemy surveillance 685.
  • Her ability to notice Tang’s unusual “scent” suggests another perceptive capability, but its exact mechanism is not established 368.

The Goal of All Life is Death

A resistance-bypassing enhancement to Instant Death effects, manifested as a conspicuous golden clock. Zesshi accesses the power associated with Surshana through her Innate Talent 360 420 523.

  • Can kill even inanimate targets; documented victims include Platinum Armor, Behemot, and the Hundred-Bone Dragon Lord 360 442 461 523.
  • Requires a landed Instant Death effect for its delayed activation to force through resistance 360 426.
  • She combines it with Death/“Die” and defends herself while the clock counts down 420 442.
  • The countdown is described as twelve seconds during her first battle with Tang; the Hundred-Bone Dragon Lord encounter describes an eleven-second countdown 420 523.
  • Tang counters it with precisely timed Unclean Impact Shield, preventing the required death effect from taking hold 419 426.
  • Immediate resurrection items and rebirth-type magic are additional counters Tang explains to her 426.

Valkyrie Skills

Her initial Special Class is Lesser Valkyrie/All-Rounder. Later battles demonstrate several Valkyrie abilities, without stating a new overall level or confirming a complete class upgrade 11 488.

  • Soul of the Heroic Spirit: Creates a white melee duplicate. She uses it to absorb attacks, pressure an enemy, and cover her escape; its overall strength is inferior to her original body 419 685.
  • Purifying Throwing Spear: A ranged holy spear that guarantees a hit when additional mana is spent. It wounds Tang and later bypasses Albedo to strike Ainz 488 668.
  • Unclean Impact Shield: Negates powerful magical effects, including Instant Death attacks. She shields Tang and the God-kin Captain from Silver Olive’s Banshee’s Wail 488 520.

Martial Arts and Executioner Techniques

Zesshi combines high-speed movement, defensive timing, weapon enhancements, and assassination-oriented attacks 418 419.

  • Movement: Windstride, Greater Windstride, Flow Acceleration, and Greater Evasion 418 458.
  • Defense: Invulnerable Fortress requires accurate assessment of an attack’s trajectory and timing 419.
  • Weapon attacks: Greater Slash Strike, Double Air Slash, Greater Piercing, and Steeled Arm Strike 418 419 460.
  • Enhancements: Ability Boost, Greater Ability Boost, Strengthen Magic Resistance, and Enhanced Magic Resistance 418 459.
  • Perception: Possibility Sense, Strengthen Perception, and Greater Possibility Perception assist targeting under adverse conditions 418 460.
  • Executioner: Increases critical damage and permits conditional one-hit kills, but Cerberus’s anatomy prevents her from easily exploiting its neck or heart 419.

Divine Magic and Inquisitor Skills

Her Priest, High Priest, and Inquisitor classes provide healing and specialized interference against Magic Casters 11 418.

  • Healing: Uses Minor Healing and repeated Severe Wound Healing; cursed wounds can resist ordinary healing 476 501.
  • Denounce Heretic: Increases the mana consumed by a caster whose faith differs from hers 418.
  • Sentence Heretic: Raises the chance of spell failure while leaving the failed spell’s full mana cost intact 418.
  • Holy Light Empowerment: Coats her Cross-Spear War Scythe in holy power 514.

Cursed Knight

Tang develops this class through direct exposure to cursed injuries and concentrated Curse energy 476 478 486.

  • Provides protection against the Hundred-Bone Dragon Lord’s persistent curse and mental effects, though she remains badly affected 523.
  • Her high resistance initially obstructs training, requiring harsher exposure than Lainas’s attacks alone can provide 476 478.

Other Borrowed Trump Cards

  • Sacrifice Is the Bridge to Redemption: A negation-type power associated with Chosen Knight. Its pure light disperses Tang’s Tempest, summons, and elemental transformation rather than directly injuring him 488.
  • Petit-Catastrophe: Reproduced through an ordinary staff after Tang’s class manipulation and Saphis Xoth’s reality-deceiving preparations. It annihilates nearby Judgment Throne Angels and most of Aura’s monsters 688.
  • Limits: Albedo survives Petit-Catastrophe through Damage Transfer, while the exhausted Zesshi requires rescue after Aura retaliates 688 689.

Equipment / Weapons / Items

  • Cross-Spear War Scythe / Charon’s Guidance — Her signature black scythe-shaped weapon, taller than she is; carries necromantic spells and gaze-related abilities 419 420 459 460.
    • Spartiate Undead: Summons up to five at once, with a maximum of thirty within twenty-four hours 420.
    • Create Undead: Produces Elder Liches; usable five times every four hours. She positions four liches around the Elf King for coordinated Fireball attacks 459.
    • Death Mask + Evil Eye: Forces Evil Eye’s random effect into Fear Gaze; also counters a Frostborn Banshee’s fear attack 460 502.
  • Heavenly Radiance, Light of Dawn Paladin Armor — Divine Tier equipment inherited from the Wind God, also described as Neko’s White Armor; white armor with gold embellishments and flight-capable light wings 416 426.
    • Unyielding Oath: Removes restrictive effects, allowing her to move through Tempest 460.
    • Courage’s Grace: Increases physical and magical resistance 487.
  • Dawn Wall Gold Shield — Legendary Tier shield from the Wind God’s Legacy 426 487.
    • Threefold Paradise: Rotating shields block and redirect physical attacks, but repeated impacts weaken them and recoil remains 487.
  • Radiant Sacred Gold Sword — Legendary Tier weapon used with her armor and shield 426 487.
    • Judgment: Produces binding effects and a secondary gravity-like slowdown. Albedo ignores the restraints but is slowed enough to be struck by holy damage 685.
  • Three-piece equipment combination — Dawn Judgment delays teleportation; Judgment Reflection requires armor, shield, and sword together and converts part of accumulated damage into a counterattack 487 488.
  • Hilmi’s Messenger — Bronze feather necklace she delivers to Tang. It provides a summon-health-based shield and allows position exchange with a summoned monster 367 368.
  • Puzzles — Enjoys a Rubik’s Cube-like puzzle and Tang’s replacement Nine Linked Rings 368 480.
  • Borrowed-skill weapons — Carries ordinary weapons used and modified by Tang for their coded trump-card strategy 685 688.

Relationships

  • Tang Zheng — Initially a threatening curiosity, then the opponent who decisively defeats her, Crown’s leader, and her combat instructor. She calls him “Blackie,” “Boss,” and “my lord”; his support increasingly reassures her 368 421 462 487 501.
  • Decem Hougan — Her father and revenge target. She defeats and temporarily kills him, opposes his admission to Crown, and later recognizes his staged attacks as part of Tang’s rescue plan 459 462 502.
  • Unnamed mother — Source of much of Zesshi’s inherited resentment. Zesshi admits that attacking Decem substitutes for confronting anger toward her mother 462.
  • God-kin Captain / Honor — Weaker fellow Godkin and later Crown colleague. She brutally punishes his resistance, enjoys ranking above him, and subsequently fights alongside and protects him 443 444 520.
  • Four Elements — Frightened escort whom she injures and orders around; later an accomplice in Crown’s concealed operations 360 416 421.
  • Lainas — Training partner whose cursed attacks are used to help her acquire Cursed Knight 476.
  • Imina — Fellow Half-Elf whom Zesshi dismisses as weak and briefly intimidates. She nevertheless cooperates with Tang’s plan to install Imina as the Elf Kingdom’s ruler 463.
  • Platinum Dragon Lord / Platinum Armor — Former enemy and later wary collaborator. Zesshi destroys his remote armor, then accepts temporary cooperation against the Floating City without fully trusting him 442 501 648.
  • Clementine — Deeply frightened of Zesshi; reacts with disbelief when Tang describes her as comparatively easy to handle 368.
  • Albedo — Battlefield opponent whose strength and durability overwhelm Zesshi’s conventional attacks 685 688.
  • Aura — Retaliates after Zesshi destroys most of her monsters with Petit-Catastrophe, nearly killing her 688 689.

Story Role / Major Arcs

Early Encounters and Crown’s Founding

  • Class-analysis reference: Her flawed build helps Tang identify probable Valkyrie prerequisites 11.
  • Sacred hall intrusion: Smashes through a window, kicks Four Elements aside, and cuts a Seventh-Tier Principality in half despite the Cardinals’ objections 360.
  • Puzzle negotiation: Tang defuses her threats by offering replacement puzzles and treating her as humanity’s protector; she gives him Hilmi’s Messenger 368.
  • Defeat in the Abelion Hills: Cerberus blocks her approach while Tang’s high-tier magic forces her to reveal Soul of the Heroic Spirit and her Instant Death trump card 418 419 420.
  • Recruitment: Tang heals her and secures cooperation by promising the Theocracy’s survival. She joins Crown as Victory and embraces the proposed objective of “godslaying” 421.
  • Legacy access: Allows Tang to inspect the Six Great Gods’ equipment and learns the weaknesses of her supposedly irresistible ultimate technique 424 426.

Evil Tree Incident and Elf Campaign

  • Platinum Armor’s destruction: Obeys Tang’s instruction to use her death trump card immediately, preventing the Dragon Lord from securing the Theocracy’s World Item or wounded God-kin Captain 440 442.
  • Cover story: Helps conceal Tang’s intervention by accepting credit for recovering the artifact and defeating the Evil Tree 444.
  • Elf King duel: Counters Decem’s spells and mobility with Martial Arts, weapon effects, armor skills, and undead distractions 458 459 460.
  • Victory and failed finishing blow: Destroys Behemot with enhanced Instant Death, beats Decem, and pierces his heart. His resurrection catches her off guard; Tang intercepts his escape 461 462.
  • Political deception: Agrees to report that Decem escaped, supporting Tang’s plan to preserve an autonomous or vassal Elf Kingdom under Imina 463.

Curse Training and Floating City Conflict

  • Cursed Knight training: Endures attacks from Lainas, severe wounds in the Abyss Valley, and a ritual concentrating Curse energy 476 478 486.
  • Rematch with Tang: Reveals the Wind God equipment combination, successfully wounds him with Purifying Throwing Spear, and uses a negation trump card before losing again 487 488.
  • Abduction: Confronts the false Marshal Gael but is ambushed by two Hanzos. Her lack of Time Stop protection allows the kidnappers to knock her unconscious 495 496.
  • Recovery and escape: Heals herself, retrieves her scythe, survives the Eye of Argos bombardment, and escapes through the Elf King’s staged pursuit 501 502 508.
  • Floating City invasion: Protects Tang and the Captain from Silver Olive’s Instant Death attack, then kills the Hundred-Bone Dragon Lord while Tang stalls it 520 523.

War Against Nazarick

  • Attack on Ainz: Purifying Throwing Spear bypasses Albedo, but Ainz completes his Super-Tier spell with a Cash Shop Hourglass. Zesshi then commands five hundred casters using Reality Slash scrolls to destroy all five summoned Dark Young 668.
  • Albedo duel: Uses holy attacks, summons, defensive equipment, and Soul of the Heroic Spirit, but cannot overcome Albedo’s durability 685.
  • Borrowed catastrophe: Follows Tang’s coded strategy and unleashes Petit-Catastrophe near Aura’s forces, destroying most of her monsters and depleting Albedo’s Damage Transfer uses 688.
  • Rescue: Aura severely wounds her; Tang’s Shadow Clone arrives to block the Guardians’ finishing attacks 689.
  • Later deployment: Tang reports that Victory and Glory cannot leave the unstable central continent 766.

Notable Quotes

“Antilene Heran Fouche, codename Zesshi Zetsumei.” 421

“The strong can do whatever they want to the weak!” 459

“Boss, your plan has fallen through~” 462

Appearances

1716
Total Mentions
122
Chapters Appeared
14.07
Avg. per Chapter