Primordial World
Primordial Online: Start as Nuwa's HusbandBiodata
| Feature | Details |
|---|---|
| Name | Primordial World (洪荒世界) |
| Alias(es) | Primordial World online game; Primordial Six Paths World |
| Type | Cultivation world and game world |
| Role | Source of transferable cultivation, techniques, items, instances, and world-scale announcements for the Chosen Ones |
| Known governing intelligences | Primordial World's Heavenly Dao consciousness; Heavenly Dao Mystic Thread, the sentience behind the Game World 378 530 |
| Status | Active; connected to the Ten Thousand Worlds network and contested by outside races seeking the Six Paths of Reincarnation 421 433 |
| First Appearance | 1 |
Version History
| Version / Era | Chapter | Changes |
|---|---|---|
| Three Clans Hegemony | 3 | The initial public version is set during the struggle for supremacy among the Dragon, Phoenix, and Qilin Clans. |
| Myriad Races | 29 | Myriad races begin emerging from the void, gradually completing the world; faction-joining becomes available to Chosen Ones 29 30. |
| Witch and Demon Rise | 77 | The Three Clans War ends; the Dragon and Phoenix Clans retreat, new realms and dungeons open, and the PK Asura Field is introduced. |
| Primordial Six Paths / Six Paths of Sentient Beings | 301, 311 | Nüwa retreats, the Primordial Six Sages assume nominal responsibility for order, and the Six Paths of Reincarnation begins transforming the world. |
| Ten Thousand Worlds phase | 421, 461 | The world reconnects to the Ten Thousand Worlds network, admits external participants to its instances, and becomes associated with the Ten Thousand Worlds Primordial Game. |
Game System
Access and Transfer to Reality
All surviving humans on Earth receive blue-glowing bracelets that serve as Primordial World login devices. The transmitted instructions state that levels, strength, techniques, and items gained in the game can be brought into reality to fight the apocalypse 1.
The original public beta begins at 9 AM after global briefings at 8 AM. Its initial time ratio is ten minutes in reality for eight hours in-game 1 3.
Chosen Ones and World Announcements
Players are called Chosen Ones. World Announcements broadcast major achievements, updates, faction wars, dungeon openings, recruitment notices, and player participation statistics to the entire player base 11 29 53.
- Real-world player deaths reduce a nation's future login rewards; fewer deaths yield better rewards 29.
- Early game deaths allow players to return to the spring and revive, though this becomes less reliable as the game world and reality merge 430.
- During the later crisis, Nüwa orders the death rule changed: players receive two chances, while a second death affects the main body in reality 531.
Instances and Factions
The world uses large-scale instances to involve players directly in its historical conflicts.
- The Dragon, Phoenix, and Qilin Three Clans War requires players to choose a faction, kill opposing players and Yao Beasts, and redeem accumulated points in a limited Points Shop 53.
- Nüwa Creates Humans sends players into a pre-human Primordial era to locate Nüwa in the mountains surrounding the Yellow River 112 113.
- Nüwa Mending the Heavens tasks players with gathering Five-Colored Stones after Gonggong breaks Mount Buzhou and the Heavenly River floods through a rift in the sky 114.
- Later dungeons include the Zixiao Palace Lecture, Witch and Demon War, Ne Zha Reborn, and Kill the Year Beast 225 251 340 365.
World Structure
Races and Factions
The Primordial World is populated by myriad races and major cultivation factions. Its early political order centers on the Dragon, Phoenix, and Qilin Clans; later eras are dominated by the Witch Clan, Demon Clan, Primordial Sages, Heavenly Court, and sects such as the Western Sect, Intercept Sect, and Heavenly Origin Sect 53 77 79.
The recruitment of Chosen Ones becomes a major source of power. Nüwa Palace offers cultivation methods, secret manuals, facilities, and secret realms to recruits, while the Dragon Clan and other sects establish competing recruitment systems 87.
Realms and Geography
The Witch and Demon Rise update expands the map with locations including the Ancient Demon Court, Nether Ghost Domain, Northernmost Land, and Southernmost Land 77.
After the Six Paths transformation, the World Announcement declares the emergence of the Human Realm, Ghost Realm, Heavenly Realm, Buddhist Realm, Asura Realm, and Demon Realm. The Demon Clan itself awaits eventual integration into one of these realms 311.
Later accounts describe a broader reincarnation structure involving the Human, Animal, Hungry Ghost, Asura, Yellow Springs, and Void Paths; the Void Path is attributed to Hou Tu's later ascension beyond the Primordial World 405.
Reincarnation System
The establishment of the Six Paths eventually enables a formal Netherworld system. The Ten Kings of Hell, Ox-Head and Horse-Face, Black and White Impermanence, and Great Emperor Fengdu oversee death, judgment, and reincarnation 430 491.
The system gives the world a renewable cycle of souls and rebirth, a capability coveted by other worlds that lack a stable reincarnation mechanism 452.
History
Primordial World is introduced to humanity during Earth's apocalypse, when zombies and Yao Beasts have forced survivors into underground cities. Its appearance offers humanity a means to gain real combat power, but the game is far more dangerous than its internal beta suggested; during the first mass login in Ye Tian's previous life, five billion players immediately returned to their respawn points 1.
The initial Three Clans Hegemony period develops into open warfare between the Dragon, Phoenix, and Qilin Clans. Following the Qilin Clan's defeat, the world enters the Witch and Demon Rise era, marked by disasters, new regions, demon activity, and the formal rise of the Witch and Demon factions 53 77.
Ye Tian's actions repeatedly alter the world's expected history. His creation of 100,000 humans with cultivation physiques and establishment of the Human Sect strengthens the Human Clan beyond its ordinary development 143. His later cooperation with Hou Tu activates the Six Paths of Reincarnation, spreading Six Paths attributes across the entire world and initiating its transformation into the Primordial Six Paths World 311.
Heavenly Dao Hongjun's attempt to force open a route to the Ten Thousand Worlds triggers intervention by the Primordial World's Heavenly Dao consciousness. Their clash devastates continents, kills countless inhabitants, resets players at the spring, and leaves Hongjun and four Sages missing or otherwise unaccounted for 378.
The world subsequently reappears within the Ten Thousand Worlds network. External cultivators recognize it as the ancestral land of the remote Primordial Star Region and fear or covet its Six Paths of Reincarnation and Law of Affinity 421 433.
Nature and Origin
The player-facing Primordial World is eventually distinguished from the true Primordial World, which is stated to have existed tens of thousands of years before the game experienced by Earth’s players 404.
Nüwa explains that the earlier Blue Star games were large Small Worlds created by her main body, or jointly with Pangu, through the Law of Space. Unlike those constructed game spaces, some later instances possess complete world rules and traces of an independent world will 477.
Heavenly Dao Mystic Thread identifies herself as the sentience behind the Game World. Her game world was created using ninety percent of her refined origin essence and is retained as a battlefield and evacuation mechanism for survivors from collapsing planes 530 531.
Pangu warns that conflict in a higher-dimensional world has damaged the barriers between planes. As worlds collapse, Fiend races seek to occupy the Primeval Plane for its resources before other survivors can arrive 530.
Relationships
- Humanity / Chosen Ones — Primordial World provides humans with cultivation and equipment transferable to reality, making its progression central to Earth’s survival 1.
- Nüwa — Nüwa is credited with creating or helping create Blue Star’s earlier game Small Worlds and later directs changes to Game World death rules 477 531.
- Hou Tu — Her Six Paths of Reincarnation technique becomes the basis for the world's Six Paths transformation and reincarnation order 311 405.
- Heavenly Dao Hongjun — Hongjun attempts to open a passage from Zixiao Palace to the Ten Thousand Worlds, prompting the Heavenly Dao consciousness to act against him 378.
- Heavenly Dao Mystic Thread — The sentience behind the Game World, responsible for communicating its rules and supporting its role in the multiversal conflict 530 531.
- Ten Thousand Worlds races — External worlds are drawn to its Six Paths system but are wary of karmic entanglement through the Law of Affinity 423 433.