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Entity Info
Original Name:虚空Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:4246Chapters:1089
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Context UptoCh. 4182
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago
Biodata
| Feature | Information |
|---|---|
| Name | Void (虚空) |
| Type | High-order realm; the highest peak of the Myriad Worlds' layered structure 3985 |
| Occupation/Role | Seat of major factional powers, a destination for qualified Hunters, and a core battlefield during the Abyss Campaign 1622 3570 4130 |
| Status | Active 4130 |
| First Appearance | Chapter 861 (mentioned as the origin of a parasitic Void creature) 861 |
Nature and Danger
The Void is qualitatively different from Derivative Worlds: like the Real World and Reincarnation Paradise, it has no resettable plot or timeline. Its power struggles have continued for countless years, and even formidable figures such as Alice and Sha are not major players there. 1622
- Powerful individuals are commonplace; ordinary Fifth Order Contractors caught in factional conflict can be destroyed within minutes. 1622
- Major Void powers include the Arcane Eternal Star, Demon Race, and other overlords. 1622
- In the Myriad Worlds' hierarchy, the Void occupies the highest layer, while the present world occupies the lowest. 3985
- During the Abyss Campaign, the Void serves as the core battlefield: Abyssal forces invade primarily through its Abyss Gate before spreading toward nearby Transcendent Realms. 4130
Void Eras
| Era | Representative powers and events | Notes |
|---|---|---|
| First Era | Sun Kingdom, Ancient Dragon, Soul Library, and Eternal Light | The Sun, Ancient Dragon, and Eternal Light were the era's three Transcendent Native Worlds; all later declined. 3824 |
| Second Era | Alchemy Civilization; decline of the Extinction Law era; rise of Arcane Eternal Star, Dead Silence City, Witch Realm, Wind Sea Continent, and Meteor Star | Witch Realm, Wind Sea Continent, and Meteor Star rose successively as Transcendent Native Worlds. 3824 |
| Third Era | Current era | The present age of the Void. 3824 |
Access and Travel
Hunters with sufficient authority can convert their Real World stay time into non-mission Void stay time. Reincarnation Paradise has recorded 7,539 Void coordinates for possible spatial teleportation. 3570
- Hunters receive a limited number of Void teleportation uses; the documented quota is 3/3. 3570
- Teleportation uses are replenished only through a world-settlement Overall Evaluation of S- or higher. 3570
- Locations including Arcane Eternal Star, Void Platform, Abyssal Dragon's Lair, Black Abyss Bottom Layer, and Mammon Mode Fortress require additional authority to access. 3570
- Travelers must use interconnected planetary teleportation devices for long-distance travel; attempting to cross between Void planets by other means is explicitly warned against. 3570
Major Powers and Inhabitants
- Arcane Eternal Star — one of the Void's identified overlord factions; its Void Great Library stores high-level knowledge through ancient books and sigils. 1622 3575
- Demon Race — identified as a Void overlord and represented in the Strongest Challenger Battle. 1622 2059
- Feather Race — a Void race participating in the Strongest Challenger Battle. 2059
- Devil Race — a Void race participating in the Strongest Challenger Battle. 2059
- Star Race — a Void race participating in the Strongest Challenger Battle. 2059
- Void creatures — can be classified as Anomalies; one parasitized an Employee, whose host became a Violator after repeated warnings from Reincarnation Paradise. 861 1807
Void Tree
The Void Tree attests to the Void, while Reincarnation Paradise attests to the present world. 3985
- Adjudication — served as the adjudicator of the Strongest Challenger Battle, which involved Paradise factions and Void races. 2059
- World War authority — can judge Contractors who fail to reach designated locations during World Wars. 1910
- Transaction notarization — can notarize exchanges between parties, including item transfers conducted by email. 4117
- Limited intervention — during the Abyss Campaign, its major direct contribution was establishing six war fortresses; it did not directly catalyze resources or intervene in combat operations. 4138
Relationship with Reincarnation Paradise
- Paradise Arena Hunters may be matched against opponents from the Void, but they are forbidden from revealing Reincarnation Paradise information. 2059
- A Void creature entering a Derivative World would ordinarily be directly executed by Reincarnation Paradise; an exception occurred when one arrived through a Spatial Shockwave Vortex. 1074
- Reincarnation Paradise's extensive resources and authority enable its Hunters to access the Void, though the realm remains exceptionally dangerous even for high-order Contractors. 1622 3570