In any case, in Treta's view,
the existence of the Book Demons must have had some meaning. It was only that their team had not found it yet. Otherwise, why would Wonderland Authority conjure up Book Demons that stood opposed to Book Sprites out of thin air?
Otherwise, it simply did not make sense.
Faced with Treta's certainty, Laplace merely said, "Only the stories in storybooks need logic. Reality does not."
After speaking, Laplace looked at Angel. "What do you think of these Book Demons?"
Angel thought for a moment and gently shook his head. "I have not come into contact with them myself, so I cannot say. But the fact that Book Demons leave behind last words before vanishing does remind me of some old memories..."
There had been a time when he had been obsessed with playing games on a Holographic Tablet. Some of those games had similar settings—after monsters died, they would speak some final words.
These "last words" were not especially meaningful, yet neither were they entirely meaningless.
Their value lay in one thing—fleshing out the worldview.
For example, Angel had once encountered a weeping woman in a game. There was no quest interaction button, which meant she was merely an ordinary NPC. Occasionally, words would drift out from the bubble above her head, revealing that she wept because her husband had gone missing.
Later, Angel killed a mutated BOSS in a dungeon. Before it died, a final sentence drifted above its head: Tiliaya, I miss you so much...
Tiliaya was the weeping woman.
It was only then that Angel learned that the mutated BOSS had actually been the woman's missing husband.
This information had no impact on the game's main storyline. It merely fleshed out the worldview and enriched the NPCs' life paths.
But players