Biodata

Feature Value
Name Angel (安格尔)
Species/Race Human
Gender Male
Affiliation Savage Caves; Research Institute; Fool's Academy
Occupation/Role Formal Witch; Alchemist; Research Institute member; founder/core figure of the Dream Mirror Organization; Principal of Fool's Academy
Status Active
First Appearance 50

Power Progression

Stage / Realm / Level Chapter Notes
Level 1 Cantrip user 223 Successfully casts the nearly perfect Crescent Consecutive Blades model; his Mental Power Model expands his Magic Power capacity tenfold.
Apprentice Peak 904 Has reached Apprentice Peak and prepares to fuse with a second Authority/Power.
Formal Witch 1425 Mental Power takes form; Angel completes his breakthrough to Formal Witch, though he collapses immediately afterward.
Near early–mid Level 1 Witch 1736 His power level rises close to an early-to-mid Level 1 Witch shortly after promotion; he has also seen the door to True Knowledge.

Background / History

A faint green pattern first began spreading near Angel's butterfly bone while he slept during his early journey toward the Wizarding World 18.

Angel left the Old Earth Continent aboard the Cloud Whale, traveling on a Falcon Demon and parting from the Allen siblings. During the journey, he was struck by the Cloud Whale's immense scale and gentle azure eyes 50.

He became the disciple of Sanders, the Illusion Demon. News of Sanders accepting a new disciple made Angel widely known among Savage Caves apprentices 125. His early development included intensive mental cultivation, Sky Tower combat, and alchemy study. After establishing his Magic Source in only two days, he became a Witch Apprentice and quickly constructed three Mental Power Channels 146. He survived multiple ambushes with help from Toby, Baruba, and Nausicaä 138 171.

Angel became increasingly recognized for his alchemy. He designed Nausicaä's mechanical arm, earned Midola's approval, and later received an Access Card to the Research Institute 467 468. His mechanical-arm design also drew the attention of Merus, the strongest Mechanical Alchemist of Sky Mechanical City, who welcomed him into the Research Institute 1364.

During his Formal Witch breakthrough, Angel's unusually strong soul and body allowed him to pass the Soul Land Storm and physical transformation with little difficulty. His body emerged comparable to a mid-level Bloodline Side Formal Witch in raw physical strength 1423. He successfully advanced shortly afterward 1425.

In later years, Angel became a central force behind the Dream Crystal Plain and Dream Mirror Organization. The Crystal-Eyed Tribe inscribed his name on their Spirit Tablet and regarded him as their spiritual leader 3631.

Angel later became the Principal of Fool's Academy through a Wonderland Authority mission. After obtaining administrative control of the Academy System, he began rebuilding its mission and management structures, appointed personnel including Breyda, and oversaw the admission of 140,000 Prussian People, restoring activity and energy circulation to the formerly desolate academy 4309 4312 4316 4345.

Appearance

Angel is a handsome young man with blonde, shoulder-length hair and blue eyes. His natural demeanor is elegant and serene, though he frequently uses Transformation Techniques and illusion-based disguises 200 2086 2839.

  • Usually appears as a refined young nobleman in formal attire 200.
  • Has used a red-haired, golden-eyed identity through Transformation Technique 2086.
  • Can conceal himself in Ermi's shadowy possession form, leaving only emerald-green eyes visible 2725.
  • His right arm was forcibly lengthened after fusing with an Authority/Power 881 885.
  • His right eye bears unusual Green Patterns that differ from those on his right hand 1875.
  • In his undisguised form, he has radiant golden hair, clear blue eyes, and a notably youthful, vigorous presence 2839.

Personality

Angel is practical, observant, and highly self-directed. He prioritizes utility over appearances, such as judging vehicles by whether he needs them rather than by their speed or prestige 233. He is also cautious with sensitive information and avoids drawing attention unnecessarily, even when his abilities bring him public recognition 233 938.

He is compassionate toward companions and subordinates, but prefers helping others become self-reliant rather than solving every problem for them. This is evident in his efforts to assist the Kura Kuka Tribe while encouraging them to pursue their own path toward becoming Witches 626. His gentler outlook is notably atypical in the Wizarding World and aligns more closely with moderate or White Wizard values 427.

In combat, Angel relies on preparation, observation, and adaptation. He studies opponents' weaknesses, manipulates their emotional state through illusions, and changes tactics when time or circumstances demand it 171 2213 4205.

As Fool's Academy's Principal, Angel has demonstrated organizational patience and strategic delegation. He tests systems cautiously, recognizes the need for specialized administrators, and allows capable subordinates to manage large-scale work while he monitors their performance 4316 4345.

Abilities & Skills

Illusion and Nightmare Illusion

Angel's overt Mysterious Side talent is the Illusion System, while a second internal talent remains unidentified 1052.

  • Creates Illusionary Clones and large-scale deceptive scenes 2212 2213.
  • Uses Nightmare Illusions to influence emotions, provoke enemies, and expose their abilities 2213.
  • Can create multiple identical copies of himself for combat misdirection 2212.
  • Uses illusion techniques to conceal locations, including the Oil Painting Space 4007.
  • His nightmare-based defensive methods can weave phantom limbs into a protective mist armor, though sustained use is costly 2026.
  • Uses Nightmare Illusion to remain unseen while observing targets and locations from concealment 3730.

Transformation Technique

Angel can alter his appearance and body through Transformation Technique.

  • Assumes alternate identities, including a lazy red-haired, golden-eyed youth 2086.
  • Once disguised himself as a minute hand to test the technique 1557.
  • Can transform or disguise creatures sufficiently for abilities targeting humanoids to recognize them as such 3868.
  • His disguises do not reliably deceive Nightmare Realm creatures, which appear to recognize him by another trait 2022.

Soul Projection and Gravity Vein

Angel is experienced in projecting his soul and using the Gravity Vein within it.

  • Uses the Secret Soul Murmur to detach his soul from his body 476.
  • Activates the Gravity Vein while in soul state to move his body at extreme speed 476.
  • His long-term soul cultivation and repeated soul projection contributed to his resilience during the Soul Land Storm 1423.
  • The Gravity Vein's source exists within his soul 1423.
  • Following instruction from Isabelle, Angel can cultivate Soul Power and use the Gravity Vein as a regular ability rather than a forbidden last resort, though its developed output was initially limited to approximately Level 2 Peak or Level 3 Initial Cantrip strength 454.

Physical Combat

Angel possesses exceptional raw physical strength for a non-Bloodline specialist.

  • After earlier enhancements, his physical strength exceeded his Mental Power and met Bloodline Side Witch standards while he was still an apprentice 1226.
  • During his Formal Witch breakthrough, his body improved from beginner to roughly mid-level Bloodline Side Formal Witch strength 1423.
  • Defeated Nausicaä's incomplete Electric Light Dome with a punch without activating Bloodline Power 1353.
  • Defeated the Ghost Fang Beastman by identifying and exploiting the neck muscles supporting its nearly unbreakable fangs 4205.

Alchemy and Enchanting

Angel is a highly accomplished Alchemist with particular expertise in enchanting and mechanical alchemy.

  • Crafts alchemy weapons, including a gun engraved with the Overture of Demise magic array 294.
  • Can independently engrave most Magic Patterns; complex Magic Arrays may require holographic-projection assistance 674.
  • Designed and crafted Nausicaä's Mechanical Arm, including a rare Spiral Magic Pattern that improves energy manipulation and combat power 467 468.
  • Refined Leon's Initial Heart Set, a custom Gothic knight armor with focus enhancement, underwater breathing, and brief flight functions 1337.
  • Developed the Mecha concept, impressing Merus and the Research Institute 1364.
  • Completed an unusually difficult Omen trial with Chacha's assistance, creating an unexplained heart-shaped anomaly 2958.
  • Discovered two complementary Orichalcum traits, including Love's Feedback and Sorrow Ink, on his first day researching the material 3934 3935.

Dream and Authority Powers

Angel has fused with multiple Authorities/Powers connected to the Dream Wilderness.

  • Fused with at least two Authorities, plus a dispersed Authority associated with black mist 1563.
  • The Green Patterns associated with his Authorities contain functions corresponding to Binding, Dissipation, Fusion, Channel, and Gate 1563.
  • Can use the Dream Gate to admit others into the Dream Wilderness; Sanders became the first person to enter through it without a Login Device 1305.
  • Chose not to publicize his role as a “Creator” within the Dream Wilderness, preferring to work from the background 1723.
  • His Authority fusion can cause severe physical changes and temporary incapacitation 885 904.
  • Can wield Authority/Power through God's Perspective, allowing him to fly and communicate with a Wonderland Host in applicable Dream Crystal Plain scenarios 2924.
  • Used God's Perspective and the Wonderland Inscription to peer into another world through Ms. Moon's dream power; after identifying Nightmare Stone as the source of the increased Power of Dreams, he theorized that sufficient dream-aspected material might allow his Dream Crystal Plain body to descend there directly 4419.

Academy Authority

As Fool's Academy's Principal, Angel possesses administrative Authority over the Academy System.

  • Signed the Appointment Contract, activating his Principal Authority and the ability to recruit people for the academy 4309.
  • Can use Random Recruitment or Designated Recruitment to bring students from Unit 1 into the academy, including without their consent 4309.
  • Completed the fourth stage of the Principal's Exclusive Mission and obtained administrative control of the Academy System 4316.
  • Can use Authority-derived Special Energy in the Artificial Human Factory to create artificial humans 4322.
  • Authorized the Academy Spirit to design an Empty Heart Person body for itself; it selected a robot-like form 4323 4324.
  • Oversees the rebuilding of the Academy System's mission, livelihood, points, commercial-support, and campus-management structures 4316.

Sensory Abilities

Angel possesses unusually refined perception, particularly regarding emotional states and concealed presences.

  • Uses Super Perception to sense emotional fluctuations and locate observers attempting to hide in the shadows 2725.
  • Can infer information and behavioral tendencies from subtle changes in a target's tone, topic, and emotions 3916.
  • Has used his perception to assess hidden danger and identify anomalous presences in Wonderland Instances 4041.

Fashion Magic

Angel explores Fashion Magic in the Modern City instance and uses its abilities in the Dream Crystal Plain.

  • Scenery Expert — Creates variety-show scenery, special effects, and props; its use of Nightmare Realm Aura can turn illusions into reality 3702.
  • Potential Eye — Evaluates a target's overall potential and recommended development directions; its results depend partly on Angel's own cognition 3867 3868.
  • Person with a Story — Reveals stories that interest the Time Radio from humanoid targets 3868.
  • Story Resonance — Complements Person with a Story by reading objects rather than people 3868.
  • Foresight Solidification — Permanently unlocks an incomplete puzzle's foresight ability at double Energy Point cost 3991.
  • Consciousness Resonance Wave — An ability Angel acquired through the The Rising Star Standing Proudly at the Peak of Mirror Mountain character card 3779.
  • Mind Illusion — An ability Angel acquired through the The Rising Star Standing Proudly at the Peak of Mirror Mountain character card 3779.

Equipment / Weapons / Items

  • Eye of the Heavens — A pendant and memento from Jon that Angel wears constantly. It brought Jon from Earth to the Wizarding World, cannot safely be stored in a spatial bracelet, and has displayed unexplained activity 81 459.
  • Gondola — Angel's flying boat, used for long-distance travel 2156.
  • Holographic Tablet — Used to record observations and research notes 81.
  • Boundless Silence — Bracelet function that conceals Angel's body while he projects his soul 476.
  • Oceanic Rhythm — An item capable of stimulating water elemental energy; Rhine suggests Angel use it to teach apprentices 938 1505.
  • Phantom Spirit of the Path of Mana Absorption — Given by Rhine; increases Primal Magic Power concentration at its dwelling node and may move to Angel's future territory 938.
  • Initial Heart Set — Custom Gothic knight armor refined for Leon 1337.
  • Permission Mark — A Level 3 authorization mark for forging Orichalcum, imprinted on Angel's hand by Benbo 3929.
  • Login Device — Angel's strategically important invention for entering the Dream Wilderness, whose value is recognized by the Alga Dragon 1305 3934.
  • Hermit Ring — A communication item associated with Angel's membership in the Hermit Society, allowing him to contact members such as Little Green 3796 3806.

Relationships

  • Sanders — Angel's mentor, the Illusion Demon. Sanders saved Angel after an injury, guides his growth, and remains protective of him 125 200 1273.
  • Toby — Angel's loyal familiar and primary combat partner. Toby repeatedly protects Angel, guards him during alchemy, and follows his combat instructions 138 757 2156.
  • Nausicaä — Friend and fellow traveler. Angel made her Mechanical Arm and spars with her to help identify the weaknesses of her Electric Light Dome 467 468 1353.
  • Midola — Potion Master and alchemical mentor figure. Midola recognizes Angel's potential, gives him access to the Research Institute, and discusses mechanical alchemy with him 443 467 468.
  • Merus — Director of the Research Institute and leading Mechanical Alchemist. Merus was inspired by Angel's mechanical-arm design and welcomes him into the Institute 1364.
  • Rhine — Senior Savage Caves figure who provides Angel with a Phantom Spirit, strategic guidance, and protection from higher-level conflicts 938.
  • Greya — Supportive senior and Toby's trainer. Her cooking permanently improved Angel's Mental Power, and she helps him prepare for important public appearances 626 1519.
  • Jon — Angel's mentor and the original owner of the Eye of the Heavens. Angel continues to visit and consult him within Initial Heart City 459 1874.
  • Leon — Angel's brother. Angel gives him the Initial Heart Set and previously refined a Tang Saber for him 1337.
  • Ermi — An Awakened Demon Person provided as Angel's guardian. Angel tests its power, designs protection for its Twisted Seed, and trusts its combat instincts 2156 2726. Ermi can manipulate the combat environment through its Blue Lantern Flower, stabilize turbulent space, and assume a shadow form resistant to most physical attacks 2156.
  • Laplace — Ally in the Dream Crystal Plain. She recognizes Angel's repeated major accomplishments and works with him on its development 3935 4007.
  • Dangros — Fire elemental guide recruited by Angel. Though initially reluctant in appearance, Dangros eagerly joins Angel after seeing Toby 2187.
  • Crystal-Eyed Tribe — The tribe considers Angel its spiritual leader after inscribing his name on the Spirit Tablet 3631.
  • Baruba — An early acquaintance who helped save Angel from an assassin before Angel entered the extraordinary path. Angel later repeatedly supported Baruba, including by anonymously providing cultivation guidance and helping him evade being refined into a Substitute Puppet 138 1994.
  • Alga Dragon — A prominent Daytime Mirror Domain figure who holds Angel in high regard because of his Login Device, his aid to multiple races, and his exceptional Orichalcum research talent 3745 3934.
  • Academy Spirit — The spirit of Fool's Academy and Angel's principal administrative assistant. Angel works with it to develop the Academy System and supported its wish to possess a physical body 4309 4323.
  • Breyda — A Regular Mentor appointed by Angel at Fool's Academy. Angel personally issued her Designated Appointment and later observed her first class 4312.

Story Role / Major Arcs

Savage Caves Apprentice Period

Angel trains his Mental Power, enters Sky Tower matches, and develops his first combat partnership with Toby. He survives assassination attempts and earns a growing reputation as Sanders' disciple 125 138 171.

Rise as an Alchemist

Angel advances from crafting Golden Arrows and basic enchantments to creating the Overture of Demise gun, Nausicaä's mechanical arm, and advanced mechanical-alchemy concepts. His work earns him recognition from Midola and Merus 173 294 467 1364.

Abyss and Formal Witch Breakthrough

Angel gains combat experience in the Abyss, develops his physical body, and completes the Formal Witch breakthrough. His rapid advancement becomes widely discussed throughout Sky Mechanical City 962 1423 1425 1525.

Dream Wilderness and Dream Crystal Plain

Angel develops powers related to the Dream Wilderness, chooses to remain a behind-the-scenes Creator, and becomes a core figure in the Dream Mirror Organization 1723 3901.

Tidal Realm Expedition

Angel travels with Ermi and Toby, seeks information regarding Feng, searches for an elemental companion, and recruits Dangros as a guide 2156 2170 2187.

Orichalcum Research

Angel researches Orichalcum in the Daytime Mirror Domain, discovers new traits, receives forging permission, and gains Alga Dragon's high regard 3922 3929 3934.

Modern City and Fashion Magic

Angel enters the Modern City instance to investigate its Fashion Magic system. He develops Scenery Expert, gains multiple Fashion Magic abilities, and applies its mechanisms to his Dream Crystal Plain research and administration 3702 3779 3868 3991.

Fool's Academy Administration

Angel accepts the role of Fool's Academy's Principal and completes successive stages of the Principal's Exclusive Mission. He acquires administrative Authority, appoints faculty, restructures the Academy System, explores artificial-human creation, and oversees the entry of 140,000 new Prussian students 4309 4312 4316 4322 4345.

Cross-World Dream Observation

Using the Wonderland Inscription together with Ms. Moon's dream power, Angel peers into Sam's world and discovers that Nightmare Stone can substantially increase the Power of Dreams. He begins considering whether a greater concentration of dream-aspected material could permit his Dream Crystal Plain body to descend into another world 4419.

Trivia

  • Angel wears the Eye of the Heavens even while bathing and often forgets it is present because it feels like part of his body 459.
  • His early pursuit of a flying vehicle was motivated by practical need before he learned flying spells 233.
  • Angel is known to create major events wherever he goes, a pattern Laplace explicitly recognizes 3935.
  • He prefers not to foreground his status as a Creator, viewing the title as vanity rather than a useful source of authority 1723.
  • Angel's Formal Witch nickname is Trans-Dimensional, reflecting his ambition to transcend dimensions in pursuit of Truth 1525.

Appearances

139,526
Total Mentions
4,330
Chapters Appeared
32.22
Avg. per Chapter