Biodata

Feature Value
Name Biscuit
Alias(es) Aunt Bisky; Biscuit=@@REF_ENTITY_4999376@@; Jewel Hunter
Gender Female
Affiliation Hunter Association; Akatsuki (invited)
Occupation/Role Two-star Jewel Hunter; Nen instructor; martial artist
First Appearance Chapter 105

Background / History

Biscuit trained under Chairman Netero in her youth. His demanding attitude toward those unable to match his pace left her with resentment, though she ultimately accepts that training as part of what forged her resilience and martial skill. She also retained an interest in Taoist ideas of cultivating a “True Self.” 235 236 255 428

Forty years before the Mt. Seireitou incident, Biscuit attended its tournament when it was still a small martial-arts exchange where Netero sometimes sparred with younger practitioners. 126

As Wing’s master, Biscuit sent him to Heaven’s Arena to advance as a martial artist. After his defeat by Zenyu, she dissected the opponent’s Nen-ball strategy, reprimanded Wing for following a Manipulator’s rhythm, and took particular interest in Zenyu’s unusually rapid aura growth. 105

Wing later contacted her over the peach-petal marks and dream incident at Mt. Seireitou. Biscuit concluded that the mark could be an ability from more than one Nen category and suspected the dream world itself had been Conjured and hidden with In. 125

Biscuit encountered Jing Yang while he controlled the Fanged Moon Tiger, Wu Er. Though initially suspicious of the unknown Manipulator following her, she agreed to assist with Wu Er and the pursuit of the Blue Planet jewel after Jing Yang established his identity and proposed cooperation on Greed Island. 207 208 209

She subsequently traveled with Jing Yang, Shizuku, and Wu Er through Greed Island, acting as their primary Nen instructor while pursuing Blue Planet. 218 222 234

During a Greed Island mechanism’s hidden level, Biscuit was separated from the group and transported near Meteor City. Something tore off her right arm; she survived by using a Transformation Talisman to hide and recover until Netero found her. Her Star Mark later regenerated the limb. 260 285 286 293

Appearance

Biscuit usually presents herself as a petite blonde girl in a princess-like dress, often with long braids. Her apparent form conceals a much taller, heavily muscled body shaped by years of training and Nen use. 143 245

  • Petite, doll-like blonde appearance with a youthful voice. 125 143
  • Often wears a pink skirt or princess-style outfit. 245 427
  • Her true form is nearly two meters tall, with long limbs and dense, cast-iron musculature. 245
  • Can return to her petite form after transforming. 245 255

Personality

Biscuit is sharp, demanding, and highly observant. She habitually analyzes Nen abilities, combat habits, and training potential, often reaching conclusions from limited evidence. 105 224 242 246

She has a playful, vain side, maintaining her cute persona and enjoying gems above material wealth such as castles or land. She is also quick to punish disrespect with a punch or kick. 208 218 233 258 293

Despite denying her eagerness to teach, Biscuit consistently invests in promising students. She regards Jing Yang as a dangerous but beautiful “gem,” guides Shizuku’s Conjuration, and trains Wu Er from the basics. 209 222 224 242

Abilities & Skills

Nen Analysis and Instruction

Biscuit is an experienced teacher who evaluates abilities through their conditions, Nen-category logic, aura usage, and practical combat implications.

  • Explained how Zenyu’s Nen ball could trade a small amount of aura for a much larger amount of an opponent’s aura. 105
  • Taught that Manipulation is measured by the intensity and completeness of control; controlling over ten targets marks the second level. 218
  • Instructed Wu Er in the Four Great Principles, beginning with Ten. 222
  • Taught Jing Yang and Shizuku to sense others’ gazes through aura while warning that intuition remains vital against masters. 231
  • Defines Conjuration training around “realism”; a Conjured object indistinguishable to the naked eye is rated Excellent. 296

Nen Oil

Biscuit transforms aura into a special Nen oil that supports beauty, recovery, defense, and combat mobility.

  • Removes fatigue and accelerates physical and mental recovery. 12 255
  • Conditions skin and maintains her desired petite appearance. 245 255
  • Deflects or slides off incoming attacks, including Jing Yang’s strikes. 255
  • Allows her to sustain a long fight with minimal visible fatigue or loss of aura. 252 255
  • Can be used to form combat constructs through her later Natural Aura mastery. 427 434

A spa-beautician-like Nen doll used for auxiliary care.

  • Massages targets to eliminate physical and mental fatigue. 255
  • Lets Biscuit separate auxiliary recovery work from her own combat focus. 255 289

Physical Combat

Biscuit is a master close-quarters fighter with exceptional speed, footwork, defense, and strength.

  • Dodged Binotou’s surprise attack with minimal movement and remained uninjured apart from trimmed hair. 237
  • Outran Jing Yang, Shizuku, and Wu Er with ease. 233
  • Defeated Jing Yang in sparring even while remaining in her petite form. 252
  • Overwhelmed him again in true form by exploiting her knowledge of his abilities and weaknesses. 255
  • Her footwork and punches moved too quickly for Shizuku to follow even with aura concentrated in her eyes. 252

True Form

Biscuit can release her “Princess Seal,” revealing her actual muscular body and a vastly more intimidating aura.

  • Her true form is her natural body; the petite princess appearance is the result of her Nen ability. 245
  • Greatly increases her physical presence, explosive power, and combat pressure. 245 255
  • She can revert to her smaller form after fighting. 245 255

Yellow Flash

A mobility technique used to rapidly cross difficult terrain.

  • Crossed a valley crevice during the group’s northward journey on Greed Island. 234

Natural Aura / Immortal Method

Biscuit later cultivates the Natural Type, rapidly reaching 41%.

  • Used Natural Aura Emission to locate Killua and Nanika. 426
  • Formed Natural Aura into an imitation of electricity, though it was weaker than Killua’s genuine electrical aura. 426
  • Manifested a large Hundred-Type Guanyin construct that attacked Netero with repeated palm strikes. 427
  • At full output, created a Nen-oil Hundred-Type Guanyin with three thousand hands to destroy a giant worm creature. 434
  • Simulated Shizuku’s Nen Chain Saw to cut the Natural Aura binding her to the wilderness. 434

Equipment / Weapons / Items

  • Blue Planet jewel — Biscuit’s principal target on Greed Island. 208 240
  • White trench coat — Worn to conceal her regenerating right arm after the Meteor City incident. 291

Relationships

  • Wing — Her disciple. Biscuit pushes him to become a stronger, more adaptable fighter and advises him remotely on Nen threats. 105 125
  • Jing Yang — Student, sparring partner, and eventual ally. Biscuit recognizes his exceptional potential but remains wary of the danger his abilities represent. 209 224 252
  • Shizuku — Student and traveling companion. Biscuit guides her Conjuration training and later fights alongside her using Natural Aura. 218 242 427
  • Wu Er — Fanged Moon Tiger trained under Biscuit’s guidance in the Nen basics. 222
  • Chairman Netero — Former master and longtime sparring rival. Biscuit resents parts of his harsh training style but shares deep Nen knowledge and history with him. 235 236 277 428
  • Silva Zoldyck — Has a prior rivalry with Biscuit; they exchange tense words following her return from Meteor City. 286
  • Renko — Connected to the aftermath of Biscuit’s severed arm and possesses the preserved limb; Biscuit demands an explanation before deciding how to treat her. 432

Story Role / Major Arcs

Heaven’s Arena and Mt. Seireitou

  • Sends Wing to Heaven’s Arena, analyzes his defeat, and becomes interested in Zenyu’s explosive growth. 105
  • Advises Wing’s group on the Mt. Seireitou dream and peach-petal marks. 125
  • Shares her decades-old experience of the Mt. Seireitou Tournament. 126

Jing Yang’s Mentor

  • Discovers Jing Yang’s control of Wu Er and tests his identity and intentions. 207 208
  • Accepts cooperation surrounding Greed Island and Blue Planet. 208 209
  • Educates Jing Yang and Shizuku on Nen types, cultivation levels, control, authenticity, and combat perception. 218 231 235 242

Greed Island

  • Travels with Jing Yang’s group, trains Wu Er, and pursues Blue Planet. 222 234
  • Demonstrates Yellow Flash, confronts threats such as Binotou, and provides extensive Nen instruction. 234 237
  • Is used to test Zenyu’s Sleeve of the Universe and helps identify its limitations and strategic purpose. 244 246
  • Spars twice with Jing Yang, decisively demonstrating the gap between them. 252 255
  • Defeats Razor’s team and claims A Square Inch of Coastline as a reward. 258

Meteor City Injury and Recovery

  • Is separated by DICE’s hidden level and suffers the loss of her right arm in the unknown wilderness near Meteor City. 260 286
  • Survives in hiding with a Transformation Talisman, then reunites with Jing Yang and Shizuku as her arm regenerates through the Star Mark. 286
  • Recovers fully enough to resume rehabilitation and combat training. 293
  • Later confronts creatures in the same wilderness, still uncertain whether they were responsible for her original injury. 434

Natural Aura Cultivation

  • Reaches 41% in the Natural Type and discusses the Dark Continent’s potential for Natural Aura cultivation. 426
  • Joins Shizuku in testing Netero with Natural Aura constructs. 427
  • Explains the spiritual and physical risks of pursuing immortality and exceeding human limits. 428

Trivia

  • Biscuit’s baseline measure for basic Nen competence is maintaining Ken for at least 30 minutes, roughly equivalent to 1,800 total aura. 10
  • She is a Two-star Jewel Hunter. 222
  • Biscuit describes herself as a Transmutation-type Nen user. 245
  • Her favorite lifelong pursuit is collecting gems. 293
  • Netero’s four cultivation grades are Excellent, Good, Talent, and Peak; Biscuit separately uses a personal five-level system to track tangible progress. 235