Immortal Realm
These Players Are More Sinister Than GhostsContents
- 1Biodata
- 2Background / History
- 3The Thirteen Domains
- 3.1Founding Formation
- 4Cultivation and Resources
- 4.1Mining Economy
- 4.2Illusionary Realm Network
- 5Major Events
- 5.1Version 1.6 Opening
- 5.2Nether Realm War
- 5.3Tomb-World Impact and Ember Transformation
- 5.4Xi Rong's Takeover and Reconstruction
- 5.5Daoist Parallel Worldline
Biodata
| Feature | Information |
|---|---|
| Name | Immortal Realm (仙人境界) |
| Affiliation | Originally governed by the Thirteen Domains; later dominated by Xi Rong and its allied Immortal Realms 991 1153 1155 |
| Occupation / Role | Central trade, cultivation, mining, and research hub of the myriad worlds 840 990 |
| Status | Survived the Nether Realm war, was rebuilt under Xi Rong's rule, and was publicly referred to as Xi Rong Manor 1153 1156 |
| First Appearance | 837 |
Background / History
The Immortal Realm is not inherently a higher-dimensional world. It was formed when early immortals found their original worlds too fragile for their battles, then manually merged and expanded several surrounding worlds into a single realm capable of enduring stronger cultivators. Its defining local resource is its tombs, particularly immortal-stone tombs that can be mined for cultivation resources. 837 840
Its recorded history spans roughly fifteen million years. Thirty thousand years before the current era, the Thirteen Domains developed an Origin divine ability that slowed the realm's time flow: one day in the Immortal Realm could correspond to one hundred years in ordinary lower worlds. This both prolonged immortals' effective lifespans and greatly increased the rate at which lower worlds produced ascendants. 878 903
The realm was designed to remain relatively compact rather than continuously expand. Each of its thirteen domains is only somewhat larger than the Nine Continents, allowing immortal energy from the central Immortal Vein Mining Area to remain dense rather than diluted across excessive territory. 906 990
The Thirteen Domains
Older cultivators divide the original Thirteen Domains into six “Upper Immortal Realms” and seven “Lower Immortal Realms.” The six upper domains formed the political and military core, while the seven elemental domains were incorporated because their Yin-Yang and Five Elements systems helped stabilize the realm itself. 955 991
| Classification | Domains | Notes |
|---|---|---|
| Upper Immortal Realms | Chongluan, Myriad Beast, Sacred Spirit, End Law, Cauldron Refining, Immortal Vein | The six principal civilizations that formed the core of the Immortal Realm. 991 1038 |
| Lower Immortal Realms | Fire, Metal, Earth, Water, Wood, Yang, Yin | Seven attribute civilizations invited to reinforce the realm's Yin-Yang Five Elements foundation. 955 991 |
Each domain could be supported by one to three Esteemed Immortals, whose combined domains formed part of the greater world. 1018
Founding Formation
The Sacred Spirit Esteemed Immortal personally invited the strongest Yin-Yang and Five Elements civilizations of the era to join the realm's construction. Their attributes solidified its land, rivers, and mountains, making the Immortal Realm far harder to damage than ordinary worlds. 955 991
- The realm's tomb-based civilization system suppresses outsiders whose cultivation systems do not match its accumulated ancestral foundations. 840
- The Yin-Yang Five Elements Grand Formation further reinforces the realm; if destroyed, the Immortal Realm would become as fragile as an ordinary world. 1018
- During wartime, more than one hundred subordinate worlds could be drawn in and assembled as the Hundred Realms Ring Wall, enlarging and reinforcing the battlefield. 1025
Cultivation and Resources
Immortal stones are the realm's principal cultivation resource and universal currency. Immortal energy is denser and more efficient than ordinary spiritual energy, while retaining compatibility with immortals from different civilization systems. 872
| Cultivation Rank | Known Characteristics |
|---|---|
| Human Immortal | Has ten levels. Ascendants fill their newly formed immortal bodies with immortal energy to advance through the realm. 920 |
| Heavenly Immortal | Begins cultivating Yin-Yang and Five Elements laws within the body. 944 |
| True Immortal | Cultivates law domains and exists as a high-dimensional being across multiple timelines. 944 1078 |
| Daoist Venerable | Listed as the highest rank in the four-level Immortal Realm cultivation framework. 878 |
| Esteemed Immortal | Can become a near-spokesperson for a law; their law domains can evolve into world-like domains in battle. 944 1096 |
Mining Economy
For many newly ascended immortals, entering the Immortal Realm means becoming a miner rather than receiving an elevated status. Immortals from lower worlds mine immortal stones, cultivate, establish small sects or businesses, and eventually bring more cultivators from their home worlds into the same system. 840 921 933
The realm is also a major crossroads where civilizations trade materials, cultivation methods, and technologies from across the heavens. 840 949
Illusionary Realm Network
The Immortal Realm possesses a highly developed network of illusionary realms, comparable to a large-scale super internet. Heavenly Immortals and sects use them for remote meetings, research, training, enlightenment, and simulated life experiences without consuming real cultivation materials. 963 990
Major Events
Version 1.6 Opening
The Immortal Realm became a public destination for Sword Forging Manor through Version 1.6. The update introduced it as a new map, added immortal stones and otherworldly materials, and enabled AFK mining within the realm. 872
Nether Realm War
The Nether Realm launched a large-scale invasion aimed at breaking the Immortal Realm's Yin-Yang Five Elements Grand Formation. The conflict spread across numerous fronts as both sides used Esteemed Immortal domains, subordinate civilizations, and world-scale military deployments. 1018 1025
Tomb-World Impact and Ember Transformation
Several tomb worlds contaminated with Calamity Qi crashed into the Immortal Realm like meteorites. The impact killed much of the lower population; roughly 90% of the realm became Embers, while only a small fraction of powerful immortals escaped intact. 1019
The Sacred Spirit Esteemed Immortal declared the Embers a resource rather than a disaster. He rooted them in the realm's world membrane, the Sacred Spirit Barrier, allowing them to persist as Sacred Spirits rather than fade as wandering embers. 1019 1042
Xi Rong's Takeover and Reconstruction
After the war, Xi Rong became the dominant force in the rebuilding process. It proposed organizing forces into nebulae, strengthening formations, forging new equipment, and preparing for the return of powerful figures from the Prehistoric Era. 1153
The reconstructed power structure included the Immortal Vein Immortal Realm, Xi Rong Immortal Realm, Jiumu Immortal Realm, Shell Immortal Realm, Great Longevity Immortal Realm, and Ping Tian Immortal Realm, alongside the seven elemental cornerstone civilizations. 1155
Public discussion subsequently described the Immortal Realm as having been renamed Xi Rong Manor, reflecting Xi Rong's control over the former fortress of the Thirteen Domains. 1156
Daoist Parallel Worldline
In the Daoist parallel worldline ruled by the Nine Grains Emperor's Divine Court, the Immortal Realm and Nether Realm no longer exist in official history. Their former fifteen-million-year rule was overwritten by the river of time and replaced by a world divided among the Divine Court, Buddha Kingdom, Demon Country, and Corpse Country nebulae. 1190