New Continent
Extraordinary VoyageBiodata
| Feature | Information |
|---|---|
| Name | New Continent (新大陆) |
| Alias(es) | Clotho 500 |
| Classification | Continent |
| Status | Extant |
| First Appearance | Chapter 92 92 |
Geography
| Feature | Details |
|---|---|
| Overall scale | The combined northern and southern regions exceed 45 million square kilometers, while many areas remain unexplored “War Fog” where pioneers struggle to survive. 554 |
| Shape | The continent is described as gourd-shaped, extending north to south. 375 |
| Balboa Isthmus | Its narrowest central section is less than 700 kilometers wide and consists largely of rainforest, mountains, inland seas, and rivers. 375 |
| East coast | A direct voyage from Fortmond in the north to Far Sail Territory in the south takes roughly fifteen days under favorable conditions. 314 |
| Six Great Connected Lakes | The northern lake region includes Lake Huron, ancestral land of the Huron people that later came under Iroquois occupation. 554 |
| Cabral | This southern chaotic region spans roughly 9 million square kilometers, occupies about half of the southern area, and is rich in both mundane resources and magical materials. 765 |
Indigenous Civilizations and Peoples
The Kuma Empire, Kashina Empire, and Aziq Empire were identified as the continent’s three original civilizations. Their traditions included animism; the Kuma people had already vanished before Sirius arrived, while the Aziq inherited part of Kuma civilization. 313
| People / Civilization | Notes |
|---|---|
| Atelian People | Indigenous inhabitants targeted by colonial expansion, land seizure, and enslavement in settlements such as Kajinia. 406 |
| Kuma Empire | A vanished civilization whose artifacts later surfaced from the Mist Sea, provoking a continent-wide treasure hunt. 313 523 |
| Kashina Empire | One of the early targets of Sirius expansion; it was also known as the Golden Empire because of its widespread golden ritual vessels. 622 |
| Aziq Empire | A civilization that inherited part of Kuma’s legacy and was among Sirius’s first major targets. 313 622 |
| Huron | A native people allied with Georgia; their knowledge of the Spirit Tide informed colonial authorities of the crisis. 517 550 |
| Cabral inhabitants | Cabral contains colonists, surviving Atelian groups, escaped slaves, mixed-race communities, Wizard schools, and other extraordinary factions. 765 |
Colonial Landscape
The New Continent had undergone only about a century of large-scale development during the Age of Exploration, leaving immense territory, unexplored secrets, and unclaimed resources. 309
| Power / Area | Position and activity |
|---|---|
| Faletis Kingdom | Established eleven independent colonies along the northeastern coast despite early shortages of money, manpower, and military strength. 313 |
| Sirius Empire | Controlled many of the continent’s central and southern resource-rich regions, including mineral zones and plantation lands. 313 622 |
| Kajinia | A Faletis royal colony centered on plantations growing rice, tobacco, and indigo, supported by the enslavement of Atelian people. 316 406 |
| Far Sail Territory | A major Faletis center for shipping, shipbuilding, and later industrial development. 316 350 |
| Cabral | A politically fragmented southern region regarded as a blind spot of order and a haven for pirates, cults, native remnants, and extraordinary organizations. 373 765 |
| Garratt holdings | After the fall of the New Sirius Viceroyalty, Garratt forces established substantial control over key territories and the Golden Sea. 724 |
Supernatural Environment
The New Continent’s defining characteristic is its unusually active Magic Element, the trans-spatial mystical factor originating from the Spirit World. Its activity was estimated at at least 60%, compared with roughly 50% on the True God-dominated Old Continent. 313
- Greater Magic Element activity makes strange phenomena more common and makes ordinary life substantially more dangerous. 313
- Evil Spirits, Nature Spirits, Demon Creatures, primitive gods, hostile Wizards, pirates, and foreign navies all obstruct settlement and expansion. 309
- The continent’s early settlers recorded three basic survival rules: 313
- Do not go out alone after dark.
- Do not easily trust unfamiliar natives.
- Never touch anything unrecognized.
- The Spirit Tide caused the continent to continuously leak Spirit Origin, increasing magical activity and driving Nature Spirits into a frenzy. 550 619
- Spirit Origin may emerge as clouds, gems, fruits, or light energy, while larger overflows can support the birth or advancement of demigod-level beings. 550
- Conflict between high-ranking Totem Gods, including Lady Crow Yeher and Mother of Water Mairo, was a major trigger for the escalating Spirit Tide. 550
Economy and Infrastructure
| Sector | Details |
|---|---|
| Plantations | Kajinia’s colonial economy relied on rice, tobacco, and indigo cultivation. 316 |
| Maritime industry | Far Sail Territory and Fortmond developed shipping and shipbuilding as core industries. 316 |
| Fur trade | Central colonies such as East Lun Branch relied heavily on fur commerce. 316 |
| Precious metals | Sirius-held western regions contained copper, gold, silver, vanadium, lead, and zinc deposits. 622 |
| Saint Evan City | Buffalo’s main city became a prosperous trade hub, supported by the Hartson Fur Company’s Midwest route and the Long Island Development Bank. 632 |
| Railway development | The coastal railway linking Saint Evan City and Far Sail Port neared completion, promising stronger trade and profits. 702 |
| World Bridge | The 81-kilometer canal linked the Black Sea and Shattered Star Sea, shortening travel between the east and west coasts of Garratt territory by at least 15,000 kilometers. 724 |
| Electrical industry | Knowledge of the Magneto-Europe Stone offered a path toward an electrical age in the Garratt Duchy, though steam remained the dominant technology for a time. 758 933 |
History
Sirius was among the earliest and most aggressive colonial powers on the continent, choosing fertile plantation land and mineral-rich regions for extraction rather than balanced development. 622 Its conquest brought extermination policies, enslavement, and the destruction of indigenous states, although powerful native societies and extraordinary forces endured inland. 316 445
The continent’s rising Spirit Tide destabilized colonial rule. As the Spirit Origin overflow intensified, Sirius suffered severe losses and withdrew thousands of kilometers from parts of its western holdings, abandoning even valuable mining areas. 622
Following the Fort Dearborn Sea Battle, Evan’s Alliance Army attacked the New Sirius colonies and seized key cities and infrastructure. The former viceroyal capital Huarez was renamed the Star Shattering Sea Coastal Area of the Garratt Marquisate. 718 721
The opening of the World Bridge consolidated Garratt influence over the Golden Sea and accelerated trade, security, immigration, and territorial integration. 724 Saint Angel Belenus later stated that the True Gods and their Church would not interfere with the rise of a powerful human civilization on the continent, while cautioning Evan against a large-scale massacre of the Atelian People. 725
Major Events
| Event | Chapter | Significance |
|---|---|---|
| Faletis expedition reaches the continent | 310–314 | Evan’s fleet crosses via the Tesca Current and begins its New Continent deployment. 310 313 314 |
| Spirit Tide crisis begins | 550–556 | Spirit Origin leakage and Totem God conflict turn the continent into a long-term supernatural disaster zone. 550 554 556 |
| Sirius withdrawal | 622 | A major Spirit Tide outbreak forces Sirius forces to retreat from western territories and mining areas. 622 |
| Fall of the New Sirius Viceroyalty | 718–721 | Evan’s Alliance Army captures Sirius colonial territory, including Huarez. 718 721 |
| Opening of the World Bridge | 724 | The Black Sea and Shattered Star Sea become directly connected through Garratt-controlled territory. 724 |
| Westward advance | 843 | Evan creates Cumberland Pass, linking the Black Sea Coastal Area to the central plains and enabling expansion by a population exceeding 12 million. 843 |
| First Impact | 882 | The continent faces the danger of Era Cataclysm, Demon Gods, and escalating loss of control among extraordinary beings. 882 |
| Electrical Industrial Revolution | 933 | The New Continent becomes a principal center of competition between the International Democratic Alliance and the Monarch’s Shield. 933 |