Otherworld
The Otherworldly InnBiodata
| Feature | Value |
|---|---|
| Name | Otherworld |
| Original Name | 异域 |
| Type | Anomalous realm / dimension beyond ordinary reality |
| First Appearance | 9 |
Nature
Otherworlds are regions that deviate from order and defy common sense: “holes” in an apparently stable reality that lead to irrationality and disorder. Most people never perceive them, but accidental contact can occur through mundane mistakes such as taking a wrong stop, misstepping, misreading, or opening the wrong door. 9 13
- An Otherworld may resemble a nonexistent house, an extra bus stop, a forest, a kingdom entered through a wardrobe, a modern residential building, or an abstract concept. 10 88 129
- Their connection to reality is not necessarily permanent; a temporary passage can vanish quickly. 9
- Contact with an Otherworld can cause spiritual awakening, allowing a person to notice hidden symbols and entrances inaccessible to ordinary people. 21
- The connection is considered irreversible: survivors are more likely to perceive anomalies and fall into Otherworlds again. 269
- Prolonged exposure can alter the mind through power, illusion, false memories, or other influences, potentially driving victims mad or transforming them into something non-human. 100
Classification
| Type | Characteristics | Examples |
|---|---|---|
| Wilderness | Vast, primitive-looking spaces without clear boundaries or fixed exits. Escape requires particular conditions, times, or locations. 47 129 | Nightfall Valley |
| Realm | Large anomalous spaces containing civilized ruins, settlements, cities, houses, or factories. They usually possess stable exits, though their structures remain irrational. 129 | Dark Alley |
| Fortress | One of the four recognized types of Otherworlds. 129 | — |
| Anomaly | Conceptual manifestations existing beyond ordinary space-time; they can take the form of emotions, memories, sounds, or stories. 129 | Fairy Tale |
Depth and Danger Level
| Parameter | Scale / Meaning |
|---|---|
| Depth | Measures an Otherworld’s degree of deviation from reality, from L-0 to L-5. 92 |
| L-0 | The baseline of the real world. The Crossroads as a whole is classified as a normal zone with depth zero, despite theories that it may itself be an Otherworld governed by the rule that “everything is normal.” 150 |
| L-1 | A mildly abnormal area from which ordinary people may still stumble out. 92 |
| L-3 | A high-risk depth where reality is largely isolated and irrational rules dominate; extended exposure risks mental and cognitive erosion. 47 |
| L-5 | An extreme depth with virtually no verified chance of survival or confirmed exit. 92 |
| Danger Level | A separate threat rating for an Otherworld or individual Entity. It usually rises with depth but can diverge sharply due to unusually dangerous Entities or stable safe zones. 92 |
Sudden depth changes are a major hazard during exploration. An Otherworld may be shallow overall while containing exceptionally dangerous areas or Entities. 92 268
Entities
Entities are native products of an Otherworld: anything generated within one that displays activity and reacts to outsiders. They can appear as humanoids, beasts, monsters, fire, wind, moving rocks, or other anomalous phenomena. 20
- Most Entities lack human-comprehensible reasoning, though a small number possess intelligence and can communicate. 20 62
- They possess anomalous traits that defy common sense and are frequently dangerous. 20
- Killing an Entity does not permanently eliminate it. As manifestations of an Otherworld’s operating rules, new copies can eventually be generated while that Otherworld persists. 20
- An Entity’s weakness may lie in itself, in the Otherworld’s rules, or in the environment; some can change their weaknesses. 20
- Some intelligent Entities can cooperate with humans when friendly or when they have requests of the real world. 62
Dark Angel Influence
A Dark Angel can parasitize an Otherworld, mutating its Entities and raising its Danger Level by at least one grade. Such influence may alter the realm’s rules and, in some cases, allow Entities to enter reality temporarily. 54 116
Entry and Exit
- Smaller Otherworlds often have fixed, obvious exits or rule-based methods of return. Larger ones are more difficult to leave. 10
- Fixed entrances can be used when their conditions are met; shifting entrances require tracking or specialized investigation methods. 263
- Specialized organizations can use controlled “descent” technology to send consciousness into many Otherworlds, though the process is dangerous and not universally reliable. 152
- Yu Sheng’s Great Door can open direct passages into certain Otherworlds, though its destination may be limited by an Otherworld’s structure or by whether the passage is maintained from within. 138 362
- Items may sometimes be brought out into reality, but the governing principle is not understood. 138
Known Otherworlds
| Otherworld | Type / Rating | Notable Properties |
|---|---|---|
| Nightfall Valley | Wilderness; L-3, Danger Level 3 47 | A vast valley without clear boundaries or exits. Its original rules and environment were centered on the Entity Hunger. 47 143 |
| Fairy Tale | Anomaly 129 | A “Story Collection” structured as a mansion containing many rooms or subsets, each linked to a fairy tale or classic story element. 129 |
| Black Forest | Fairy Tale subset 138 | Its abnormal space-time structure gives unusual weight to consciousness; visitors’ physical bodies remain in reality while their consciousness enters the subset. 138 |
| Dark Alley | Realm; originally L-2, Danger Level 2 490 493 | A repeating alley in Qinghe District that opens during twilight. Its entrance becomes more active as the sky darkens, then closes after night falls. 493 |
| Mist City | Otherworld-ified real-time copy of Boundary City; temporary Danger Level 3 270 | Generates Entities normally associated with other Otherworlds, including Ink Mark, Carnival Crowd, and Grandma Tree. Its true scale and danger ceiling remain unknown. 270 321 |
| Bizarre Secret Realm | At least L-3 343 | An Otherworld associated with Taiyou’s sealed mine, though its entrances may extend beyond Taiyou. It reconstructs its interior unpredictably, reflects scenes of the old world, and has produced no confirmed active Entities. 343 368 369 |
| No. 66 Wutong Road | Residential Otherworld 9 88 | Yu Sheng lived within it without recognizing it as an Otherworld. It is normally imperceptible even to invited outsiders such as Little Red Riding Hood. 9 76 |
Organizations and Investigation
- The Special Operations Bureau monitors Otherworld reactions, investigates entrances, deploys Deep Dive Units, and manages containment operations. 9 455
- Spirit Realm Detectives and other investigators explore Otherworlds, identify entry and exit conditions, and retrieve intelligence or supplies. 263 496
- Other organizations involved in Otherworld and Entity response include the Bahmosa Hermit Society, the Academy, the Archaeological Association, the Astrology Association, and Alice’s Cabin. 72
- Information about Otherworlds is generally withheld from ordinary people because some phenomena activate when known or approach those who fear them. 20
Trivia
- Eileen describes Boundary City as a place where Otherworlds appear unusually frequently, contributing to the region’s name, The Crossroads. 10
- Outside The Crossroads, the emergence of even an L-3 Otherworld is rare enough to concern major authorities. 343
- Although most conventional Otherworlds are built around a central Entity or rule system, Fairy Tale operates through a much broader network of story elements and characters. 143