人类方
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Original Name:人类方 (rén lèi fāng)Gender:NeutralKind:OrganizationScope:Novel-specificStatus:ActiveSource:AIOccurrences:692Chapters:166
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Context UptoCh. 407
Wiki ModelGPT-5.6 Terra
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Biodata

Feature Value
Name Human Faction
Alias(es) Humanity; human side; human forces
Species/Race Humans
Gender Not applicable; collective faction
Affiliation Humanity’s Three Major Organizations and allied human forces
Occupation/Role Human civilization, military faction, and interstellar survival coalition
Status Active
First Appearance Chapter 141

Power Progression

Stage / Realm / Level Chapter Notes
Highland engineering mobilization 141 Human engineer-type Mobile Cities begin constructing a 2,000-kilometer corridor through the Liedun Mountains, linking the northern and southern Western Wasteland Continent.
Coordinated Level 2 campaign 145 Human and monster world-class organizations agree to jointly attack the zombie civilization, limiting participating Mobile Cities to Level 2 and equipment to Level 3.
Three-organization evacuation network 217 The Apocalypse Church, Titan Throne, and Iron Oath Brotherhood organize the evacuation and resettlement of human towns, convoys, and lower-level Mobile Cities after the Silent Agreement is abolished.
Level 3 armament program 228, 255 Humanity begins equipping Mobile Cities, survivor convoys, bounty hunters, and survival squads with Level 3 weapons and equipment so low-level forces can continue operating in the wasteland.
Level 4 city alliance 261 The Tomorrow Alliance develops into a Level 4 city alliance and enters the attention of a world-class organization.
Artificial Emperor-class weapon program 309 Titan Throne begins producing artificial world-class Emperor-class Monsters after the success of the artificial Emperor-class Monster “Vanquisher” Rak.
Prewar strategic force 344 The Three Major Organizations possess 27 Level 4, 13 Level 5, and 3 Level 6 Mobile City Combat Clusters.
Kindling artificial planet 353 Humanity begins constructing Kindling, an artificial planet intended to shelter 300 million humans, equipped with a Level 6 Planetary Engine.
Great War mobilization 358 The Human Faction deploys 41 Level 4, 17 Level 5, and 3 Level 6 Mobile City Combat Clusters, alongside Wild BOSSes and Emperor-class Monsters serving with human forces.
Western Wasteland victory and planetary evacuation 361 Humanity destroys most low-level monster civilizations in the Western Wasteland Campaign, but the conflict spreads across Weilan Star and forces the evacuation of human populations.
Space-faring military force 374 After retreating to Allen Star, humanity begins building a fleet consisting of a Space Flagship, battleships, destroyers, cruisers, reconnaissance ships, supply ships, combat Mobile Armors, and fighters.
Fourth Level 6 combat cluster 377 After upgrading its forces and core systems to Level 6, the Tomorrow Alliance becomes the Human Faction’s fourth Level 6 Mobile City Combat Cluster.
Interstellar humanitarian capability 383 The Human Faction begins using Level 0.5 Mobile Cities for space engineering, while the Tomorrow Alliance rescues low-level civilizations from a super war and relocates them to a pocket universe.

Background / History

Humanity originated from an advanced old-era civilization that was destroyed several centuries before the main events. The Western Alliance preserved part of its population by establishing colonies on Wayne Star; Base 7 remained operational with 2,400 people when it was rediscovered by the Tomorrow Alliance 171 296.

In the wasteland era, humans survived through Mobile Cities, survivor convoys, bounty hunters, resistance organizations, and settled fortresses. Mobile Cities were generally divided between the wandering Nomad Faction and the settled Fortress Faction, with nomadic cities retaining greater access to distant resources and opportunities for development 12. Human forces relied heavily on trade, intelligence, engineering, and cooperation to survive against monsters and Predator Cities 5 12 43.

The three leading human world-class organizations are the Apocalypse Church, Titan Throne, and Iron Oath Brotherhood. Their reputation for protecting human compatriots allowed their Mobile Cities to attract convoys, bounty hunters, and independent Mobile Cities throughout the wasteland 118 130. Together, they became the central institutions for human evacuation, military coordination, and large-scale technological development.

The Human Faction also cooperated with independent human organizations. Ember, a resistance movement with more than 200,000 members in the Old Civilization Zone, fought Giants from fortified city ruins and underground routes. The Tomorrow Alliance and Ember’s Seventh Division later formed a formal military and resource-sharing agreement 171 172.

Human forces occasionally cooperated with nonhuman factions against common enemies. During the assault on the Flesh Furnace, Li Ye and Grok’s Monster Resistance Army temporarily set aside the human–monster conflict. The Resistance Army contributed one Level 2 Mobile City, six Level 1 Mobile Cities, 98 off-road vehicles, 150 motorcycles, 12 helicopters, and a large stockpile of Level 2 weapons 111 112.

The abolition of the 152-year Silent Agreement triggered open conflict with the Monster Faction. The Three Major Organizations attempted to evacuate and resettle lower-level human forces, while higher-level Mobile Cities were allowed to continue migrating and fighting independently 217 333. The Human Faction later launched a continent-wide offensive in the Western Wasteland Continent, beginning the Great War between humanity and the monsters 334 358.

Following the destruction of Weilan Star’s surface and internal regions, humanity shifted toward space survival. Kindling was constructed as a mobile artificial planet, while human forces retreated through space, established Allen Star as a temporary base, and prepared a fleet to explore and colonize outer systems 353 361 374.

Personality

As a collective, the Human Faction is characterized by adaptability, strategic planning, and a strong emphasis on technological development. Its forces use engineering projects, resource networks, intelligence reports, artificial planets, and increasingly advanced Mobile City formations to compensate for humanity’s disadvantage against monster civilizations 141 228 344.

The faction is also capable of cooperation across organizational and ideological boundaries. Its world-class organizations coordinate evacuations and military campaigns, while independent groups such as Ember and the Tomorrow Alliance retain considerable autonomy. However, human decision-making can be ruthless when survival is at stake, as shown by the Solar System Folding Plan, which would destroy the entire Solar System if humanity lost its war and escaped through the Stargate 377.

Abilities & Skills

Mobile City Warfare

The Human Faction organizes its major military forces into Mobile City Combat Clusters, combining cities with assault, fire-support, engineering, aerial, naval, and logistical roles.

  • Operates Level 4, Level 5, and Level 6 Mobile City Combat Clusters 344.
  • Deploys aircraft carriers, naval Mobile Suits, fighter squadrons, and aerial combat units 358.
  • Uses engineer-type Mobile Cities for major infrastructure projects, including mountain corridors and space facilities 141 373.
  • Coordinates Mobile Cities with Wild BOSSes and allied Emperor-class Monsters during major wars 344 358.

Intelligence and Reconnaissance

Human survival depends heavily on gathering and distributing information across hostile regions and planetary systems.

  • Shares intelligence concerning monster movements, zones, resource locations, and enemy cities 5 118.
  • Uses reconnaissance vessels, space radar, Stargate coordinates, and system-level reports to locate enemy forces 143 344 358.
  • Investigates alien civilizations, Star Eaters, mechanical refugees, and outer-system threats 296 309 373.
  • Suffers communication and navigation problems when operating across large-scale space deployments 373.

Engineering and Technological Development

Humanity uses industrial production and engineering to compensate for its weaker position in the human–monster war.

  • Produces Level 3 firearms and specialized equipment for low-level human forces 171 255.
  • Develops Super Mobile Suits, space-navigation components, planetary engines, and artificial planets 309 344 353.
  • Builds space fleets containing multiple classes of military and logistical vessels 374.
  • Investigates and dismantles high-level constructs such as the Star Eater to recover technological knowledge 373.

Alliance-Building and Resettlement

The Human Faction maintains a broad network of organizations, cities, colonies, and allied populations.

  • Provides shelter and evacuation options for towns, convoys, and Level 1–2 Mobile Cities 217.
  • Arms survivor groups and independent forces instead of relying only on high-level Mobile Cities 228 255.
  • Builds Kindling to house approximately 300 million human survivors 334 353.
  • Conducts interstellar humanitarian rescues and relocates endangered civilizations to a pocket universe 383.

Equipment / Weapons / Items

  • Mobile City Combat Clusters — The primary military formations of the Human Faction, ranging from Level 4 to Level 6 configurations 344.
  • Super Mobile Suits — High-end individual combat units, including sniper, fire-support, and melee-specialized models 330.
  • Level 3 Firearms and Combat Equipment — Distributed to Mobile Cities, survivor convoys, bounty hunters, and survival squads 228 255.
  • Aerial Mobile Islands — Used to transport and rapidly deploy Mobile City Combat Clusters 358.
  • Kindling — Artificial planetary sanctuary for approximately 300 million humans, equipped with a Level 6 Planetary Engine 353.
  • Space Fleet — Includes a Space Flagship, battleships, destroyers, cruisers, reconnaissance ships, supply ships, combat Mobile Armors, and fighters 374.
  • Stargate — A super-giant interstellar device that humanity intends to use for travel to the Macallan star system 344.
  • Charon’s Touch — The Iron Oath Brotherhood’s dimensional-reduction world-class weapon, intended for the Solar System Folding Plan 377.
  • Microcosm — A pocket-universe technology used as a potential last-resort refuge for human civilization 380.
  • Level 0.5 Mobile Cities — Used for space engineering and planetary-debris operations 383.

Relationships

  • Apocalypse Church — One of Humanity’s Three Major Organizations; contributes to evacuation, military command, technology, and strategic planning 118 217 344.
  • Titan Throne — One of the Three Major Organizations; commands large Mobile City formations, conducts research, and develops artificial Emperor-class Monsters 118 181 309.
  • Iron Oath Brotherhood — One of the Three Major Organizations; provides military support and possesses the world-class weapon Charon’s Touch and the Human Faction’s microcosm refuge 236 377 380.
  • Tomorrow Alliance — An increasingly powerful human alliance led by Li Ye; serves as a major combat force, intelligence source, and interstellar exploration vanguard 261 344 374.
  • Ember — Human resistance organization operating across the Old Civilization Zone; cooperates with the Tomorrow Alliance to clear Giants and protect survivors 171 172.
  • Monster Resistance Army — A nonhuman resistance force that temporarily allies with human forces against the zombie civilization 111 112.
  • Monster Faction — Humanity’s principal enemy; the two sides compete for territory, resources, civilizations, and control of Weilan Star and the wider Solar System 241 344 358.
  • K8 Planetary Cluster — An alien planetary refuge encountered during humanity’s outer-system exploration; its survival strategy is based on cooperation and collective defense 348.
  • Low-Level Civilizations — Civilizations the Human Faction begins rescuing from interstellar wars and relocating to safer territory 383.

Story Role / Major Arcs

Wasteland Survival

The Human Faction is introduced as a loose network of human settlements and Mobile Cities struggling to gather resources while avoiding Predator Cities and monster civilizations. Trade, recruitment, intelligence exchange, and mobile-city development form the basis of early human survival 5 12 25.

Formation of Organized Resistance

Humanity gradually develops stronger institutions and alliances. Ember resists Giants in the Old Civilization Zone, while the Three Major Organizations coordinate human forces across the wasteland. The creation of Level 3 equipment programs allows lower-level human groups to remain active after the Silent Agreement collapses 171 217 255.

Great War Against the Monster Faction

The Human Faction launches a massive offensive into the Western Wasteland Continent with dozens of Mobile City Combat Clusters and allied high-level monsters. The campaign destroys most low-level monster civilizations in the region but expands into a planetary war that devastates Weilan Star 358 361.

Sanctuary and Evacuation

To protect hundreds of millions of survivors, humanity constructs Kindling and begins evacuating Weilan Star. The retreat is severely hampered by damaged Mobile Cities, pursuing monster forces, and failures in space navigation and communication 353 373.

Interstellar Expansion

After the Weilan Star campaign, the Human Faction builds a space fleet and sends the Tomorrow Alliance to investigate the Macallan star system. Humanity encounters alien civilizations, Star Eaters, space pirates, mechanical refugees, and interstellar political organizations while searching for a survivable future beyond the Solar System 309 344 374.

Humanitarian Rescue

The Human Faction’s interstellar role expands beyond warfare. With assistance from the Tomorrow Alliance, it begins rescuing low-level civilizations caught in larger conflicts and relocating them to protected space 383.

Appearances

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692
Total Mentions
166
Chapters Appeared
4.17
Avg. per Chapter