Improved Two-Weapon Fighting
On the Dragon-headed Warship.
Soren carried Vivian's small body onto the deck, neither of them paying much attention to what had just happened. To Soren, it was merely that Vivian had healed a Slave, while to Vivian, she had simply helped someone who looked very pitiful. Neither of them noticed the changes in the Slave, especially the two Slave Vivian had helped; their gratitude for escaping death had begun to shift.
This slight change wasn't obvious, but it was like a seed starting to sprout!
Soren sat on the deck, chatting quietly with Vivian about simple things. Occasionally, the young girl would ask him a question or two about learning Spell. Although Vivian was more talented in Spell than Soren, her experience in fighting Spellcaster was definitely Soren. Fighting styles were difficult to teach, because Wizard basically didn't have specific fighting styles. Their only style was to understand their opponent as much as possible before battle, gather information about their abilities, and then make thorough preparations for the fight.
There's a saying that goes like this.
"A prepared Wizard is nearly invincible!"
Different enemies require different combat styles. The true test of Spellcaster's ability lies in unexpected, unprepared battles—that's when luck, experience, and knowledge become crucial. Soren's views on Spell combat are similar to Goria's: Wizard must first master a vast amount of knowledge, including humanities, geography, customs, elements, Plane, domains, astrology, spirit, and beliefs. This vast knowledge serves as the strongest foundation, and once sufficient experience is gained, it can be transformed into true power!
At that time, the Wizard's combat abilities were formed.
A fixed set of Spell memories is not very useful. Just like the current ocean environment, more than 70% of Spell memories have hidden dangers. You must test your ability to adapt to changing circumstances.
Soren is now teaching Vivian is the knowledge of improvisation!
It's not about which Spell is the best or Spell effective, but about deciding on the combat method based on the combat environment. This is the core combat philosophy of the Rogue and also Soren's survival skill.
Because Rogue can't beat Warrior in a one-on-one fight, and can't beat a ranged archer with a Ranger.
The most obvious characteristic of a skilled Rogue is the ability to adapt to any combat environment and always find the most advantageous way to fight.
The so-called 'prepared Wizard ' is also someone who seeks the most advantageous way to fight!
Vivian sat quietly on Soren's lap, occasionally tilting her head and frowning in thought. There were some things she didn't quite understand, after all, she was still too young, but that didn't stop her from memorizing them. Vivian's memory was no less than Soren's. She almost possessed Eidetic Memory memory, and her understanding of knowledge was actually stronger than Soren's. Currently, she was limited by her age; her mind and thoughts weren't fully mature yet, so she occasionally had very childish ideas.
This is normal.
If anyone has a good memory and can recall things from when they were around ten years old, then they can be absolutely certain that they were a mischievous kid back then!
Many of the ideas are naive, and the way of thinking is also limited.
It was noon before we knew it.
Adele Isabella carried up a bowl of sea bass soup. This Red-Haired Female Pirate had been acting a bit strange lately, actually thinking of cooking for Soren for no reason.
The group quickly finished their simple lunch.
There aren't many requirements for sailing at sea. The most important things are a balanced diet and enough fresh water. Vegetables are the most important thing for long-distance voyages. Meat can be obtained from fish. Vivian has been sleeping a lot lately, and she doesn't know why. She's sleeping about sixteen hours a day, which is several hours more than a normal child her age. From her appearance, the little girl seems to be overworked and looks a bit listless and tired, but Soren doesn't know why she's so mentally exhausted.
She hasn't been very active lately, has she?
The little girl filled her stomach and soon went to take a nap, panting. Before leaving, she muttered something to herself, but unfortunately Soren didn't hear a sound.
He couldn't read lips and didn't understand what Vivian was talking to herself.
Therefore, you can never have too much knowledge and skills. Soren didn't understand and just thought it was a little girl rambling on out of boredom.
When children play games by themselves, they tend to mutter to themselves.
After handling numerous matters...
Soren finally had time to start improving his class level. He had accumulated a lot of Slaughter Experience and had been holding back until now in order to raise his combat Feat in one go.
"Two-Weapon Fighting [Personal Feat]: Through repeated battles, you gradually learn how to use two weapons simultaneously. This is an extremely difficult combat skill to master, and only those with exceptional dexterity in both hands can train to achieve it. However, after mastering this Feat, you will attack more frequently in combat than others, although this will reduce your accuracy. [Attacks per round +1, Accuracy -2.]" (Improved Two-Weapon Fighting Prerequisite Feat)
A combat Feat that doesn't seem particularly impressive.
Yes.
Two-Weapon Fighting isn't particularly powerful to begin with. It's okay against weaker enemies, but against opponents of similar strength, using two weapons simultaneously greatly reduces your chances of hitting them. Soren's focus wasn't on [Two-Weapon Fighting] itself, but rather on the subsequent upgrades to [Improved Two-Weapon Fighting], [Greater Two-Weapon Fighting], and [Epic Two-Weapon Fighting].
A row of documents appeared before my eyes:
"Shadow Dancer class upgraded to level 3."
"Gain 27 Skill Point (Agility 22 + Intelligence 20 - 10) * 0.5), and increase Hit Points by 14 points (Class Hit Points 8 + Constitution 21 - 10) * 0.5)."
"You have gained the Shadow Dancer class ability [Summon Shadow]!..."
You have gained one Free Attribute Point.
"You have gained a Feat Point."
With ample Slaughter Experience, Soren naturally prioritizes leveling up his Shadow Dancer. Shadow Dancer level is factored into the Rogue class level, but the Shadow Dancer class is capped at level 10. Many advanced classes have level caps; for example, the Wizard 'Shadow Dancer advanced class [Archmage] can only be leveled up to level 5.
"Summon Shadow [Supernatural Ability]: Starting from Shadow Dancer class level 3, Shadow Dancer can summon a Shadow to Coordinated Combat. This Shadow is an Undead, a shadow. Unlike ordinary Shadows, this Shadow cannot be dispelled, scolded, or commanded. This Shadow is the Shadow Dancer's partner and can communicate clearly with them. For every three levels the Shadow Dancer gains, the Shadow partner gains +2 base Hit Points. (Maximum 10 base Hit Points, equivalent to a regular Warrior.)"
Advanced professions all possess strong reproductive capabilities.
While leveling up Shadow Dancer requires a significant amount of Slaughter Experience, it also grants access to numerous ' Supernatural Ability ' as the class level increases.
This [Summon Shadow] is one of them!
As the Rogue's overall class level increases to 10, the required Slaughter Experience for leveling up suddenly surge to over 75,000. This Slaughter Experience will continue to increase, reaching another spike when the Rogue's overall class level reaches 15. Entering the Legendary Domain is most difficult after class level 15; countless people are stuck here, never managing to cross that threshold. Of the more than two million Slaughter Experience points required to reach the Legendary Domain, nearly half are gained between class levels 15 and 20.
A degree of freedom.
Soren allocated his points to Agility, raising it to 23. As for Skill Point, he undoubtedly put them into Knowledge. He was close to meeting the requirements for [Loremaster]. Soren felt that his ability to master his Feat skills so quickly and continuously receive various Information Prompt was also inseparable from his improved Knowledge.
at last.
This is the advanced Feat that Soren cares about most—[Improved Two-Weapon Fighting].
"Improved Two-Weapon Fighting [Personal Feat]: As you engage in more combat, you become more adept at using both weapons. You begin to notice subtle differences in weapon trajectory, allowing you to unleash a continuous barrage of attacks, leaving your enemies defenseless. This skill continues to improve, and you feel there's still much room for growth, but this also places higher demands on you. [Attacks per round +2, Hit Rate -1, Dexterity 16 points.]"
Improved Two-Weapon Fighting.
Soren undoubtedly invested his Feat Point in [Improved Two-Weapon Fighting], a Feat that requires agility, and the higher the level, the more agility is needed to master it. This is only the Feat for dual-weapon combat, and its improvement to combat power is not obvious. The real breakthrough will come after mastering [Greater Two-Weapon Fighting].
At that time, Soren will not have a hit penalty, and the speed of his left-hand attacks will increase by 3 per round, further reducing the gap between his two hands.
As for the final [Epic Two-Weapon Fighting], it is also called [Perfect Two-Weapon Fighting].
Simply put
Soren's main hand can attack a number of times, and his off-hand can attack the same number of times. Both his hands will become equally dexterous, with identical attack speed and accuracy in combat. Possessing [Epic Two-Weapon Fighting], he can effortlessly unleash over ten attacks per second, and deflecting bullets with his sword is child's play!
That will be the truly awesome time.
but.
The final [Epic Two-Weapon Fighting] is very difficult to master; any Feat starting with Legendary is extremely difficult.
...(To be continued~^~)