Lord of Ashes
Chapter 178

Light of the Planes

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The items that flow from the hands of a guardian are rarely ordinary. →

Several Holy Tower Master also looked at the Summer Guardian with curiosity and respect.

Seeing this, the Summer Guardian smiled and said, "Alright, then I'll use this beam of Light of the Planes as the reward for first place in this Regional War."

A slender beam of golden light appeared at the fingertips of the Summer Guardian, as if frozen in time.

The moment this beam of light appeared, several Holy Tower Master couldn't help but turn their heads in surprise.

This Light of the Planes may appear to be just a ray of light, but in reality, it represents the manifestation of the rules of the Wizard World.

Considering that the guardian before them is the one who governs the Rules of Summer, the light and fire Element Power contained in this Light of the Planes are probably pure to the extreme.

This is a treasure that possesses magical appeal even to Third-Level Great Magician.

What those Third-Level Great Magician valued was not the light and fire elemental energy contained in this Light of the Planes, but rather the rules it represented at a deeper level.

The Power of Rules is an extreme power of the Star Realm that can only be mastered by beings at the Level-3 Peak or above.

This is a high-level technique for utilizing power that transcends material appearances and directly reaches the essence of Truth.

In the Star Realm, beings of level four and above are often referred to as "gods," precisely because they possess the Power of Rules that mortals cannot comprehend.

However, for those youngsters participating in the Academy War, the deeper applications of the laws governing this Light of the Planes are probably still too early for them. →

The elemental energy contained within is also beyond their control at this stage.

The Guardian's true intention in bringing out this beam of Light of the Planes Light of the Planes was that it contained a trace of the Wizard World's will to acknowledge it.

This is recognition of truly promising apprentices and outstanding talents in the Wizard World.

Any magic apprentice or Knight Attendant who receives this Light of the Planes will be unconditionally promoted to level one!

The magnificent Wizard World Will, relying on the Plane Source Power, can forcibly infuse and enhance even level four and above, and even level seven creatures.

The amount of Plane Origin used to help a mere magic apprentice advance to level one is negligible.

The prize offered by the guardian was indeed precious and rare.

Suddenly, the tower master of the Secret Language Holy Tower spoke, "Little fellow who obtained this ray of Light of the Planes..."

As long as I don't perish along the way, the road ahead will likely be smooth sailing until I reach the Level-3 Peak.

"More importantly, he can also gain a sliver of attention from the Plane Will."

The master of the Secret Language Holy Tower spoke with a light, ethereal voice, as if in a dream.

This is a Level-4 Magician specializes in the Mystic System, Astrology Element, and Sound Wave System.

Although among the several Holy Tower Master present, her seniority was only slightly higher than that of the Azure Source Holy Tower Master, even the Great Earth Academy Holy Tower would not usually underestimate her. →

The words of the Secret Language Holy Tower Master elicited nods of approval from the other Tower Masters around him.

The Summer Guardian then threw the Light of the Planes towards the top of the Trial Space below.

Once the player with the highest total score in this Regional Holy Tower Academy War emerges, this Light of the Planes will naturally descend upon them.

It contains absolutely no underhanded tactics or external interference.

Before the crimson portal, Saine handed over the Crimson Mask, which he had recently repaired, along with several other Intermediate Magic Item to Serena.

He then instructed him, "Once you enter the Trial Space, you must pay attention to safety and prioritize protecting your life."

After receiving a firm nod from Serena, Saine turned and entered the crimson portal.

As a powerful Quasi-Magician within the academy, Saine was among the first to enter the Trial Space.

Passing through the crimson portal, what greeted Saine's eyes was no longer the familiar academy scene, but a vast plain.

The crimson light gate must possess a certain spatial teleportation effect.

When Saine turned around to look back, not only had the portal he had come from disappeared.

Even the other Quasi-Magician of the Azure Source Holy Tower who entered the portal at the same time as him were nowhere to be found.

"According to the Holy Tower Magician, the location where each apprentice enters the Trial Space is randomly determined; it's just that apprentices from the same Holy Tower will be distributed in the same area," Saine pondered.

No map was provided to the apprentices beforehand for this Regional Holy Tower Academy War.

The pre-battle training courses at the Azure Source Holy Tower mainly focused on how apprentices could survive and earn points in the Trial Space.

Instead of using cheating methods, they did not inform the apprentices in advance about the specific details of the Trial Space, such as where there were hidden resource points.

Saine at this time

Looking up at the vast plain before him, after a brief moment of contemplation, Saine flew eastward.

The advanced Levitation Spell was something that Saine had already mastered when he was promoted to Quasi-Magician.

The purpose of using Levitation Spell is, of course, to travel quickly and to find potential scoring points from a higher vantage point.

Since Owl Little Qi is not a contracted summon of Saine, she cannot be brought into the Trial Space.

During the Regional Holy Tower Academy War, apprentices can only rely on their own wisdom and strength, and are not allowed to use any underhanded tactics.

Given the sheer amount of Magic Power in Saine, even Levitation Spell would be quite expensive for him, but fortunately, Saine had plenty of Energy Crystal on hand.

Furthermore, before the Academy War began, Saine had already stockpiled a batch of Mental Strength and Magic Power Recovery Potion.

About half an hour later, Saine landed in a small grove of trees on the east side of the plain.

A babbling brook flows through the forest, dotted with glittering, multicolored stones.

"Water Chrome Stone, a low-level Water Attribute resource. This should be a Small Resource Point," Saine pondered.

He was probably the first apprentice of the Azure Source Holy Tower to arrive here. After leaving a special mark on a boulder by the stream with his Identity Badge, Saine clearly felt a strange energy appear in his badge.

"Two hundred points already? Seems pretty easy," Saine muttered to himself, looking at his medal.

The initial score in the Saine Medal is 100 points, which increases to 200 points after capturing and marking the first Small Resource Point.

For these resource points, only the first three apprentices to arrive and occupy them will receive corresponding points rewards, and the earlier they arrive, the more points they will receive.

Of course, if this resource point is taken by another academy, the 100 points that Saine has will be deducted from his account.

As for the apprentices who arrive later, especially the lower-level and mid-level apprentices with weaker abilities, they also have ways to earn points in the Trial Space.

Taking this Water Chrome Stone resource point as an example, as long as an apprentice stays here for ten days, they will receive a reward of one point.

In other words, some low-level apprentices, after entering the Trial Space, can do nothing but guard a Small Resource Point until the Regional War ends, and still gain nearly a hundred points.

But is it really that easy?

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