Star Realm
Lord of AshesContents
- 1Biodata
- 2Nature and Extent
- 3Astral Realm Border
- 4Rules and Regulation
- 4.1Law of Balance
- 4.2Astral Realm Will
- 4.3Eyes of the Astral Realm
- 4.4Astral Realm Overseers
- 4.5Rule Contracts
- 5Special Time-Spaces
- 6Historical Developments
- 6.1Civilization Wars and Their Aftermath
- 6.2Legacy of Departed Beings
- 6.3Later Warfare and Observation
- 7Relationships
Contents
- 1Biodata
- 2Nature and Extent
- 3Astral Realm Border
- 4Rules and Regulation
- 4.1Law of Balance
- 4.2Astral Realm Will
- 4.3Eyes of the Astral Realm
- 4.4Astral Realm Overseers
- 4.5Rule Contracts
- 5Special Time-Spaces
- 6Historical Developments
- 6.1Civilization Wars and Their Aftermath
- 6.2Legacy of Departed Beings
- 6.3Later Warfare and Observation
- 7Relationships
Biodata
| Feature | Details |
|---|---|
| Name | Star Realm (星界) |
| Other Names | Material Star Realm; various civilizations also call it the “universe,” “great void,” “endless worlds,” or “glittering starry sky.” Saine has identified the Material Star Realm as the “Despair World.” 1340 5206 |
| Dimensional Classification | Lower-dimensional time-space, distinguished from Higher Dimensional Planes such as Light Universe Time-Space. 5185 5541 |
| Status | Extant; continuously expanding into unknown darkness 4794 |
| First Appearance | Chapter 83, when the Sand Worm King explains the realm to Saine. 83 |
Nature and Extent
The Star Realm is a boundless, three-dimensional expanse of starfields, worlds, meteorite belts, anomalies, and civilizations. Its end has never been found, and it continues to grow; even top-level civilizations have failed to determine its boundaries. 4610 3727
Blank star territories and barren starfields are more common than inhabited regions. Complete Rule Planes are comparatively rare, while Broken Planes, demiplanes, and void meteors make up much of the known expanse. 1916 978
- Independent interstellar travel is generally the domain of Level-4 lifeforms and above; lower-level beings require teleportation arrays, fortresses, or specialized vessels to travel safely between worlds. 1235 686
- The realm contains innumerable civilizations with vastly unequal power, from low-level worlds to top-level civilizations possessing dozens or hundreds of Dominators. 4010 4120
- The conservation of energy and matter applies throughout the Star Realm, with many resources considered renewable through elemental conversion. 3175
- Civilizations, races, and even entire planes constantly rise and vanish within the realm; such cycles are an ordinary feature of its vast scale rather than exceptional events. 845 1345 3782
- The Star Realm contains diverse modes of civilization, including cultivation, elemental, divine, and technological systems, whose high-level combat powers and rule applications can differ fundamentally. 4094 2473
- Astral wandering tribes and displaced civilizations are common in unstable or contested regions, frequently having been driven from their Mother Planes by war, conquest, or changing spatial conditions. 1523 1525
- Terminology varies between civilizations: inhabited celestial bodies may be described as planes, worlds, or planets. The Voskeil People distinguish Complete Rule Planes as “Ecological Planets” and resource-bearing demiplanes as “Mineral Planets.” 1340
- Level-4 and higher lifeforms are relatively rare outside major civilization battlefields. Their concentration during top-level civilization wars does not reflect their usual distribution across ordinary starfields. 1862
- Technological civilizations can deploy drones and robots assessed below Level 1 directly into the starry environment. Their collective firepower can threaten much stronger individual lifeforms, illustrating the distinction between biological travel requirements and technological operating capabilities. 1454
- Powerful innate strength may be accompanied by reproductive limitations; the difficulty of dragon reproduction across the realm is presented as another expression of its balance. 758
- Unexplored regions can conceal unusually rich concentrations of inhabited worlds. Pantera World's entry into the Wizard Alliance brought over a hundred medium- and small-plane civilizations, totaling nearly four thousand Complete Rule Planes, and revealed a bountiful surrounding starfield. 3265
- The Sand Worm King described the Star Realm as the space in which all planes exist, accessible by ascending beyond a world's Plane Barrier. It also explained to Saine that the stars visible in the night sky were planes. 83
- Wizard World research describes the realm as composed of countless tiny elemental particles permeated by laws. Differences in these laws shape the ecological environments and civilizations of individual Plane Worlds. 1663
- Natural Rule Anomalies include cosmic storms, unusual vortices, colored mists, and meteors of considerable research value. Such phenomena attracted Saine's interest during his early interstellar journeys. 1235
- Vast uninhabited distances can defeat exploration even without a direct threat. Explorers may spend centuries traversing barren regions without reaching another civilization, and prominent civilizations may remain entirely unknown to powerhouses from distant starfields. 1876 2455
- Interstellar commerce faces both natural and political dangers. The Bexar convoy with which Saine traveled lost vessels to a cosmic storm and paid space pirates to avoid battle; wandering mercenary peoples such as the Huya likewise rely on fleets, contracts, and collective strength to survive. 1340 1343
Astral Realm Border
The Astral Realm Border is a boundless dark region marked by a mysterious white line and starry skies behind it. Though travelers may appear stationary, they advance at extreme speed by Star Realm standards as the border expands outward. 4794
- Pioneer Material — raw material found at the border and used in the Star Realm's expansion and development. 4794
- Single-rule materials — primordial materials associated with individual rules, likewise used in the realm's growth. 4794
- Newborn starry skies — nearby regions resemble newly born worlds, but many remain demiplanes or Broken Planes that may require millions to billions of years to become capable of sustaining life. 4794
- The expansion rate of the Star Realm appears to exceed the rate at which even top-level civilizations can spread corrosive transformation through it, rendering plans to completely assimilate the realm increasingly impractical. 3727
- Saine and Astral Realm Overseer Ming personally visited the border. After examining its materials and newborn regions, Saine chose to explore the unknown darkness beyond their observation point. 4794
- The ultimate origin of the Star Realm remains an unresolved subject of Saine's research. Although the gradual maturation of planes can be studied, the initial emergence of time-space itself is a separate question. 5213
- Pioneer Material contains an extraordinarily dense concentration of Time-Space Power. The border's apparent stillness results from its lack of conspicuous reference points, despite movement fast enough to attract the attention of Level-7 Dominators. 4794
- Before Saine's visit, Su suggested that the Star Realm might originally have been “nothingness” and “blankness,” with its many laws and origins emerging through subsequent evolution. She declined to answer his direct questions about the border under the Overseer Statutes, leaving this explanation incomplete rather than establishing a confirmed account of the realm's creation. 4360
Rules and Regulation
Law of Balance
The Star Realm operates as a balanced ecosystem in which civilizations rise and fall so long as no force completely shatters the equilibrium. This balance governs the actions of powerful beings and constrains even Level-9 existences. 3782 3500
- Level-9 beings can affect the balance rules, but cannot do so without limit. 3500
- Reaching higher rule-based progression causes the Astral Realm Will to reject or pressure powerful beings to leave the Star Realm. 4600 4493
- Minghe Empire self-sealing techniques can partially shield Level-9 beings from the realm's perception, allowing them to remain longer than most. 2322
- Beings who undergo rule-based transformation may instead become part of the Star Realm's origin and persist as rule phenomena. 3052
- The balance system may empower combatants under particular circumstances, as Oren of the Nine Stars Civilization drew upon Astral Realm Rules to approach the Half-Level-9 Peak realm. 4528
- The rules can form passages to Dimensional Hegemony battlefields when top-level civilizations commit to such wars, waiving the normal cost of travel in order to maintain the conflict's balance. 4035 3825
- Saine found that he could unleash his full Level-9 power on a Dimensional Battlefield, but doing so still risked backlash from the Astral Realm Rules. 4665
- Exceptional methods can prolong a Level-9 being's residence considerably. Jue Teng Tree Demon remained in the Material Star Realm for twenty thousand years while drawing power from the Nightmare Star Territory. 4618
- Level-9 power can overwhelm the inherent balance of the Material Star Realm, but loses its exceptional status in Higher Dimensional Planes containing Level-10, Level-11, and Level-12 practitioners. Level 9 is therefore not an absolute limit on life or power beyond the realm. 4196 5448
- Saine regards the Law of Balance as a cornerstone of the Star Realm rather than a principle necessarily incapable of alteration. How its source rules might be changed remains a research question, not an established unrestricted capability. 3992
- Balance can produce restorative energy feedback rather than punishment. When Saine and other Wanderers returned from the Despair World's harsh environment, immense quantities of elemental energy entered their bodies, enabling marked increases in strength. Their unusually developed passive evolution allowed them to withstand the influx. 2570
- Extraordinary abilities can carry corresponding costs: astrologers who discern future developments must pay a substantial price, illustrated by Marylian's prematurely whitening hair. 875
- Civilization Supreme Treasures and brief Level-9 residence fall within the realm's degree of tolerance; repeated or prolonged use of balance-breaking power can instead provoke regulatory manifestations. 2782
- Regulation is not without loopholes. Gray Mist Level-9 concealed itself in a Time-Space Crack for many years without discovery by the Astral Realm Will or its Overseers. 3579
- Dimensional Hegemony also limits the forces participants may deploy. Civilizations supporting Saine against the Dreadful Treant Civilization did not bring all their Dominators, both because this was unnecessary and because the rules did not permit it. 4624
Astral Realm Will
The Astral Realm Will is the realm's regulatory force. It reacts to beings whose power or actions threaten the balance of rules, including Level-9 entities remaining within the Star Realm. 4761 4600
- It urged Saine to leave after his advancement to Level 9, though it later restrained its rejection of him. 4600
- Saine's Root-Grasping Arcane Truth weakened the rejection he experienced by allowing him to draw upon local time-space origin and establish a firmer presence. 4761
- The Will cannot easily impose further restrictions on Undying Supreme after his power returned to that of an ordinary mortal, making him more compliant with the realm's rules. 3457
- Saine likened the Astral Realm Will to a “mother” on a far larger scale than a Plane Will, reflecting its relationship to the Material Star Realm and the worlds within it. 4998
- A Level-9 being's departure for a Higher Dimensional Plane normally severs their direct connections with the Star Realm, although exceptional rule systems may preserve weakened ties. 3632
- Its opposition to a balance-breaking civilization does not necessarily end when that civilization abandons its original strategy. The Will and its Overseer continued acting against the Evil Tide after it turned away from expansion across the Star Realm toward Dimensional Hegemony. 3740
- The realm produces successive “darlings” associated with resistance to threats from beyond time and space. The Dim Radiance Prophet's activities and Holy Daughter Michelle's reaction to news of him were linked to this continuing succession. 4213
- The Mechanical Civilization bore regulatory consequences connected to Saine's repeated disruption of the balance, despite not itself being an especially extreme top-level civilization. 4801
- The Will itself must operate according to the Law of Balance; its representatives cannot intervene without restriction merely because they act on its behalf. 2865 3740
- It offered Aoziman an Overseer position, which he rejected. Nevertheless, the realm's laws strengthened him during his attack on Undying Supreme, and his opponent recognized him as acting as the Will's representative. 2438
- Saine became a focus of the Will's direct attention even before advancing beyond Half-Level-9, after his power had already exceeded the Overseers' ability to restrain him. 4471
- The Element Pioneer held the status of an Astral Realm Darling and could receive rule blessings. Its earlier rain-bringing and blessing methods exemplified the peaceful powers favored by the Will. 4212
Eyes of the Astral Realm
The Eyes of the Astral Realm are gleaming manifestations of Rule Light that appear when events excessively disrupt the Star Realm's balance. 3157
- Their appearance on the Minghe World battlefield followed a Top-Level Plane collapse, God Crystal detonations, and the deaths of Devil Ancestor-level entities. 3157
- Their presence compelled both sides to withdraw temporarily under immense pressure. 3157
- Wizard Civilization Dominators sensed majestic Origin Power from the Eyes, while Evil Tide creatures perceived malice. 3157
- Their appearance does not follow an entirely fixed pattern. An Eye manifested during the Immortal Domain fighting involving the Darkness Demon Ancestor, whereas the century-long confrontation between Aoziman and Undying Supreme had not summoned one. The Immortal Domain manifestation faded after failing to locate a lingering balance-breaking being. 2782
- The Eyes do not necessarily terminate a battle: after the temporary withdrawal at Minghe World, the Six-Winged Demon Ancestor ordered the Evil Tide forces to resume their assault. 3157
Astral Realm Overseers
Astral Realm Overseers possess exceptional authority over the realm's rules. Although an Overseer may also be a Level-9 being, their office permits them to mobilize substantially greater rule power within the Star Realm than an ordinary Level-9 existence. 4318
- Su had held the position for seven hundred thousand years, giving her an exceptionally long period of contact with the realm's fundamental rules. 4318
- Overseers may use indirect or tactful intervention to support the Astral Realm Will's objectives, including contacting Oren during the struggle against the Evil Tide. 3740
- Ming's burden increased as more civilizations joined the division of Evil Tide territories and introduced methods capable of breaking the balance. 4437
- Ming also served as Saine's guide to the Astral Realm Border and supplied information about its expansion materials. 4794
- Ming became an Overseer after his Level-9 rule-based methods aligned with certain origins of the Star Realm and the Will recruited him. He was not especially skilled in combat; beings whose Source Law Power is comparatively gentle are generally easier to recruit into the office. 3630
- Their authority is constrained by balance, Star Sector boundaries, and the Overseer Statutes. They cannot normally reveal themselves or exercise power arbitrarily, and excessive interference would itself violate the balance they uphold. 2865 3740 4360
- Oren reported that an Overseer regarded Nine Stars Civilization, Immortal Domain, and Wizard Civilization as crucial forces resisting Evil Tide expansion. The Overseer later encouraged Nine Stars Civilization to intervene in the Flowing Light Retrospective World battlefield. 2865 4293
- The Creation God could remain in the Material Star Realm as an Overseer, but could neither interfere excessively in its affairs nor openly appear before the Supreme God and other leading Light God Race practitioners. 5206
- Overseer authority does not confer complete knowledge of the realm. Despite his access to its origins, Ming remained uncertain about what beings and civilizations might be hidden in its depths. 3630
Rule Contracts
Rule Contracts are not an absolute restraint on the realm's strongest inhabitants. Dominator-class beings can use the omnipotent properties of their Omnipotent Souls to rewrite established contracts, making contractual promises unreliable as safeguards against such opponents. 2438
Cross-dimensional departure can nevertheless change existing contractual relationships. Changes in Lilith's summoning Rule Contracts were among the first signs through which Star Realm Dominators recognized that she had left the realm. 3632
Lilith's status as the God of Summoning preserved weakened contractual ties that an ordinary departing Level-9 being would normally lose altogether. Her contracts with Star Realm Dominators subsequently passed to Wizard Civilization. 3632
Special Time-Spaces
Several dangerous alternate time-spaces exist beyond or apart from conventional Star Realm space and follow different rule environments.
- Despair World, Flowing Light Retrospective World, and Slaughter Space — special time-spaces whose laws differ greatly from those of the Star Realm. Saine has further identified the Material Star Realm with the “Despair World,” complicating the conventional distinction between the two. 5206 3815 4035
- Flowing Light Retrospective World — also called the “Dimensional Esophagus”; Dominators entering normally must expend Omnipotent Souls, and its stranded inhabitants seek passages back to the Material Star Realm. 3823 4035
- Dimensional Hegemony battlefields — Astral Realm Rules can form vortex passages to these battlefields and waive the usual cost of entry for participating top-level civilizations. 4035
- Time flow — the Flowing Light Retrospective World possesses unstable, disordered temporal rules, making the passage of time there difficult even for a Level-13 being to measure accurately. 5679
- Gray Burial Land — an alternate time-space renowned alongside Despair World, Slaughter Space, and the Flowing Light Retrospective World; its distinct rule environment is believed to conceal deeper secrets concerning uncontrolled dimensional realms. 3815
- Survivors trapped in the Flowing Light Retrospective World may seek Dominator Omnipotent Souls or hidden passages as means of returning to the Material Star Realm. 3823
- Land of Exile — its time-flow difference relative to the Material Star Realm declined to 12.6:1 after Dimensional Hegemony ended, reflecting the withdrawal of the war's special rules. Its relatively barren origin also supplied less nourishment to Saine's Root-Grasping Arcane Truth than he expected from the Material Star Realm. 4761
- The Flowing Light Retrospective World's rules can connect civilizations from separate timelines for Dimensional Hegemony. Saine regarded this capacity, together with its unique time-element beings, as evidence of deeper unresolved secrets. 4782
- Ultra-long-distance Space-Time Channels can drastically distort time. Saine estimated differences from normal Material Star Realm conditions by examining residual Time-Space Power on collected specimens. 2457
- After the passage between Light Universe Time-Space and Primordial Universe Time-Space began collapsing, Saine considered using lower-dimensional time-space, especially the Material Star Realm, as an intermediary route. This remained a proposed alternative rather than a confirmed replacement for large-scale dimensional travel. 4903
- Some principles of power remain shared between lower- and higher-dimensional environments. Saine compared Lords of Dimension forcibly nurturing powerful beings through dimensional origin with Plane Wills strengthening guardians during crises. 5185
- Time-Space Crevice — the Vosdalia People's artificial doors discovered a space-time detached from the Star Realm. The mysterious being Saine encountered there identified it as a “crevice,” not a parallel time-space. Elements and corresponding law powers still existed there, and Saine judged Dominator advancement possible, though less likely to succeed than within the Star Realm. 2742 2745
- Illusory World and Overseer Spaces — regions whose access is associated with Overseer authority. Ming was surprised that Saine could enter them without borrowing such authority when he departed the Material Star Realm. 4792
- The realm's deep rules can “graft” past civilizations that chose Dimensional Hegemony into the present Material Star Realm through special time-spaces such as the Flowing Light Retrospective World. Consequently, participants need not originate from the same historical period. 5214
- The deeper connection between lower Star Realms and Higher Dimensional Planes remains unresolved. Locke explicitly questioned whether Star Realm rules could influence higher-dimensional environments, but Riel did not answer him. 5288
Historical Developments
Civilization Wars and Their Aftermath
The Star Realm's political landscape is shaped by competition for inhabited planes, resources, and subordinate civilizations. Neutrality does not guarantee safety: the Corellon Star Region was invaded by Wizard Civilization despite maintaining neutrality throughout the war against the Galente Federation. Weaker civilizations can become expendable participants in the conflicts of stronger powers. 2197 1652
- The expanding Evil Tide prompted increasing cooperation among threatened worlds and top-level civilizations. Its attempt to range across the entire Star Realm was undermined not only by opposition but also by the impossibility of knowing how many powerful civilizations remained hidden in the realm's depths. 2732 3697
- The Twenty-Eighth Wizard Alliance Assembly attracted representatives from multiple top-level civilizations, including the Demon Subjugation Alliance and Immortal Domain, while Evil Tide agents observed through intermediaries. 3647
- The eventual division of Evil Tide territories drew distant top-level and Large World civilizations into a major struggle over the vacated regions. 4437
- The fall of the Dark Empire marked the end of the final major conflict in the Material Star Realm during that period. This did not end warfare altogether: small- and medium-scale legion clashes and individual Dominator battles continued. 4761
- Aoziman's final campaign before leaving the realm sealed Undying Supreme and left more than a hundred Evil Tide Dominators sealed or injured. He departed through a rule-powered gate; two hundred years later, Demon Fall Supreme arrived as the Light Dimension Country's defenses collapsed. 2447
- The Evil Tide War accelerated contact among previously distant civilizations. Wizard Civilization, Immortal Domain, the Demon Subjugation Alliance, Demon Domain, and other powers entered an era of extensive exchange, while the Eight Directions Conglomerate began obtaining resources across Star Sectors. 4628
- The confrontation between the Eight Directions Conglomerate and the Demon Subjugation Alliance drew widespread attention and was described as involving more top-level civilizations and a broader scope than the Evil Tide's Dimensional Hegemony. 4527
Legacy of Departed Beings
Before leaving the Material Star Realm, Saine retained dependable Alliance Dominators there rather than taking all his followers with him. Dao Dali, Bond, Karl, Bruce, the Purple Dragon God, and Sea King Arthur were among those left to support Wizard Civilization's continued development. 4765
The Dark Star Territory also underwent extensive political change. By the time Saine led Wizard Civilization, it had become jointly administered by the Underworld, Sarnolas Burner Civilization, and Titan Civilization. Although its territory was fragmented, Dark Civilization bloodlines survived among these populations and the Underworld Remnant Clan. Saine later explained these changes to Vengeful Queen Andariel. 5095
Before his departure, Saine shrouded Wizard Civilization in a protective elemental haze that impeded outside observation and divination. Ming recognized that he could neither prevent this concealment nor challenge Saine's power. 4792
Saine later reported that Wizard Civilization and Immortal Domain had inherited valuable Evil Tide legacies, maintained deep partnerships with powers including Mani God System Civilization and Blue Fox Civilization, and continued expanding throughout their surrounding star regions. He judged that their eventual potential might surpass the Evil Tide at its height. 5206
Later Warfare and Observation
Long after departing, Locke and his wives continued observing warfare involving their homeland across dimensional space. Zerg Overlords and Wizard Civilization's powerful knights and True Spirit Magicians appeared in the Flowing Light Retrospective World, including many figures unfamiliar to Locke's older generation. 5679
The precise interval since their departure could not be established from these observations because of the Flowing Light Retrospective World's chaotic temporal rules. Although Wizard Civilization's leadership had changed twice since Locke's departure, the contemporary leaders were expected to remain more familiar to Befu and Saine, whose influence might not yet have faded. 5679
Locke's group considered inviting Saine to identify the observed powerhouses and estimate the elapsed time from their current Life Realms and development. Saine's ongoing war in Gear Time-Space prevented him from participating at that point. 5679
Relationships
- Astral Realm Will — regulatory manifestation that maintains the balance of rules and rejects excessively powerful beings. 4600 3782
- Astral Realm Overseers — overseers such as Ming monitor major battlefields and endure growing pressure as wars and balance-breaking methods proliferate. 4437 3675
- Level-9 Beings — their prolonged presence is restricted by the Star Realm’s balance mechanisms, though sealing and rule-based transformation can alter this outcome. 2322 3052
- Evil Tide Civilization — its attempt to demonize the entire Star Realm is regarded as incompatible with the realm’s balance and expansion. 2419 3727
- Decayed Civilization — its historical rate of Decay Transformation was judged insufficient to overtake the Star Realm's continuous growth, contributing to its advocates’ support for Dimensional Hegemony instead of complete astral assimilation. 3727
- Star Realm Dominators — independent Dominators can become a significant third-party force during Dimensional Hegemony, though many avoid formal alignment to prevent being classified as participants by the rules. 4045
- Wizard Civilization and Immortal Domain Civilization — major civilizations of the Material Star Realm whose continued outward expansion and alliances are considered capable of producing future superpowers. 5206
- Saine — a Truth Explorer whose research encompasses the realm's source rules, dimensional relationships, and origins. His Root-Grasping Arcane Truth allowed him to resist rejection as an “Astral Realm Tenant,” and he later disclosed the Material Star Realm's identification as Despair World to Little Tenth. 3992 4761 5206
- Locke and other departed natives — retain emotional and observational ties to their homeland despite advancement into higher-dimensional realms. Locke and his wives continued watching its wars long after their departure. 4595 5679
- Sky Star Civilization — an ultra-ancient top-level Earth Element civilization whose dominant Star Body Creatures resembled planets but were not ordinary Plane Worlds. Its relics and surviving descendants contributed to later understanding of the Star Realm's ancient civilizations and Astral Realm Studies. 2329 2335
- Void Civilization — a top-level civilization whose migrating star clusters wandered the realm for millions of years. Its accumulated resources supported extensive trade with other top-level civilizations, while weaker civilizations could instead become targets of its piracy. 4080
- Summoning Alliance — its summoners established friendships and contracts with alien creatures even in deep-space regions not yet explored by mainstream Wizard Civilization, creating unusually broad interstellar networks. 543
- Jiang Qi — another native who later encountered Saine in higher-dimensional space. Their shared origin helped ease their hostility, and Saine supplied him with information about changes in their homeland, principally from before Saine's departure. 5554