Summoning Alliance
Saine spent about two weeks at the Jobs Family.
Of the rare materials that Saine obtained from the Knight Continent Trial Zone, he selected a portion that was more abundant and that he wouldn't need much of, and traded them to the Jobs Family.
Thanks to the fact that Saine and Lina had spent enough time in the Knight Continent Trial Zone and had large storage equipment like the Space Conch, they were able to survive.
His total achievements were absolutely unmatched among Level-1 Magician of the same period.
The large sum of Magic Coin he received from the Jobs Family made Saine's already substantial wealth even more "bloated".
At this stage, Saine is probably one of the few Spellcaster in the Wizard World who doesn't have to worry about resources.
He only needs to immerse himself in the ocean of knowledge, constantly exploring in order to reach a higher level.
Regarding the cooperation with the Azure Source Holy Tower mentioned by Saine, a Second-Level Magician sent by the Jobs Family also stated that they would send a special airship to the Azure Source Holy Tower for "inspection".
Business cooperation is not something that can be achieved overnight.
For the Jobs Family, engaging in in-depth cooperation with the Azure Source Holy Tower during its initial construction phase indeed offered considerable prospects and returns.
However, the risks are also very high.
If the Azure Source Holy Tower were to suffer a failed Plane War, the Holy Tower might be able to withstand it, but a business family like the Jobs Family, which invests too much, might face a major disaster.
Therefore, how to cooperate with Azure Source Holy Tower, what the focus of the cooperation should be, and what the proportion of investment should be? →
This wasn't a decision the Jobs Family could make on a whim; they had to conduct reasonable analysis and judgment.
But these are all things that the Jobs Family needs to consider and decide.
After completing the deal with the Jobs Family, Saine bid farewell to Guer and the others, left the Yemison Kingdom, and continued eastward.
Unlike when he arrived, Saine now has a little follower.
It's that Little Fox Girl named Aijieli.
This was a gift from the Jobs Family to Saine.
To make management easier, Saine directly used the "Mirage Soul Codex" to carve Soul Imprint on the Little Fox Girl's forehead.
In addition, he also casually crafted a Space Item for the other party to have a place to live.
It was a string of small red gourds that the Little Fox Girl usually liked. She originally wore it on her wrist, but Saine thought it would look better tied to her tail.
The countries and regions along the East Coast are all highly distinctive and worth visiting.
Saine spent five years on the East Coast, passing through thirty-one special areas.
Finally, they traveled eastward along the first canyon in the Wizard World — the Jeklo Grand Canyon —crossing several countries, and arrived at a medium-sized power within the Wizard World — the Summoning Alliance.
This is the largest summoner organization in the Wizard World, and also the region with the highest density of summoners among Spellcaster. →
Within the Spellcaster class, the Summoner has always been a relatively unpopular and rare profession.
It's not that there are few Mage possess summoning abilities, but rather that there are not many Mage who purely make summoning their primary profession.
For example, many Undead Magician and Darkness-type elementalists also work as summoners.
However, they rarely identify themselves as summoners, but are usually labeled as Undead Magician and Darkness-type elementalists.
Besides the current Summoning Alliance, there is another region in the Wizard World with a large number of summoners.
It's the Mamet United Alliance Saine once visited.
That place is home to the largest and most powerful group of Undead Magician and Darkness-type elementals in the Wizard World.
As for the reasons, besides policy factors, it may also be related to a certain True Spirit Tower standing in the Mamet United Alliance.
Saine possesses a skill in Skeleton Summoning, but that doesn't mean he's a summoner.
The Wizard World has a very clear definition of each Spellcaster system.
Based solely on the skeletons that Saine summoned, he could only be called a summoning apprentice, and even more specifically, a necromancer summoning apprentice.
True level one or higher summoners are masters who can directly summon level one creatures of the same level across realms.
Furthermore, summoners primarily possess support magic, which they use to enhance their summoned companions.
This auxiliary factor may also be why the Summoner class has never been very popular in the Wizard World.
Those powerful summoners who have already made a name for themselves often have the prefix "Undead Summoner" or "Dark Summoner".
The Summoning Alliance is considered a relatively traditional gathering place for summoners.
Saine learned that there were two summoning Holy Tower built by Level-6 Creature standing tall here, which were also known as the Twin Stars Holy Tower.
These are two summoning Holy Tower with a long history in the Wizard World. In addition to those two Holy Tower built by Level-6 Creature, the Summoning Alliance also has more than forty other Holy Tower of various sizes, as well as nearly a hundred Knights' Hall within its territory.
Both being mid-sized powers in the Wizard World, the Dawn Conclave, which was recently established on the Wizard World South Coast, is not on the same level as the Summoning Alliance.
The former is a newly formed medium-sized force, while the latter is a veteran of various medium-sized forces in the Wizard World.
The feeling that the Summoning Alliance gave Saine was completely different from the situation on the East Coast.
The atmosphere on the East Coast is more free and open, and the trade sector is very developed.
The Summoning Alliance, on the other hand, seems to be more closed off and conservative.
The closed-off and conservative nature here specifically refers to the lack of contact with other forces in the surrounding areas.
The Summoning Alliance primarily interacts with various Alien Plane within the Star Realm.
Furthermore, during the exchange, the Summoners of the Summoning Alliance truly communicated with those Alien Plane beings on a foundation of equality and mutual trust.
Despite their seemingly insignificant presence amidst the diverse array of classes in the Wizard World, Summoners remain a relatively unknown group.
In reality, summoners have extensive connections and an excellent reputation within the Wizard Alliance and in the surrounding world communities of the Wizard Civilization.
In some of the deeper reaches of space that have not yet been explored by the mainstream of Wizard Civilization, summoners have already marked their places, established friendships with the strange creatures of the deepest reaches of space, and signed summoning contracts.
After all, the core premise for summoners to use summoning magic is to gain the favor of the summoned beasts and establish an equal summoning relationship.
The unique atmosphere of the Summoning Alliance, along with its vast and comprehensive knowledge of summoning, made Saine linger here for quite some time.
The main reason is that Saine wants to use the summoning knowledge he gained here to speed up the process of establishing a connection with Lina in the Netherworld.
Besides acquiring a large number of summoning-related Magic Books from the Summoning Alliance, Saine later discovered with astonishment that...
It turns out that the Summoning Alliance is not only the largest gathering place of summoners in the Wizard World, but also the largest settlement of demi-humans in the Wizard World, and the entrance to the most extensive Underground Space in the Wizard World.
Trillions of subhumans live underground in the Wizard World.
Within the Summoning Alliance territory, there are numerous Zongheng canyons and ravines, many of which connect to the Underground World.
There, it is a completely different ecological environment.