The situation on the field changed rapidly. Destiny had grown tired of this cat-and-mouse game, so it remained where it was, divine power surging wildly as it once again drove the universe toward calamity.
The gods present were quite helpless against this irritable master of Nothingness. Although the universe's collapse fit Nothingness's will perfectly, it ran counter to the will of every other Path. Thus, the gods couldn't let Destiny unleash its full power. Their method of stopping Destiny was interesting, too.
They didn't simply try to dissuade it or join forces to suppress it. Instead, they prepared to lend it a hand—by knocking Destruction out of the fight first.
This was hardly a conventional approach. Before the arrival of the Void Era, any individual who dared resist the majority of the gods would have been besieged. But ever since the Void Era began—or, to put it more bluntly, ever since Deception had "sold" the Covenant—no one was willing to provoke Nothingness anymore.
One madman was troublesome enough. Add in a noisy "flea"...
Yes, the Covenant protected divine authority from falling into ruin, but it also protected the "flea's" annoying nature.
All the gods knew that Nothingness was of one mind. Even if it appeared divided at present, who dared bet that this wasn't merely Nothingness's deception?
If they countered Destiny this time to stop the war, then as long as Nothingness remained, no one could withstand revenge from any one of them.
But compared to Nothingness, Sinking was much easier to bully.
Filth and Decay never showed itself, while Decay no longer had the strength to spare. As long as they dealt with the only remaining Destruction, Sinking could even be said to have lost all possibility of competing with the other Paths for any future.
There were no