Two Second-Ring Wizards of Dragonfall Land accompanied Locke out of Windcatcher Sacred Land, sending him onto one of Windcatcher Sacred Land's internal flying vehicles—a large magic flying carpet, docked at the Shalez Palace Carpet's mooring grounds.
Because Dragonfall Land was a region covered everywhere in dragon bones, and these bones had weathered into various mountain ranges, the elevation differences between various places were extremely vast. Moreover, because the dragon bones contained formidable magical power, the spatial properties here differed from other Wizard Lands; that is, while the space of other Wizard Lands could be considered at least homogeneous, that viewpoint was entirely wrong in Dragonfall Land due to the disturbance of these dragon-bone mountain ranges.
Because of this, Dragonfall Land possessed a large amount of extreme weather generated by spatial non-uniformity, as well as exaggerated temporal and spatial disparities.
This led to the local wizards' demand for internal flying vehicles within large Wizard Lands; if one did not ride specialized tools, relying instead on magic carriages or ordinary small flying magic items, the movement efficiency in Dragonfall Land would simply be far too low.
Locke looked up to see a magic carpet roughly the size of a school above their heads, its underside woven with intricate and beautiful patterns, basically straight-line geometric motifs.
Above the magic carpet sat a massive palace; that palace was exceedingly elaborate, featuring a total of eighteen tiered stories complete with pavilions, terraces, and towers.
When Locke saw this scene, he felt quite amazed, because the largest place of origin for magic carpets was over in the Land of Three Marshes, yet it was only in Dragonfall Land that magic carpets had been played to their absolute limits and brought to breathtaking achievements.
That eighteen-story palace was not merely good-looking; Locke could tell it was a