Contents
- 1Biodata
- 2Power Progression
- 3Background
- 3.1Transmigration and apprenticeship
- 3.2Bloodline and laboratory development
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Botany Magic and Magic Plant Breeding
- 6.2Forest Sanctuary
- 6.3Bloodline Abilities
- 6.4Archaeology and Historical Magic
- 6.5Potions and Reverse Refining
- 6.6Evolution Moon and Power System
- 6.7Combat Insight and Adaptation
- 7Equipment and Items
- 8Relationships
- 9Story Role and Major Arcs
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Locke Augustine (洛克) 1030 |
| Alias(es) | Beholder Wizard; King of Magic Plants; Sea Golden Sand Master 252 294 616 |
| Species/Race | Human wizard; later identifies himself as a ferocious beast and is recognized as a Natural Guardian 3 1150 |
| Gender | Male 3 |
| Affiliation | Golden Crown Mountain; Senior Researcher of Golden Crown Mountain 558 887 |
| Occupation/Role | Wizard; Breeder; Potion Master; Archaeologist; researcher; Natural Guardian 558 887 1150 |
| Status | Alive 1150 |
| First Appearance | 3 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Third-Class Wizard Apprentice | 15 | His Horadric Cube's synthesis limit rises by one level after his advancement. |
| Orkney Giant Bear bloodline modification | 52 | Gains Earth Sigil Skin, greatly increased strength, stamina, and defense; Mental Power reaches 76. |
| First-Class Wizard Apprentice | 122 | Confirmed by his First-Class Wizard Apprentice badge; he also holds an Assistant Potion Maker badge. |
| Mana 500 / Three-Eyed Tiger-Eyed Cat bloodline | 208 | Ancient bloodline modification raises Mana from 462 to 500 and grants tiger stripes, claws, enhanced physique, and an Innate Magic Eye. |
| First-Ring Wizard | 291 | Engraves the Permanent Defense Field into his soul's Magic Pressure structure; Mental Power exceeds 1,000 and his Advanced Meditation Method reaches its fourth level. |
| Vaporization Wizard | 294 | Origin Force from the World Tree lets him bypass the Ordinary Formal Wizard stage and achieve Mental Power Vaporization; Mana rises beyond 1,000. |
| Liquid State | 392 | Recorded as an advancement to the Liquid State. |
| Second-Ring Wizard | 742 | The Soul Decline Period ends as his soul rank and potential rise to the Second Ring. |
| Star-Ring Wizard | 1068 | Identified as a Star-Ring Wizard while drawing on his Abyssal Demon Dragon Bloodline and Top-tier Meditation Method. |
Background
Transmigration and apprenticeship
Locke transmigrates into the original Locke's body, gaining unusually improved memory and comprehension. He uses these advantages to catch up on neglected coursework through intensive overnight study. 3
Before departing Corfu Continent for the wider wizarding world, Count Augustine and Goria host a farewell banquet in his honor. By then, local families already regard him as the Augustine Family's highest-status member. 19
During his apprenticeship, Locke becomes acquainted with Lorne Guerrero and fights beside him against zombies during a Black Wizard attack. 22 23 He later joins the Patrol Squad, where his performance on missions earns acceptance from the other apprentices. 53
Bloodline and laboratory development
Locke pursues Ancient Creature Bloodline modification to strengthen both his body and Mental Power. His Orkney Giant Bear bloodline grants him Earth Sigil Skin and a giant-like combat form, while his later Three-Eyed Tiger-Eyed Cat modification provides an Innate Magic Eye and exceptional physical power. 52 141 208
He establishes a Personal Potion Laboratory with Tali Calvin overseeing its renovation. The three apprentices he has been teaching under Sophia's arrangement assist with the work and treat him as a half-mentor. 126
Appearance
In his normal state, Locke wears a form-fitting White Wizard Robe and has a slender, balanced physique. His bloodline activations can drastically alter his appearance. 117 209
- Earth Sigil Skin — Brown lines spread from a diamond-shaped mark on the back of his left hand; his body expands into a muscular giant. 52
- Orkney Giant Bear activation — Can exceed two meters in height, with golden vertical pupils and a flickering golden force field. 141
- Three-Eyed Tiger-Eyed Cat activation — Develops white tiger stripes, tiger-like claws, and a Spell Eye on his forehead. 208
- Post-modification physique — Even deactivated, his body is significantly strengthened; he can bend an iron wrench with one hand. 209
Personality
Locke is fiercely independent. He rejects the Reeves Family's investment contract despite its resources and potential marriage arrangement, and later turns down recruitment offers because he intends to establish his own Potion Laboratory. 51 99
He is practical with money and prioritizes survivability over prestige. During wartime, he buys stealth, defensive, and escape equipment while refusing an unnecessary Wizard Sword; he also chooses a lower-cost laboratory renovation plan. 122 126
As a researcher, Locke is methodical and willing to test his ideas under dangerous conditions. He uses Howard to collect live-combat data for Perseus's Eye Lichen and submits articles based on his experimental results. 174 177
Locke can be calculating and ruthless against enemies. He manipulates Leonie Murphy into becoming an informant, uses captured opponents as experimental subjects, and shows no mercy to Black Wizards during the Blood Curse Court conflict. 197 238
Abilities & Skills
Botany Magic and Magic Plant Breeding
Locke is an exceptional Breeder whose Magic Plants serve as weapons, defenses, research subjects, and commercial products.
- Uses Plant Mimicry Technique: Green Dragon, Photosynthesis, and Mayfly Bomb to devastate a Steel Golem legion. 431
- Kills a B-rank Demonkin monster with the First-Ring Botany spell Gold Sand Torrent. 396
- Enhances Sea Golden Sand through three consecutive upgrades, earning recognition as the Sea Golden Sand Master. 616
- Commands First-Ring Magic Plants such as the Execution Hammer Mushroom and analyzes their Wood Element Crystal Clusters. 294
- Directs Great Green Leaf Dragon Sparrows and Great Radiant Dragon Sparrows in battle against the Golden Swarm's Earthworm Beast. 904
Forest Sanctuary
Locke's Forest Sanctuary functions as both a defensive field and an ecological foundation for his Magic Plants.
- Forms a mana-grafting bond with six Red-Earth Hollies, which protect him. 297
- Can switch between Life Force Field and Oak Magic Armor. 297
- Uses the Verdant Nursery · Garden Grotto-Heaven to restore lost Magic Pressure and revitalize damaged plants within the Sanctuary. 876
- Supports his developing Power System by turning Forest Sanctuary energy into spell-bearing Leaves of Power. 835
Bloodline Abilities
Locke possesses and researches multiple Ancient Creature Bloodlines.
- Orkney Giant Bear Bloodline — Grants giantification, Earth Sigil Skin, and tremendous physical resilience. 52 141
- Three-Eyed Tiger-Eyed Cat Bloodline — Provides tiger-like physical attributes and an Innate Magic Eye; closing the eye reduces Mana consumption and extends activation from ten to thirty minutes. 208 209
- World-Destroying Demon Dragon Bloodline — Enhances his constitution, Dragon Might, dragon breath, Immortal Dragon Scale, and super-intuition. 748
- Demon Dragon Bloodline separation — Uses the Spirit-Vein Stitcher to remove and preserve his Demon Dragon Bloodline in a Secret Treasure Tree. 793
Archaeology and Historical Magic
Locke applies Archaeology Magic to investigate bloodlines, recover lost knowledge, and manipulate historical information.
- Reads portions of a target's recent history through Modo Language and their Negative Energy Particle Field. Formal Wizards' involvement obscures relevant memories. 197
- Uses Historical Reenactment through his Evolution Moon to borrow power from past time periods. 779
- Employs Archaeology Magic and an Ancient Pointer spell to locate a hidden research facility concealed by First-Circle illusion magic. 288
- Receives King Otto's Reverse Refining Method and a Bronze Tripod from a historical fragment. 656
Potions and Reverse Refining
Locke is an Assistant Potion Maker who develops potions for cultivation, combat, and research.
- Plans to synthesize Mind-Calming Ointment independently after refusing work at the Healing Hand Clinic. 99
- Produces Bear Spirit Emerald Gallbladder Potion, which provides resistance to Curse Magic. 230
- Successfully brews the Mastermind Control Potion with Primal Fire, expanding his Psionic Pool. 437
- Uses the Reverse Refining Method to extract Blank Spirituality from corpses and convert it into potions. 1099
- Successfully brews an Orange Potion, a Star-Ring-level potion classification, despite suffering significant damage from its Destruction Fire. 1084
Evolution Moon and Power System
Locke's Great Magic centers on the Evolution Moon and an evolving system of power distributed through plants and Rangers.
- Creates 0.1-ring Leaves of Power containing simplified spells such as Vegetation Hand, Vegetation Trick, and Vegetation Entanglement. 835
- Expands the system by raising five Leaf of Power types to 0.5 ring and considering spell-slot, use-limit, and level restrictions. 865
- Uses three thousand Leaves of Power and three Branches of Power to interpret Witch Macedon's Power System. 1136
- Recognizes that forging a Power System refines his Great Magic toward Void Forging and eventual Star Forge status. 836
Combat Insight and Adaptation
Locke studies opponents before exploiting their weaknesses, but his insight evolves rapidly enough to counter attempts to overwhelm him with surprise attacks.
- Uses Golden Magic to gather Spirit Macro and create illusions against a Star-Ring Demon King. 924
- Learns to use Eye Techniques during his duel with Antoine, making assassin-style pressure less effective against him. 621
- Deflects Witch Preston's reflected Peach Arc Thorn Arrows by combining Earth Pole Magnetism with his Three-Eyed Tiger-Eyed Cat Bloodline. 610
Equipment and Items
- Deep Blue Orb Ring — Conceals the Deep Blue Orb beneath a sapphire and reduces the intensity of Locke's Mental Power fluctuations by half. 15
- Horadric Cube / Magic Cube — Synthesizes higher-level materials; its synthesis limit rises with Locke's apprentice rank. 15
- Nightwalker Feather Garment — Lightweight protective garment that becomes semi-invisible at night; worn beneath his Wizard Robe. 122
- Agility Armband — Contains the one-use 0.7-ring spell Lightstep on the Wind, increasing speed for thirty seconds. 122
- Druid's Ring — Imprinted with Locke's spiritual mark and opened after he becomes its master. 353
- Queen's Chessboard — Forces matter within it to manifest Source Chess Pieces, allowing Locke to analyze Overlord Elements and deduce transformations. 578
- Bronze Tripod — Obtained from King Otto; used in Reverse Refining and high-level potion work. 656 948
- Misty's Power — Can be condensed into an axe capable of killing powerful poison creatures. 503
- Book of Sovereigns / Dragon Book — Enables archaeological and historical applications, including interaction with summoned historical entities. 509 656
Relationships
- Witch Sophia — Mentor who supports Locke's refusal of the Reeves Family contract; Locke later uses her cultivation room to store Howard. 51 174
- Lorne Guerrero — Fellow apprentice and early ally; fights beside Locke during the Wizard Ship's zombie attack. 22 23
- Howard — Captured vampire used as a combat test subject; later serves Locke loyally. 174 558
- Alicia — Collaborator and trusted associate who discusses magical research and combat matters with Locke. 396 431
- Hassan — Powerful ally who fights beside Locke, assists in the Three-Cave World, and agrees to help with a plane conquest. 793 877
- Wizard Trajan — Senior brother and mentor figure who provides funding, void-exploration opportunities, and strategic advice. 798 822
- Warwick — Archaeologist associate who collaborates with Locke in the search for Maxwell and the Black and White Grimoire. 458 920
- Antoine Fischer — Competitor who becomes a supportive friend, helping Locke enter Supernatural Purgatory. 620 920
- Wizard Probus — Allied with Locke through a shared incarnation to expose the Abyss Queen and oppose Witch Macedon. 1123
Story Role and Major Arcs
- Apprentice rise — Uses his transmigration-enhanced learning ability to survive Academy life, travels beyond Corfu Continent, and joins the Patrol Squad. 3 19 50
- Bloodline and laboratory arc — Pursues Ancient Creature Bloodline modifications, gains increasing authority, and establishes his Personal Potion Laboratory. 52 126
- Blood Curse Court conflict — Infiltrates Black Wizard territory, captures and manipulates informants, kills Seflin, and plunders the Court's resources. 197 230 242
- Formal Wizard and academic rise — Advances to First Ring, earns research recognition, and becomes a double champion in Breeding Science and Potions. 251 256 291
- Cloud Marsh Cup and Golden Crown Mountain — Develops Great Magic, defeats prominent First-Ring opponents, and earns recognition for his Sea Golden Sand research. 610 616 621
- Three-Cave World campaign — Builds a Leaf of Power system, raises a Forest Sanctuary, confronts local powers, and investigates the world's unusual Plane Principles. 835 875 877
- Star-Ring era — Pursues high-level potion research, faces Star-Ring and Moon-Ring threats, and develops his own path rather than relying on shortcuts. 924 1083 1084
- Creation Green Lotus World conflict — Cooperates with Probus, defeats Witch Macedon through an incarnation and trap, then seeks to restore the world's cycle of life and death. 1123 1137
Notable Quotes
“I simply prefer Botany.” 560
“Trying to defeat me with my own power is ridiculous.” 610
“No need to care.” 875
Trivia
- Black Wizards began calling Locke the Beholder Wizard after witnessing him activate his Innate Magic Eye and kill numerous Black Wizards. 252
- Warwick claims that Locke's true name is protected by magic, causing Locke himself to question whether “Locke Augustine” is his true name. 919
- Locke's reputation becomes so exaggerated that other wizards speculate he is the reincarnation of a Third-Ring Wizard. 1030