Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Botany Magic and Breeding
- 6.2Potions and Bloodline Modification
- 6.3Ancient-Creature Bloodlines
- 6.4Defensive Magic
- 6.5Great Magic and Ritual Magic
- 7Equipment and Assets
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Aurelian Academy and Lilith's Cottage
- 9.2Blood Curse Court Expedition
- 9.3Academic Recognition and Formal Wizardhood
- 9.4Land of Six Towers and the Cloud Marsh Cup
- 9.5Golden Crown Mountain
- 9.6Void Exploration and Star-Ring Conflicts
- 9.7Despair Valley and the Creation Green Lotus World
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Locke Augustine (洛克) |
| Alias(es) | Eyeball Wizard 621 |
| Species/Race | Human; bearer of multiple modified and inherited ancient-creature bloodlines 52 434 748 |
| Gender | Male |
| Affiliation | Aurelian Academy (former); Lilith's Cottage; Golden Crown Mountain 1 329 523 |
| Occupation/Role | Wizard; Botany and Breeding researcher; Potion Master; instructor and laboratory leader 391 413 1012 |
| Status | Active 1137 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Aurelian Academy student | 1 | A third-year student whose family's collapse leaves his tuition at risk. He possesses the Horadric Cube, which synthesizes sapphire fragments. 1 |
| First-Class Wizard Apprentice | 261 | Recognized as a First-Class Wizard Apprentice with talent comparable to, or possibly exceeding, Senior Anglong's. 261 |
| First-Ring Wizard | 329 | His transition from First-Class Wizard Apprentice to First-Ring Wizard is recognized by Dwarf scholar Aul. 329 |
| Liquid State | 392 | Advances his mana state to Liquid State while serving in the Land of Six Towers. 392 |
| Second-Ring Wizard | 713, 754 | Completes initial-forging Great Magic; later confirmed as a Second-Ring Wizard less than a year after joining Golden Crown Mountain. 713 754 |
| Star-Ring Wizard | 967 | Identified as a Star-Ring Wizard; his Magic Pressure later reaches 21,500. 967 1039 |
Background
Locke transmigrated into the body of the youngest son of a count from the Anjou Kingdom. By the time he attends Aurelian Academy, the Frank Empire has captured Anjou's capital and the Augustine family's territory has fallen. Unlike the original Locke, he feels no attachment to the ruined kingdom and refuses to be provoked by Cohen Julian's mockery. 1
His memory and comprehension improve markedly after transmigration, allowing him to complete coursework through intensive study despite previously neglecting classes. At sixteen, he demonstrates Mana of 18 during a wizard-aptitude examination. 3 20
After leaving Corfu, Locke enters Lilith's Cottage under Witch Sophia. He develops his Botany magic, establishes a personal potion laboratory, and instructs three junior apprentices while building a research and production network around Magic Plants and potions. 28 126 127
Appearance
Bloodline modification leaves Locke with a balanced, strengthened physique even when his transformations are inactive. In combat, his body can become markedly larger and more inhuman. 209
- A brown diamond-shaped mark appears on the back of his left hand after consuming the Orkney Giant Bear bloodline potion. 52
- His Earth Sigil Skin spreads brown lines across his body and enlarges his muscles and bones into a small-giant form. 52
- His hidden bloodline manifestation gives him golden vertical pupils, a body exceeding two meters in height, and a flickering golden force field. 141
- The Three-Eyed Tiger-Eyed Cat bloodline produces tiger stripes and an Innate Magic Eye on his forehead while active. 209
- The Immortal Dragon Scale later develops purple-black markings associated with the World-Ending Demon Dragon bloodline. 748
Personality
Locke is calculating, pragmatic, and highly independent. He rejects the Reeves Family's investment contract despite its resources because it would obligate him to father children for the family and answer its summons; he similarly chooses a cheaper laboratory renovation plan rather than overextend himself. 51 126
He approaches conflict as a research problem: he records combat data, studies opponents' failures as carefully as their strengths, and delays dangerous ventures when their rewards do not justify the timing. 174 457 606
Although refined and courteous in formal settings, Locke can be ruthless toward enemies and exploit captives as experimental subjects. He nonetheless shows concern for students, allies, and even injured Dark Wizards when practical help is available. 238 660 1015
Abilities & Skills
Botany Magic and Breeding
Locke specializes in cultivating, modifying, and weaponizing Magic Plants. His research covers defensive plants, combat plants, representative species, and large-scale ecological structures.
- Created and researched Magic Plants including Perseus's Eye Lichen, Emerald Iris Lichen, Double-Ball Plane Tree, Demon Dragon Rose, and the Great Green Leaf Dragon Sparrow line. 177 329 898
- Directs the Louis Underground Mine Research Institute and reorients its stalled Gem Succulent project. 391
- Uses Magic Plant Gigantism, granted through the Emerald Dream, to amplify plant-based combat magic. 552
- Develops Garden Grotto-Heavens and Forest Sanctuary structures for defense, cultivation, and environmental control. 297 1074
Potions and Bloodline Modification
Locke is a Potion Master with unusually high drug resistance, allowing him to endure stronger and more hazardous enhancement methods than ordinary wizards. 262 413
- Synthesized a Level 6 Orkney Giant Bear Bloodline Essence Enhancement Potion with ancient-creature properties. 52
- Created the perfect-grade Sun Potion used to activate his inherited dragon bloodline. 413
- Developed and published work on the Bear Spirit Emerald Gallbladder Potion, Beholder Lord Potion, and other original formulas. 177 329
- Uses Potion Reverse Refining to turn his own useless forms into purified Zero Potion. 1085
Ancient-Creature Bloodlines
Locke's body contains several bloodline sources, including the Orkney Giant Bear, Three-Eyed Tiger-Eyed Cat, an inherited True Dragon bloodline, and the World-Ending Demon Dragon. 209 434 748
- Earth Sigil Skin / Giant Bear Form — Enhances strength, defense, stamina, and wound recovery. 52
- Three-Eyed Tiger-Eyed Cat Bloodline — Grants overwhelming close-quarters ability, heightened physical strength, an Innate Magic Eye, and prolonged activation when the eye is closed. 209
- Mysterious True Dragon Bloodline — Initially believed to be the Golden Twin-Headed Dragon Bloodline, but later identified as a high-grade Twin Bloodline of the True Dragon variety. 413 434
- Dragon Might — Converts Magic Pressure into a soul-suppressing force effective against living beings and mind-realm entities. 474 561
- Abyssal Demon Dragon Bloodline — Provides independent Dragon Might, Dragon Breath, strengthened constitution, Hyper-Intuition, and an enhanced Immortal Dragon Scale. 748
Defensive Magic
Locke layers multiple permanent defenses and can rapidly switch them to counter specialized attacks.
- Life Force Field — An emerald, honeycomb-like sealed barrier generated through mana-grafted Red-Earth Hollies. 297
- Oak Magic Armor — White oak plate armor with barbs and an offensive branch growing from the chest. 297
- Steam Bark — A high-temperature steam defense without the topological gaps that opponents exploit in Oak Magic Armor. 366
- Life Heavy Armor — Combines Oak Magic Armor, Oak Crown, and Oak Belt; allows life-force sharing, conversion, and absorption from nature. 567
- Golden Field — A prototype Anti-Life Field created through his dragon bloodline and Dragon Language Rune. 413
Great Magic and Ritual Magic
Locke develops several high-level magical frameworks rather than relying on a single spell path.
- Evolution Moon — Restores his total Magic Pressure in a single breath after a Great Magic collision. 713
- Prosperity Tree — His Great Magic; its Reduction Replication can temporarily double his Magic Pressure. 953
- Full Moon Growth — Accelerates plant growth beyond sustainable limits, forcing rapid evolution followed by decay. 607
- Glorious Fern Spear — A composite spell built from multiple plant spells, Ritual Magic, and Emerald Dream privileges. 552
- History Reenactment — An Archaeology Spell model received from the Magic Wolf Giant's memory. 884
- Ancient Tree Fruit Clone — Produces a physical duplicate of Locke from a human-sized fruit. 758
Equipment and Assets
- Horadric Cube — Synthesizes sapphire fragments and provides Locke's earliest means of addressing his financial crisis. 1
- Druid's Ring — A Botany-oriented treasure containing immense life energy. 353
- Astral Ring / Star Ring — Used for rapid storage and retrieval of Magic Plants, materials, and artifacts. 222 350
- Evolution Moon — Supports Great Magic recovery and enhances Locke's plant-based combat methods. 713 808
- Great Hummingbird Pineapple Wizard Shoes — Used extensively during his tournament winning streak. 609
- Bronze Tripod — Used for advanced potion refinement, including Potion Reverse Refining. 948 1085
- Golden Bull Horn — Gradually restores Magic Pressure and improves its natural growth rate while carried. 1091
Relationships
- Witch Sophia — Early mentor at Lilith's Cottage; supports Locke's bloodline research and provides him opportunities at low cost. 28 52
- Harlan Vela — Mentor who recognizes Locke's drug resistance, guides his studies, and supports his research network. 262 269
- Witch Catherine / Catherine Red-Hair — Teacher and powerful patron who gives guidance, backs his students, and later reveals her Red Dragon identity. 567 1030
- Alicia Plutarch — Ally and potion collaborator whom Locke rescues from Black Wizards; they later cooperate on bloodline and potion work. 366 436
- Hassan — Former adversary turned ally; exchanges knowledge with Locke and receives his aid against the Pale Pilgrimage. 333 833 839
- Warwick — Abyssal Werewolf, Archaeologist, and transactional partner who helps investigate Locke's bloodline and offers access to Abyssal ruins. 456 457
- Trajan — Senior Brother and collaborator whose research helps Locke in combat and whose secret name Locke safeguards. 783 822
- Old Henry — Pirate opponent spared by Locke; later becomes a potential void navigator and companion. 809 839
- Wizard Probus — Research partner whose memories connect to Despair Valley; later shares an incarnation with Locke against Witch Macedon. 1070 1123
- Cohen Julian — Aurelian Academy rival who mocks Locke over Anjou's fall and the Augustine family's ruin. 1
Story Role / Major Arcs
Aurelian Academy and Lilith's Cottage
Locke begins as a financially endangered noble student at Aurelian Academy, then leaves Corfu for Lilith's Cottage. There he shifts from a mediocre noble background into serious study, Botany research, potion production, and apprentice instruction. 1 28 126
Blood Curse Court Expedition
During the operation against the Blood Curse Court, Locke leads Albert and Sisyphus through Zone D, destroys a failed cursed creature using its creators' traps, and shows a ruthless combat style against Black Wizards. He later finds Tartarus Cave Worm Spinal Fluid, raising his Mana to 600 and his Magic Pressure to 700 with the Blackchain Sword Bamboo's boost. 238 242
Academic Recognition and Formal Wizardhood
Locke publishes six articles on Perseus's Eye Lichen and Bear Spirit Emerald Gallbladder Potion, putting himself on track for the Outstanding Apprentice title. After becoming a First-Ring Wizard, he converts his work into Association S-Class and Academy SS-Class articles, earning invention certification for several Magic Plants and potions. 177 329
Land of Six Towers and the Cloud Marsh Cup
Locke travels to the Land of Six Towers to treat a client for the Philayde Family and obtain the Druid's Ring. He defeats Gaul Philayde's attempted potion test, wins the Cloud Marsh Cup, and receives the Ring of the Scorpion Maiden and Primal Fire as rewards. 353 377 491
Golden Crown Mountain
At Golden Crown Mountain, Locke directs the Louis Underground Mine Research Institute, develops Great Magic, competes in Spell Fighting Tournament matches, and advances to the Second Ring. His development of Forest Sanctuary, Magic Plant combat systems, and wizard-shoe products expands both his research influence and commercial power. 391 607 754 822
Void Exploration and Star-Ring Conflicts
As a Star-Ring Wizard, Locke explores the Three-Cave World with Hassan and Old Henry, confronts foreign civilizations, gains the History Reenactment spell, and continues developing Ancestral Evolution projects. His growing reputation causes contestants and rival factions to treat him as a major threat, often exaggerating his power beyond its reality. 876 884 948 1030
Despair Valley and the Creation Green Lotus World
Locke opens the Despair Valley Laboratory through Abyssal power and publicly challenges the Star-Ring Wizards of Rain-Marsh Swamp. Within the Creation Green Lotus World, he and Probus share an incarnation, defeat Witch Macedon through traps and plant magic, and pursue the truth behind the Abyss Queen and Probus's past. 1068 1123
Locke later recognizes that his Pseudo-Forging: Minor Reform has failed to fulfill its intended prosperity because it became detached from faith in living beings. He resolves to reconstruct it and restore prosperity to the world. 1137
Notable Quotes
“I will find the truth.” 1123
“I am who I am. Why should I need to conceal or disguise myself?” 1099
Trivia
- Locke's true name is magically protected; Warwick cannot perceive it and questions whether “Locke Augustine” is his actual true name. 919
- He initially believed his inherited dragon bloodline was the Golden Twin-Headed Dragon Bloodline before Grand Wizard Sura identified it as an unspecified high-grade Twin Bloodline of the True Dragon variety. 413 434
- His reputation becomes so distorted that rivals believe he is the reincarnation of a Third-Ring Wizard and possesses Magic Pressure near the Star-Ring limit, despite Locke denying that his Magic Pressure has even exceeded 21,000. 1030