White Deer
Wizard: I Brought the Wrong SystemBiodata
| Feature | Information |
|---|---|
| Name | White Deer (白鹿); full name White Deer Gwendoline Mulberry Leaf 327 |
| Species/Race | Fairy; one of the “Daughters of the Forest” 202 |
| Gender | Female |
| Affiliation | Elk herd; Dryad Council 238 297 |
| Occupation/Role | Forest guide and caretaker of Abyss Little Sprites 204 285 |
| Status | Undergoing an unstable fairy evolution; her life force and Blood Bat true blood are suppressed, but she remains unawakened within a pale-green crystal 407 |
| First Appearance | Chapter 202 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Young fairy | 204 | Still bore a Tree Mark, identifying her as not yet an adult. |
| Evolution initiated | 324 | Suppression of the Blood Bat’s true blood triggered an evolution, leaving her in a wooden statue-like form. |
| Evolution stabilized | 327, 407 | A dryad accelerated the process to help her resist the true blood. Her life force later stabilized in a crystal, though she had not awakened. |
Background & History
White Deer and her companion White Cat fled across the Vashi Mountains after Supernatural Creatures began rioting in their former home. White Cat later became a Demon Tree after death; the tree’s Abyss corruption produced Abyss Little Sprites from fairy souls. White Deer sought Arro’s aid to destroy it, initially believing that a warrior capable of killing a leopard could defeat the tree. 202 203 204
Although initially trusting and inexperienced with human society, White Deer became wary of people because her Lie Detection Talent exposed their dishonesty. She refused Arro’s offer to stay in Peran Castle, preferring the forest and the company of her elk companions. When Blood Bat Edmund Thomas captured her for sale, Arro rescued her; Edmund had drained much of her blood before his defeat. 238 240 245
After Arro destroyed White Cat’s Demon Tree, White Deer helped sort and transport its remains. She retained the trunks and secretly used the Demon Tree’s core and natural magic to nurture three purified Abyss Little Sprites. 269 270 272 285
Knight Benson’s army later slaughtered a spiritual elk herd, excavated the Demon Tree’s remains, seized the Little Sprites, and captured White Deer. Benson trampled and tortured her until Arro defeated him. White Deer then asked Arro to help recover the stolen sprites rather than pursue revenge alone. 298 300 301
During the effort to rescue the sprites, White Deer was rescued again by Arro during his confrontation with “Madam.” The Blood Bat’s true blood within her subsequently destabilized her body and initiated her evolution. Arro brought her to a dryad for treatment, but the process carries the risk of aberration and memory loss. 317 324 325 327
Appearance
White Deer is a fairy maiden with an innocent, delicate appearance and a distinctly forest-born manner. She commonly wears clothing made from leaves and travels barefoot, even in freezing weather. 202 238
- Algae-green hair 245
- Dark-green or emerald-lake eyes 202 245
- Snow-white arms and pale skin 238 271
- Often sheltered by a gray-black wizard’s robe when around humans 280 284
- Retained a visible Tree Mark before her evolution, marking her as a young fairy 204
Personality
White Deer is gentle, emotional, and deeply attached to her companions. White Cat’s death left her frightened of loneliness, while her elk herd provides her with companionship despite their inability to speak. 203 204 238
Her early naivety is balanced by sharp intuition and a practical understanding of forest life. She correctly distinguishes planned hunting from unpredictable battle, recognizing Arro’s accumulated exhaustion and urging him to rest rather than continue killing. 244
White Deer distrusts human society because she can perceive lies, yet she remains curious about human villages and relationships. She struggles to accept Arro’s view that strength and fear are necessary to reclaim the captive Little Sprites, reflecting her compassionate and idealistic nature. 238 283 305
Abilities & Skills
Natural Magic
White Deer possesses the wood-aligned natural magic of a fairy and is particularly effective within forests. 202
- Parts dense vegetation to guide allies silently through the forest. 204
- Manipulates vines and roots, including burying roots underground and supporting her injured body. 279 300
- Commands surrounding trees to clear paths and drive away nearby beasts. 280
- Can interfere with another tree entity’s activation of surrounding trees. 281
- Recovers injuries rapidly by drawing upon the forest’s power. 300
- Travels through forests faster than an elk herd. 282
Forest Perception
White Deer can sense disturbances through the forest and detect presences that resist her perception.
- Detected nearby Abyss Power and recognized its effect on Arro’s emotions. 243
- Sensed a person fighting within the forest and identified a domain resembling that of her dead clansmen. 280
- Can detect Little Sprites within approximately three meters, unless extraordinary interference blocks that sense. 301
Lie Detection Talent
White Deer can perceive whether someone is lying, allowing her to judge Arro’s sincerity when they first met. 202
- Makes deception difficult in direct conversation. 202
- Causes her to distrust human settlements and the people living within them. 238
- Does not prevent her from trusting individuals who consistently demonstrate sincerity, particularly Arro. 300
Bond with Elk
White Deer treats the elk herd as her companions and can direct them during travel.
- The elk shelter her during winter and transport her through the wilderness. 238
- She awakened their spirituality, allowing them to travel, rest, and signal their needs independently. 253
- Uses elk and carts to transport Demon Tree materials. 271 272
Abyss Little Sprite Care
White Deer regards the corrupted sprites created from fairy souls as beings worth saving.
- Identified the Demon Tree’s sprites as fairy souls corroded by Abyss Power. 204
- Sealed three sprites in the Demon Tree core’s Natural Magic Power Crystal, cleansing their Abyss aura and attempting to nurture them. 285
- Sought Arro’s help after the sprites were taken to be made into wizards’ Household Servants. 300 301
Evolution and Limitations
White Deer’s current evolution was forced under the lingering influence of Blood Bat true blood.
- Fairy evolution may result in the loss or alteration of prior memories. 325
- Her transformation period was estimated to last three to five months. 327
- The true blood cannot simply be removed; accelerating her maturation was chosen so she could resist its effects herself. 327
- She remains unconscious and unawakened despite stabilization efforts. 407
Relationships
- Arro Garner — Friend, traveling companion, and protector. White Deer guides him through forests, advises him when his battles weigh on him, and expresses that she likes him; Arro repeatedly risks himself to rescue her and recover the Little Sprites. 244 270 300 317
- White Cat — Former companion whose death and transformation into a Demon Tree left White Deer alone and prompted her initial request for Arro’s help. 202 204
- Elk herd — Her closest companions and primary means of travel. She shelters with them, directs them, and mourns their slaughter by Benson’s army. 238 253 298
- Ancestor’s Soul — A giant tree entity whom White Deer consults about the three Little Sprites she is nurturing. 285
- Dryad / tree spirit — A forest being that assists in accelerating and stabilizing her evolution. 327 407
- Abyss Little Sprites — Three fairy-soul sprites she sealed and nurtured in natural magic crystals; their capture drives her later actions. 285 300
- Edmund Thomas — Blood Bat who captured White Deer for sale and drained her blood before Arro killed him. 240 245
- Knight Benson — Captor who trampled and tortured White Deer while his army slaughtered the elk herd and stole the sprites. 298 300