Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Personality
- 5Appearance
- 6Abilities & Skills
- 6.1Elemental Shaping Magic
- 6.2Electric Element
- 6.3Elemental Cartography and Scrollcraft
- 6.4Magitech and Invention
- 6.5Builder Mode
- 6.6Investigation and Deception
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Brookwood Town and Fireplace Bay
- 9.2Magitech Development
- 9.3Chosen One and Old God Conflicts
- 9.4King of Gold War
- 9.5Later Investigation and Imperial Conflict
- 10Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Ethan (伊森) |
| Alias(es) | Heisenberg; Old Sen; “The Boy Who Survived Calamity”; “The Great Rumor Spreader” |
| Gender | Male |
| Affiliation | Containment Bureau; Old Sen’s Magitech Shop |
| Occupation/Role | Elemental Shaper; magitech inventor; investigator |
| First Appearance | 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Fireball Spell, maximum proficiency | 2 | Required two years of practice after taking a week to condense his first flame. |
| Ice Arrow / Elemental Ascension | 82 | Winter states that Ethan reached Elemental Ascension in two days, compared with her own four years. |
| Intermediate Elemental Drawing | 88 | No longer needs to split scrolls into three parts; unlocks the ability to view a scroll user’s location and actions in real time. |
| Electric Element proficiency / Telepathy | 172 | Gains enough command of the Electric Element to use telepathy. |
| Wind Blade Technique (Chariot), proficiency ∞ | 247 | Skill panel states that he has “embarked on a path to freedom.” |
| Ice Element (Demon) | 279 | Skill panel changes after three months of training. |
Background / History
Ethan appeared in Brookwood Town under unexplained circumstances; residents recall that he suddenly arrived two years earlier, with no known origin in the Empire. He initially treated elemental magic as a long-term path toward becoming an ordinary mage capable of self-protection, calling this goal his first ten-year plan. His magical talent appeared poor at first: Fireball took a week merely to form and two years to master. 2 92
Winter had left him Fireball Ice Arrow Magic Mechanics after seeing his dedication to studying in Brookwood Town’s library. Contrary to expectations, Ethan’s affinity for elemental magic developed at an extraordinary rate; Winter later acknowledged that his talent exceeded hers. 82
He built a reputation in Fireplace Bay under the name Heisenberg, selling unusually effective Ice Arrow scrolls. His success challenged prejudice against Elemental Shapers and established demand for his products among hunters and occultism customers. 23 123
Ethan later became a central figure in Brookwood Town’s magitech efforts, proposing technology-driven resistance to imperial corruption and developing devices and weapons including telephones, motorcycles, electromagnetic weapons, and the Sword of Vows and Victory. 81 102 128 201 237
Personality
Ethan is generally calm, cautious, and difficult to intimidate. He refuses seemingly generous offers when he suspects manipulation, withstands psychological interrogation, and often prepares contingencies even when choosing to trust others. 58 157 230
He is compassionate toward people affected by poverty, violence, and institutional abuse. He offers relocation to a desperate mother and her ill daughter, gives money to a child in need, and seeks solutions that avoid unnecessary bloodshed. 104 115
Despite his public reputation and power, Ethan shows little interest in status, fame, or political authority. Winter describes him as someone whose daily life changed very little even after gaining the capacity to influence the Empire’s future. 230
His thinking can be unconventional and mischievous. He regards strangers as “teachers” when their misfortunes provide useful lessons, exploits loopholes in the Golden Mask network, and can convincingly adopt arrogant or intimidating personas when circumstances require it. 18 275 339
Appearance
Ethan is a clean-cut, handsome young man whose ordinary appearance often contrasts sharply with the legends surrounding him. 271 292
- Usually dresses casually, more like a newly registered adventurer than a high-ranking Elemental Shaper. 476
- Has been described as a sunny, cheerful, helpful-looking young man. 320
- Can present himself convincingly as a gentleman, an Imperial Capital noble, a refugee, or an adventurer. 15 70 339 406
Abilities & Skills
Elemental Shaping Magic
Ethan is an Elemental Shaper with exceptional growth potential and unusually close relationships with natural elements. He is associated with Fire, Ice, Electric, Wind, and Earth elemental phenomena. 82 172 202 271 272
- Casts Fireball and Ice Arrow spells; his upgraded Fireball can purify hostile creatures with a beam of light. 2 92
- Uses ice-and-water form conversion at the beginner stage of elemental proficiency. 60
- Can cast at extreme distance when given a location or coordinates, potentially affecting locations as far away as Gear City while remaining in Brookwood Town. 60
- Communicates with and receives aid from Elemental Spirits, including direct intervention by the Wind Element. 225 272
- Can grant power to natural elements, a capability that draws suspicion even from Academy leadership. 272
Electric Element
Ethan pursues Electric Element magic for its potential role in magitech and modernized infrastructure. 111
- Uses telepathy after improving his Electric Element proficiency. 172
- Perceives “electric waves” associated with people’s appearance, behavior, and interpersonal affinity. 179
- Applies Electric Element propulsion in designs for the Electromagnetic Crossbow. 128
Elemental Cartography and Scrollcraft
Ethan produces elemental magic scrolls and uses their development as both a business and a research path. 23 88
- Sold Ice Arrow scroll sets that combine into a stronger attack. 23
- Intermediate Elemental Drawing allows scrolls to be made without dividing them into three parts. 88
- The “Image” function lets him observe when, where, and how purchasers use his scrolls. 88
Magitech and Invention
Ethan combines magical principles with practical technology and weapon design.
- Invented a telephone powered by an Energy Crystal to improve communication. 102
- Proposed energy-transmitter and energy-reservoir approaches to magitech weapons. 128
- Developed the Electromagnetic Crossbow concept, using an Energy Crystal core, Electric Element propulsion, and standard arrows. 128
- Developed Elemental Forging, combining elemental magic with forging; its results include the Electromagnetic Crossbow and Sword of Vows and Victory. 237
- Created a motorcycle. 201 202
Builder Mode
Ethan’s skill panel grants him access to Builder Mode (Test Use) after Sincaro shares part of his authority. 247
- Gives him a god-like, overhead perspective of the library. 247
- Floods him with information and enables him to identify needed materials within a constructed space. 247
- Is implied to be connected to “Creative Mode,” the ability to create and define rules within a plane. 247
Investigation and Deception
Ethan is an effective investigator who combines observation, deduction, social engineering, and adaptive role-playing.
- Identified inconsistencies in testimony about Kane, concluding that Kane seemed more like a concept than an ordinary person. 112
- Used the God of Truth’s magic circle to establish his innocence under Minos’s interrogation. 157
- Exploited a loophole in the Golden Mask communication network to send messages that others could not block. 275
- Passed himself off as an “asymptomatic carrier” of the Ghoul virus to intimidate and deceive red-eyed Ghouls. 339
Equipment / Weapons / Items
- Fireball Ice Arrow Magic Mechanics — foundational spellbook used during his early magical training. 2
- Ice Arrow magic scrolls — his signature commercial product in Fireplace Bay. 23
- Energy Crystals — used in his telephone and magitech designs. 102 128
- Longsword — an ancestral weapon gifted to him before entering a Contamination Zone. 70
- Flintlock pistol — carried alongside the longsword during an expedition. 70
- Awakening Potions and ammunition — carried in his adventurer’s backpack. 70
- Electromagnetic Crossbow — magitech weapon concept based on Electric Element propulsion. 128
- Sword of Vows and Victory — Elemental Forging creation with power comparable to a Holy Sword. 237
Relationships
- Ivy — Sheriff and follower of the God of Truth; frequently investigates and plans alongside Ethan. She believes his deeds and magic resemble those of a god, despite his repeated denials. 2 81 92
- Winter / Teacher Cat — Ethan’s teacher in elemental magic and a Saint. She acknowledges that his talent surpasses hers, supports his work, and remains protective of him. 82 172 230
- Zhao Cai — Close companion who becomes affectionate and clingy; supports Ethan when he worries about the coming war. 54 60
- Hagrid — Trusted ally who relies on Ethan for practical advice, including improvements to his Shooting Club. 54 134
- Other Shore — Companion and collaborator in magitech work; eagerly volunteers to draw the Electromagnetic Crossbow blueprints. 92 128
- Kane — Old God with whom Ethan develops mutual respect and an uneasy friendship; Ethan chooses to trust him while acknowledging the risk of deception. 157 230
- Rattlesnake — Lofik Consortium representative who initially attempts to recruit and manipulate Ethan; later becomes increasingly wary of his nature. 58 225
- Wind Element — A loyal Elemental Spirit who favors Ethan and intervenes to protect him. 225 272
- Earth Element — Initially wary of Ethan due to his unusually positive reputation among Elemental Spirits. 272
- Princess Vivian Garlog — Initially doubtful of Ethan’s unremarkable appearance, later becomes one of his strongest defenders. 271 290
Story Role / Major Arcs
Brookwood Town and Fireplace Bay
Ethan begins as a self-taught aspiring mage in Brookwood Town, learning Ice Arrow after struggling with Fireball. He accompanies Ivy to Fireplace Bay, establishes the Heisenberg identity, and begins selling Ice Arrow scrolls. 2 15 23
Magitech Development
After recognizing the risks posed by Evil Gods and impending war, Ethan proposes a magitech-centered strategy to weaken corruption in the Empire. He founds or leads practical research efforts through Old Sen’s Magitech Shop and develops communication, transport, and weapon technologies. 80 81 102 128 201
Chosen One and Old God Conflicts
Ethan becomes entangled with Evil God factions, Chosen One trials, and Old God schemes. Followers repeatedly mistake him for a divine figure or Chosen One, while he investigates the nature of Old Gods, Contamination Zones, and his own anomalous abilities. 92 94 95 247
King of Gold War
During the King of Gold’s expansion, Ethan investigates the Golden Mask system, disrupts its communications, and becomes a major target of the Golden Kingdom. A bounty labels him “The Great Rumor Spreader” and values him at 3.978 billion Val. 271 275 278
Later Investigation and Imperial Conflict
Ethan continues investigating anomalous planes, ancient technology, noble power structures, and the “Spark” connected to major Imperial families. He uses both diplomacy and overwhelming force against threats such as the Simpler Family’s Flayers. 294 329 406 416
Trivia
- Ethan’s skill proficiency panel is his only known “cheat” after transmigration; it records learned skills but does not normally provide guidance. 247
- He considers himself an Occultism hobbyist and spent much of his early time in Brookwood Town reading books such as 100 Dark Creatures Explained. 230
- He may have had a doctorate in Theoretical Physics before transmigration. 355
- His public image varies radically: some see him as a god, a legendary savior, an international threat, or simply “Old Sen,” a friendly local figure. 92 271 278 320