Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Divine Domain Fragment
- 6.2Knight Combat
- 6.3Wizardry and Sorcery
- 6.4Abyssal Bloodline Sorcery
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Signo City and Black City
- 9.2Merchant Guild and Bloodline Research
- 9.3Legendary Knight and Wizard Tower
- 9.4Void Cities and Holy Knight
- 9.5Conflict with the Green Family and Deity’s Kin
- 10Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Karl Bergman |
| Alias(es) | Lord of the Divine Domain Fragment; Guardian; God's Envoy |
| Species/Race | Human; transmigrator from another world |
| Gender | Male |
| Affiliation | Signo City Patrol Hall; Dragon King Merchant Guild; Six Ring Tower |
| Occupation/Role | Patrol officer; Baron, later Count; Knight; Wizard; alchemist; pharmacy manager |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Knight Squire | 10 | Masters Gale Swordplay within days through training in the mysterious star-filled realm. |
| Beginner Wizard Apprentice | 40 | Practices the Poison Wolf Breathing Technique and develops Mental Power; recorded with Physique 0.82 and Mental Power 1.43. |
| Intermediate Wizard Apprentice | 59 65 | Giant Spirit Breathing Technique raises his Constitution to 1.47 and Mental Power to 1.92; his Wizard rank advances shortly afterward. |
| Knight | 65 | Uses Source Quality and condenses a Life Seed; gains Battle Qi and reaches Physique 2.1. |
| Great Knight | 89 | Consumes a violent potion, then stabilizes the breakthrough over a month; reaches Physique 3.6 and Mental Power 2.4. |
| Senior Wizard Apprentice | 105 | Bloodline Sorcery progress and cultivation raise him to Physique 4.2 and Mental Power 4.35. |
| Legendary Knight | 122 | Advances after killing Joseph with Yana; gains outward-reaching life force and heightened perception. |
| First Ring Wizard | 138 | Defeats Addison's Soul Fragment, absorbs its memories, and advances; Abyssal Bloodline Fusion reaches 30%. |
| Mid First Ring Wizard | 184 | Builds a rudimentary Wizard Tower with the Evil God's Eye; its effects raise his Mental Power to 7.5. |
| Second-Rank Holy Knight | 203 | Breaks through in the Magic Forest; Bloodline Miasma raises Abyssal Bloodline Fusion to 50%. |
| Second Ring Wizard | 228 | Reconstructs his spell models after a year of cultivation; reaches Mental Power 21. |
| Forbidden Knight / Third Ring Wizard | 295 296 | Advances to Forbidden Knight, then reaches late Third-Rank Wizard cultivation through rapid accumulation of Source Quality. |
Background / History
Karl was born in the Sveek Region of the Kingdom of Gondo and lived in Signo City’s southern district. His grandfather earned the Bergman family’s baronial title through military service under Marquis Lawrence; it passed to Karl’s father. The family’s inherited Gale Swordplay formed the basis of Karl’s early combat training. 1 2
A fire killed Karl’s father, left Karl with burns and mental shock, and was followed by the replacement of his soul by a transmigrator’s. He initially sought to inherit the barony, but Father Vic refused the transfer because Karl’s father had not made church offerings despite paying tithes. Karl was ordered to raise thirty Gold Coins. 1
While attempting to solve this financial crisis, Karl discovered a stone seat suspended amid endless stars. Within this mysterious realm, his emotions are suppressed by absolute rationality and his physical control improves. The realm also allows him to travel to another world, including Black City. 2
Karl ultimately completed the Church’s required displays of piety and received the title of Baron. His status later rose further, with Karl obtaining a Count’s rank through acquired and purchased military merits. 7 263
Appearance
Karl is a sturdy, formerly handsome man whose severe burn scar makes his face appear intimidating.
- Black, slightly naturally curled hair, worn past his shoulders. 1 67
- Brown eyes. 1
- Severe burn scar on his left cheek, received in the fire that killed his father. 1
- Typically wears tailored formalwear, trench coats, leather boots, and carries a concealed sword cane. 1 67
- Uses disguises when conducting covert trade, including altered appearance, aura, and mental fluctuations. 152
Personality
Karl is practical, ambitious, and intensely focused on improving his strength. Early financial pressure drives him to consider extreme measures, while Black City teaches him to prioritize secrecy and survival. 2 40
He is calculating in battle and research, frequently studying enemies’ bodies, memories, equipment, and spell patterns for useful knowledge. He is also capable of decisive brutality: he kills Gar after the merchant breaks their agreement, eliminates Charles in his home, and absorbs enemies’ souls through the Divine Domain Fragment to obtain their Sorcery knowledge. 29 87 88 183
Despite this ruthlessness, Karl protects people he considers his own. He supports Aya’s team in Black City, helps refugees during Black City’s collapse, saves Amy from danger, and rewards the Blood Wolf after it proves useful. 34 65 106 305
Abilities & Skills
Divine Domain Fragment
Karl possesses a mysterious fragment that connects him to a star-filled realm and another world.
- Grants absolute rationality and enhanced bodily control while within its stone-seat realm. 2
- Functions as a private space for cultivation, research, testing Sorcery, storage, and constructing a Wizard Tower. 85 184
- Allows Karl to absorb souls and memories, including those of Addison, Bernie, and Don. 138 183
- Enables travel between worlds. 2
Knight Combat
Karl combines exceptional physical growth with swordsmanship, Battle Qi, Breathing Techniques, and Holy Skills.
- Gale Swordplay / Gale Slash — inherited Bergman swordsmanship; creates multiple sword shadows in combat. 2 63
- Giant Spirit Breathing Technique — substantially improves physique and supports Giantization. 59 65 122
- Giantization — raises Karl to roughly 7.1 meters at Legendary Knight level, greatly improving strength and defense while rapidly consuming life force. 122
- Holy Breath — strengthens his Battle Qi and further improves his physique and bloodline fusion. 146
- Holy Skills — possesses Angel’s Sting, Heavenly Wolf Illusion Demon Fist, Holy Demon Transformation, and Thousand Buddha Hands. 176
- Ten Thousand Buddha Hands — can bypass defenses and attack the mind and spirit; used to kill Baden. 238
Wizardry and Sorcery
Karl follows the Wizard path alongside his Knight cultivation.
- Uses Zero-ring Witchcraft including Light, Arcane Missile, Lesser Force Field, Fire Seal, Azure Wave Guard, and Bloodthirsty Vines. 25 63 87 88
- Specializes in Water Element Sorcery of the Natural School. 112
- Constructs Water of Life, a Second Ring Sorcery that improves recovery. 224
- Constructs Gate of Flames, a Third Ring Sorcery, within the Divine Domain Fragment. 290
- Masters Annihilation Flame, another Third Ring Sorcery. 300
- Refines potions and creates enchanted items, including the Fossil Ring. 89
Abyssal Bloodline Sorcery
Karl integrates the bloodline of an abyssal creature, eventually identified as the Abyssal Giant Squid.
- Early activation grants extreme burst strength, endurance, recovery, danger perception, and resistance to low-level poison, illusions, and abnormal conditions. 105
- At Legendary Knight level, combining Giantization with bloodline activation raises his Physique to 8.5 and grants low-level life-devouring ability and Sorcery immunity. 122
- Bloodline Miasma at Second-Rank causes temporary squid-like transformation and reveals memories of the Abyssal Squid. 203
- His Abyssal Giant Squid bloodline reaches 100% by the time his Physique reaches 100. 303
Equipment / Weapons / Items
- Knight’s Broadsword — Karl’s principal early weapon; later reforged and repeatedly used with Gale Swordplay. 2 56
- Gentleman’s Cane — gift from Dina Jaeger; conceals a sharp slender sword. 7 67
- Enchanted armor — stored in a ring and deploys instantly around Karl’s body. 62 63
- Thorn Holy Crown and Holy Nail — items containing Source Quality, used to enhance his physique. 65
- Fossil Ring — Enchanted Item created by Karl and given to Hibel as payment for potion-making. 89
- Invisibility Cloak — purchased at a Dark Wizard auction for 290 Magic Stones. 105
- Gravity Great Hammer and Shadow Snake Staff — taken from two defeated Formal Wizards. 158
- Evil God’s Eye — used in constructing Karl’s Wizard Tower. 176 184
- Divine Concealment Jade Talisman — hides his true cultivation for fifteen days. 238
Relationships
- Karl’s father — deceased father; died resisting the Fire Thief and protecting civilians. His death and disputed baronial inheritance define Karl’s early circumstances. 1
- Dina Jaeger — South City Patrol Chief; gives Karl his gentleman’s cane and attempts to introduce him to her cousin Martha. 7 10
- Jenny — Karl’s lodging mate’s daughter; later leaves Signo City to study at the Royal Opera House. 1 72
- Aya — Black City ally and business partner; Karl funds her group’s supplies and maintains a friendly relationship with her. 32 34
- Old Lev — Aya’s grandfather; trades Karl martial knowledge and Magic Seal information for assistance. 32 34
- Xiao Nan — Black City companion who places great faith in Karl’s eventual advancement to Knight. 59
- Lyon — formerly known as Dumb; loyal companion willing to follow Karl even out of Black City. 59
- Hibel — close associate and fellow researcher; others assume they are a couple because of their bond. Karl pays her to produce potions and accepts her advice on research. 87 89 102
- Susan — Dragon King Merchant Guild representative who recruits Karl; later helps him ambush assassins. 72 88
- Yana — Desecrating Knight who fights alongside Karl against Joseph; her Evil God bloodline fusion worsens after their victory. 122
- Harvey Walker — Karl’s former disciple; Karl teaches him Angel’s Sting, though their relationship becomes strained after Karl kills Harvey’s aunt Nina. 177 228
- Evangeline — Karl’s loyal servant and subordinate; manages information and practical matters for him. 228 236
- Blood Wolf — captured bandit leader who becomes Karl’s informant and subordinate; Karl rewards its service with advancement and a Third-Rank cultivation legacy. 303 305
Story Role / Major Arcs
Signo City and Black City
Karl begins as a patrol officer struggling to inherit his father’s barony. His discovery of the Divine Domain Fragment gives him access to Black City, where he trades, fights undead, develops Wizardry, and builds a network around Aya’s team. 1 2 4 34
Black City’s collapse becomes Karl’s opportunity to advance. He gains Source Quality, becomes a Knight, aids refugees against corrupt city guards, and returns to Signo City with greater strength and resources. 65
Merchant Guild and Bloodline Research
After the Scythe Brotherhood breaks its promise concerning the Darkwalker Magic Seal, Karl joins the Dragon King Merchant Guild instead. He establishes himself in the Swamp Alliance, develops his Sorcery, and begins serious bloodline research. 72 87
Karl’s integration of an abyssal bloodline transforms his combat potential. He becomes a Great Knight, defeats magical creatures and assassins, and increasingly relies on the Divine Domain Fragment as a laboratory and refuge. 89 105 106
Legendary Knight and Wizard Tower
Karl advances to Legendary Knight after killing Joseph with Yana. He later becomes a First Ring Wizard after defeating Addison’s Soul Fragment and killing Marian. 122 138
Following conflict with the Walker Family, Karl obtains returned Wizard Tower materials and builds his own rudimentary tower. The tower connects to the Astral Plane and enables his advancement to Mid First Ring Wizard. 184
Void Cities and Holy Knight
Karl reaches Second-Rank as a Holy Knight, but the breakthrough triggers Bloodline Miasma and reveals dangerous knowledge of the Abyss. In the Void Cities, he trades with God’s Envoys, studies God-bestowed Items, and advances to Second Ring Wizard. 203 224 228
Conflict with the Green Family and Deity’s Kin
Karl’s conflict with Baden and the Green Family escalates. He kills Baden, conceals his cultivation, and learns that the Blood Moon’s collapse will allow foreign Evil Gods to enter the other world. 238
He later hunts Deity’s Kin for Source Quality, reaches Forbidden Knight and Third Ring Wizard cultivation, and forces powerful captives to serve as bait. By this stage, Karl’s Abyssal Giant Squid bloodline reaches complete fusion. 295 303 305
Trivia
- The Bergman family crest is a three-leaf clover, chosen because Karl’s grandfather selected it at random rather than for symbolic meaning. 10
- Karl’s scar is severe enough that he believes it may frighten potential marriage partners. 7
- He is notably reclusive during periods of research, at one point remaining indoors for nearly a month. 103
- Karl’s status panel identifies him as the “Lord of the Divine Domain Fragment.” 40