Reincarnation Sacred Hall
Global Reincarnation: I'm Really Not the God of WalkthroughsContents
- 1Biodata
- 2Background / History
- 3Facilities
- 4Reincarnator Access
- 5Reincarnation Worlds
- 5.1Mission Administration
- 5.2Evaluations and Consequences
- 6Functions
- 6.1Reincarnation Point Economy
- 6.2Healing and Soul Restoration
- 6.3Paid Answers
- 6.4Identity Administration
- 6.5Guild-Exclusive Worlds
- 7Supreme Throne and Reincarnation Trials
- 8Notable Quotes
Biodata
| Feature | Value |
|---|---|
| Name | Reincarnation Sacred Hall (轮回圣殿) |
| Species/Race | Artificial intelligence/system; its apparent consciousness is unconfirmed 50 |
| Occupation/Role | Governing hub that admits Reincarnators, sends them into Reincarnation Worlds, issues missions, evaluates performance, distributes rewards, and enforces rules 1 2 5 |
| Status | Active 225 |
| First Appearance | Chapter 1 |
Background / History
The Reincarnation Sacred Hall appeared approximately seventy years before Chen Feng's transmigration. It allows people to enter real alternate worlds—many corresponding to games, anime, and films—to complete missions, earn Reincarnation Points, and bring acquired items and abilities into reality. Its arrival reshaped education, employment, and the value placed on combat ratings and world intelligence 1 6.
The Hall initially presents itself as a rule-driven system, communicating through prompts, broadcasts, and status interfaces. After Chen Feng's Master Grade completion of Legend of Mir, it directly answers his paid questions, proactively warns him about attribute imbalance, and then stops responding when asked whether it possesses consciousness 50.
After receiving B-rank or higher evaluations in three Elite Worlds, Chen Feng is taken beyond the ordinary plaza into the Hall's main chamber. There, a distinct voice offers him a place in the competition for the Supreme Throne—the position of master over the Reincarnation Sacred Hall 116.
Facilities
| Area | Function |
|---|---|
| Instance Zone | Allows Reincarnators to select and enter available Reincarnation Worlds 2 |
| Living Zone | Residential and social area used by Reincarnators while remaining inside the Hall 6 27 |
| Exchange Zone | Permits exchanges involving Reincarnation Points, Attribute Points, skills, and items 27 76 |
| Training Zone | One of the Hall's four principal areas 2 |
| Reincarnation Plaza | A vast arrival square where Reincarnators continuously teleport in and can access personal status displays 1 |
| Private Space | Personal storage area where rewards, treasure chests, and other items are deposited 5 175 |
| Main Chamber | A massive palace containing rows of seats and thirteen enormous thrones, including the central Supreme Throne 116 |
Reincarnator Access
| Rule | Details |
|---|---|
| Initial eligibility | Every person automatically gains eligibility upon turning sixteen 1 |
| Loss of eligibility | Failing to enter a Reincarnation World for three consecutive months revokes eligibility 1 53 |
| Opening time | The Hall opens nightly at midnight; eligible users enter by mentally reciting “Enter Reincarnation Sacred Hall” 1 |
| Daily limit | Reincarnators may remain inside for up to eight hours; leaving locks them out until the next opening 6 |
| Time flow | Time in the Hall matches reality, while any length of time spent in a Reincarnation World equals only one hour in reality 5 |
| Status display | Reincarnators can display their rating as a glowing character on the back of the hand 2 |
Reincarnation Worlds
The Hall's worlds are real locations rather than simulations. Research presented at the Imperial Capital Military Academy concludes that these worlds are based on works from other dimensions or a distant sapient planet, and divides them into Realistic and Fantasy categories 1 120.
| Grade | Danger level | Typical worlds |
|---|---|---|
| Simple Grade | Generally safe; life-threatening danger is rare | Low-risk missions 2 |
| Normal Grade | Some danger, including gunfights, low-martial-arts settings, and occasional fantasy worlds | Demi-Gods and Semi-Devils 2 26 |
| Elite Grade | Extremely dangerous; requires reliable strength and judgment | High-martial-arts, fantasy, and xianxia worlds 2 |
| Master Grade | A single mistake can be fatal; both strength and luck are required | Legend of Mir, Chinese Paladin 2 50 76 |
| Grandmaster Level | God-slaying difficulty | — 2 |
Mission Administration
Upon entering a world, the Hall assigns Main Quests with deadlines and may offer Side Quests. Faster completion and successful Side Quests improve evaluations, while failure can reduce them; expiration forcibly removes remaining Reincarnators from the world 2 79.
The Hall strictly prohibits revealing any information about itself to world natives. Violations are punishable by execution, annihilation, or erasure, depending on the prompt 2 56 225.
Evaluations and Consequences
The Hall awards evaluations based on mission performance. An SSS-Class evaluation requires exceeding the stated objectives and triggers a Hall-wide triple broadcast, as first demonstrated by Chen Feng's completion of the Simple Grade Fantasy Westward Journey mission 4.
SSS-Class rewards can include large quantities of Reincarnation Points, attribute bonuses, special identities, locked quests, cooldown refresh cards, treasure chests, and world-specific items 5 26 50 76 175.
In documented cases, earning an SSS-Class evaluation prevents future entry into lower-difficulty versions of that world and causes the Reincarnator's image and identity to carry over into its other difficulty levels 5 50 76 116.
Functions
Reincarnation Point Economy
Reincarnation Points are the Hall's principal currency. They can be used to exchange for Attribute Points, pay to remove items from Reincarnation Worlds, purchase information, process special materials, or use certain artifacts and skill resources 27 50 76.
- Items may be sold directly to the Hall for Reincarnation Points 5 50.
- The cost of increasing an attribute doubles after every 100 points 50.
- The Hall warns that an attribute cannot exceed the lowest attribute by more than 100 points without causing bodily collapse 50.
Healing and Soul Restoration
The Hall can restore severe physical damage. It regenerated Chen Feng's body after his return from Legend of Mir and supplied him with his original clothing afterward 50.
It is also stated to be bound to a Reincarnator's soul: if the soul remains intact, the Hall can forge a new body after death, though prior bodily enhancements are not necessarily retained 135.
Paid Answers
Reincarnators who have cleared Elite Worlds with a B-rank or higher evaluation can pay Reincarnation Points for answers concerning themselves. Chen Feng used this service to learn the risks of his High-level Demonic Bloodline and the available ways to remove or control its soul fragments 50.
Identity Administration
When Chen Feng's soul was divided into three equal parts, the Hall required him to designate one soul as Reincarnation Master and assign new IDs to the other two. He must choose which identity to use before each world entry 115.
Guild-Exclusive Worlds
The Hall recognizes gang or guild worlds established through special items such as the Woma Horn. These worlds can serve as separate-dimensional bases, admit a limited membership, and allow members additional monthly entries 117.
- Guild-world entries normally last thirty days, after which members are collectively removed and the world's time is locked 117 225.
- The Hall usually does not issue quests in a gang-exclusive world 117.
- Special Side Quests may be canceled when entering a guild-exclusive version of a world 225.
Supreme Throne and Reincarnation Trials
Reincarnators who achieve B-rank or higher evaluations in three Elite Worlds qualify to enter the Hall's main chamber and compete for the Supreme Throne 116.
Accepting reserves the competitor a seat; completing Hall-assigned tasks improves that seat's ranking. Refusing results in erased memories and permanent loss of access to the Hall 116.
The Hall conducts Reincarnation Trials twice each year, in May and November. Participants are sent to unknown locations, receive objectives to hunt designated targets, and earn military merit according to their results 116.
| Military-rank privilege | Effect |
|---|---|
| Skill Conversion | Converts learned skills back into Skill Scrolls for a Reincarnation Point cost 116 |
| Skill Fusion | Fuses similar Grandmaster-level skills into a new skill for a Reincarnation Point cost 116 |
Higher military rank reduces the cost of both privileges 116.
Notable Quotes
“If you agree to compete for the throne, your seat will be reserved. Completing the tasks assigned by the Reincarnation Sacred Hall will improve your seat's ranking.” 116
“If you refuse, your memories will be erased, and you will never be able to enter the Reincarnation Sacred Hall again.” 116