Origin Altar.
Qi Sheng's gaze jumps between different player groups.
The establishment of the Bully Alliance indirectly accelerated the development of the Player Legion, making players more enthusiastic about challenging bullies.
Recently, three combined battle groups have entered his field of vision.
In order to challenge Bully Alliance, they recruited a large number of new people to join. During the period, they also merged several small guilds with potential, and they have a tendency to gain a firm foothold in Newbie Village.
In addition to the traditional war mode, there are also many fantastic ideas that have never appeared before in the war against the Bully Alliance.
For example, the "tidal rotation tactic" was very popular some time ago.
Combining offense and defense, while lowering the upper limit, it also raises one's lower limit.
Players are turning many conceived concepts into reality through practical applications.
During this period, a post on the forum attracted the attention of Qi Sheng and also triggered heated discussions among players.
The reason is that in the recent hot strategy discussion, a Detailed Study Faction player raised a question.
[As a Detailed Study Faction player, I always like to dig into details. I have read a lot of tactical discussion posts recently, and there is a question that makes me very confused.]
Poster: I just love pussy.
Content:
I am very satisfied with the detailed settings of the game Monster World, but there is a problem that has always bothered me, so I will post a post to discuss it with you.
Why do the civilizations of Monster World generally take physical growth as the core direction of combat power building, instead of destroying opponents through advanced weapons like many science fictions, such as two-way foil and other dimensionality reduction strike weapons, but still carrying out the most primitive confrontation between two armies?
Therefore, why in this highly developed world of diverse civilizations, conflicts between civilizations still focus on physical confrontation, but there is a lack of more advanced ultra-long-range weapons of mass destruction?
After in-depth research on the background information of Monster World, I found that many races in the game actually have interstellar travel capabilities or cross-space technology, which shows that their technological level should theoretically be able to develop super weapons similar to the "two-way foil" in science fiction stories, or at least super energy weapons and automated combat systems.
However, in the actual scene, except for the Mechanical Legion force, most of the races rely on physical enhancement and melee weapons to fight, including the most powerful Black Tide Legion system. This setting does not seem to match the level of combat power they display.
So the question arises, since they have such powerful power, why do the battles between the various races still remain at the level of hand-to-hand combat?
From a rational perspective, does this type of setting conform to realistic logic?
This issue quickly fermented on the forum.
The popularity quickly reached the top of the forum's popularity list.
The number of replies in the comment area soared in a short period of time.
Comment area:
Are you kidding me: This is a game, and the creatures in the upper world can use all kinds of energy weapons with huge destructive power in real life, so it makes sense to add new things in the game, right? There is no need to be so fussy about details when playing a game. The mode of two armies confronting each other may seem primitive, but it is very exciting.
Why not ride the wind to the ninth heaven: In fact, there is a very reasonable explanation behind this. First of all, you have to understand one thing. In the Monster World combat power system setting, the strongest power is not a certain technology mastered by a certain clan, but the power of rules. The essence of rule power is the ability to rewrite reality that can make flames burn in the deep sea and make rivers flow backwards to the sky. The development of many technologies relies on the logic of reality. The anti-logical power of rules will make your technology completely ineffective.
For example, your weapon is a flame gun. It releases flames and requires basic physical laws such as oxygen and heat conduction.
But if your opponent masters the rules of "no burning in this area" or has no oxygen, your flame gun will directly become a piece of scrap metal.
Therefore, the strongest advantage of the Monster Soul characteristic of our player system is that no matter what environment you are in, the power of the Monster Soul characteristic can be released and cannot be affected or modified by any rules.
Therefore, the development of technology is destined to be meaningless unless it can be cast into "rules".
Fujian people are not good at eating: Not really. Back then, Mechanical Legion was just a super long-range energy beam that blasted through the Emperor's Tomb Mountain Range earth. This kind of power Monster World is still ubiquitous, but we have less contact with it, and several nearby forces are all forces that have evolved more physically, so it seems that everyone is adding more physical bodies instead of developing super weapons.
Corporal Little Monster: Is there a possibility that the evil troops of the Black Tide system are essentially weapons, mastering ultra-long-range magic bombing, space jumping, and devouring evolution? The Black Tide system has the technologies you mentioned, but only However, the weapons are made semi-animate, so it makes you feel that everyone is fighting against each other like two armies in ancient wars. When Di Nian Bully becomes stronger, the high-level evil spirits generated will have the power to destroy an entire earth.
In the reply discussion on the post, one answer received a rapid increase in the number of likes.
After Qi Sheng checked it out, I also found the points mentioned to be very interesting.
I don't know what to name it:
As a fellow Detailed Study Faction player, I read background information in the library day and night. I can answer your question in detail.
The power of rules mentioned by the fellow before is one of the very reasonable explanations, so I won't go into details on this aspect.
The following is my personal opinion.
In fact, civilizations of all races generally choose to strengthen the physical body rather than develop weapons of mass destruction (such as two-way foil, energy weapons, etc.) as the core of combat power building. This setting is not a loophole, but a reasonable evolutionary path based on the effective use of resources.
Next, I will analyze from multiple angles why physical enhancement is a better development direction in Monster World.
The first reason: individual evolution is more economical than weapon research and development.
In most science fiction settings, highly lethal weapons (such as star destroyer cannons and dimensionality reduction strikes) consume huge amounts of resources.
It's like after a bullet is fired, another bullet has to be loaded.
Even some weapons of mass destruction are disposable consumables themselves and must be remanufactured after use, forming a never-ending black hole of resources.
In contrast, when physical strength reaches a certain level, nearly sustainable combat capabilities can be achieved.
For example, Ancient God Clan's Champion Fighter, you can regard it as a weapon with unlimited battery life. It only needs to eat to replenish energy, and even quickly restore combat power through breathing. The utilization efficiency of resources is higher than that of weapons of mass destruction.
Assume that weapons civilization and physical civilization each invest the same resources to create combat power.
The weapons civilization created 3 Star Destroyer Cannons, each of which can destroy a planet.
Physical civilization spends these resources to cultivate a strong man, who needs many punches to break a planet.
In a long-term war, physical civilization will be at an absolute advantage.
The second reason is that I believe that investment in the production and research and development of super-destructive weapons requires the support of a complete industrial chain.
This means that when you conduct cross-border operations, you can only continue to obtain weapons supplies from the rear. If an accident occurs and the war legion outside loses contact with the rear, the fighting legion will completely lose its combat capability after the weapons are exhausted.
Assuming that this civilization can bring the industrial chain with it during war and make it at any time, there is also the risk of being destroyed in the fight with hostile forces, which will become a weakness.
In Monster World, too complex a system is a fatal risk.
The physical body itself is the most perfect weapon. The physical body is powerful and can survive in any environment. There is no possibility that it will not be able to exert its combat effectiveness.
An extremely powerful warrior (such as Champion Fighter), its combat power is no weaker than any star-destroying weapon.
Even if the energy in the body is exhausted, a flat A can unleash devastating power.
Including from the perspective of maintenance costs, physical evolution is also the best choice for resource efficiency and utilization.
The third reason is that the fault tolerance rate of the weapons development route is low.
While taking the ultimate route of weapons of mass destruction, if your physical growth cannot keep up, you will easily be killed by the weapons you make.
Just like ordinary people using firearms in reality, such weapons can easily kill their makers.
Let me give you a few examples of problems that arise during the weapon upgrade process.
For example, if a bow and arrow misses the target and inadvertently injure friendly troops, there is still room for rescue at this stage.
Later, if the weapons are upgraded and the firearms misfire and accidentally injure friendly troops, it may be possible to save the situation at this stage, but it will be more lethal.
In the future, nuclear leakage after the birth of nuclear weapons will become a serious problem and will cause serious damage to the ecology.
Magnifying this perspective to a civilization with more powerful weapons, once something goes wrong, the problem will be more serious.
For example, if a small error occurs in the complicated process of using a weapon, it will eventually cause the weapon to suddenly explode before being launched, affecting one's own army as well.
Or if the mechanical warriors rebel as a result, for example, Star Network betrays Moon Eclipse Clan, it can easily destroy the Moon Eclipse Clan civilization.
This growth model is destined that the stronger the weapon, the lower the fault tolerance rate.
A Star Destroyer-level output shot in the wrong direction may destroy your own Small World.
If soldiers from lower civilizations hold laser guns, they will be easily killed by laser guns.
Warships of advanced civilizations can blow up stars, but the commander's physical body cannot even withstand the aftermath.
Therefore, the choice of various races to evolve physically is not accidental, but Optimal Solution under the game of survival.
Only by letting life itself become a weapon can we avoid being terminated by weapons.
Of course, what I want to express is not that the ultimate weapon development route is unfeasible. In theory, all paths have development potential.
Monster World There are also many racial forces that follow this growth path, but the choices of most races have proven that this path is difficult to follow.
The reason why you regard hand-to-hand combat as a primitive war system is essentially influenced by science fiction works and realistic cognition in reality, because the logic of war in reality is based on the stability of physical laws and the limited efficiency of energy transfer.
If you look at the history of human development, you will find a very interesting phenomenon.
Primitive humans do not have sharp teeth and claws, and cannot fight hand-to-hand like wild beasts, so they must rely on tools and weapons to make up for their inherent deficiencies.
This survival strategy is like clicking the first skill point on the evolutionary tree. From this point on, the development trajectory of the entire human civilization continues to extend along the path of tool dependence.
During the Agricultural Revolution, sickles and plowshares were needed to cultivate land.
In the Bronze Age, it was necessary to forge weapons to establish a dynasty.
The Industrial Revolution required steam engines to drive civilization.
In the information age, chips are needed to connect the world.
This is like a technology tree. When our ancestors chose to use external tools as the first point in the primitive era, all subsequent civilization upgrades continued to develop along this main line, and then spread to branches.
From stone tools to metals, from cold weapons to hot weapons, from chemical energy to nuclear energy.
We continue to strengthen external tools, but ignore the inner potential.
Just like many players' Astral Veins matching choices, after locking a genre, subsequent inlays are developed in the direction of strengthening this genre.
Just because we have reached today through the upgrading of tools, we have defaulted to a mindset that stronger weapons equal a more advanced civilization.
Now let's spread our thoughts.
Assuming that in the primitive era, humans did not add the first skill point to "tool use", but chose the path of spiritual growth or physical strengthening, the development trajectory of the entire civilization may become completely different.
Of course, this assumption is essentially untrue.
After all, the points of civilization must first adapt to the environment. The earth's thin aura environment simply does not allow humans to follow the growth path of other systems.
What I want to express is that the inertia of thinking makes us think that high-end technological weapons should be stronger. One-shot annihilation of stars is much better than physical combat.
I think physical combat is low-end + primitive.
Long-range weapons are strong, while melee weapons are weak.
In fact, even the history of human weapon development has undergone a transformation from hand-to-hand combat to long-range combat and then to close combat.
Humans in the primitive era used stone axes, wooden spears, and fists to fight. After the advent of slings and bows and arrows, their lethality increased significantly, and they switched to long-range weapons for combat.
Later, close combat revived, and heavy infantry appeared with thick armor and shields. The lethality of long-range weapons was seriously weakened, and close combat became the key to victory.
Until the appearance of muskets and artillery, long-range weapons completely suppressed melee combat, and cold weapons disappeared from the stage of history.
With the subsequent emergence of genetic warriors, super humans were able to resist the firearms and weapons of the time with their physical bodies, and melee combat once again entered the stage of history.
This is a process of repeated switching, and there may be multiple back and forth development processes in the future.
This is a dynamic balance in the game of offense and defense. When long-range weapons are too strong, defense methods will evolve, forcing adjustments to combat methods.
When melee weapons are too powerful, long-range weapons will be upgraded accordingly.
The examples here are only the far and near switching at the weapon tool level.
In fact, it was only after human civilization obtained the genetic optimization technology provided by the Moon Eclipse Clan that it truly opened up the technology tree for physical growth.
This is also a major trend in future development.
So your point of view is too limited, and the core reason is really not as complicated as you think.
Physical evolution does not mean weakness.
The evolution of weapons does not mean that they are stronger.
There is only one way to answer the comparison of strength and weakness, and that is war.
And Monster World is a war testing ground for civilization. When you see that most races choose the physical enhancement path, this is not necessarily the optimal path choice, but it must be the most adaptable choice.
Finally I put forward my point of view.
I think both the weapon enhancement path and the physical enhancement path are the right choices.
Therefore, the best civilization growth path should be to add points to both growth systems at the same time (if conditions permit).
Referring to reality, back then Moon Eclipse Clan was genetic evolution + technological weapon points added simultaneously, but the subsequent genetic evolution mode was banned due to development issues, and the weapon enhancement path was chosen as a specialization path.
The answer of this Detailed Study Faction player is really very imaginative.
It allows forum players to see the essence of the problem from a different perspective.
During this period, the number of likes skyrocketed, even exceeding the number of likes from the player who posted the post.
It also triggered discussions among forum players about the pros and cons of weapon enhancement and physical enhancement.
The discussion popularity of this post reached the top three in the forum's history list within 6 hours.
Attract more melon-eating people to join the debate.
Qi Sheng watched the entire discussion among players and asked Guidance which mode was stronger.
Guidance's answer is very simple, any low-level civilization can be added with points.
The forms of high-level civilizations are similar. Whether it is weapon strengthening or physical strengthening, it is the use and development of energy, which can be changed with Time Slice.
After getting the answer, Qi Sheng stopped looking at the players' in-depth discussions on this topic and immediately switched to the Bliss Hall.
Bliss Hall, main hall.
The palace space was built in a void and surrounded by stars and stones. The magnificent palace was the only source of light in the void space.
Countless space ties extend from the palace, and the ends are connected to Monster World, generating a large number of branches Space Node.
Every branch is connected to a Bliss Sub-Hall.
The Bliss Power produced by creatures burning in joy is injected into the Bliss Hall through the space tether.
Inside the hall is a huge altar, with a tall figure sitting cross-legged on the altar.
Its body is slender, the meridians in its body are faintly visible under the purple skin, and its head has no fixed shape and keeps changing as time goes by.
Any creature will see a different appearance when seeing it.
Its chest is covered with energy stripes, each of which represents a piece of Bliss knowledge.
Behind it is a pair of wide purple wings, which slowly expand and contract with the breathing.
This figure is none other than the leader of the Bliss Clan: Lord of Bliss.
At this time, next to Lord of Bliss, Xie Yu was reporting on the recent situation and expenditures on legion construction.
As Xie Yu narrated, Lord of Bliss listened attentively.
In terms of income, two new Bliss Sub-Hall have recently been opened, and the income generated is gradually increasing.
In terms of expenditure, Bliss Insect Tide of Rin Dong Snowfield and Bliss Purple Tide are both continuing to consume Bliss Power.
However, the construction of these two legions has recently made new breakthroughs.
The way Bliss warriors control Insect Tide and Zizhao has broken through to the third generation control mode.
The first-generation control mode uses one-way control, which makes it extremely difficult to multi-task when facing a large number of combat units.
It always makes the Bliss warrior who is responsible for the control exhausted physically and mentally. It is all hard operations without any skills.
The second generation control mode adopts parallel control method.
By building a signal tower and issuing a signal, all Bliss evil spirits can move simultaneously, but it cannot be used normally on the battlefield. The uniform actions are full of flaws.
The third generation control mode instead establishes a set of "command information database" for control.
Currently, 50,000 instructions have been stored in the instruction information base.
Each command allows Bliss Zichao and Bliss Insect Tide to quickly adjust and carry out corresponding actions.
Secondly, the command also includes the locking of troops in local areas.
Use mental consciousness to weave a border on the perception map, lock the units in the border and issue instructions to carry out attack, defense, aggregation, and other quick actions. An instruction can also allow the combat units in the border to carry out different combat actions.
The debut of the third generation control mode has greatly improved the combat power of Bliss Zichao and Bliss Insect Tide.
But the problem still exists.
The battlefield is dynamic, and a rigid control system is destined to encounter various unpredictable problems on the battlefield.
Lord of Bliss While listening to the report, he already had the idea of the fourth generation control system in his mind.
It feels that excessive order equals fragility, and controllable chaos is the future trend of combat arms.
The next-generation control system needs to be based on the third-generation command information base, and then add some instinctive settings to the arms to give the arms autonomy.
For example, let the soldiers have bloodthirsty instincts.
Even if Bliss warriors are temporarily unable to control these arms, the arms can continue to fight driven by their bloodthirsty instinct.
This mode will give up the obsession with absolute control of the troops and accept a certain degree of chaos in exchange for a significant improvement in combat effectiveness.
Secondly, there is consideration to building an instruction information library for automatic feedback.
For example, when a unit senses strong elemental fluctuations on an enemy unit during battle, it will automatically issue a dodge command.
This can not only reduce the pressure on the commander, but also make the units more flexible in war mode.
During this period of testing, Lord of Bliss understood a truth.
Real control is not to pull every string of the puppet, but to let the puppet learn to dance on its own.
And Player Race will be an important training target for the next improvement of the command information database.
The construction expenditures of Bliss Zichao and Bliss Insect Tide account for 40% of the income, and there are plans to continue to increase resource investment.
Although the process is difficult, everything is moving in the right direction.
The other 60% of the expenditure was mainly spent on the construction of the Bliss Player system.
With the expansion of Bliss Player's recruitment, the elite warrior training system is still at a serious loss.
The training of each elite warrior is a large expense, and the support resources are far greater than the resource income brought back by Bliss Player.
Compared with Bliss Zi Chao and Bliss Insect Tide, he has stricter requirements for the Bliss Player legion, and is eager to let Bliss Player create resource benefits for himself instead of swallowing up support resources like a bottomless pit.
If Bliss Player dies in Bliss space, at least most of Bliss Power can be recovered.
But if you die after going to Monster World, you won't be able to recover any resources.
How to let Bliss Player create income for itself is a question that it has been thinking about recently.
Just relying on the intelligence collected that year, the income earned is a drop in the bucket.
In many cases, outdated information can easily lead to the death of Bliss Player, causing even greater losses.
"My lord, can you let Bliss Player change from team mode to team mode in advance, so that they can act at the same time and earn profits by plundering other ethnic groups?" Xie Yu, who was standing aside, knew the sorrow in Lord of Bliss's heart, and suddenly suggested after a long silence.
Lord of Bliss shook his head slowly, a hint of helplessness appeared on his blurry face:
"It's not feasible. Death Space has trained elite warriors who are suitable for small-scale combat. They have not been exposed to real war, and the skills they have mastered are adapted to the small team combat mode. If they are forcibly formed into a legion, they will only affect each other, and a failed plunder will cause more serious losses."
Xie Yu heard this and said nothing.
Continue to think about other ways to enable Bliss Player to create more resource benefits.
Lord of Bliss sitting on the altar is also thinking about the same question.
Investment in the training of Bliss Player will continue, but there is still no clue how to make Bliss Player generate income.
This is different from Bliss Zichao, or even Bliss Insect Tide.
The construction of the two major legion systems was established from the beginning to deal with war. As long as a series of problems existing in the war mode are solved, plunder can be started directly.
There is no problem of being unable to adapt to the war environment.
Bliss Player is an elite warrior trained in squad mode. He has strong small-scale combat capabilities, but has poor adaptability to war, and can even be said to be incompatible.
Although there are plans to integrate the Bliss Player team in the future to create several elite legions.
But putting this kind of elite army on Monster World involves huge risks.
Once a highly concentrated combat force encounters an emergency, it is extremely easy to be completely annihilated.
The environment of Monster World is treacherous and changeable. Unpredictable threats include the arrival of powerful tribes, natural disasters, group parasitism, monster attacks, etc., which are particularly fatal to the organized legions.
Bliss Zi Chao and Bliss Insect Tide do not need to worry about this problem, because the troops are generated from templates, and the information database is in its hands. Even if they are annihilated unexpectedly, they can be recreated at any time.
However, Bliss Player was cultivated through repeated battles and is difficult to generate through replication.
Therefore, diversifying Bliss Player essentially diversifies risks.
There is no chance that the entire Bliss Player Legion will be destroyed due to sudden accidents.
However, in the small group combat mode, it is difficult to create high-value returns in Monster World.
Decentralized deployment can avoid the catastrophic consequences of annihilation of the entire army, but it also means that Bliss Player cannot launch a large-scale plundering war like a regular army.
And plundering war is precisely the most profitable way to obtain resources in Monster World.
A race's long years of accumulation can become resources in its own pocket through a plundering war, and the winner can directly seize everything from the other party.
In contrast, small teams can only carry out guerrilla-style harassment and sneak attacks, and the profits are meager, and even Bliss Power's investment cannot make up for it.
As for using a small team to fight against an entire race, this is undoubtedly wishful thinking.
Bliss Player No matter how elite they are, they cannot defeat an alien civilization with a complete defense system head-on with a team of 10-30 people, even if they have the ability to assassinate the enemy leader and destroy key facilities.
A true war of plunder requires occupation, destruction, and plunder.
All these require an organized legion to complete. Small groups can only create chaos and have no ability to swallow up the wealth of a race.
It's a dilemma, either risk a buildup or accept inefficiency.
The biggest problem with elite training is attrition. If one dies, one will be lost. If you want to expand, you have to re-train.
They are not cannon fodder, but smart weapons built by consuming resources.
The growth of every Bliss Player must go through a series of trials such as willpower, wisdom, and combat skills. They are constantly wandering on the edge of life and death before they can graduate from Death Space.
Bliss Zichao and Bliss Insect Tide don't need to worry about such problems at all. As long as you have Bliss Power, you can have as many as you want.
As his thoughts surged, Lord of Bliss thought of a possibility.
Using Bliss Insect Tide and Bliss Purple Tide as expendable cannon fodder, and a small amount of Bliss Player as the core combat force, a set of massive consumption + precise Judgment war system is formed.
Under the cover of Insect Tide and Zi Chao, Bliss Player does not need to engage in a frontal war of attrition, but focuses on beheading the enemy commander.
You can also use high mobility to destroy key enemy facilities or fight against high-level individuals.
In this mode, Bliss Player can maximize value, avoid unnecessary losses, and only take action at the most critical time.
But choosing this model means that before the Bliss Zichao and Bliss Insect Tide systems are perfected, Bliss Player will still receive the most support resources without any output.
It is a critical period of development, and it is not enough to interrupt or reduce resource investment.
This will affect the combat performance of Bliss Player in the later period.
"My lord, a big fish was caught in space 83."
At this moment, Xie Yu interrupted Lord of Bliss's thoughts.
"Let me take a look." Lord of Bliss's perception extended towards No. 83 Bliss Sub-Hall.
I saw a twisted figure convulsing violently. The black bone armor on its body had long been shattered, revealing the dark purple flesh and blood that was constantly squirming inside. Three of the six compound eyes had exploded, and the rest were covered with a layer of mist.
"Interesting." Lord of Bliss stared at this declining life form, feeling the Bliss Power produced by its degradation.
This creature's life strength is very high, but its injuries are very serious.
Perhaps this is also the reason why the other party quickly got lost and fell after entering Bliss Sub-Hall.
The continuous surge of output Bliss Power cleared away the unhappiness in Lord of Bliss's heart.
While watching, Lord of Bliss suddenly turned pale.
He thought of a plan to rationally utilize Bliss Player.
Why not combine Bliss Rule with Bliss Player system.
Let each Bliss Player carry Bliss Power and go to Monster World places to confuse living beings and create Bliss Power for themselves.
This model perfectly fits the characteristics of Bliss Player's small-scale operations.
After thinking about it in his mind, he felt that it was indeed feasible.
Rather than tying them to the battlefield as consumables, it is better to give them a more noble mission.
Incarnate as Bliss Heavenly Demons, wander around Monster World, and sow the seeds of corruption.
In addition to the fixed coordinates of the Bliss Sub-Hall to capture creatures, a mobile source of corruption is added.
With an idea in mind, he looked up at his subordinate standing beside him:
"Xie Yu, what do you think about letting Bliss Player carry part of Bliss Rule's power and incarnate as the source of corruption in Monster World?"
Xie Yu heard this, he was stunned for a moment, then he looked thoughtful for a few seconds and then asked:
"My Lord, what do you mean, let Bliss Player bewitch the creatures of all races in Monster World, make them corrupt in areas outside the Bliss Sub-Hall, and then generate Bliss Power benefits for us?"
Lord of Bliss nodded slightly:
"That's it, let Bliss Player become a walking seed of depravity and sow Bliss."
Xie Yu had a look of enlightenment in his eyes:
"This does have more room for growth than simply relying on fixed halls to capture prey, but..." Xie Yu hesitated slightly:
"If Bliss Player is allowed to wander outside with the power of rules, will there be a risk of losing the power of rules?"
"Nonsense, how could I let players carry the origin of Bliss Rule and only give them the derivative energy brand of Bliss Rule."
As he spoke, Lord of Bliss's fingertips condensed a purple energy thread:
"Each Bliss Player will become the carrier of Bliss Rule, but the derivative imprints they carry will remain connected to the core, just like the relationship between a kite and a string. No matter how far they fly, they cannot escape control. I can cut off the supply of rule power with Time Slice and make the derivative rule imprints in Bliss Player's hands invalid."
"In this way, we can not only expand the production scope of Bliss Power, but also ensure that the power of the rules will not be lost."
After listening to Lord of Bliss's story, Xie Yu suddenly nodded.
What Lord of Bliss bestowed upon them was a brand generated by the core power of Bliss Rule. It habitually thought that what Bliss Player gave to Bliss Player was also the same power, but it forgot that it could use energy derived from rules to create a brand connected to the rules.
"My lord, I think this set of Heavenly Demon System is feasible."
"Not only that." Lord of Bliss continued to add:
"We can also set up a contribution mechanism. The more creatures Bliss Player bewitches, the more Bliss Power will be produced, and the stronger the feedback will be to them. This will not only encourage them to take the initiative to search for prey, but also form a virtuous growth cycle and reduce support expenditures."
Xie Yu licked his lips excitedly, revealing his forked pink tongue:
"I understand, this is like setting up an invisible mobile network on Monster World, making Bliss Player a mobile node similar to the Bliss Sub-Hall, dragging prey from different regions into the abyss of corruption, creating additional resource income beyond the output of the branch palace."
After clarifying his thoughts, Lord of Bliss's mood was high.
If this set of Heavenly Demon System is proven feasible in practical applications.
The income generated in the future will grow with the construction of the Bliss Player system.
Perhaps one day in the future, the income generated by "Bliss Heavenly Demons" will even be higher than the income generated by the Bliss Sub-Hall's fixed-point capture of prey.
Comparing the two, Bliss Sub-Hall is a wait-and-see model with concentrated risks, and branches must be closed from time to time for transfer.
For example, Bliss Sub-Hall, which was destroyed by players some time ago, was temporarily suspended and moved to another region.
Bliss Heavenly Demons is proactive and proactively searches for prey, and its mobile nodes are difficult to completely dismantle and clean up, and there is no need to transfer to avoid risks.
It suddenly realized that what this model brought was not a tactical adjustment, but an improvement in strategic level.
Just like the evolution of spiders from building webs and waiting to actively hunting.
What's even better is that this model perfectly adapts to Monster World's cruel survival rules.
At this time, Lord of Bliss's ideas were fully grasped by Qi Sheng.
When he learned that Lord of Bliss's entertainment city would pick up customers from fixed coordinates and then upgrade it to a "fast food" model that traveled around, he almost laughed out loud.
Forum players all say that Lord of Bliss is a "fun person".
He really didn't feel it.
On the contrary, I believe that Lord of Bliss is a potential stock that is brave in innovation and very capable, and has great potential in the future.
It's just that the strange ideas in its head are indeed very abstract.
There is always a flash of Spirit Light, a wonderful thought.
Bliss Zichao, Bliss Insect Tide, Bliss Player are all innovative products brought about by fantastic ideas.
The "Heavenly Demon System" conceived this time may really make a difference.
One of the strongest features of Bliss Rule is its contagiousness.
For those weak ethnic groups, if one person is bewitched, he can infect a whole group.
Maybe Lord of Benefits actually did it.
(End of chapter)