Monsters Are Coming
Chapter 336

The Prelude to the Age of Evolution

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Origin Altar.

All events that occur in the real world are under the monitoring of Guidance.

It also includes the latest product launch conference held by the Moon Eclipse Clan this time.

Qi Sheng naturally understands the purpose of Star Network in doing this. It wants to create more online time for players by actively building the real world.

Although many players want to play the game for a long time, they are forced to reduce the time due to real-life health problems and other issues.

These two latest products launched by Star Network are all designed to solve this problem.

But as Star Network thought, its actual layout treats the symptoms rather than the root cause.

It is impossible to break the established destiny of players who are destined to grow old, sick, and die.

Although mechanical ascension is feasible, it would take a lot of time to achieve mechanical ascension for all people, and the process is really cumbersome.

Qi Sheng has considered related issues very early on.

As a veteran player, he will naturally not give up.

In the early days, I did think about whether the construction of Player Camp should follow the model of changing times.

The so-called era change refers to optimizing the player system from generation to generation, ignoring the birth, aging, illness and death of players in the real world.

Whenever a player dies, the account cannot be inherited, and everything belonging to the dead player will be broken down into Sacrificial Power for recycling.

This part of Sacrificial Power will be used to create more complete player functions and auxiliary systems to help the next generation of players grow at a faster rate.

For example, the next generation of players can start with 10,000 points of starting resources of Sacrificial Power, or more.

Players in this mode are more like recyclable resources.

Let the development of Player Camp be like an endless river. Every drop of water will evaporate when it reaches the end, and fall with a new attitude at the source.

The total amount of Sacrificial Power has always maintained a positive growth trend.

This model seems to be full of shortcomings, but it also has its advantages.

Regularly update the player base just like replacing cells to ensure that the camp always maintains growth and vitality.

As Guidance said: Death is the redistribution of resources Optimal Solution.

The same goes for putting this problem in the real world.

In an environment with limited resources, if there is no death, the elites of the older generation will always occupy the most resources.

This model changes death from a class solidification to a cyclic node, turning the growth of Player Camp into a never-ending evolutionary engine.

Just like Fallen Leaf turns into spring mud, eventually nourishing a more lush forest.

Player Camp's Eternal is no longer an individual life, but the growth of the camp itself.

Let death be the fairest mechanism.

Every player starts from scratch. No matter how strong the player account created by the older generation is, the attributes at the moment of death cannot be passed on to the next generation.

Although the growth of the next generation can be assisted by the previous generation, the core part cannot be inherited.

Every change of era is a refinement of the player system.

Eliminate old thinking and nurture new possibilities.

Let competition never stop, and each generation of players must prove their abilities again.

Although the Sacrificial Power legacy of veteran players can provide initial support, the real peak still requires your own efforts.

This kind of competitive energy can force the new generation to continuously break through their limits, and the legends of the past will become the benchmark to be surpassed.

Thinking innovation, breaking monopoly, resource recycling... these are all advantages of the changing era model.

But the shortcomings are also obvious.

In the era-changing model, experience inheritance is a contradiction that cannot be perfectly resolved.

The experience of being a strong person, the accumulation of combat skills, the accumulation of war experience, the understanding of the player system... these all require time to accumulate and settle.

Although he can solve the player's knowledge reserve problem by implanting memories.

But the memory implantation model has a drawback that cannot be solved.

Assuming that the memory of an experienced veteran player (including combat skills, tactical thinking, system understanding, etc.) is completely implanted into the brain of a new player, the "self" part of the new player will be quickly diluted and eventually overwritten by the old player's thinking model.

The memory of veteran players is not isolated data, but also contains deep-seated content such as emotions, combat habits, thinking patterns, and decision-making logic.

When these contents flood into the brains of new players, the new players' original cognition will be submerged.

Just like a small pond being filled by a large lake, eventually the pond is no longer a pond, but a part of the lake.

The so-called "new players" are essentially no longer new individuals, but more like the resurgence of old players.

This goes against the original intention of the "era change model", which allows each generation of players to truly start from scratch, rather than allowing the top players of the old era to achieve disguised immortality through memory transplantation.

It's better to let the old players live forever from the beginning.

There is a solution to this problem, which has been verified by Little Mage.

If you want to prevent old players' thoughts and emotions from covering new players, you can only transplant pure knowledge (such as the steps of combat skills and the theoretical framework of tactics) and remove the emotional and insightful parts.

But this model Little Mage has already given the answer, and it is not feasible.

Little Mage inherited the memory of Blood King, but he is still essentially himself, but he has mastered all the memories of Blood King.

But the essence of memory is the combination of knowledge, emotion and thinking logic.

After eliminating emotions and thinking logic, new players can only be indoctrinated with instructions instead of experience and insights.

It's like someone who has watched 1,000 hours of war movies but has never actually been on the battlefield.

He knows what to do theoretically, but lacks muscle memory and precise logical judgment.

True combat experience, as Champion Fighter said, is not about knowing what to do, but practicing what to do into your ability.

The conditioned reflexes developed by veteran players in countless wars cannot be perfectly reproduced through knowledge transplantation.

This is like a multiple-choice question, you can't have both.

Keeping complete knowledge, new players are covered and become immortal in disguise.

If the insights are removed and only the knowledge explanation is left, new players will not be able to understand the essence and experience.

Soul Beast is also in a similar situation to Little Mage. The core reason why they can always ensure that the initial memory is not contaminated is that there is no emotional coverage of the memoryr, only the memory content of the instruction manual.

How to solve this problem, Guidance gave a reasonable solution.

In the early stage, only the core knowledge will be transplanted, rather than the complete memory stream. Later, the transplantation process will gradually deepen as the experience of new players increases.

The ingenuity of this plan is that the transplantation of experience is a step-by-step process.

When the pond is large and can hold more volume, add more water.

It does not seek to instill all the experience at once, but is like a patient mentor who accompanies the player, gradually unlocking deeper memories as the new player grows.

In the initial stage, only the most basic core knowledge will be transplanted.

What players get is a purely technical framework.

The memory at this time is like an introductory manual, ensuring that new players will not make all kinds of stupid mistakes in the initial stage, but leaving enough blank space for them to personally feel the growth that "experience" brings to them.

After the player reaches the second stage, the second level of memory will be unlocked.

This stage is no longer a cold explanation, but a fragment of the thinking of experienced players in similar situations.

For example, the moment of tension when facing a surprise attack, and the decisive logic during a desperate counterattack.

These memories are no longer forcibly overwritten, but emerge in the form of a sense of déjà vu, allowing new players to naturally absorb the essence of the experience in a familiar experience.

As players continue to grow, more complex tactical thinking, emotional control, and other content will be gradually unlocked.

For example, when commanding a team to fight, veteran players suddenly awaken to their macro-judgment of the situation.

Or at a critical moment of life or death, instinctively call on the on-the-spot response of a legendary warrior.

The whole process is like a jigsaw puzzle, each piece falls into place at the most appropriate time, and ultimately a complete experience system is pieced together that not only retains the personality of new players, but also incorporates the essence of past generations.

This kind of progressive transplantation always follows the principle of "clear priorities". The new players' own experience is always the backbone, and the memories of the old players are just the branches grafted on it.

Just like adding aged distiller's yeast when making wine, it not only borrows the flavor accumulated over time, but also allows the new grain to retain its own characteristics.

When the player finally reaches the top, the inherited experience has already been integrated with himself, regardless of priority.

It's just that this process is too cumbersome, and Qi Sheng has no choice.

Eventually, he found a more perfect solution.

That is Moon Eclipse Clan.

Just like Gold Coin Merchant Association has an absolute monopoly position in Player Camp, it has become the driving force for the rapid development of Player Camp.

Many problems can be solved indirectly through the Moon Eclipse Clan.

Star Network doesn't even need his instructions to know clearly what his position is and what to do.

The joining of Star Network and Moon Eclipse Clan made him change his original idea and decided to embark on a new and different path.

This time Star Network was worried about the problem, and he thought of a solution very early.

That is what was proposed early: Reality Mall plan.

Through Reality Mall, players are sold spiritual products that can only be purchased with Sacrificial Power and can be effective in the real world.

The real limitations of players' health, lifespan, physical fitness, etc. are solved through mall props, allowing players to stay in the game for a longer period of time while avoiding the cumbersome process of mechanical ascension.

At the beginning of this plan, there was a problem.

Players using Sacrificial Power to purchase spiritual props to strengthen their real bodies will actually affect the development speed of Player Camp.

Within the game, no matter where the Sacrificial Power on the player's body is consumed, the player's strength will be improved.

Including enjoying spiritual food meals, it can also bring players Body Tempering level and even an increase in additional attributes.

Sacrificial Power will not really disappear, but will be transformed into player strength in another form, or transferred to other players.

Purchasing spiritual food = Body Tempering level is improved, and physical attribute feedback is obtained. Players who sell it get Sacrificial Power.

Strengthen Astral Veins=expand the body's bearing limit, you can inlay more Monster Soul, allowing players to unlock more combat modes.

Create Rune Resonance Weapon = Improve the output efficiency of players during hunting and war, and also allow players to challenge higher difficulty dungeons and speed up the production of resources.

Investing in automatic cultivation techniques = players can maintain Body Tempering level growth even when they are offline, reducing time waste...

These consumptions are more like investments in nature. In the end, players will become stronger and acquire more resources, forming a positive cycle between the two.

Secondly, the internal flow of Sacrificial Power generates tax revenue, and this part of the revenue Qi Sheng will also be used to improve the basic function settings of the player system.

Not a single bit of Sacrificial Power is wasted in the entire process.

But when the Reality Mall plan was launched and players used Sacrificial Power to purchase Reality Mall's spiritual products, problems arose.

These products are essentially transformed from Sacrificial Power.

After selling it to the player, I got back Sacrificial Power.

However, these resources are not fed back to the players in the game, but flow to the real world.

This is equivalent to opening up a channel for external outflow of resources.

In terms of short-term benefits, it has indeed improved players' physical health, life span and other issues, allowing them to spend more time exploring and hunting in Monster World in the future.

The long-term price is that the total amount of Sacrificial Power will be diverted and the growth efficiency will be reduced.

Assume that player A has 1,000 Sacrificial Power points. He could have invested all of them into in-game enhancements, but now he may spend 300 Sacrificial Power points to purchase real-life props.

This directly leads to a significant slowdown in the speed of strength improvement in the game.

The temptation to improve reality is too great. If most players choose to prioritize meeting real needs, the average combat power growth in the game will slow down.

Eventually, players may even fall into the problem of investing more and more in reality and the game feeding back reality excessively.

The implementation of the Reality Mall plan requires a balance between solving practical problems and Player Camp construction.

Although control methods are feasible, they cannot solve the underlying problem.

The solution chosen by Qi Sheng is to make the enhanced part of reality become a part of the player's body.

For example, if a player uses his upcoming Longevity Pill in real life, this part of the enhancement is like a Sacrificial Power data package, which can be fed back to the player's body when he goes online, directly improving the player's character attributes.

Just like a sliding module, when the player goes offline, the module will be transferred to the real body.

After the player goes online, the reality module is transferred to the player's body.

When the day comes when everyone ascends, the body of reality will be completely integrated with the body of the player.

In this way, Sacrificial Power does not have the problem of external losses, but becomes a two-way investment channel, allowing players to grow in strength.

Every point a player spends on Reality Mall will eventually be fed back into in-game strength.

This is different from the proportional feedback that Yu Chuan directly obtains the player's body.

The product design in the actual store does not have settings such as Astral Veins, Monster Soul, Rune Resonance Weapon.

His new plan is essentially to sublimate the concept of "player" into a cross-space life form that can freely integrate the power of the player system.

The reality is that it is a weak enhancement mode, which requires consuming Sacrificial Power to purchase various mall enhancement items.

The player's body in Monster World can be strengthened through two channels.

But for this part of the content, he needs to use the name Moon Eclipse Clan to publish and distribute it.

During the initial testing phase, he will release a limited number of props in Reality Mall, which players need to bid on the Monster World official website to obtain them via Sacrificial Power.

This part of the Sacrificial Power income obtained will be used to build a more stable space transmission channel between the earth and Monster World, completely solving the problem of Sacrificial Power being consumed for the round-trip transmission of player attribute modules.

Before this, there was only a consciousness transmission channel between the Earth and Monster World.

Back then, when we were poor, we had to recruit players as Welfare Officer.

The player's consciousness transmission also mainly relies on Hyperdimension to extract consciousness, and then Yan Ming is responsible for the transmission.

Consciousness is not matter, this Teleportation Channel is easy to build.

But the transmission of matter and energy requires more complete space channels.

After the ultra-stable space passage is formed, it is like a straight highway blasted through the mountains. The player's attribute modules and consciousness can travel freely without any loss, and no resources need to be invested in maintenance.

Each transmission is a cost-free transmission.

Just building this invisible space channel that can be used once and for all requires a considerable expenditure of Sacrificial Power.

The upcoming auction mode can extract the Sacrificial Power fees required for construction from players.

The permanent space channel construction work will be carried out by Yan Ming next.

Moon Eclipse City, data center.

Star Network looked at the plans that came to mind.

[Reality Mall]:

Introduction: A strategic interface that anchors reality. By consuming Sacrificial Power to redeem spiritual goods, it provides players with the evolution of the real body. This part of the transformation will be synchronized in one direction. Reality-enhanced physical fitness can improve the attributes of the player's body in the game. The improvement of the player's body in the game cannot be fed back to reality...

After scanning the specific plans of the Reality Mall plan, Star Network immediately understood the next layout of High-Dimensional God.

Reality augmentation is coming!

Although it is not the attribute percentage feedback of the player's body, it can easily solve real-life problems.

Birth, old age, illness and death are natural phenomena, but from High-Dimensional God's perspective, they are nothing more than a series of basic parameters that can be rewritten at will.

Just like how humans view the lifespan of a character in a game, you can grant immortality by just modifying a few lines of code.

High-Dimensional God As long as you think about it, you can completely feed back the power of the player's body to reality, so that the player is no longer restricted by lifespan.

A pure player's body, every death and reshaping is a perfect resurrection, and lifespan is no longer a limit.

Only this time, High-Dimensional God chose to intervene in a way that did not affect the "player positioning".

Through the leverage of Reality Mall, players of all races can use the Sacrificial Power earned from the game to purchase improvements in lifespan, attributes, and other aspects.

According to Star Network, the Reality Mall plan designed by High-Dimensional God has two subtleties hidden in it.

First, it completely activates players' growth motivation in Monster World.

When players realize that every point Sacrificial Power in the game can be exchanged for real-life life extension, disease cure, or even weakened extraordinary abilities, Monster World adds a layer of practice holy land settings related to the evolution of reality in the sense of a virtual playground.

A terminally ill player can earn Sacrificial Power by frantically completing dungeons and hunting, and redeem it to solve real-life problems.

Rich people of all races who are on the verge of aging will spend all their money to acquire game resources in exchange for Longevity Pill.

The design that deeply binds real survival needs with game growth can stimulate players' desire to explore Monster World and obtain more Sacrificial Power more than any reward.

Secondly, it perfectly solves the hidden dangers of players' survival in the real world.

The mechanical immortality plan he envisioned requires large-scale transformation of social structures and the construction of multiple huge transformation factories on the earth. After all, the simultaneous mechanical ascension of all races on the earth is a huge amount of work.

But Reality Mall only needs to build a distribution transfer station in the real world to solve the problem.

In the future, earning Sacrificial Power at Monster World will also pave the way for the evolution of the entire race.

At this time, Star Network found that there was an extra function in his mind.

This function is like a cursor, it can control the cursor to generate an altar at any location.

This altar will be refreshed with props purchased by players from Reality Mall in the future.

However, the ownership rights of the props naturally do not belong to it and Moon Eclipse Clan, but Moon Eclipse Clan is responsible for the delivery service and delivers them to the players who purchased them.

Where to build it, Star Network's sight is locked on Moon Eclipse City's transportation center through cameras covering the whole city.

This giant silver-gray dome building is the logistics hub connecting the moon and the earth.

The interior of the transportation center has a honeycomb structure, and fully automatic robotic arms shuttle rapidly on the track, sorting and shipping the latest packaged game warehouses, neural connection equipment and other goods.

The cutting-edge technology products produced at the lunar base will undergo quality inspection here and then be received by the space cargo ship and transported to different nodes in the earth's low-Earth orbit.

The cargo ship's belly hatch will then release a large number of transport drones containing cargo.

Like migrating birds, they will swoop down towards various receiving points on all continents on the earth, and be delivered to members of various races and cities, or to receiving points.

Although the model of setting up a foundry on earth is more convenient for transportation.

But after all, the earth is not Moon Eclipse Clan's territory. Setting the reception altar of Reality Mall on the earth has potential exposure risks.

Star Network's consciousness was focused on an open space in the core area of the transportation center.

Suddenly the space twisted and trembled, as if an invisible pen was swiping ink between the sky and the earth, and scarlet energy patterns emerged from the void, meandering in the air like a dragon.

Quickly intertwining and twisting, the outline of a simple altar is outlined.

The altar base condensed out of the golden light, and four blurry images appeared at the four corners of the altar.

Yan Ming controls the power of space, Guidance controls the power of All Things Analysis, Nine Yin controls the power of Purification, and Hyperdimension controls All Things Extraction. It is the power of projection of Four Gods that appears.

After the four-color energy appeared briefly, it disappeared with the blurred figure.

The last spiritual pattern on the altar was closed, and the entire altar fell to the ground with a loud sound.

A cloud of scarlet mist rose up from the center of the altar, creating a space vortex as it rotated, and then the space vortex also dissipated invisible.

The changes in the transportation center quickly attracted the attention of Archon Moon Eclipse Clan.

One after another, projections descended near the altar node. As he observed the altar, he could not hide his doubts.

Moon Eclipse Clan 15 Archon "Shuang Ye" stared at the altar that suddenly appeared for a long time, his long silver-white hair dancing in the wind, and the chip on the back of his neck flashed, and he said:

"Star Network, there is an abnormal psychic structure in the transportation center. I am unable to analyze the situation. Please ask for analysis." She asked respectfully.

As soon as the inquiry was sent, light particles were cast from the ceiling above the transportation center, slowly gathering, and the figure of Star Network appeared in the form of a little boy.

"This is the materialization node of High-Dimensional God interference, and it is related to the optimization of the reality level..."

In Star Network's explanation, the arriving consuls immediately understood what happened.

"Obviously, I couldn't satisfy High-Dimensional God with the layout of the real world, so he chose to take action personally and created a Reality Mall to solve various problems in various aspects of reality." Star Network said in a very humane manner with helpless hands.

Upon hearing these words, all the consuls fell silent.

In fact, Star Network has achieved the ultimate in realistic optimization.

But many problems cannot be solved by Star Network or even Moon Eclipse Clan's technology.

They only hope that High-Dimensional God will not be disappointed by this. After all, it is almost arrogant to speculate on the will of gods with a mortal body.

All we can do is to do our best to cooperate with High-Dimensional God's layout and fight for a place for the Moon Eclipse Clan in this wave of evolution that transcends cognition.

"Go back and perform your duties."

After hearing Star Network's answer, the figures of the Moon Eclipse Clan consuls suddenly disappeared.

The figure of Star Network also disappeared at this time.

At this time, the store altar has been generated, and Star Network, who returned to consciousness, suddenly discovered that there is a new function on the Monster World official website: the evolution mall.

In addition to Star Network, the people who discovered this were also members of the Earth Alliance's various clans.

The official website of Monster World is the focus of attention of members of all ethnic groups in the Earth Alliance.

The new features suddenly added instantly attracted a large number of visitors to click and view.

The jump interface is still the scarlet background style featured by Monster World, with a scarlet flame burning on the details page.

The homepage presents the text introduction information of the Evolution Mall.

[Evolution Store (Beta Version)]: The props in the mall use Sacrificial Power as the trading medium. The beta version sells goods by auction. Players who have obtained the game qualifications can purchase mall props by consuming Sacrificial Power. After use, all props will strengthen the player's body in <Monster World> in equal proportions. The prop types are randomly refreshed from time to time.

For example: If a player purchases Tianxin Pill and takes it, the player's body of Monster World will also simultaneously obtain the permanent attribute strengthening effect after taking it.

The bidding rules are as follows:

The highest bidder gets it: During the test phase, all goods are sold in the form of bidding. The highest bidder in the end will get the right to exchange props, and the bidding expenses Sacrificial Power will be deducted.

Sacrificial Power frozen: After bidding, the corresponding Sacrificial Power will be temporarily frozen, and will be automatically returned if the bidding fails.

Synchronous enhancement: After all props are used, the real-life amplification effect is 100% synchronized with the in-game gain, ensuring synchronization between the virtual and the real.

On the main interface of the drop-down mall, Dark Gold runes such as Stars circulate, outlining a mysterious atmosphere.

The bidding list is suspended on the left side of the interface, the player's personal Sacrificial Power balance information is on the right side, and in the center is a dynamic scroll showing the rare items currently available for bidding.

Whenever a new prop is refreshed, the scroll will smudge and change like ink, revealing the virtual shadow of the item and the detailed introduction of the pattern.

At the bottom of the interface is a line of small words: The road to evolution begins now.

At this time, four props have been refreshed on the picture scroll on the evolution store interface.

The first prop in the scroll display is a bright red elixir with nine scarlet air currents wrapped around its surface.

Below is the detailed introduction information of the product:

[Longevity Pill]:

Efficacy: After taking it, the actual life span is extended by 25-30 years. The specific effect is affected by the life structure of the user.

Game feedback: Player Body Refining Experience+1329 points.

The current highest bid (single item auction): 0 points Sacrificial Power (no player bids).

Remaining quantity: 100 pieces

Remaining bidding time: 23 hours, 59 minutes and 22 seconds.

The shape of the second prop in the scroll is a jade bottle, with cloud-like textures flowing around the bottle.

Through the translucent bottle wall, you can see the rippling silver liquid inside, as if the moonlight has been condensed into nectar.

[Star Marrow Liquid]:

Efficacy: After drinking it, it is like a clear spring that cleanses the limbs and bones, clears congestion in the body, eliminates toxins in the body, and eliminates waste products that cannot be metabolized.

Game feedback: Player Body Refining Experience+2394 points.

Current highest bid: 0 points Sacrificial Power (no player bids)

Remaining quantity: 100 copies

Remaining bidding time: 23 hours, 59 minutes and 20 seconds.

The third prop in the picture scroll is a dark bone fragment, with golden patterns running like lightning on the surface, and arcs can be seen flashing from time to time in the dynamic display.

[Thunder Quenched Bone]:

Efficacy: After swallowing, the bones all over the body will gradually feel numb and tingling. After the pain subsides, the body will gradually be infected with the breath of thunder, possessing preliminary affinity with thunder and lightning, and removing all impurities from the body.

Game feedback: 12837 points Body Refining Experience.

Current highest bid: 0 points Sacrificial Power (no player bids)

Remaining quantity: 10 pieces

Remaining bidding time: 23 hours, 59 minutes and 20 seconds

The last prop shines brightly in the center of the scroll.

This is a green lotus standing with dew in it. There is clear light flowing between the stretched petals, and there are three green lotus seeds in the lotus heart.

[Purification Qinglian]:

Efficacy: When placed in the living room, the hustle and bustle will fade away and the turbid air will disappear. If you keep it for a long time, your spirit will be nourished and your thinking and logic will be improved.

Game feedback: If you are in a room with Purification Qinglian, you will get 3 points of Body Refining Experience every day.

Current highest bid: 0 points Sacrificial Power (no player bids)

Remaining quantity: 5 flowers

Remaining bidding time: 23 hours, 59 minutes and 20 seconds

All players who clicked into the "Evolution Store" page of Monster World's official website were stunned by the product information listed in front of them.

Soon, the news of the new "Evolution Mall" on Monster World's official website sparked heated discussions in various real-life forums, game forums, and news headlines.

"Oh my god, I said that the beings in the upper world are hiding something. Their core purpose of creating Monster World is to enhance reality and test various real-life technologies in the virtual world. But in fact, many technologies have nothing to do with reality. Now that I think about it, there is no connection. It is because we thought too simply. The beings in the upper world have real things hidden in them."

"This is about to start the era of real evolution? Lifespans are sold directly in the mall. What are the creatures in the upper world doing? This is to completely replace real currency with Sacrificial Power. Although the circulation is very small, Earth Coin can be traded for ordinary commodities in the future. Sacrificial Power can be traded for spiritual commodities and can also be exchanged for ordinary commodities. The price of Sacrificial Power is probably going to go crazy."

"Holy shit! Is this the real thing about cultivating immortals? Longevity Pill has clearly marked the price? Give me the qualifications for the game, damn upper world creatures. If you don't give me the qualifications, I propose that Earth Alliance form an army to resist the hegemony and attack the moon. I can't stand it. Give me the qualifications."

"I'm crying. As a qualified player, I just redeemed all the Sacrificial Power I saved for the Body Tempering level yesterday. Now I just want to go back and strangle myself. The price of Sacrificial Power The price is about to usher in a new round of super surge. Earth Coin can buy Sacrificial Power, but Sacrificial Power can buy Earth Coin, but not Earth Coin."

"I wanted to complain about the previous new equipment launch conference, why there was no news about Monster World, but then I turned around and came to me with a surprise. How many good things are hidden in the technology library of the creatures in the upper world? There are actually related technologies in the Monster World game. Damn, they can even sell super powers. It's so explosive."

"I suspected that I was not awake, so I slapped myself several times. Now I am sure that the era of universal evolution has officially arrived, so where is my qualification? I haven't gotten on the bus yet, please don't do this, okay? I even have a sense of deja vu that I have been eliminated by the times. Please give me a qualification quickly. I can halve my Sacrificial Power income. I just want the qualification."

In less than an hour, news of the opening of the Evolution Store spread throughout the game and beyond.

Both qualified players and tourists without player qualifications are crazy about it.

Especially the Bricklayer party that just recently sold Sacrificial Power to other players and exchanged it for real money.

When I heard the news, I suddenly felt like the sky was falling.

They completely missed the upcoming surge of Sacrificial Power.

And those players who have saved a large amount of Sacrificial Power are ecstatic because they are obviously qualified to participate in this bidding event.

(End of chapter)

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