Monsters Are Coming
Chapter 376

Gold Coin Subsidies; Target Locked

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Dream Island.

After discussing in detail with Life Throat the site selection of Fate City Casino on Dream Island and the subsequent construction process.

A Lan watched Life Throat Breaking the Void leave.

Next, Life Throat will gather the clan members to gather the start-up funds to build Fate City Casino.

The follow-up investment, after this conversation, will be more than Life Throat initially expected.

After all, Fate City Casino is not for profit in the early stage, and all aspects of the layout will cost Sacrificial Power.

It was late at night, but the trading market overlooked by A Lan was still brightly lit.

Foreign caravans are leaving, and foreign caravans are coming again. The current trading market is open 24 hours a day, providing trade services to merchants of all ethnic groups.

This has also made Gold Coin Merchant Association's income soar.

But he always kept in mind Star Network's warning that as Gold Coin Merchant Association expands in scale, more measures should be taken to facilitate the development of Player Camp. Let other players also benefit from the development of the Gold Coin Merchant Association, instead of becoming bystanders isolated by monopoly dividends. He also knows clearly that Gold Coin Merchant Association cannot achieve its current scale without the support of players.

In particular, the output of dungeon party players has become one of the Gold Coin Merchant Association's most important income sources.

In order to make the development of the Gold Coin Merchant Association rooted in players rather than independent of Player Camp, he launched four measures before this. The first measure was to provide sea area intelligence.

Civilization ruins, Origin Source intelligence, node intelligence... these intelligence purchased from foreigners with resources will be provided to players for free. The second measure is the establishment of a killer platform.

This measure is mainly to serve those competitive party players, allowing them to obtain orders through the Gold Coin Merchant Association platform even when they are not selected.

The third measure is the delivery mission.

The starting point of this measure is to improve the delivery efficiency of the Gold Coin Merchant Association, but it also indirectly gives new players a channel to earn high profits. The fourth measure is to provide a high-profit sales channel for the resources generated by dungeon party players.

This item is more about mutual benefit. Both Gold Coin Merchant Association and the players in the dungeon party can profit from it. The profit from reselling it to the various races in the sea is much greater than directly giving Sacrifice to Di Zhao.

But these projects alone, he felt, were not enough to consume Gold Coin Merchant Association's growing income.

Although it is necessary to save money to prepare for the development of the Moon Eclipse Clan, it is especially necessary to save enough for the rapid growth of Sacrificial Power for the entry of Star Network.

But Star Network clearly pointed out that his priority could never be greater than the development of Player Camp.

Therefore, it is time to add a new service item for players.

Regarding the related plan, A Lan already has a clear idea.

Inspired by the recent hot topic: The rise of Summoning Stream players.

Some players added a seventh orthodox profession to Player Camp through layout Small World: Summoning Stream.

A Lan now calls up the forum interface and starts editing content information.

[Gold Coin Merchant Association: The player support plan is officially launched, we will pay for your creativity.]:

Posted by: Receive Sacrificial Power.

Content:

Dear Emperor's Tomb Village fellows:

As Gold Coin Merchant Association expands its business in Dream Island, we will continue to implement our commitment to making the pie bigger and sharing the dividends.

We know that Player Camp will face countless powerful enemies in the future, including Black Tide, Insect Tide, Blue Lantern Clan, and many others who have not been discovered by us but are powerful. The power is entrenched, and the development of Player Camp has never been the solo work of a certain organization, but the resonance of countless players. The "Player Support Plan" is now officially launched to provide start-up funds and technical support to capable player teams and individuals.

Support direction (not limited to the following categories, any project that can help the development of the camp can be applied for):

The first category: Combat node attack category.

For the unconquered Domain Node, the initiator needs to submit a detailed strategy plan, team configuration plan, phased advancement progress. As well as the specific time required to form the team, the pharmaceutical resource planning that needs to be consumed during the strategy node process, etc.

We, Gold Coin Merchant Association, will conduct a detailed evaluation of the submitted critical projects and send a Gold Coin Merchant Association member to join the critical research team (the support Sacrificial Power will be kept by the members of the Gold Coin Merchant Association and will be released after review when the applicant needs to use it).

Restrictions on requirements: Applications need to be made when the team strength is limited, or individual individuals can apply to form a temporary team.

Category 2: Operation and business innovation projects.

To promote positive interactions between players and foreigners (such as joint reclamation, opening up resource income channels), the application must explain the cooperation model and the dividends it will bring to the development of our Player Camp.

Reference: Gold Coin Merchant Association mode provides players with channels for selling resources at high prices through trade and continues to earn profits from foreigners. The third category: career development creativity.

The new model developed based on Soul Repository or player system functions provides innovative assistance for the development of players' genres, allowing Player Camp to have more optional growth directions.

Reference direction: The Summoning Stream growth mode developed by the player "Invincible Summoner" in Small World.

Category 4, Category 5...

Application requirements: Submit a complete plan.

For example, the name of the project, as well as the implementation steps (the time, number of participants, and resource requirements need to be specified), as well as the judgment of the expected results. Description of support intensity: Depending on the scale of the project, start-up funds ranging from 1 to 5 million will be provided, which will be allocated in stages (the first 20%, subsequent support funds will be handed over to the person in charge of the Gold Coin Merchant Association project, and the person in charge will continue to provide support funds after actual contact and confirmation of the specific situation.)

Solemn statement: This support project is centered on the development of the service camp, and plans that are purely self-interested, disrupt the balance, or cause internal friction (such as private monopoly of resources, malicious targeting of other players) are prohibited.

Gold Coin Merchant Association has the right to supervise the project, but does not interfere with the specific implementation and respects the developer's creativity.

If the project results are significant, it will be included in the long-term cooperation system of the chamber of commerce and subsequent benefits will be shared (the specific proportion is negotiable).

If the project deviates from the agreed direction during the progress of the project, Gold Coin Merchant Association will try to recover the support funds through various channels, including but not limited to calling on the player group to continue to hunt down the players (groups) who defrauded the money and recover the early payment Sacrificial Power.

Finally, I hope everyone can find their own happiness in the game.

Every fantastic idea you have may become a ladder for the camp to move forward.

Gold Coin Merchant Association looks forward to working side by side with all players so that every individual effort can bear win-win results.

1. President of the Gold Coin Chamber of Commerce: Collection of sacrifice power

The post posted by A Lan sparked heated discussions in the forum.

The comment section is full of praise and praise.

Invincible Summoner: The sky is falling. Gold Coin Merchant Association is going to be an angel investor for Player Camp. I wish I had this kind of support when I was in the early days of Small World running Summoning Stream. I spent so little in the early stage that I didn't dare to make any big moves. It was poverty that hurt me. I envy the newbies, and the treatment is getting better and better.

So here I am: As a dungeon party player who has been supplying goods to the Chamber of Commerce all year round, I must be fair. The previous purchase price given by the Gold Coin Merchant Association was more than double that of Sacrifice, and now they are using their profits to support it. This is a qualified camp organization, unlike some of the bad guys in Trading House, who hoard resources and raise prices, just thinking about slicing the cake instead of making the cake bigger outside.

Kick that Paladin: My favor for the Gold Coin Merchant Association is growing day by day. After playing games for so many years, this is the first time I see an organization in the game that is for profit and will use profits to serve the development of the camp. The pattern is too big. No wonder other teams that imitate Gold Coin Merchant Association can't get up. The reputation of the Gold Coin Merchant Association is so good, even if the price is slightly lower than other chambers of commerce, I I am also willing to hand over the copy output to the Gold Coin Merchant Association for sale. This is credibility. You are as ridiculous as your bunker: my favorability has skyrocketed, not to mention providing free information before, and now I am using money to provide welfare. You deserve to make money. I will definitely cooperate with you if I have the opportunity in the future. I will submit a project to build a breeding farm later, but I don't know if it will be approved. I feel that it should be difficult for such a high-risk project to be approved.

Only half an hour after the post was published, the number of comments exceeded one million. The Gold Coin Merchant Association management team quickly received multiple project applications.

The ideas that were difficult to implement in the minds of countless players were rekindled after reading the post.

They followed the lead of the "Support Plan Post" and gathered here at the Gold Coin Merchant Association to form a torch that illuminates the development path of Player Camp. At the same time, A Lan was preparing to start the "Coin Spreading Plan".

Life Throat, who returned to the Emperor's Tomb Village library, also turned on the data review mode.

The conversation with A Lan made him realize that he was lacking in understanding of the business model.

If he wants Fate City Casino to develop better in the future, he must sink his mind and learn relevant knowledge.

While searching for relevant information in the library, Life Throat called out the forum and re-edited the development plan he wrote, incorporating many of the suggestions mentioned by A Lan.

However, during the modification, Life Throat also discovered many new problems.

The first is the flaw in the game model.

What he has in his hand is the source-level derivative brand of the Destiny Rules. Although it has the effect of the Destiny Rules, it can produce derivative energy through games. However, when collecting chips, it cannot be done directly through the Destiny Rules. After all, it has been cut off from the Destiny Rules, and now it is only a Pseudo-Rule level ability.

Therefore, future games will be limited to physical resources, and players cannot directly participate in the game with belongings like they did at the beginning.

This eliminates a lot of potential gambling.

After all, when game participants come to Dream Island, there is a high probability that they will not bring all the resources.

The convenience of gaming cannot be compared with previous models.

The gameplay also needs to be reduced accordingly, and not all types of resources can become game chips.

For example, rule-level props cannot be used as bargaining chips.

It's not that you can't take it, it's that taking this order won't produce the energy derived from the rules.

He has the Pseudo-Rule level destiny mark in his hand and cannot judge other Pseudo-Rule prop chips.

For example, the opponent uses incomplete rules similar to those produced by Adventurer Dungeon. The strength of this type of product is much higher than the Fate Rule Derivative Brand in his hand. Its value cannot be measured during the game, so it is impossible to produce rule-derived energy after the game is over.

This is like using a scale with a range of only ten kilograms to weigh a twenty kilogram stone.

It's not that the stone cannot be weighed, but that the scale itself cannot bear the weight at all, and in the end it can only produce a vague and meaningless value.

The Fate Rule Derivative Brand in his hand is like this "ten-pound scale".

Its rule strength and coverage are framed within the "Pseudo-Rule level" category.

If he encounters a more powerful rule prop, such as the Rule Fragment produced by Adventurer Dungeon, its energy level and rule integrity far exceed the upper limit of the scale. He simply cannot use the Pseudo-Rule in his hand to accurately measure the opponent's value.

The output of rule-derived energy relies on accurately measured equivalent games.

Just like using a scale, only after the accurate weight of the stone is weighed can the corresponding value be calculated based on the weight.

Once the benchmark for measurement is lost, the game can be played, but it cannot generate rule-derived energy.

This is different from Sacrifice Di Zhao.

The latter is more like throwing things to a super scale, which can give a price regardless of the weight or weight, but this price has nothing to do with the rules in his hands, and is more like a mandatory standard given by the outside.

This problem gives Life Throat a headache.

The rules of destiny are in the hands of the Lord of Destiny, and he cannot obtain them for the time being.

The rule-derived imprint in my hand is not strong enough, so I can't handle big orders. If a big order comes over, I will.

If you accept, you can only follow the game process. If you lose, you lose.

There is no possibility of obtaining additional benefits by deriving energy through rules.

If you don't answer, Fate City Casino's reputation in the outside world will inevitably be affected.

If a casino doesn't even dare to accept high-end bets, how can it attract high-end customers?

And those who hold fragments of rules, or even complete rules, are the best customers.

Just like Night Abyss back then, it dared to use the rules as chips to play games.

They Fate Race naturally dare to accept it.

This type of customers all have the same characteristic. What they pursue is not winning or losing in ordinary resources, but a game that can overturn their destiny. If Fate City Casino dare not even take their chips, they are destined to become a children's playground in the eyes of foreigners, and they will not be able to keep up with the future development scale of the Gold Coin Merchant Association.

It's more like an attached casino.

Once this kind of reputational issue becomes the consensus of the outside world, the forces that originally thought of turning around through high-roller gambling will quickly lose interest. The core attraction of the casino is that there is no bet that they dare not take, and there is no game that they dare not play.

If you set limits on yourself, you will personally cut off the possibility of climbing to the top.

How to solve this problem, Life Throat thought of going directly to find the master of life and tell the truth.

But as soon as this idea came to his mind, he gave up.

His actions must be in accordance with High-Dimensional God's will. Without explicit consent, indirect contact is a feasible solution. If you think you are a smart choice, you may make a big mistake that is difficult to make up for.

The last time he recruited Ming Shu, he almost caused a catastrophe, causing the entire Fate Race to be buried with the wrong person.

Fortunately, no actual errors occurred and everything was within control.

He also took the initiative to apologize to the Moon Eclipse Clan and asked Ming Shu to modify the environment of the earth in order to atone for his sins.

This is also done to pave the way for the clan members who will join Player Camp in the future.

The earth's carrying capacity is extremely limited.

On earth, he is always in a state of self-restrained power and cannot release it at will.

If the power is released at will, even daily vomiting, it can disrupt the weather rhythm, stop the rainy season, turn fertile soil into desert, and cause ordinary creatures to die under invisible pressure.

If the power is released wantonly, even the aftermath can tear apart the energy veins of cities, paralyze power grids, interrupt signals, and cause geological disasters.

To explain it in terms of the earth's level of civilization, it is like a neutron star falling into the earth. The density of the Demigod Realm's body has exceeded the limit of earth's matter. Without self-restraint, just standing will cause the earth's crust to collapse and even cause space to collapse.

Therefore, transforming the earth's environment also paves the way for the subsequent entry of tribesmen.

As his thoughts surged, Life Throat still couldn't find a reasonable solution.

How can I master the Pseudo-Rule brand, take on big orders, and still get rule-level derivative energy?

There seem to be only two solutions to this problem.

Either obtain the origin of the rules in the hands of the great master, or upgrade the Pseudo-Rule brand in your own hands into rules.

The only feasible solution for the time being seems to be rule advancement.

Specifically how to do it, there are several reference cases in Player Camp.

For example, Youngster Group's Headmaster.

The "Darkborn Legion" and Monster Soul in his hand are rule fragments. Now they have been fused with two rule fragments, and their strength is far greater than before. The second is Little Mage.

The rule "Source of Sin" in his hand is made by fusing Rule Fragment March of the Dead, King-Level Super Beast (Pseudo-Rule), and Soul Beast (Pseudo-Rule), and its strength is also increased through the fusion.

Therefore, if you want to advance the Pseudo-Rule in your hand into a rule, you must incorporate external rule-level power to enhance it.

It is best to have rules that can bring additional benefits at the game level, so that there can be adaptive rule logic output.

This problem is obviously difficult to solve.

With doubts, he continued to consult library materials and information from player forums, trying to find a clear solution. Time passed quickly during this period.

Half a day later, Life Throat, who still found nothing, clicked on a forum post again, and his originally calm expression suddenly changed.

The title of the post is: [Record of a wonderful journey in the game space, asking the other party loudly: Tell me, what is the principle of cheating!] The posting date of this post was a year and a half ago.

The player who posted the post described the Fortuitous Encounter incident in which he was sucked into a mysterious space due to an accident.

It can be seen based on player descriptions and live broadcast screen recordings at that time.

The name of the force that controls this space is: Council of the Underworld.

They obtain energy derived from rules by capturing creatures outside and then engaging in games.

The key point is the detailed description of the "game space" of the rules in the post.

After reading the post, Life Throat clenched his fists fiercely, and his silver pupils were filled with uncontrollable excitement.

The "game space" controlled by Council of the Underworld is as if it was tailor-made for him.

Using the game as the framework and living beings as chess pieces, energy transformation is completed in a closed space.

Isn't this the external rule-level power he is looking for now?

What's more coincidental is that this rule naturally comes with game-related profit attributes.

The player mentioned in the post that Council of the Underworld can adjust the difficulty of the game to allow the game to generate high amounts of rule-derived energy. It can also target target groups through rules and obtain higher profits from property seizures through "debt collection."

This perfectly makes up for the shortcomings of his "Destiny Pseudo-Rule".

If this rule can be integrated with Destiny Pseudo-Rule, the deadlock of "being unable to carry high-level games" can be broken, and the energy output derived from the rules of Fate City Casino can be increased through other gameplay.

In the future, games will not be limited to the mode where both parties directly compare probabilities.

There are also many entertaining and even interesting ways to gain output.

As for Council of the Underworld's combat power, he didn't take it seriously at all.

As a player, he has unlimited error tolerance. Even if the main body cannot appear, there are still 10,000 ways to snatch the rules from Council of the Underworld. The corner of Life Throat's mouth curled up, and there were ripples of killing intent in his eyes.

A plan gradually took shape in his mind.

I want this game space!

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