Origin Altar.
Day 42 since the game launched.
Qi Sheng was looking over the data reported by Guidance after it finished compiling its statistics.
[Number of players: 18,325 (14,238 online)]
Number of Origin Source traits contained: 22
Sacrificial Power produced by players per hour (updated in real time): 52,932.
Average player Monster Soul level (average level of Monster Souls socketed in players' Astral Veins): 18.3
Domain Nodes owned: Emperor's Tomb Village (rules), Gloomy Cave (resources), Demonfall Pit (resources).
The information compiled by Guidance showed that players' Sacrificial Power output had risen considerably since the Insect Tide appeared.
This had also sped up his recruitment of new players.
Now he issued new game access passes to the public every day, continually bringing in promising newcomers.
With the player count growing, he was considering building a new batch of functional structures in Emperor's Tomb Village, similar to the Test Tower.
If circumstances allowed, he even wanted to open up plots of land for auction, allowing players to build shops freely.
For example, the Three Great Cults mentioned by players on the forums could easily open shops in Emperor's Tomb Village with their output, expanding their sales channels.
But for now, recruiting players remained his main priority, and he had no reason to put these ideas into practice yet.
After all, players were the productive force.
As each player grew stronger, they steadily brought him an upward-trending return of Sacrificial Power.
While reviewing the statistics, he also discovered something interesting about the game.
Many pay-to-win players were complaining that the cash price of Sacrificial Power had risen considerably again, and that it was only available in scattered small amounts, making it difficult to buy in bulk.
When the game first launched, Sacrificial Power had sold for cash at a rate of 1:50.