Biodata
| Feature | Value |
|---|---|
| Name | Witch (魔女) |
| Species/Race | Witch |
| Gender | Female |
| Affiliation | Witch Civilization; Witch World |
| Status | Extant |
| First Appearance | 45 |
Biology
Witches are an all-female, oviparous race with profound intelligence, exceptional magical potential, and a reputation for extreme adaptability. Their bodies carry the Witch Virus, making them biologically comparable to an infectious undead species despite their modern civilization and humanlike appearances. 45
- Witches reproduce through a Witch Egg after two witches combine; one takes the maternal role and produces the egg, while the other takes the paternal role. 45
- A witch’s physical appearance is generally beautiful, while powerful individuals may develop imposing physiques or obvious racial traits such as dragon horns. 45 60
- Their digestive ability is exceptionally strong; when necessary, witches can extract nutrients from soil and rocks. 235
- Children commonly inherit strengths from both parents, including a significant portion of their magical power; later generations are therefore usually stronger. 212
Witch Virus
The Witch Virus is the defining biological trait of the race. Every witch possesses a substantial quantity of it, and it can spread through blood or other exposure. 45
- It can infect living beings, nonliving matter, and even an entire world if enough virus is present. 45
- Infection irreversibly transforms targets into witches, but most victims fail to survive the process, becoming rotten flesh or twisted creatures instead. 45
- A small number of powerful or fortunate individuals can survive and become transformed witches with the same rights as native-born witches. 45
- High-level witches can become so infectious that even a breath may be enough to transform an unprotected target. 237
- Witches use protective measures during Otherworld operations to avoid accidentally infecting servants, familiars, or local inhabitants. 214 237
Magic and Power
Witches are a spellcasting race whose magic power is treated as a broadly applicable, near-universal energy source. Their magical civilization possesses an extremely high ceiling due to the presence of Great Witches and the Ultimate Witch. 70 213
Magic Power
Magic power determines much of a witch’s combat ability, research capacity, and social standing.
- Most witches have magic power at or below one thousand. 158
- Passing ten thousand magic power does not necessarily make a witch a Great Witch. 158
- Witches can rapidly restore depleted magic power through methods such as electrical stimulation and conversion. 72
- Wealth can be directly converted into combat power through the purchase of powerful equipment, materials, and spells. 59
Spellcasting
Witch spellcasting is organized around eight major schools of magic, originally designed by the First Witch, Irene. 62
- The Divination School handles environmental detection, information gathering, and intelligence retrieval at lower levels; higher-level applications can become genuine prophecy. 93
- Great Witches can employ the River of Time in spellcasting. 248
- A witch’s Magic Form represents the deepest essence of her personal mana and is among the most important forms of witch magic. 245
- In Magic Form, a top-tier witch becomes a trinity of past, present, and future, partially detaching from ordinary reality. 248
Transformations and Bloodlines
Witch bloodlines can produce specialized racial branches, including Dragon Witches, Ghost Witches, Cat Witches, and Vampire Witches. 63 73 234
- Dragon Witches can possess draconic traits and formidable physical abilities. 60 63
- Ghost Witches are led by Eve Harkins and maintain an unusually cohesive racial community compared with most witch groups. 73
- Cat Witches are associated with the Sleeping Witch, the first Cat Lantern witch and overlord of the cat world. 64
- Transformation can elevate members of other species into witches; Hestia, for example, was transformed from a Purgatory devil lord. 45 229
Society and Culture
Witch society is a highly developed modern magical civilization with explosive productivity. Witches are individually powerful enough to dominate dragons and demons, and many outside races seek transformation into witchhood despite its risks. 45
Social Conduct
Witches value freedom, personal strength, wealth, reputation, and contractual relationships.
- Witches generally prefer relationships that are close but not overly binding, though racial groups may share resources and support younger members. 73
- Major disparities in power, wealth, reputation, or appearance affect formal social etiquette; unequal witches are expected to adjust their public interactions accordingly. 66
- Death is less socially final among witches because resurrection through the Netherworld is possible. 65
- Witch society is often described as chaotic and aggressive toward outsiders, while witches are comparatively more restrained around their own kind. 47
- Their civilization does not conduct internal wars over resource shortages; witches primarily expand outward to obtain resources from other worlds. 212
Education and Research
Academic achievement is central to witch society, although most witches struggle to advance through higher examinations.
- The A3 examination is a major threshold; approximately 99% of witches are stalled by it. 59
- Academic papers, spell research, alchemy, and magical invention are important paths to influence and wealth. 70 78
- Magic is highly advanced, but non-magical technology remains comparatively underdeveloped because magical production often depends on costly witch labor. 70 224
- Non-magical products can be valued precisely because they demonstrate technological skill independent of magic. 224
Economy
Witch society uses magic, research, trade, and conquest as major sources of wealth.
- Gold can be converted into Witch Gold, a universal consumable for most spells and alchemy experiments. 213
- Legendary creature materials are valuable for creating magical equipment and breeding profitable magical species. 59
- Legendary spells can be bought and sold when the price is sufficient. 59
- Witches may develop and exploit Otherworlds through agriculture, magical-creature breeding, or Sky Island construction. 212
Otherworld Expansion
Conquering and developing Otherworlds is considered legitimate employment in witch society rather than an inherently criminal act. 212
- Witches may seize territory, develop local resources, establish servant armies, and construct Sky Islands in conquered worlds. 65 212
- The Witch Rebellion functions as both a war exercise and an opportunity for witches to earn merit, resources, and reputation. 65
- Participants purchase entry rights in advance, while witch deaths are not intended outcomes of the exercise. 65
- Powerful witches can reshape or destroy entire Otherworlds; Lindelton was converted into a special Floating City known as the Human Realm. 219 220
- The Witch Agency protects valuable witches from hostile races, including through Great Witch escorts during off-world travel. 212
Notable Members
- Angelite — The Ultimate Witch and head of the Great Witches; her power is sufficient to exert overwhelming pressure on an entire Otherworld. 45 219
- Irene — The First Witch and designer of the eight major magic schools. 62
- Alice Vanderk — A top-tier Dragon Witch known as the strongest Dragon Witch of her era. 63
- Eve Harkins — Former Otherworld hero, transformed witch, leader of the Ghost Witches, and master of Ghost Castle. 73
- Hestia — The Feast Witch; formerly a Purgatory devil lord who transformed herself using blood left by the Sleeping Witch. 229
- Lin Zhaojun — A renowned Witch Duel combatant and A3 examination proctor with the country’s most formidable duel record. 79
- Kraken von Kohlkraft — An influential Alchemy Witch noted for her magical power, academic influence, and dragon-kin research interests. 78
Trivia
- Cat Lanterns have been recognized as witch mascots since the birth of the first witch; they are also secretly spies connected to the Sleeping Witch. 64
- The Witch World’s reputation among other races is compared to that of dimensional pirates. 212
- Witches often regard their fearsome external reputation as a point of pride rather than shame. 212