狱族
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Entity Info
Original Name:狱族Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:569Chapters:167
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Context UptoCh. 320
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Updated1 week ago

Biodata

Feature Information
Name Prison Clan (狱族)
Alias(es) Prison Clan; Prison Clan Members
Species/Race One of the six peak races of the Primordial Universe 6 80
Occupation/Role A vast multi-racial power that cultivates and selects warriors through lethal competition
Status Active
First Appearance Chapter 3

Background

The Prison Clan originated in a dangerous cosmic region known as the Prison. Its members share no single appearance, body type, or life essence; their common origin is birth within that perilous land, from which the clan took its name 3.

According to Master of Wine, the earliest Prison Clan consisted of weak lifeforms taken in by Light Awakening, the Beast God of Light. Following Light Awakening's death, they gradually developed into a peak race and eventually produced a Universe Strongest 142. In the present era, the clan is stated to possess one Universe Strongest and roughly a dozen Universe Masters, though this information is beyond the direct reach of ordinary members 80.

The Prison Clan's core secret realm is the Perilous Land, an area comparable in size to a human cosmic nation. It contains hundreds of massive continents and serves as the principal environment for training lower-ranking members through warfare and forced slaughter 60 79.

Composition and Membership

The Prison Clan is exceptionally diverse even by the standards of the Primordial Universe.

  • Its members include rock, plant, metal, energy, flesh-and-blood, and intelligent lifeforms; some possess souls while others do not 3 154.
  • Those born in the Perilous Land are considered the most noble by origin 154.
  • Foreign races may join by pledging loyalty, provided they can adapt to the clan's brutal environment 154.
  • The clan's diversity partly results from later entrants, including races brought into its territory by powerful members such as the Lord of Rock Badgers 142.
  • Race, family backing, individual talent, and strength all influence status. Members tied to Universe Master families and recognized geniuses receive preferential treatment 154.
  • The clan is not especially xenophobic, but it expects members to survive independently rather than rely on protection 154.

Society and Selection System

The Prison Clan concentrates limited resources on individuals who show the potential and willingness to grow stronger. Lower-ranking members who cannot break through may be eliminated, while successful fighters receive cultivation resources, equipment, wealth, and status 6.

Its society is built around a simple principle: kill or be killed. Inter-tribal war, trials, treasure competition, Soul Slavery, and Body Possession are all treated as ordinary consequences of weakness in many contexts 16 96.

Prison Clan Trials

Trial Survivors Participants Notes
Purple Trial 10 10,000 The least deadly of the three named large-scale trials. 4
Cyan Trial 100 100,000 A higher-scale elimination trial. 4
Blood Trial 100 1,000,000 The most brutal trial; it lasts ten years, and survivors receive 10,000 Cosmic Coins. 4 7

Participation in the Blood Trial can become a continuing obligation: survivors are expected to enter subsequent trials as they advance from Planet Grade through Star Grade and beyond 3. The Blood Sun Tribe alone operates one hundred Blood Trial grounds per cycle, eliminating hundreds of millions of Planet Grade members every century 8.

Trials also function as gambling spectacles. During Wu Sheng's Blood Trial, total stakes within the Blood Sun Tribe exceeded 500 trillion Cosmic Coins 8.

Territories and Institutions

Perilous Land

The Perilous Land is the Prison Clan's core cosmic secret realm and a protected training ground. Its dark-universe coordinates and spatial access are concealed or sealed by the clan's upper echelons, preventing easy entry by outside forces 60.

  • The Blood Sun Tribe occupies more than 60,000 light-years within the Perilous Land and controls several hundred large continents 60.
  • Lower-ranking members in the Perilous Land are routinely driven into deadly conflicts to produce capable warriors 79.
  • The clan maintains a basic virtual world for communication, auctions, and social activity, but it lacks the human Virtual Universe's cultivation and combat functions 67.
  • Real-time communication across the Perilous Land generally requires at least Cosmic Level authority 60.

Prison Clan Ancestral Mountain

The Prison Clan Ancestral Mountain is the clan's central sacred cultivation ground, holding a status comparable to Chaos City in Human Territory 106 154.

  • It is regarded as the destination that Prison Clan lifeforms aspire to reach 154.
  • Nineteen gathering points lie outside it; the first thirteen are controlled by major Universe Master families, while the remaining six are jointly managed by alien races and alliance interests 197.
  • Its position and resources place its residents above the tribes and families of the Perilous Land 106.

Soul Oath Land

Soul Oath Land consists of fragments formed after the Divine Kingdom of Light Awakening shattered 184. It is also used as a resting place for Realm Lords who leave their inheritances behind when their lifespans near their end 58.

  • Entry generally requires a recommendation slot and Special Elite status or above 58.
  • The lands contain Realm Lord inheritances, Special Lifeforms suitable for Body Possession, Soul Crystals, and Ancestral Soul Stones 58 184.
  • Ancestral Soul Stones can improve comprehension and are important enough to serve as a standard of value for major treasures 184.
  • The lands are extremely dangerous because entrants are typically geniuses and super geniuses competing for the same inheritances 58.
  • Explorers emerging from Soul Oath Land are often treated as valuable assets: they may be used as Blood Trial prizes, sold back to their tribes, or placed on the black market 195.

Customs and Practices

Resource Concentration

The Prison Clan views mass sacrifice as the price of preserving the race's strength. Resources are diverted from lower-ranking members to those with the talent and resolve to become powerful 6.

  • Weak branches must continually replenish their numbers or risk extinction 8.
  • Clan wars between tribes both consume lives and generate new strong individuals 4.
  • The clan's upper echelons sometimes offer incentives to intensify factional hatred and encourage more desperate killing 16.
  • Major races and families send well-equipped elites into valuable opportunities such as Soul Oath Land, making nominally equal contests heavily dependent on factional resources 84.

Body Possession and Soul Slavery

Body Possession is openly accepted as a means for promising souls to acquire stronger bodies. This practice is especially common because many Prison Clan lifeforms possess exceptional innate bodies but lack the talent to fully exploit them 94 96.

  • In Soul Oath Land, being killed, Soul Slaved, or possessed is generally treated as the victim's failure rather than grounds for retaliation 96.
  • The clan values the possibility that a stronger soul may make better use of a powerful body than its original owner 96.
  • Soul Slavery is used more cautiously by ambitious geniuses because servant slots are limited, servants may have reduced potential, and the technique can affect the user's soul 175.
  • Soul attacks are less universally reliable within the clan because many member races lack souls altogether 146.

Relationships

  • Light Awakening — The Beast God of Light is identified as the ancient protector who took in the earliest Prison Clan lifeforms; the clan's Soul Oath Lands originated from fragments of his shattered Divine Kingdom 142 184.
  • Blood Sun Tribe — A small Perilous Land tribe governed by Immortals; it operates Blood Trials and is Wu Sheng's original regional power base 60 80.
  • Wu Gang Clan — A weak branch clan within the Prison Clan; Wu Sheng was raised among its members 3 4.
  • Prison Clan Ancestral Mountain — The clan's sacred central cultivation region, politically and culturally superior to ordinary Perilous Land factions 106 154.
  • Crystal Clan — A neighboring peak faction; the Weeping Tower Family's Crystal Clan heritage makes it a notable Prison Clan family 117.
  • Human Race — Exchanges trainees with the Prison Clan; the Prison Clan sends groups to human major powers, including the Virtual Universe Company 202 209.

Story Role / Major Arcs

  • Blood Trial — The Prison Clan's selection system forces Wu Sheng, a low-ranking member, into the million-person Blood Trial and establishes the brutality of Perilous Land society 3 4.
  • Blood Sun CityWu Sheng survives the trial, becomes a core elder of Blood Sun City, and uses his status to protect and strengthen the Wu Gang Clan 71.
  • Soul Oath Land — The clan's sacred inheritance grounds become the setting for multi-faction conflict, Body Possession schemes, and the struggle for Soul Crystals and Ancestral Soul Stones 58 154 184.
  • Human Territory Exchange — The Prison Clan sends selected geniuses to train in Human Territory, seeking rewards, opportunities, and recognition against other peak-faction talents 202 210.
  • Beast God's Divine Kingdom — Prison Clan kings pursue materials for forging Origin Supreme Treasures, targeting rivals and potential threats within the Divine Kingdom 294 295.

Trivia

  • The Prison Clan is described as the only race known to contain multiple fundamentally different life structures within one overarching racial identity 154.
  • It does not possess a human-style Virtual Universe; access to virtual-universe functions in Human Territory is correspondingly expensive for Prison Clan members 67 319.
  • The Prison Clan's three major events include Soul Oath Land exploration, the Prison Clan Treasure Hunt, and the Alien Supremacy Tournament 197.