Vol. 1Kurd City’s Rise
Medivh built Kurd City into a fortified settlement with a growing army, welcoming displaced tribes and forging alliances while preparing for the Great Expansion and Orc attacks. The volume ended with Loran mages settling in a Mage Tower Medivh had built, unaware of its true builder.
- Medivh established Kurd City, recruited the Spirit Cat and Minotaur Tribes, and sent his forces to attack a Goblin Tribe.
- Medivh ambushed raiders, conquered the Minotaur Tribe, and recovered its ancestral bones.
- Medivh expanded Kurd City’s farms and army, defeated attackers, and welcomed the Cat-men and Spirit Cat Tribe.
- Medivh excavated ancient bones, strengthened his skeletons, and expanded the city’s districts and trade.
- Medivh defeated the Kobolds and Lizardmen, survived repeated attacks, and advanced to Second-Rank Necromancer with support from the Church of Light and Gewalt Federation.
- Medivh agreed to attack the Bloodclaw Tribe to recover the Fox-Rabbit Tribes’ ancestral remains, accompanied by young Light Priests.
- Medivh defeated the Bloodclaw Gnolls and Wester, welcomed new tribes and Hobarton soldiers, and strengthened Kurd City for the coming war.
- Medivh admitted Loran mages to Tower No. 9, while Draven let Philemon believe the Hobarton family had built Kurd’s Mage Tower.