Vol. 1Kurd City’s Rise

Medivh built Kurd City into a fortified settlement with a growing army, welcoming displaced tribes and forging alliances while preparing for the Great Expansion and Orc attacks. The volume ended with Loran mages settling in a Mage Tower Medivh had built, unaware of its true builder.

  • Medivh established Kurd City, recruited the Spirit Cat and Minotaur Tribes, and sent his forces to attack a Goblin Tribe.
  • Medivh ambushed raiders, conquered the Minotaur Tribe, and recovered its ancestral bones.
  • Medivh expanded Kurd City’s farms and army, defeated attackers, and welcomed the Cat-men and Spirit Cat Tribe.
  • Medivh excavated ancient bones, strengthened his skeletons, and expanded the city’s districts and trade.
  • Medivh defeated the Kobolds and Lizardmen, survived repeated attacks, and advanced to Second-Rank Necromancer with support from the Church of Light and Gewalt Federation.
  • Medivh agreed to attack the Bloodclaw Tribe to recover the Fox-Rabbit Tribes’ ancestral remains, accompanied by young Light Priests.
  • Medivh defeated the Bloodclaw Gnolls and Wester, welcomed new tribes and Hobarton soldiers, and strengthened Kurd City for the coming war.
  • Medivh admitted Loran mages to Tower No. 9, while Draven let Philemon believe the Hobarton family had built Kurd’s Mage Tower.
Chapters 1–100 Read from Ch. 1

Arc 1The Rise of Kurd City

Medivh built a skeleton-led settlement, survived waves of attackers and a famine, and expanded Kurd City by conquering tribes and recovering their ancestral inheritances. The story left him dispatching his forces against a Goblin Tribe while raiders continued to roam the Odyssey Region.

  • Medivh left the Hobarton Family for the Odyssey Region, where Audrey joined him and he began raising skeletons from ancient bones.
  • Medivh established Armory Camp, grew his Skeleton Legion, and repelled thugs and repeated Murloc attacks with Audrey at his side.
  • Medivh accepted Suixiang and the other Spirit Cat girls into the camp, recovered their lost inheritance, and raised Spirit Cat Warriors and Warlocks.
  • Medivh fortified the camp through a Bloodthirsty Mosquito plague, gathered cattle and supplies, and advanced his skeletons using the swarm’s blood.
  • As famine spread, Medivh named his enclosed settlement Kurd City and planned a network of districts while marauders turned toward it for food and loot.
  • Medivh ambushed and killed the marauders who entered Kurd City, then conquered the Minotaur Tribe and recovered its ancestral bones.
  • Medivh and Suixin restored the Minotaur Inheritance Totem, strengthening Minotaur Skeletons, and Medivh sent his forces to destroy a Goblin Tribe and free its captives.
Chapters 1–2525 summaries Read

Arc 2Kurd City's Expansion

Medivh defended Kurd City, expanded its skeleton forces, and welcomed the Spirit Cat Tribe after helping them escape their enemies. The city continued to grow through farming, trade, and discoveries of ancient bones, which Medivh used to strengthen its defenses.

  • Medivh’s skeletons defeated White Crow’s mercenaries, then later crushed Blood Crow’s attack and discovered that Wester had arranged both hunts.
  • Medivh expanded Kurd City and its farms through the rainy season, then excavated an Ancient Battlefield and used its bones to advance as a mage and raise powerful Orc and Flame Skeletons.
  • Medivh’s skeletons defeated a Slave Hunter Group, and Suixiang and Suixin learned that famine and the hunters’ abuse had devastated the Cat-men tribe.
  • Medivh welcomed the Cat-men into Kurd City, where Suixin restored Queling’s inheritance and Suixiang persuaded Riddle and the Spirit Cat Tribe to migrate from Spirit Cat Hill.
  • The Spirit Cat Tribe joined Kurd City, Riddle died peacefully, and Medivh used bones from the tribe’s ancestral lands and Spirit Cat Hill to raise new skeletons.
  • Medivh expanded the city’s districts and forces, founded a Spirit Cat Warlock Hall, and corrected Lingxi’s misunderstanding about human lords and brides.
  • Audrey recruited Anthony to buy supplies for Kurd City, while Medivh planned new farmland, orchards, and pastures and continued recovering ancient bones and magical knowledge.
  • Medivh’s forces excavated the Spirit Cat Tribe’s ancestral land and brought its bones back to Kurd City, where he sorted and refined them to strengthen his skeletons.
Chapters 26–5025 summaries Read

Arc 3Kurd City’s Rise

Medivh expanded Kurd City’s army and defenses, survived repeated attacks, and gained support from the Church of Light and the Gewalt Federation while advancing to Second-Rank Necromancer. The arc leaves him preparing to attack the Bloodclaw Tribe to obtain its ancient bones and recover the Fox-Rabbit Tribes’ ancestral remains.

  • Medivh expanded Kurd City’s skeleton forces, excavated ancient battlefields, and defeated the Kobolds to secure their ancestral graveyard and a second base at Black Furnace Fortress.
  • After floods ravaged the Odyssey Region, Medivh’s forces repelled Murlocs, Goblins, Werewolves, mercenaries, and other attackers, then strengthened Kurd City’s walls and expanded its army.
  • Wester reported Medivh to the Church of Light, but Bishop Moana backed him after Saruman’s attempt to force him to reveal Bone Refining Spell, and the Light Church established itself in Kurd City.
  • Medivh cooperated with the Gewalt Federation and led his second-tier skeletons against a Lizardman Tribe, recovering its bones and adding new skeletons to his growing army.
  • Medivh expanded Kurd City’s trade, districts, and underground link to Black Furnace Fortress, then advanced to Second-Rank Necromancer and began resurrecting Purple Bone Skeletons.
  • The Fox-girl and Rabbit-girl maids told Medivh that their tribes’ Warlock Chieftains would relocate to Kurd City if he defeated the Bloodclaw Tribe, and he agreed to attack it and recover their ancestral remains.
  • Moana sent Lux, Freya, and other young Light Priests to accompany Medivh’s Skeleton army and document the coming battle.
Chapters 51–7525 summaries Read

Arc 4Kurd City Prepares for War

Medivh expanded Kurd City, gathered new tribes and allies, and strengthened its defenses as the Great Expansion and Orc attacks drew near. The arc ended with the Loran mages settling into Kurd’s Mage Tower, unaware that Medivh had built it himself.

  • Medivh’s Skeleton Legion defeated the Bloodclaw Gnolls, and the Fox-Rabbit and Tiger-Cat tribes moved to Kurd City, where he revived their ancestors and established an Inheritance Tower.
  • Medivh built Mage Towers across Kurd City and expanded its population, skeleton forces, and trade network during a region-wide drought.
  • Agansa tried to seize Kurd City, but Medivh refused him, while Draven and the Hobarton elders chose to support Medivh and prepare for the Great Expansion.
  • Medivh defeated Wester in a duel, and the Hobarton family accepted his plans for a new noble house and sent troops to serve alongside his army.
  • Medivh equipped the Hobarton soldiers and gave Hilda a Fire Sparrow Magic Rune Armament, while Audrey and Medivh trained the soldiers against the Skeleton Legion.
  • The Hobarton and Skeleton Legions repelled Orc attacks on Kurd City, and Medivh presented custom Magic Rune Armaments to Draven and the Second Elder.
  • Philemon and Philip arrived with settlers, and Medivh agreed to have his skeletons build them a settlement before the rainy season.
  • Medivh admitted Loran mages to Tower No. 9 in exchange for lessons, while Draven let Philemon believe the Hobarton family had built Kurd’s Mage Tower.
Chapters 76–10025 summaries Read
Volume 1 of 7