Arc 4Kurd City Prepares for War
Medivh expanded Kurd City, gathered new tribes and allies, and strengthened its defenses as the Great Expansion and Orc attacks drew near. The arc ended with the Loran mages settling into Kurd’s Mage Tower, unaware that Medivh had built it himself.
- Medivh’s Skeleton Legion defeated the Bloodclaw Gnolls, and the Fox-Rabbit and Tiger-Cat tribes moved to Kurd City, where he revived their ancestors and established an Inheritance Tower.
- Medivh built Mage Towers across Kurd City and expanded its population, skeleton forces, and trade network during a region-wide drought.
- Agansa tried to seize Kurd City, but Medivh refused him, while Draven and the Hobarton elders chose to support Medivh and prepare for the Great Expansion.
- Medivh defeated Wester in a duel, and the Hobarton family accepted his plans for a new noble house and sent troops to serve alongside his army.
- Medivh equipped the Hobarton soldiers and gave Hilda a Fire Sparrow Magic Rune Armament, while Audrey and Medivh trained the soldiers against the Skeleton Legion.
- The Hobarton and Skeleton Legions repelled Orc attacks on Kurd City, and Medivh presented custom Magic Rune Armaments to Draven and the Second Elder.
- Philemon and Philip arrived with settlers, and Medivh agreed to have his skeletons build them a settlement before the rainy season.
- Medivh admitted Loran mages to Tower No. 9 in exchange for lessons, while Draven let Philemon believe the Hobarton family had built Kurd’s Mage Tower.