Arc 3Kurd City’s Rise
Medivh expanded Kurd City’s army and defenses, survived repeated attacks, and gained support from the Church of Light and the Gewalt Federation while advancing to Second-Rank Necromancer. The arc leaves him preparing to attack the Bloodclaw Tribe to obtain its ancient bones and recover the Fox-Rabbit Tribes’ ancestral remains.
- Medivh expanded Kurd City’s skeleton forces, excavated ancient battlefields, and defeated the Kobolds to secure their ancestral graveyard and a second base at Black Furnace Fortress.
- After floods ravaged the Odyssey Region, Medivh’s forces repelled Murlocs, Goblins, Werewolves, mercenaries, and other attackers, then strengthened Kurd City’s walls and expanded its army.
- Wester reported Medivh to the Church of Light, but Bishop Moana backed him after Saruman’s attempt to force him to reveal Bone Refining Spell, and the Light Church established itself in Kurd City.
- Medivh cooperated with the Gewalt Federation and led his second-tier skeletons against a Lizardman Tribe, recovering its bones and adding new skeletons to his growing army.
- Medivh expanded Kurd City’s trade, districts, and underground link to Black Furnace Fortress, then advanced to Second-Rank Necromancer and began resurrecting Purple Bone Skeletons.
- The Fox-girl and Rabbit-girl maids told Medivh that their tribes’ Warlock Chieftains would relocate to Kurd City if he defeated the Bloodclaw Tribe, and he agreed to attack it and recover their ancestral remains.
- Moana sent Lux, Freya, and other young Light Priests to accompany Medivh’s Skeleton army and document the coming battle.