Arc 3Kurd City’s Rise

Medivh expanded Kurd City’s army and defenses, survived repeated attacks, and gained support from the Church of Light and the Gewalt Federation while advancing to Second-Rank Necromancer. The arc leaves him preparing to attack the Bloodclaw Tribe to obtain its ancient bones and recover the Fox-Rabbit Tribes’ ancestral remains.

  • Medivh expanded Kurd City’s skeleton forces, excavated ancient battlefields, and defeated the Kobolds to secure their ancestral graveyard and a second base at Black Furnace Fortress.
  • After floods ravaged the Odyssey Region, Medivh’s forces repelled Murlocs, Goblins, Werewolves, mercenaries, and other attackers, then strengthened Kurd City’s walls and expanded its army.
  • Wester reported Medivh to the Church of Light, but Bishop Moana backed him after Saruman’s attempt to force him to reveal Bone Refining Spell, and the Light Church established itself in Kurd City.
  • Medivh cooperated with the Gewalt Federation and led his second-tier skeletons against a Lizardman Tribe, recovering its bones and adding new skeletons to his growing army.
  • Medivh expanded Kurd City’s trade, districts, and underground link to Black Furnace Fortress, then advanced to Second-Rank Necromancer and began resurrecting Purple Bone Skeletons.
  • The Fox-girl and Rabbit-girl maids told Medivh that their tribes’ Warlock Chieftains would relocate to Kurd City if he defeated the Bloodclaw Tribe, and he agreed to attack it and recover their ancestral remains.
  • Moana sent Lux, Freya, and other young Light Priests to accompany Medivh’s Skeleton army and document the coming battle.
Chapters 51–75 Vol. 1 Read

Ch. 51Solid as a Rock

Medivh spent a month resurrecting Cobalt Blue Skeletons while Kurd City expanded its defenses and developed its forces. After Audrey advanced to an advanced first-rank knight, Medivh surveyed the city, relaxed, and returned to his work in the Underground Warehouse.

  • Medivh resurrected 108 ordinary Cobalt Blue Skeletons, including 36 Rangers and 72 Assassins, as his spiritual and magical power grew.
  • Kurd City built walls around its first-ring districts and began enclosing the second ring, while mixed teams of Skeleton and Spirit Cat Warriors patrolled the outskirts.
  • Medivh checked Kurd City's layered defenses and forces, then discovered that Audrey had advanced to an advanced first-rank knight and congratulated her.
  • Medivh surveyed the territory and returned to No. 1 High Tower with several Cat-girls following him.
  • Audrey resumed training, and Medivh returned to the Underground Warehouse the next morning to smelt and resurrect Cobalt Blue Skeletons.

Ch. 52A Happy Accident

Medivh excavated a Fox-person, Rabbit-person, and Gnoll battlefield, gaining Sky Blue bones that helped him revive new Skeletons and break through to Tier One High-Rank Necromancer. After reviving a Cobalt Blue Spirit Cat Warlock, he prepared to revive a Sky Blue Spirit Fox Warrior.

  • The Bone Spirit Assassins found an Ancient Battlefield marked by the Fox-person and Rabbit-person maids, and Medivh sent the Archaeology Team to excavate it.
  • The team returned with more than eight hundred Fox-person, Rabbit-person, and Gnoll skeletons dated to 356 years ago, making them Sky Blue quality; Medivh rewarded the maids and began reviving Skeleton Assassins and Rangers.
  • Medivh revived a Spirit Fox Skeleton Warlock, used the Spring of Time's reward to break through his spiritual bottleneck, and became a Tier One High-Rank Necromancer.
  • Medivh tested the Spirit Fox Warlock's illusions, then sent him to record his Inheritance and teach the Fox-person maids.
  • Medivh revived a Cobalt Blue Spirit Cat Warlock, received a powerful Spring of Time reward, and, after recovering, brought over components for a Sky Blue Spirit Fox Warrior.

Ch. 53The Weakest Link Principle

Medivh used Sky Blue skeletons to activate his mental power while resurrecting stronger skeletons, rapidly improving his abilities and Kurd City's strength. With his Blue Bone reserves depleted, he continued to avoid unifying Odyssey and attracting the Alien Empire and Gewalt Federation.

  • Medivh resurrected Sky Blue Spirit Fox and Spirit Rabbit skeletons to activate his mental power, then used the boosted state to revive Cobalt Blue and Deep Blue skeletons.
  • By mid-April, Medivh had smelted and resurrected the newly stocked Sky Blue bones, producing hundreds of warriors, warlocks, rangers, and assassins.
  • Medivh learned that a resurrected skeleton's quality depended on its weakest component and considered more advanced assembly methods beyond his current abilities.
  • Medivh's work added 259 Blue Bone Skeletons of at least intermediate first rank to Kurd City in just over three months.
  • Medivh resolved to build strength quietly rather than unify Odyssey, wary that the Alien Empire and Gewalt Federation would turn Kurd City into a proxy in another war.
  • Medivh used up the Sky Blue bones and more than two thousand Cobalt Blue and Deep Blue bones, leaving the Underground Warehouse low on Blue Bone reserves.

Ch. 54Intelligence Gathering

Medivh oversaw Kurd’s growing prosperity, studied intelligence about the Odyssey War, and expanded the city’s skeleton workforce. With Kurd’s strength and archaeological knowledge increasing, he decided to attack a Kobold tribe in the Winter Mountains.

  • Medivh surveyed Kurd’s expanding farms and districts as its population, food supply, and transcendent heritages grew.
  • Audrey brought Medivh unofficial histories and legends about the Odyssey War, helping him and Medivh identify major battlefield sites for future excavations.
  • Medivh shifted from resurrecting Blue Bone Skeletons to producing Grey Bone and White Bone laborers while remotely guiding an Archaeology Skeleton Corps at an ancient battlefield.
  • By May 9, Medivh had resurrected 2,412 Grey Bone Skeletons and 1,346 White Bone Skeletons, while Kurd’s excavators recovered thousands of war skeletons each day.
  • Medivh decided to wage war on a Kobold tribe in the Winter Mountains, claiming he was curious about the age of its ancestors.

Ch. 55Dragonblood Sorcerer

Medivh led the Skeleton army in an assault on the Kobold tribe to seize its vast Ancestral Graveyard. The Kobolds’ elderly Dragonblood Sorcerer proved far stronger than expected, and Medivh’s forces surrounded him and began concentrating their attacks.

  • Medivh ordered his army to seal the Kobold mines’ exits and attack the settlement aboveground.
  • The Kobold Dragonblood Sorcerer sent the tribe’s warriors out to destroy the skeletons, confident they were weak.
  • The Kobolds charged into battle but were quickly overwhelmed by the Skeleton Warriors and their allies.
  • The elderly Dragonblood Sorcerer revealed himself and attacked, blasting Blue Bone Skeletons into fragments with Dragon Tongue Magic.
  • Medivh discovered the Sorcerer was a second-tier high-level Transcendent and ordered his forces to focus fire while sturdier troops absorbed the damage.

Ch. 56An Unexpected Surprise

Medivh wiped out the Kobold Horde and discovered an ancient Dragon Nest beneath its mine, then began turning the site’s bones and resources to Kurd’s advantage. He returned to Kurd in early June to prepare for the rainy season and continue resurrecting skeletons.

  • The Blue Bone Skeletons killed the old Dragonblood Sorcerer, and Medivh’s forces wiped out the remaining Kobolds on the surface and underground.
  • Medivh explored the Kobold Ancestral Graveyard and found ancient Dragonblood remains and yellow bones beside a Magma Pool, suggesting the cavern was an abandoned Dragon Nest.
  • Medivh planned a mountain fortress to protect the graveyard and support mining, while skeletons transported corpses, ore, and valuables back to Kurd.
  • Medivh smelted Kobold bones into parts for miners and blacksmiths, resurrected several kinds of Skeleton Miners, and saved Dragonblood remains for a later advancement.
  • Medivh returned to Kurd in early June with Blue Bone Skeleton parts, planning to spend the rainy season processing Cat-man Blue Bone before making Blue Bone Miners and Blacksmiths.

Ch. 57A Cunning Rabbit Has Three Burrows

Medivh prepared Kurd and Black Furnace Fortress for the early rainy season while developing Kurd’s skeleton forces and magical disciplines. As torrential rain began, a Little Cat smelled Murlocs nearby and worried about her father.

  • Medivh gave up searching for the Necromancer’s missing bones after learning the Kobolds had pulverized bodies for fertilizer.
  • Medivh surveyed Kurd’s defenses, crops, and newly forged skeletons, then ordered stronger patrols against Murlocs during the rainy season.
  • Medivh focused future construction on Black Furnace Fortress as a hidden second base in case the Alien Empire targeted Kurd.
  • The rainy season began, and Medivh invited Audrey to watch the rain with him.
  • A Little Cat smelled Murlocs and hurried to find out whether her father was safe.

Ch. 58A Glimpse of Happiness

Little Cat visited her father, He Chuan, during the Murloc attack and saw that Kurd City’s defenses kept him safe. After the rainy season’s devastating floods, Medivh anticipated famine and disease and ordered the floodwater corpses taken to Black Furnace Fortress to be dried out.

  • Little Cat and her mother brought food to the eastern wall, where Little Cat reunited with He Chuan as he defended Kurd City from the Murlocs.
  • He Chuan reassured Little Cat that she was safe, and she handed him the food before returning home with her mother.
  • The Murloc Elder recognized Kurd City as a deadly trap and ordered the Murlocs to stay away.
  • After the Murlocs retreated, He Chuan won the Headhunting Tournament, collected fish, and shared a stew with his family and neighbors.
  • The rainy season lasted nearly two months, leaving widespread floods, ruined crops, and corpses across the Odyssey Region.
  • Medivh ordered skeletons to collect the floodwater corpses and take them to Black Furnace Fortress to dry out.

Ch. 59The Root of Hatred

Medivh organized the transport and preservation of corpses while preparing to raise more skeletons. In Loran City, Wester tried to hire the Bounty Guild to kill him, but the Hobarton Council stopped him; Medivh remained focused on surviving the conflict between the Alien Kingdom and the Gewalt Federation.

  • Medivh ordered skeletons to retrieve marsh corpses and built a segmented zip line to transport them to Black Furnace Fortress.
  • Starving humans and alien forces began collecting and cooking corpses as the floodwaters receded, while Medivh decided to resurrect more skeletons.
  • After learning Medivh had trained in the Knight Breathing Technique, Wester concluded he was alive and ordered his butler to contact the Bounty Guild.
  • Knight Levis delivered the Hobarton Council's warning that Wester had crossed the line, and Wester agreed not to hire Bounty Guild experts, though he still planned to use Odyssey's Mercenary Groups.
  • Hobarton elders discussed Medivh and Rhine, while Medivh remained unaware of their conversation and focused on growing stronger rather than returning to the family.

Ch. 60Don't Assume Their Gender

After the floods exposed Kurd to raiders, Medivh withdrew the Skeleton Legion behind the city walls and prepared to defend the settlement. Goblins and Werewolves attacked, but Kurd’s forces crushed them, and the story left the battle against the Werewolf Tribe underway.

  • Medivh ordered farmland reclaimed, flood-washed bones collected, and patrols expanded as dried mud and corpses fouled Kurd’s air.
  • Bandits and alien tribes began converging on Kurd, so Medivh pulled most skeletons back and ordered the walls raised.
  • Medivh let the Goblins enter a walled killing ground, where his archers and warriors slaughtered them and their Transcendents.
  • The Werewolf Tribe attacked Kurd’s defenders, but its warriors were surprised by the strength of the Blue Bone Skeletons and suffered heavy losses.
  • The Werewolf Leader tried to order a retreat, but a Taunt Totem drew him toward the Cobalt Minotaur Warrior, and allied curses left him dazed before he was killed.

Ch. 61The Allure of Stats

The Storm Mercenary Group attacked Kurd, hoping to seize the city, but its defenders overwhelmed their assault with arrows, magic, and heavily armored skeletons. As the five Second-Rank Knight leaders tried to retreat, Medivh’s Taunt Totems trapped them, and they realized they needed to find the Minotaur Shaman controlling them.

  • The Storm Mercenary Group arrived at Kurd with more than ten thousand fighters and attacked, confident it could take the city.
  • Skeleton Archers and Cat-man Warriors rained arrows on the attackers, while Flame Skeleton Mages blasted their charge back with Repulsion Fire Rings.
  • The mercenary leaders ordered a second assault after deciding the defenders were only Skeleton Mages, but Blue Bone Skeletons resisted their strikes and counterattacked.
  • With most of their force dead, the mercenary leaders tried to retreat, but Taunt Totems pulled the five Second-Rank Knights back into the battle.
  • The leaders recognized that a Minotaur Shaman was controlling the totems and ordered their troops to find it.

Ch. 62Cherish Life

Medivh’s Skeleton Legion defeated the Storm Mercenary Group and three more forces that attacked Kurd, while the Spirit Cat Tribe helped hold the walls. With Kurd exposed and the fighting spreading into the Wilderness, Medivh began strengthening the city’s defenses and mass-producing Green Bone Skeletons.

  • Deep Blue Skeleton Rangers and the Skeleton Legion killed the Storm Mercenary Group’s Second-Rank Knights, then the Skeleton Assassins hunted down the fleeing survivors.
  • A Drifter Group, a bandit group, and a Lizardman Battle Squad attacked Kurd, but the Skeleton Legion and Cat-men Warriors defeated them.
  • Medivh ordered a Full Fish Feast to reward the Spirit Cat Tribe for defending the outer walls.
  • Skeleton Assassins and Skeleton Rangers began attacking groups camped within Kurd’s patrol range after the siege ended.
  • Medivh began building Kurd’s Inner City Wall and mass-producing Green Bone Skeletons from bones excavated from the Ancient Battlefield.

Ch. 63Joining Forces to Attack

During the rainy season, Medivh strengthened Kurd’s defenses and prepared for another assault. Four enemy forces allied to attack the city together, but Kurd’s arrow fire inflicted heavy losses, leaving the attackers focused on storming the walls and silencing the Cat-men.

  • Medivh advanced to Second-Rank Knight, raised many new skeletons, and watched two Deep Blue Skeletons reach the second rank.
  • Skeleton Sentries reported several large enemy groups marching toward Kurd, while Skeleton Guards and Arrow Towers stood ready along the city walls.
  • A mercenary leader proposed that four approaching forces join together, capture Kurd, and divide its districts; the other leaders agreed.
  • The four allied forces launched a frontal assault, and Medivh moved the main Skeleton Army to meet them.
  • Cat-men in the Arrow Towers and Skeleton Archers unleashed a rain of arrows that killed many attackers.
  • The enemy leaders recognized the Cat-men as a threat and decided they had to rush the walls to silence them.

Ch. 64Picking on the Weak, Fearing the Strong

Medivh and Kurd City repelled an assault by four forces, including an assassination attempt, and the city’s growing defenses discouraged further attacks. After a half-month of peace, Wester received word that a Necromancer’s city had appeared in southeast Odyssey, where his nephew might be.

  • The four forces’ Transcendents attacked Kurd City’s walls while an invisible assassin squad infiltrated the city to target Medivh.
  • Medivh and Audrey exposed and defeated the assassins, and Medivh killed Shaco after revealing his second-rank strength.
  • The four forces’ troops and Transcendents were defeated, and the mercenary leader’s surrender offer went unanswered.
  • No forces attacked Kurd City for half a month, and Medivh strengthened its walls from five meters to eight while producing more Skeleton Warriors.
  • An information broker told Wester that a Necromancer’s city had appeared in southeast Odyssey and that his nephew might be there.

Ch. 65The One I Reported

Wester reported Medivh’s Necropolis to the Church of Light, whose investigators determined that Kurd City’s skeletons were bone Golems rather than traditional undead. The Church decided to establish a presence in Kurd City and monitor Medivh, and Bishop Moana arrived with Light Priests as Audrey warned him.

  • Wester, unable to hire bandits to attack Kurd City, reported its Necropolis to the Church of Light.
  • Bishop Moana’s investigators found that Detect Evil and spells against undead did not affect the Time Skeletons.
  • Bishop Moana concluded that Medivh crafted bone Golems and recommended that the Church build a Light Church in Kurd City to observe him.
  • The Regional Bishop Council approved Moana’s recommendation and sent her to watch Medivh, with a crusade planned if he joined the Necromancer Council.
  • Audrey reported that Bishop Moana and a group of Light Priests had arrived in Kurd City’s territory.

Ch. 66Refusal in No Uncertain Terms

Medivh welcomed the Church of Light to Kurd City and proved that his Bone Resurrection spell could not bypass the Hospice Blessing. He then refused the Mage Association’s demand for his Bone Refining Spell, but Saruman used Mind Control Spell to force him to demonstrate it.

  • Bishop Moana tested Medivh’s Bone Resurrection spell on a fresh corpse, and the Hospice Blessing dispelled it while its backlash injured his mind.
  • Moana gave Medivh a Clear Heart Potion and proposed establishing a Light Church in Kurd City, which he welcomed.
  • Moana chose the Tenth District as the church’s site, and the Light Priests settled there while awaiting construction.
  • Saruman arrived on behalf of the Mage Association and demanded that Medivh hand over Bone Refining Spell.
  • Medivh refused, so Saruman cast Mind Control Spell to force him to demonstrate Bone Refining Spell.

Ch. 67Stepping Into the Open

Medivh passed the Church of Light’s investigation after Bishop Moana stopped Saruman from probing his spell, allowing him to develop openly in Kurd City. He began overseeing the city’s expansion while the Light Priests discovered that plague was spreading through the Odyssey Region beyond Kurd City.

  • Bishop Moana interrupted Saruman’s Mind Control Spell, and a High Mage told Saruman that Medivh’s Bone Resurrection Spell was ordinary and its mutation could not be replicated.
  • Saruman left Kurd City, and Medivh understood that Bishop Moana’s intervention had protected him and earned him the Church of Light’s backing.
  • Medivh returned to the High Tower, then the next morning supervised skeletons building Kurd City’s Third Ring District while Black Furnace Fortress continued developing in secret.
  • Freya told Lux that a Skeleton Chef had served her a feast at the Spirit Cat Canteen, and Lux warned Bishop Moana not to eat food cooked by skeletons.
  • Bishop Moana told Lux to help plague victims, explaining that Kurd City had avoided the plague but it was spreading through other parts of the Odyssey Region.

Ch. 68Starry Sea

Freya reported that the Spirit Cat Tribe lived safely and comfortably in Kurd City, easing the Light Church’s concerns about Medivh. Medivh agreed to supply the Church’s daily necessities for free and gave Freya meal tickets, while planning to use the Church’s presence and his Pioneer identity to advance his ambitions.

  • Freya told Bishop Moana that Medivh had helped the Spirit Cat Tribe relocate to Kurd City, where its members received free food and were not enslaved.
  • Bishop Moana asked Freya to arrange a local supply agreement with Medivh for the Light Church’s daily necessities.
  • After the Light Priests departed to treat the plague, Freya presented Medivh with a procurement list.
  • Medivh offered to provide the supplies for free as a donation to the Church of Light and gave Freya Holy Meal Tickets for the priests.
  • Medivh told Freya that the gods loved all people, then considered how his Pioneer identity and the Church’s backing could help him gain noble status and pursue the Starry Sea.

Ch. 69Are Skeletons More Legitimate Than Us?

Medivh welcomed the Gewalt Federation’s recognition of Kurd City and agreed to cooperate with its army in a future campaign. He then led Kurd City’s skeleton legion against the Lizardman Tribe, defeating its forces with coordinated tactics and a powerful mix of ancestral war songs and magic.

  • A Gewalt Federation emissary recognized Medivh’s achievements and promised that he could earn noble status by assisting the Federation’s army in retaking Odyssey.
  • Medivh agreed to cooperate with the Federation and returned his attention to Kurd City’s development.
  • After locating the Lizardman Tribe, Medivh assembled Kurd City’s second-tier skeletons and marched east to attack it.
  • The skeleton legion answered the lizardmen’s war songs with ancient lizardman songs of its own, while its shamans, warlocks, and mages overwhelmed the tribe with buffs and spells.
  • Two Skeleton Assassins and a Skeleton Archer killed the Lizardman War Song Shaman, and the legion’s coordinated attacks wore down and killed the Lizardman Chieftain.

Ch. 70You're Really Something

After the skeleton legion defeated a Lizardman Tribe, Medivh harvested its graveyard and returned to Kurd City with bones and corpses. He revived his first Deep Blue Lizardman Warrior and, after months of work, had greatly expanded Kurd City’s skeleton forces.

  • The Archaeology Skeleton Team excavated the Lizardman Tribe’s graveyard, and the Light Priests watched Medivh’s unusual bone-gathering operation.
  • Medivh determined that the tribe’s history differed from the Lizardman Tribe of Spirit Cat Hill, while the Light Priests concluded his skeletons might be alchemical lifeforms rather than undead.
  • The skeleton legion thoroughly searched the tribe’s territory and escorted its bones and corpses back to Kurd City.
  • Medivh sorted and preserved the old bones, then revived a Deep Blue Lizardman Warrior and assembled his remaining complete Blue Bone sets.
  • By early November, Medivh had amassed thousands of skeletons, including new Lizardman Warriors and Shamans.

Ch. 71Joyful Interactions

Medivh inspected Kurd City’s rapid growth and later shared a meal at the Spirit Cat Canteen, where Lux and Freya joined him and discovered roasted skewers. The chapter left them enjoying the food and the Cat-men’s lively company.

  • Kurd City’s skeleton forces, defenses, farmland, and new Light Church continued to expand while Medivh focused on alchemy.
  • Bishop Moana returned to Kurd City and heard that surveillance had found Medivh and his Alchemy Skeletons behaving unlike traditional Necromancers.
  • Lux overcame her aversion to food prepared by Skeleton Chefs and went with Freya to the Spirit Cat Canteen, where Little Cat explained the meal tickets and limited schedule for roasted skewers.
  • Medivh invited Lux and Freya to join his table and allowed Little Cat to eat roasted skewers with them.
  • Medivh promised the Cat-men a double supply of skewers at mid-month if they helped prepare them, while Lux and Freya sampled the roasted potatoes and corn.

Ch. 72House Specialties

Medivh served Lux, Freya, and the Cat-men roasted skewers and whole chickens at the Spirit Cat Canteen, helping the guests who struggled with spicy food. Lux and Freya delivered a packed meal to Bishop Moana, and the Light Church praised Kurd's specialties while keeping its usual food orders.

  • Little Cat, Lux, and Freya tried roasted yellow croaker and then ordered spicy Honey Glazed Whole Chicken when the new dishes arrived.
  • Little Cat, Lux, and Freya struggled with the chicken's chili powder, so Medivh and Audrey offered them iced cola and Medivh gave Little Cat a chicken without chili.
  • Medivh explained that roasted whole chicken was not a regular Spirit Cat Canteen dish because Kurd's chicken farms could not supply more than eighty thousand Cat-men.
  • After lunch, Lux and Freya accepted a packed meal from Medivh to take to Bishop Moana.
  • Lux and Freya shared Kurd's specialty dishes with Bishop Moana and the other Priestesses, who praised the food but kept the Light Church's usual meal orders.

Ch. 73A Career Takes Off

Medivh expanded Kurd City’s trade, construction, and archaeological work while maintaining good relations with the Light Priests. After four months of excavations, he revived many powerful skeletons and gained hope of eventually building a Mage Tower.

  • Wester became furious when he learned the Church of Light had built a church in Kurd City instead of attacking the Necropolis, and he hoped Medivh had died.
  • Lux and Freya visited the Spirit Cat Canteen, where Cat-men helped prepare kebabs and received equal portions from the Skeleton Attendants.
  • Medivh bought Odyssey War intelligence and historical records from the Noble Council, then sent the Archaeology Skeleton Team to excavate ancient battlefields and ruins.
  • Anthony sold Kurd City’s products through a thriving trade route with the Gewalt Federation, while Skeleton Caravans returned with purchased supplies.
  • Medivh expanded Kurd City’s districts and nearly completed the Underground Corridor linking it to Black Furnace Fortress.
  • After four months of excavations, Medivh revived 42 Green Bone Skeleton Mages, 536 Green Bone Skeleton Knights, 56 Green Bone Orc Prophets, and 728 Green Bone Orc Berserkers, bringing him closer to obtaining the knowledge needed to build a Mage Tower.

Ch. 74I've Become a Mage!

Medivh strengthened Kurd City's population and defenses before advancing to Second-Rank Necromancer. After stabilizing his new rank, he resurrected a group of Purple Bone Skeletons and left the Underground Warehouse with them.

  • Medivh expanded Kurd City's skeleton population, reinforced its growing walls, and saw ten Deep Blue Skeletons advance to Second-Rank Bone Spirits.
  • Medivh resurrected a Deep Blue Kobold Dragonblood Sorcerer and, when its Spring of Time was insufficient, a Deep Blue Kobold Dragonblood Warrior to sustain his breakthrough attempt.
  • Medivh broke through to Second-Rank Necromancer before the second Spring of Time disappeared.
  • Medivh began melting and resurrecting Purple Bone Skeletons, which could start at Second Rank and grow to the upper levels of the Fourth Rank.
  • After a month in the Underground Warehouse, Medivh emerged with eighteen Common Light Purple Skeletons, twelve Common Pink Purple Skeletons, and five Kobold Dragonblood Skeletons.

Ch. 75Great Again

Medivh standardized the grades of colored Skeletons and restored more of the Cat-men's ancestral heritage. After the Fox-Rabbit Tribes offered to join Kurd City if he destroyed their enemy, the Bloodclaw Tribe, Medivh prepared for war and the Light Priests sent young priests to observe it.

  • Medivh classified Skeletons of each color by grade and assembled Purple Bone Cat-men, including Warriors, Warlocks, Rangers, and Assassins.
  • The Fox-girl and Rabbit-girl maids reported that their tribes' Warlock Chieftains would move to Kurd City if Medivh wiped out the Bloodclaw Tribe.
  • The maids urged Medivh to seize the Bloodclaw Tribe's ancient bones and recover the Fox-Rabbit Tribes' ancestral remains, winning his agreement.
  • Medivh ordered Kurd City to prepare for war against the Bloodclaw Tribe.
  • Moana sent Lux, Freya, and other young Light Priests to accompany the Skeleton army and document the battle.
Arc 3 of 27