Warcraft Fortress
Chapter 34

Tower of Azora

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3mo ago

Constructing the Golem Factory requires 100 wood, 100 stone, and 100 iron. Shawn already has sufficient wood and stone resources. As for the iron, he harvested a large quantity of iron goods during the battle at Murloc Shoal, which were converted into iron resources yesterday; it is more than enough.

Therefore, Shawn can build the Golem Factory right now.

Although the four fixed garrison buildings all look quite good, what Shawn needs most at the moment are garrison buildings that can be immediately converted into combat power. The Golem Factory fits this requirement perfectly. While the Pet Menagerie is also an option, it seems to require cultivation and training, so Shawn has temporarily set it aside.

He quickly selects to build the Golem Factory.

The construction time for a Level 1 small building is uniformly one day, so Shawn has no choice but to wait.

In the quest interface, aside from the eternal ultimate quest, no new quests have appeared. However, quite a bit of information has appeared regarding the newly unlocked garrison building quests.

Garrison building quests, as the name implies, are quests related to garrison buildings. Depending on the completion rate, the evaluation varies, and the quality of the rewarded garrison building blueprints, garrison upgrade blueprints, or garrison acceleration blueprints also differs.

For instance, an A-rank completion rate might reward an epic-quality garrison building blueprint. A C-rank completion rate might reward a common-quality building blueprint. As for the differences between blueprints of different qualities, Shawn has yet to find out.

The follower interface is a newly unlocked feature.

This interface displays information regarding followers.

As the Space Garrison gradually upgrades, Shawn will be able to recruit followers of different levels and roles. Moreover, the method of obtaining these followers is quite unique.

These followers must be recruited by Shawn himself from the real world. Once a recruitment is confirmed, a contract is signed between Shawn and the follower. After the contract is established, the follower gains partial access to the Space Garrison while being restricted by it, forever unable to leak any information about the Space Garrison, even through the soul.

Shawn can recruit a total of 25 followers.

These 25 followers will be granted different positions. The level of the followers is limited by the Space Garrison.

For example, the current Level 1 Space Garrison limits the follower tier to low-rank, meaning their professional level cannot exceed Level 5. If they were Level 6, Shawn would be unable to recruit them.

So, for now, Shawn is already considering his candidates for followers...

Old Saldean is still busy with trade, while Gryan Stoutmantle and his soldiers are either at the Argus Blacksmith Shop urging them to speed up the crafting of the Guard Set, or at the Goldshire Town Hall discussing reinforcements for Westfall and the purchase of military equipment with Magistrate Dughan.

Paul and Heller have been following Old Saldean, and the Level 4 warrior Thornas never leaves Old Saldean's side. Only the middle-aged rogue Rick spends his days idling, wandering here and there.

Shawn's eyes darted, and he sought out Rick.

"Brother Rick, the matter we agreed upon—it's time to make good on it, isn't it?"

Shawn leans against the wall, toying with an exquisite dagger in his hand; it is a white-tier piece of equipment he obtained from the starter box, useless for anything other than its sharpness.

On the pinky finger of his right hand, he wears a ring emitting a faint blue glow—the Ring of the Arcane Saint. And pinned to the chest of his jacket is a gold badge—the Azora Gold Medal.

Although he is confident in his judgment, Shawn still considers another possibility: that Rick intends to deceive him and has no intention of taking him to the mage he claims to know.

If that were the case, Shawn wouldn't mind teaching Rick a good lesson before heading to the Tower of Azora alone to meet that famous mage—Theocritus.

Yes, in fact, Shawn has already guessed a few clues.

The most famous gathering place for mages in all of Elwynn Forest is the Tower of Azora, located in the eastern part of Elwynn Forest, south of the Eastvale Logging Camp and Stonecairn Lake, bordering the Redridge Mountains, Duskwood, and Deadwind Pass.

This ancient mage tower gathers a large group of free mages who wish to avoid the Stormwind City regime. And the leader of these free mages is Theocritus.

If Rick truly knows a mage living in Elwynn Forest, then it is almost certain that the mage is a member of the Tower of Azora, or perhaps even Theocritus himself.

Unfortunately, because of Theocritus, the Tower of Azora refuses visits from all outsiders, even other mages—unless they are well-acquainted or have an introduction.

Rick is the candidate Shawn is counting on.

And Rick clearly has no intention of rejecting Shawn's hand of friendship.

Stubbing out his cigarette, Rick blows a smoke ring and looks Shawn up and down for a long moment. When he sees the badge on Shawn's chest and the ring on his finger, a glimmer of greed flashes in the eyes of the sharp-eyed wanderer.

However, this glimmer vanishes in an instant, hidden away, as he immediately realizes a problem.

What kind of identity is this boy under fifteen hiding? How could he possess such high-level accessories and a ring with such obvious, potent mana flowing through it? If he wants to befriend a mage, could he himself be an unknown mage?

More importantly, what is the strength of such a hidden mage? Can I handle him? Can I snatch the ring and badge from his hands? And where is his staff hidden?

Following this, Rick's eyes narrow.

He suddenly realizes that the Fine Iron Dagger in Shawn's hand has vanished. Even he, a Level 4 rogue with such sharp eyes, failed to see where Shawn had hidden it.

This boy, who seemed clumsy while playing with the dagger, has movements faster than his own eyes?

A trace of fear flashes through Rick's heart, and he quickly dismisses the greedy thought.

Rick tosses the cigarette butt aside and says with a fawning smile, "Haha, Shawn, I've certainly kept the matter you entrusted to me in mind! I've confirmed that the mage is at the Tower of Azora in the east of Elwynn Forest. I can take you to see him right now. However, it's a bit of a trek from here to the Tower of Azora; it will take at least two or three days of travel..."

It really is the Tower of Azora, Shawn thinks. That is exactly where I wanted to go. He says, "Alright, no problem. Old Saldean is going to be staying in Goldshire for a while anyway, so we can go and return quickly. Shall we leave now?"

Rick chuckles, "Sure, let's head out."

Rick is indeed resourceful; he manages to get two horses. No one knows if they were stolen or borrowed, but they certainly weren't bought.

A horse costs at least 10 gold; Rick would never be willing to spend that kind of money.

In any case, that morning, Shawn and Rick ride out of Goldshire, following the main road toward the Tower of Azora.

End of Chapter
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