Shawn considered himself a man of his word, someone who kept his promises. So, regardless of whether he was willing or not, since he had accepted this task, he had to see it through properly.
First, he had to remove the restraints from Vanessa VanCleef.
Shawn hopped off the Domesticated Wild Boar, walked up to Vanessa, reached out, and untied the white cloth gagging her. He then stepped behind her to undo the ropes binding her hands.
Seeing Vanessa stand up, Shawn clapped his hands together, walked back to her front, and looked at the poor little girl, smiling, "Vanessa, did you hear the conversation between Rick and me just now?"
Vanessa clearly possessed a calmness and maturity beyond her years. She tilted her head to look at Shawn, her youthful voice ringing out, "Vanessa saw everything. Vanessa is willing to follow Brother Shawn. Brother Shawn will take care of me, right?"
It was a calmness and maturity he had expected, yet Shawn's estimation of Vanessa rose a notch. He nodded, "Then come with me. Until your father comes to take you back, you'll stay with me. You've traveled such a long way with Rick—are you hungry?"
Vanessa nodded.
Shawn smiled slightly and held out his hand to her, "Come, I'll take you to get something to eat."
Vanessa placed her hand in Shawn's, and the two walked toward Saldean Farm.
The Domesticated Wild Boar looked up at Shawn and Vanessa, thinking to itself how its master could like such a scrawny girl. According to its own aesthetic standards, a girl had to be plump all over, weighing at least two hundred pounds, to be worth a second glance. But then again, its master's taste had always been questionable, so it let it slide.
After rooting at the fresh, tender grass one last time, the Domesticated Wild Boar took long strides and followed after them.
Upon returning to Saldean Farm, Old Saldean and his wife were delighted to see Vanessa. The little girl was actually quite clever; she was not yet filled with the hatred she would harbor in the future, and she was sweet-mouthed, knowing how to address her elders properly.
Seeing them getting along so well, Shawn felt relieved.
A week passed in the blink of an eye, and the Space Garrison underwent tremendous changes.
Over these past few days, thanks to the help of those soldiers, timber and stone were in abundant supply. Shawn converted a large amount of materials into garrison resources, and various buildings sprang up as if by magic.
The Fishing Shack, the Herb Garden, the Lunarfall Excavation, and the Pet Menagerie.
Four buildings began construction almost simultaneously, and they were completed at the same time.
Beside a lake of unknown depth stood a crude Fishing Shack. The lake teemed with a vast array of fish. To catch them, casting nets or wading in wouldn't work; there was only one way: angling.
However, aside from Shawn, there was no one else in the Space Garrison.
This was where the importance of the follower interface became apparent.
Each of the 25 followers could be assigned to the Fishing Shack. Depending on their fishing skill level, the Fishing Shack would automatically produce different types of fish every day. The higher the fishing level, the rarer and more numerous the fish produced.
Of course, there was also a chance to fish up all sorts of junk, such as scrap, materials, garrison resources, or even equipment.
A plot of land was enclosed by a fence, where various herbs were planted: Silverleaf, Peacebloom, Earthroot...
Followers could also be assigned to the Herb Garden, and based on their herbalism level, they would automatically harvest different types and quantities of herbs daily.
A small mine shaft contained all sorts of miscellaneous ores: Gold Mine, Silver Mine, Iron Mine, Copper Mine...
Once a follower was assigned, they would automatically harvest various ores every day based on their mining level.
Finally, there was the Pet Menagerie.
The Pet Menagerie was the only one of these four fixed buildings that could be enabled without a follower. One only needed to capture various pets and place them in the Menagerie to domesticate and train them efficiently, helping them grow quickly so they could eventually assist Shawn in battle or perform other tasks.
Pets also had levels, up to 25. In addition to levels, there were quality tiers: white for common, green for uncommon, blue for rare, purple for epic, and orange for legendary.
Whatever quality a pet had when captured, it would remain that quality until it reached level 25. Only after reaching level 25 could its quality be improved through various means. Theoretically, a level 1 white-quality pet could absolutely be upgraded to a level 25 orange legendary pet.
The current Pet Menagerie was only level 1 and could only house 5 pets.
Shawn felt it was time for a pet-catching spree.
In addition to the four fixed buildings, Shawn had also visited the Portal of Time and Space twice in the last few days, clearing two new dungeons: one called "Spider Nest" and the other "Filthy Sewer."
The Spider Nest dungeon was quite difficult, with a challenge level roughly between the "Kobold Den" and the "Murloc Shoal." Most of the monsters were various spiders with challenge levels no higher than 3, but there was a single Broodmother with a challenge level as high as 6, which had caused Shawn quite a bit of misery.
Furthermore, at least half of the spiders in the Spider Nest were highly venomous...
Fortunately, Shawn's stamina was decent, so he managed to hold on. After killing the Broodmother, he obtained a bead that was said to be an antidote to all poisons and edible. After consuming it, his poison resistance increased by 3 points.
His final clear rating was "B," earning him 4 free attribute points, all of which he added to stamina. From the Lucky Roulette, he actually drew a green-quality pet, the "Crystal Spider," which was a pleasant surprise.
The Filthy Sewer dungeon, however, was relatively simple, with a difficulty level only slightly higher than the "Kobold Den." The monsters in the dungeon were all giant sewer rats with challenge levels no higher than 3, each one more than three times the size of a normal rat. While they looked terrifying, their numbers were low. Aside from the time spent, the environment of the sewer was admittedly quite disgusting...
In short, despite a clear rating as high as "A," Shawn did not receive any free attribute points. This made him realize that not all dungeons rewarded free attribute points. Only those with difficulty comparable to his current strength would grant them. If the dungeon difficulty was too low compared to his strength, he wouldn't receive any attribute point rewards.
Moreover, the six-slot rewards on the Lucky Roulette were all of low quality, on par with the "Kobold Den."
This time, Shawn's luck was mediocre, and he only drew 100 garrison resources—better than nothing.
After studying the "Harvest Watcher," the Golem Factory had moved on to research the "Reinforced Multi-function Shredder" and the "Reinforced Multi-function Quarry Machine." Shawn immediately produced several shredders and quarry machines, which greatly accelerated the progress of logging and stone-cutting, providing a significant boost to the construction of the Mage Tower.
On this day, Shawn was out herding pigs not far from the Mage Tower, taking his first pet, the "Crystal Spider," out to hunt, when suddenly, a familiar person appeared once again.
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