Biodata

Feature Information
Name Aurelian (奥瑞利安); also called Aurelian Sol 196
Alias(es) Duke of Winter; Lord Aurelian; king's illegitimate son 151 195
Species/Race Human; bearer of the Star-Forging Legendary Bloodline 9 196
Gender Male
Affiliation Winter Territory / Winter City; Star Empire royal line; temporary Knight Commander of the Dragon Wing Knights 151 250
Occupation/Role Duke of Winter, Mana Knight, mage apprentice, territorial reformer and knight commander 146 151 250
First Appearance Chapter 5

Power Progression

Stage / Realm / Level Chapter Notes
Lower Rank Magic 9 Endures a painful, near-fatal Magic Refinement method from the Stone Book and successfully breaks through; his physical strength and speed increase dramatically. 9
Middle Rank Mana Knight 81 Activates his final magical node through reverse-channeling and draws on the Void via Ethereal Meditation. Awakens Pure Starfire, marked by a trace of scarlet. 38 81
Blue Robe Mage 215 Spiritually advances during the Light of Bethlehem's consciousness trial and immediately casts the second-circle Wind Control Spell. 215

Background

Aurelian is the acknowledged illegitimate son of Otto Archimonde, King of the Star Empire. Although Otto publicly recognized him and gave him dragon-blood-infused armor, he sent Aurelian to the isolated Winter Territory; Aurelian regards the arrangement as exile rather than paternal care. 11 159

After a consciousness transfer, Aurelian retains the awareness and knowledge of another world while inhabiting the original Aurelian's life. Initially afraid of being exposed as an impostor, he adopts the expected bearing of a noble while trying to solve Winter City's worsening food crisis. 8 9

His Star-Forging Bloodline is one of the Legendary Bloodlines of the Star Empire. Its first stage grants physical robustness and magical aptitude; by its second stage, descendants gain personal powers distinct from ordinary Mana Knights. 196

Appearance

Aurelian is a refined and exceptionally handsome young man with the Archmond line's black-and-red hair, wine-red eyes, and sharply defined features softened by an Eastern elegance. 11 195

  • Usually wears noble attire or blue-and-white knightly armor. 11
  • His armor is silver with blue patterns, a blue-and-white cloak, and dragon-blood-infused metal for magic resistance. 11
  • His eyes may show golden patterns when empowered by Elei's divine power. 208
  • The holy mark left by the Light of Bethlehem appears as flowing gold on the back of his right hand. 217

Personality

Aurelian is ambitious, pragmatic, and willing to take extreme risks for power or knowledge. He repeatedly attempts dangerous methods—from Magic Refinement and Ethereal Meditation to Void-linked magic—when conventional paths are insufficient. 9 37 38

Unlike many nobles around him, he values his knights and subjects as assets and people rather than expendable tools. He rejects Master's offer of sacrificial loyalty, compensates families of fallen knights, rescues civilians during the retaking of Winter City, and establishes incentives for farmers and recruits. 16 31 110 235

He can also be calculating and ruthless. He uses public spectacle to pressure allies, deception to infiltrate enemy positions, interrogation against captured enemies, and decisive violence against traitors. 69 97 234 248

Abilities & Skills

Star Magic and Pure Starfire

Aurelian wields Star Magic, a special attribute with no natural elemental counter. Upon reaching Middle Rank, his magic manifests as Pure Starfire: a brilliant flame capable of melting iron and incinerating enemies. 42 81

  • Wind King Hammer — releases compressed wind and starlight through Innocent Starlight; he can fire it repeatedly after recovering mana with Ethereal Meditation. 43 167
  • Meteor Star and Sunset Slash — combat techniques used against Black Blood monsters and a Freemason-created giant. 272
  • His Star Magic is noted for unusually high purity, allowing him to power heavy anti-dragon weaponry. 119
  • Lower Rank external mana discharge was initially limited by his small reserves; Innocent Starlight could only be fired once before depletion. 11

Ethereal Meditation

A dangerous mana-recovery method created by an assassin known only as “The Old Man.” It draws unrefined natural mana into the body and seeks an Ultimate Mana Node capable of rapid recovery. 37

  • Lets Aurelian recover mana in the middle of a duel, enabling consecutive high-output attacks. 43
  • Allows him to restore Pure Starfire after prolonged combat against multiple Middle Rank opponents. 184
  • Carries a risk of mana repulsion because it draws mixed attributes without refining them first. 37

Magecraft

Under Vichy Brando Root, Aurelian begins formal mage training. His exceptional spiritual strength and Legendary Bloodline grant him broad spell affinity, though many old spells have become unusable as mystery fades from the world. 145 148 150

  • Illumination — creates a floating light source. 150
  • Windflow — controls a light breeze. 150
  • Verdant Abundance — increases plant vitality and can make seeds sprout. 150
  • Blessing of Good Fortune — slightly improves luck when cast regularly. 150
  • Myriad Transformations — alters his face without changing his aura; useful against opponents with weak magical perception. 150
  • Presence Detection — uses wind to detect nearby hidden people, allowing him to locate captives behind a sealed wall. 163 167
  • Mind Guidance — a first-circle mental spell. 163
  • Wind Control Spell — a second-circle spell that forms a massive hurricane after his Blue Robe advancement. 215

Eye of Delusion

A combat-perception ability that exposes openings in an opponent's defenses. 199 207

  • Allows Aurelian to identify Arthur's vulnerabilities during their arena duel. 207
  • Enhances his ability to fight opponents with superior physical power or mana reserves. 207

Swordsmanship and Combat Tactics

Aurelian initially relies too heavily on raw magical power and recognizes that Jeanne surpasses him in swordsmanship, grappling, footwork, and combat intuition. He deliberately trains to correct these weaknesses. 50 90

  • Defeats Dragon Wing Knight Rek through precise swordsmanship despite appearing to possess no active mana. 220
  • Uses infiltration, decapitation tactics, and false identities to retake Winter City from a vastly larger barbarian force. 232 234 239
  • Employs psychological pressure to expose Metternich's treachery before evidence is fully assembled. 247 248

Light of Bethlehem

Aurelian gains the recognition of the holy relic Light of Bethlehem after surviving its consciousness trial and demonstrating Ivan Pendragon's resolve against the Barbarians. The relic leaves a golden mark on his hand and can be summoned into his grasp. 216 217 234

  • Carries heroic-spirit power and can reduce enemies to dust with its golden radiance. 234 263
  • Can overpower Middle Rank opponents and intimidate Dragon Wing Knights with an aura approaching Upper Rank pressure. 248 250
  • Its greatest feats depend on extraordinary external power, including the consciousness world's magical environment or Elei's intervention. 216 262 263

Underworld Empowerment

Through Elei's disk, Aurelian can receive temporary divine assistance from the ruler of the Underworld. 145 208

  • Elei freezes time to save him from Arthur's killing blow and lends him divine power. 208
  • The power heightens his perception but suppresses his emotions. 209
  • During the Dusk City projection, Elei places a portion of the River Styx upon him, enabling him to confront multiple Upper Rank Barbarians. 262 263
  • Divine power is temporary and risks overwhelming his sense of self. 208 209

Crimson Influence

A dark crimson figure has repeatedly attempted to influence or dominate Aurelian. Its power leaves scarlet patterns on his body and can manifest a destructive scarlet aura. 81 124

  • While dominated, Aurelian destroys Aodaweiying's spell, severely wounds the dragon, and drains its dragon-bloodline power through a gemstone on his greatsword. 124
  • The influence is dangerous: it amplifies his cruelty and causes him to act unlike himself. 124 125

Equipment / Weapons / Items

  • Innocent Starlight — Aurelian's azure magic-energy longsword. It channels mana into external attacks and was later reforged with Bahamut Rawstone, gaining deeper inscriptions and signs of possible evolution. 11 91
  • Dragon-blood armor — Silver-and-blue armor gifted by Otto; its dragon-blood-infused metal resists magic. 11
  • Light of Bethlehem — Golden holy relic recognized by Aurelian after its trial; stored through the golden mark on his hand. 216 217 234
  • Echo of the Dragon's Despair — Petrified holy longbow that later recognizes Aurelian after the collapse of the consciousness world. 212 264
  • Elei's disk — A token connected to Elei, ruler of the Underworld; enables contact with her and becomes the conduit for her intervention. 145 208
  • Soulbreath Bracelet — Holds the soul flames of rescued mages, including Vichy. 145
  • Origin Pendant — A pendant given by his mother, connected to creation myths and possibly another world. 160
  • George — His warhorse and trusted mount; Aurelian feels an immediate bond with him and relies on him during the Spruce Forest escape. 5 28

Relationships

  • Jeanne d'Arc — His personal maid, battle companion, and swordsmanship instructor. They develop mutual concern and trust, though her secrets strain their relationship after their duel. 9 21 44 50
  • Otto Archimonde — His father and the King of the Star Empire. Otto acknowledged Aurelian and gifted him armor, but his cold treatment and Aurelian's exile to Winter Territory leave their relationship deeply hostile. 11 159
  • Master — Winter City's stern knight commander. Aurelian earns his respect by valuing the lives of his knights and later surprises him with rapid growth. 16 44
  • Hume — Aurelian's administrator and steward. Hume manages Winter City's affairs while frequently worrying over Aurelian's costly or ambitious decisions. 32 61
  • Byron Sari — Merchant ally and fellow illegitimate noble. Their alliance centers on trade routes, resistance to the Pendragon family's control, and mutual political advantage. 99 154
  • Noe — Former Fang Wolf Tribe warrior taken in by Aurelian. Noe becomes increasingly respectful after Aurelian frees him from restraint and publicly rewards him. 97 99
  • Elei — Ruler of the Underworld and Aurelian's nominal divine patron. Their relationship is transactional: Aurelian flatters her, and she grants aid through her token. 145 208 259
  • Vichy Brando Root — White Robe mage and Aurelian's mentor. Vichy teaches him the foundations of magecraft and urges him to help create new rituals for an era where old spells are vanishing. 146 148 181
  • Artoria Pendragon — A friend who rescues and treats Aurelian after Murphy's ambush. She openly cares for him, and Aurelian promises to return to see her despite his obligations to Winter City. 172 174 265
  • Lystia — Phoenix Family descendant who claims Aurelian promised to marry her in childhood. He has no memory of the promise but treats her with concern. 177 178
  • Berhan — Grand Knight Commander of the Dragon Wing Knights within the consciousness world. Berhan comes to trust Aurelian's military judgment and supports his mission to retake Winter City. 228 229 243
  • Zefleya, Mother of Fierce Dragons — Upper Rank head of the Red Dragon Family in the consciousness world. She recognizes Aurelian's potential, protects him, and later fights beside him against the War Mother. 222 263

Story Role / Major Arcs

Winter City and the Stone Book

Aurelian's rule begins with a mysterious Stone Book directing him to investigate Winter City's failing farmland. He discovers life-draining ice beneath the fields, keeps the threat secret, and searches for a way to prevent a winter famine. 5 8

He uses the Stone Book's method to reach Lower Rank, then leads a small force into the Spruce Forest and Abif Mountains. There, he confronts magical beasts, a concealed magic barrier, and a deformed monster far beyond his rank. 9 17 28

After the expedition costs many knights their lives, Aurelian awards each fallen knight's family one hundred Star Coins, an unusually generous act that strains Winter City's finances but wins public respect. 31 32

Reforming Winter Territory

Aurelian recruits impoverished youths to form a Knight Order, using food, shared purpose, intimidation, and promises of advancement to bind them together. 55 56

He develops Winter City's agriculture through Magic Seed Wheat and magical potions, plans discreet southern trade routes, supports farmers with land incentives, and pursues steam engines and flintlock muskets to strengthen the territory. 61 91 110 112

Dragon Conflict and Mage Training

When Aodaweiying threatens the territory, Aurelian operates a magic ballista and wounds the dragon with a Starfall Iron bolt while Jeanne creates an opening in the sky. 119

Later, after entering the Land of Long Sleep and encountering Elei, he frees imprisoned souls and becomes Vichy's mage apprentice. His spell research reveals that most inherited spells have become invalid in the current age. 145 150

Dragon City Tournament

Aurelian returns to Eternal Night City and Dragon City, where he navigates noble politics, rescues allies imprisoned by Sien House, and gains the attention of Artoria, Lystia, and the Red Dragon Family. 151 167 177

During the Dragon Fighting Arena tournament, he defeats Beard and Clifford, reveals his Middle Rank power, and battles Arthur Pendragon. Elei intervenes when Arthur nearly kills him, allowing Aurelian to continue the fight with temporary divine power. 196 206 208 209

Holy Relics and Dusk City

Allowed into the Red Dragon Family's Hall of Heroes, Aurelian seeks recognition from its holy relics. The Light of Bethlehem draws him into a consciousness trial based around Ivan Pendragon's last stand against the Barbarians. 212 213

Within this world, he advances to Blue Robe, earns the Light of Bethlehem's recognition, joins the Dragon Wing Knights, and uses infiltration and a surprise attack to reclaim barbarian-occupied Winter City. 215 216 232 235

He exposes Metternich's collaboration with the Barbarians, becomes temporary Knight Commander, and later returns through Elei's projection to defend Dusk City. Empowered by the River Styx and Light of Bethlehem, he destroys three Upper Rank Barbarian generals and their armies. 248 250 262 263

Freemasons Conspiracy

After learning that Sien House is tied to the Freemasons, Aurelian discovers the organization's human experiments and its plan to build a monster army against the Star Empire. 267

While returning under Dragon Wing escort, he faces Black Blood monsters, a Freemason-created giant, Berg Sien, and the witch Syndra. He refuses Syndra's offer of power and resists her attempt to control his body. 268 272 277

Notable Quotes

“Morey is my friend. His business is my business.” 227

“All warfare is based on deception.” 234