Abyssal Void
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Original Name:归墟 (guī xū)Gender:NeutralKind:PlaceScope:Novel-specificStatus:ActiveSource:UserOccurrences:651Chapters:168
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Context Up ToCh. 257
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2.5
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Biodata

Feature Details
Name Abyssal Void (归墟)
Alias(es) Return Void; Void; Second World
Type Anomalous parallel realm / dimensional domain
Status Open; its dimensional domain has synchronized time with reality, while the Abyssal Void Source is being drawn toward reality through an Antarctic sacrificial formation. 201 242 257
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Initial opening cycle 1–2 Individuals granted Void Walker qualifications were drawn into the realm at its scheduled midnight opening. The original stay period was one day. 1 2 53
Extended opening 53 The permitted stay increased from one day to three days, coinciding with a major rise in public participation. 53
Seven-day opening 108, 123 Entrants could remain for seven days; the longer period was linked to an increasing number of Alien Humans reaching the real world. 108 123
Dimensional domain opened 201 Time inside synchronized with reality. The former automatic return at the end of a seven-day cycle ceased, and the boundary between reality and the Abyssal Void was effectively removed. 201
Full public access 218 The New Federation formally opened access to the Abyssal Void to the general public; admission tickets became available to ordinary people willing to pay their cost. 218
Source-attraction crisis 242, 244 Other races completed a continent-scale sacrificial altar in Antarctica to draw the Abyssal Void Source into reality. Its intended completion would merge the two worlds and rewrite the laws of heaven and earth. 242 244
Eye of the Abyssal Void opens 248 A vast spatial vortex opened over the Arctic Ocean, becoming the anticipated starting point for the Abyssal Void’s fusion with reality and a massive cross-world passage. 248
Source attraction disrupted 257 Damage to the Antarctic altar briefly disrupted its pulse and loosened the Abyssal Void Source, though the altar’s restorative force rapidly began repairing the damage. 257

History

Jiang Ran first received a Void Walker qualification after touching a dark-red object uncovered within a clod of earth at Feng City Museum. A voice announced the qualification and the next opening of the Void; at midnight, he was transported into a silent, deserted version of the city. 1 2

The realm’s name corresponds to the Return Void of ancient texts: a bottomless abyss east of the Bohai Sea, described as the destination of converging waters that “neither increases nor decreases.” Jiang Ran initially found this difficult to reconcile with the Void’s modern-city replicas and roaming monsters. 2 8

As exploration expanded, the Federation established city relocation plans and Safe Zones due to dramatic regional differences in danger. Early reports stated that every entrant from neighboring Yungang City had died, though later explorers began returning from the city. 16 33 111

The Federation eventually acknowledged the Void and Transcendent abilities publicly, encouraging qualified citizens to register and explore it under safety guidelines. This led to a rapid influx of explorers, longer opening periods, and the creation of Transcendent education and qualification programs. 48 53 123

Later discoveries established that the modern explorers’ territory is not the entirety of the realm. Jiang Ran reached a hidden world inhabited by Alien Humans, containing Tang-style cities, celestial palaces, and a vast population. Ancient Transcendents had previously explored only the outskirts. 153 An Alien Human account further characterized the Abyssal Void known to humanity as a projection of their world and a stepping stone toward reality. 185

The Abyssal Void has undergone repeated historical openings. Chiyou stated that it had opened nine times before the current attempt at a complete merger, while Laozi recounted humanity’s catastrophic wars against prior descents across ten thousand years of history. 244 248

After the dimensional domain opened fully, the New Federation eventually made Abyssal Void access available to the public at large. This expansion occurred amid preparations by the other races to draw the realm’s Source into reality through Antarctica, with the Arctic becoming the weakest point in the barrier and the location of the Eye of the Abyssal Void. 218 242 248

Access and Temporal Rules

  • Void Walker qualification — Jiang Ran’s qualification was verified after contact with an anomalous artifact. Other early entrants likewise entered after touching ancient objects. 1 3
  • Scheduled transport — Before the dimensional domain opened fully, qualified individuals were transported into the Void at the designated opening time and returned automatically when their allotted stay expired. 53 122
  • Guiding mark — The mark associated with qualification guided entrants to the next opening. 122
  • Public access routes — The Federation later offered Void-access qualifications and Seeds of Return to Void through Transcendent Universities and a qualification assessment for adults aged 18–35. 123
  • Full public admission — Following the New Federation’s full opening of access, ordinary people could enter by purchasing an admission ticket. 218
  • Post-domain travel — Once time synchronized, Transcendents could travel between reality and the Abyssal Void without being restricted to a temporary opening period. Alien Humans who obtained the requisite access rights could likewise enter reality. 201
  • Travel restrictions — Post-domain travel cannot be used during combat or while aura-locked, and is subject to a one-hour cooldown. 201

Environment

Modern-City Replicas

The earliest explored areas resemble deserted replicas of real-world cities, including familiar banks, streets, residences, hotels, and commercial districts. Their apparent normality is undermined by ruins, monster activity, and altered geography. 2 4 59

  • Abyssal Void tombs can differ radically from their real-world counterparts, including changes to their owners, layouts, and contents. 31 54
  • Ancient tombs, ruins, and Secret Realms retain sealed horrors and taboos that were not reset alongside modern entrants’ cultivation. 111
  • A forum hypothesis proposes that monster distributions reflect ancient mythological geography in the real world; this remains speculation rather than confirmed fact. 25

Safe Zones

The Federation created Safe Zones and a city relocation plan to improve survival and resource-gathering efficiency in relatively manageable areas. Even these zones are not fully secure: disguised monsters and Blood-Flow Realm creatures have appeared within them. 16 30 60

The Alien Human World

Deep within the Abyssal Void lies a concealed region distinct from both the modern world and the explored Void. It contains organized Alien Human settlements, celestial palaces, and the Immortal Palace’s authority. 153 163

According to an Alien Human account, the Abyssal Void encountered by humanity is a projection of the Alien Human world and serves as a stepping stone through which its inhabitants can reach reality. 185

Abyssal Void Source

The Abyssal Void Source is the core supporting the existence of the entire Abyssal Void world. It is associated with the realm’s role as the source of Myth Revival and the place in which ancient beings remain dormant. 242

The other races’ Antarctic sacrificial altar was designed to draw this Source into reality. If completed, the process would merge the Abyssal Void with reality, rewrite the laws of heaven and earth, and permit ancient beings to act in the real world without their prior restrictions. 242 244

Eye of the Abyssal Void

The Eye of the Abyssal Void is a colossal spatial vortex over the Arctic Ocean. Through its center, the landscape of the Abyssal Void can be seen; it was expected to become a massive passage through which its inhabitants could emerge into reality. 242 248

Inhabitants

  • Human explorers — Modern humans enter through Void Walker qualifications and seek resources, cultivation methods, equipment, and divine inheritances. 1 36 48
  • Exotic Beasts — Monsters associated with the Classic of Mountains and Seas roam the realm. Their threat levels range from creatures an ordinary person might kill to entities capable of altering mountains, seas, and the heavens. 3
  • Ancestral People / Alien Humans — Intelligent nonhuman peoples with their own societies, bloodlines, and divine abilities. They can acquire human language and memories by consuming humans. 37 153
  • Ancient Transcendents — Historical cultivators and sages who survived or remained within the Void across earlier openings. 88 132
  • Deities and sealed entities — Tombs and ancient sites may contain powers far beyond the starting cultivation level of current explorers. 110 111
  • Ancient beings — The Abyssal Void is the place where ancient beings lie dormant; the planned fusion with reality would allow them to move without the former suppression of the world’s laws. 242 244
  • Alien invasion forces — Intelligence estimated that the first echelon assembled at the Arctic Eye alone contained more than 160 million Alien Humans and Exotic Beasts below the Second Order. 244

Resources and Systems

Light Orbs and Monster Drops

Defeated Exotic Beasts can leave Light Orbs containing Spirit Crystals, equipment, cultivation techniques, or other inheritances. A Hairy Person was observed dropping an orb in the same manner, indicating that the Void’s system classifies such beings similarly to Exotic Beasts. 36 48

Seeds of Return to Void

A Seed of Return to Void is a class-advancement material capable of unlocking a random divine-ability inheritance. Jiang Ran’s Seed caused his profession panel to awaken the Martial Monk Transcendent profession around the inherited Dragon-Tiger Fist ability. 4 13

Divine Ability Seeds

Divine Ability Seeds are distinct from Seeds of Return to Void. They are legacies left by historical figures and can be used alongside the latter. 37

Spirit Crystals

Spirit Crystals are a principal cultivation resource recovered from monsters and other Void sources. They can be used to improve blood-qi cultivation, spirit cultivation, and organizational resource reserves. 7 13 109

Hazards

  • Extreme regional variance — Different cities and zones possess sharply different danger levels, including phenomena beyond conventional threats. 16
  • Disguised entities — Some monsters can take human form, speak, and blend into populated areas. 30 31
  • Possession — Return Void explorers have been seen killing and possessing humans, prompting planned Federation emergency protocols. 32
  • Unknown terrain — The sky, ocean, and ground are all hazardous and poorly understood; no successful aircraft operations had been reported in the Void at the time of Jiang Ran’s travels. 83
  • Cross-world invasion — Alien Humans can enter reality after obtaining the necessary access rights, making the real world an extension of the conflict rather than a separate refuge. 70 201
  • Boundary collapse — The synchronized domain removed the former temporal separation between worlds, exposing reality to continuing incursions rather than limited opening-period attacks. 201
  • Source fusion — The Antarctic altar’s intended drawing of the Abyssal Void Source threatens to merge the realm with reality and fundamentally rewrite the laws of heaven and earth. 242 244
  • Arctic passage — The Eye of the Abyssal Void provides a potential mass-entry route for the realm’s inhabitants into reality. 248

Known Locations

  • Feng City — Jiang Ran’s initial exploration area; its surrounding monster activity suggested that a more dangerous presence might lie near his home. 20
  • Yungang City / Free City — A city whose early entrants suffered total losses. It was later renamed Free City by Kui under Wisdom King’s declaration. 33 139
  • Cuiping Mountain — Site of an expedition into the tomb associated with Qu Yuan. 37
  • Azure Dragon Mountain Range National Park — Location where Jiang Ran discovered a path into the hidden Alien Human world. 153
  • Immortal Palace — A supreme authority within the Alien Human world whose orders are obeyed without condition. 163
  • Antarctic Sacrificial Altar — A continent-scale formation constructed by the other races to draw the Abyssal Void Source into reality. 242 244
  • Eye of the Abyssal Void — A vast spatial vortex over the Arctic Ocean and the projected starting point for the realm’s fusion with reality. 242 248

Appearances

651
Total Mentions
168
Chapters Appeared
3.88
Avg. per Chapter