Abyssal Void
Myth Revival: My Class Has No LimitsContents
Biodata
| Feature | Details |
|---|---|
| Name | Abyssal Void (归墟) |
| Alias(es) | Return Void; Void; Second World |
| Type | Anomalous parallel realm / dimensional domain |
| Status | Open; its dimensional domain has synchronized time with reality 201 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Initial opening cycle | 1–2 | Individuals granted Void Walker qualifications were drawn into the realm at its scheduled midnight opening. The original stay period was one day. 1 2 53 |
| Extended opening | 53 | The permitted stay increased from one day to three days, coinciding with a major rise in public participation. 53 |
| Seven-day opening | 108, 123 | Entrants could remain for seven days; the longer period was linked to an increasing number of Alien Humans reaching the real world. 108 123 |
| Dimensional domain opened | 201 | Time inside synchronized with reality. The former automatic return at the end of a seven-day cycle ceased, and the boundary between reality and the Abyssal Void was effectively removed. 201 |
History
Jiang Ran first received a Void Walker qualification after touching a dark-red object uncovered within a clod of earth at Feng City Museum. A voice announced the qualification and the next opening of the Void; at midnight, he was transported into a silent, deserted version of the city. 1 2
The realm’s name corresponds to the Return Void of ancient texts: a bottomless abyss east of the Bohai Sea, described as the destination of converging waters that “neither increases nor decreases.” Jiang Ran initially found this difficult to reconcile with the Void’s modern-city replicas and roaming monsters. 2 8
As exploration expanded, the Federation established city relocation plans and Safe Zones due to dramatic regional differences in danger. Early reports stated that every entrant from neighboring Yungang City had died, though later explorers began returning from the city. 16 33 111
The Federation eventually acknowledged the Void and Transcendent abilities publicly, encouraging qualified citizens to register and explore it under safety guidelines. This led to a rapid influx of explorers, longer opening periods, and the creation of Transcendent education and qualification programs. 48 53 123
Later discoveries established that the modern explorers’ territory is not the entirety of the realm. Jiang Ran reached a hidden world inhabited by Alien Humans, containing Tang-style cities, celestial palaces, and a vast population. Ancient Transcendents had previously explored only the outskirts. 153 An Alien Human account further characterized the Abyssal Void known to humanity as a projection of their world and a stepping stone toward reality. 185
Access and Temporal Rules
- Void Walker qualification — Jiang Ran’s qualification was verified after contact with an anomalous artifact. Other early entrants likewise entered after touching ancient objects. 1 3
- Scheduled transport — Before the dimensional domain opened fully, qualified individuals were transported into the Void at the designated opening time and returned automatically when their allotted stay expired. 53 122
- Guiding mark — The mark associated with qualification guided entrants to the next opening. 122
- Public access routes — The Federation later offered Void-access qualifications and Seeds of Return to Void through Transcendent Universities and a qualification assessment for adults aged 18–35. 123
- Post-domain travel — Once time synchronized, Alien Humans able to obtain access rights could travel between the two worlds without being restricted to a temporary opening period. 201
Environment
Modern-City Replicas
The earliest explored areas resemble deserted replicas of real-world cities, including familiar banks, streets, residences, hotels, and commercial districts. Their apparent normality is undermined by ruins, monster activity, and altered geography. 2 4 59
- Abyssal Void tombs can differ radically from their real-world counterparts, including changes to their owners, layouts, and contents. 31 54
- Ancient tombs, ruins, and Secret Realms retain sealed horrors and taboos that were not reset alongside modern entrants’ cultivation. 111
- A forum hypothesis proposes that monster distributions reflect ancient mythological geography in the real world; this remains speculation rather than confirmed fact. 25
Safe Zones
The Federation created Safe Zones and a city relocation plan to improve survival and resource-gathering efficiency in relatively manageable areas. Even these zones are not fully secure: disguised monsters and Blood-Flow Realm creatures have appeared within them. 16 30 60
The Alien Human World
Deep within the Abyssal Void lies a concealed region distinct from both the modern world and the explored Void. It contains organized Alien Human settlements, celestial palaces, and the Immortal Palace’s authority. 153 163
Inhabitants
- Human explorers — Modern humans enter through Void Walker qualifications and seek resources, cultivation methods, equipment, and divine inheritances. 1 36 48
- Exotic Beasts — Monsters associated with the Classic of Mountains and Seas roam the realm. Their threat levels range from creatures an ordinary person might kill to entities capable of altering mountains, seas, and the heavens. 3
- Ancestral People / Alien Humans — Intelligent nonhuman peoples with their own societies, bloodlines, and divine abilities. They can acquire human language and memories by consuming humans. 37 153
- Ancient Transcendents — Historical cultivators and sages who survived or remained within the Void across earlier openings. 88 132
- Deities and sealed entities — Tombs and ancient sites may contain powers far beyond the starting cultivation level of current explorers. 110 111
Resources and Systems
Light Orbs and Monster Drops
Defeated Exotic Beasts can leave Light Orbs containing Spirit Crystals, equipment, cultivation techniques, or other inheritances. A Hairy Person was observed dropping an orb in the same manner, indicating that the Void’s system classifies such beings similarly to Exotic Beasts. 36 48
Seeds of Return to Void
A Seed of Return to Void is a class-advancement material capable of unlocking a random divine-ability inheritance. Jiang Ran’s Seed caused his profession panel to awaken the Martial Monk Transcendent profession around the inherited Dragon-Tiger Fist ability. 4 13
Divine Ability Seeds
Divine Ability Seeds are distinct from Seeds of Return to Void. They are legacies left by historical figures and can be used alongside the latter. 37
Spirit Crystals
Spirit Crystals are a principal cultivation resource recovered from monsters and other Void sources. They can be used to improve blood-qi cultivation, spirit cultivation, and organizational resource reserves. 7 13 109
Hazards
- Extreme regional variance — Different cities and zones possess sharply different danger levels, including phenomena beyond conventional threats. 16
- Disguised entities — Some monsters can take human form, speak, and blend into populated areas. 30 31
- Possession — Return Void explorers have been seen killing and possessing humans, prompting planned Federation emergency protocols. 32
- Unknown terrain — The sky, ocean, and ground are all hazardous and poorly understood; no successful aircraft operations had been reported in the Void at the time of Jiang Ran’s travels. 83
- Cross-world invasion — Alien Humans can enter reality after obtaining the necessary access rights, making the real world an extension of the conflict rather than a separate refuge. 70 201
Known Locations
- Feng City — Jiang Ran’s initial exploration area; its surrounding monster activity suggested that a more dangerous presence might lie near his home. 20
- Yungang City / Free City — A city whose early entrants suffered total losses. It was later renamed Free City by Kui under Wisdom King’s declaration. 33 139
- Cuiping Mountain — Site of an expedition into the tomb associated with Qu Yuan. 37
- Azure Dragon Mountain Range National Park — Location where Jiang Ran discovered a path into the hidden Alien Human world. 153
- Immortal Palace — A supreme authority within the Alien Human world whose orders are obeyed without condition. 163