Unlike Zerg Meteors, Nano-Seeds first had to be launched with a carrier. After launch, once they entered the separation sequence, they would travel toward the target area at sublight speed.
Second, Nano-Seeds were too small and possessed only the most basic developmental modules. As a result, they could neither turn nor decelerate, and could only charge straight ahead without looking back.
In truth, that did not matter much. Numbers could make up for anything. In a single launch, a carrier could carry hundreds of millions of Nano-Seeds. Compared with Zerg Meteors, Nano-Seeds could truly cast a wide net.
However, the times changed too quickly. As the earliest method used by the Zerg to explore and expand outward, Zerg Meteors had already fallen far behind. At sublight speed, they could circle a planet several times in a second and leave a star system in minutes. Such seemingly exaggerated speed was truly nothing remarkable in the vastness of space.
Nowadays, the Zerg's opponents commonly possessed warp engines, with flight speeds measured in multiples of light-years. A star region that Nano-Seeds might need decades to reach could perhaps be conquered by the Zerg in just a few years. Under such circumstances, Nano-Seeds, like Zerg Meteors, could no longer keep up with the times.
Moreover, as the number of "our own people" in the Star Sea Alliance increased and the Swarm Network's coverage expanded, having "our own people" carry and deploy Insect Nest seeds became a more convenient and efficient method of infiltration.
Thus, this former pinnacle creation of Rowan's was eliminated and shelved not long after it was born.
Yet this was not because Nano-Seeds were weak. Their deployment method was simply too outdated. Once a faster means of deployment existed, they could still create miracles.
However, rather than pursuing faster deployment methods,