I Am the Swarm
Chapter 660

Pursuit

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The Coalition Army high command demonstrated remarkable efficiency at this time. After receiving information from the Komok, they quickly compiled a count of the number of anti-access/area denial (A2/AD) weapons possessed by each tribe.

Subsequently, with the help of artificial intelligence, these weapons were quickly allocated, with races possessing additional resources providing assistance to civilizations that did not carry the relevant weapons.

On the larger external battlefield, the Coalition Army have confined the Zerg forces to a small area. This makes the danger level on their front lines relatively low. As a result, transport ships from various races can move back and forth with relative impunity.

A few hours later, although over a hundred transport ships were particularly unlucky, being hit by Zerg artillery fire and losing their delivery routes, the coalition had a good surplus of anti-access/area denial (A2) weapons, despite not carrying many. Therefore, even with the loss of several ships' worth of weapons, the Coalition Army quickly replenished them from other sources.

With weapons in place, each race and warship dispatched task forces, equipped with targeted weapons, and they quickly halted the spread of the Zerg traps.

Soon, except for those alien races that received external support but whose weapons and mechs were not fully compatible, causing them to fall slightly behind, most of the other alien races began their counterattack, clearing the passages that had been blocked by the Zerg traps.

"It seems victory will be ours." As the real-time data showed the red danger zone occupied by the Zerg rapidly shrinking and the green safe zone rapidly increasing after being cleared, a representative of the foreign race exclaimed in a timely manner.

His words garnered some support, and everyone once again expressed their gratitude to the Komok for providing this method. However, some representatives from other tribes, out of caution and other reasons, were not so optimistic.

"They stayed on our warships for who knows how long before we discovered the Zerg trap units. So we still need to be careful to prevent the Zerg from coming up with any new tricks," a representative expressed a cautious opinion.

"That's right. We've suspected before that the Zerg must have a backup plan. Even though we've discovered a way to deal with them, due to the large internal space of the warships, the complex routes, and the small number of combat personnel, we haven't yet managed to completely eliminate the Zerg with any of our races or any of our warships. But we absolutely cannot let our guard down until we've completely eliminated them."

In those in high positions, impulsive individuals were still in the minority, so cautious and conservative views quickly gained traction. Everyone began to anxiously monitor various real-time data and check relevant information, hoping to receive good news that the Zerg had been completely wiped out.

But things rarely go smoothly, and the subsequent developments did not always meet the expectations of the foreign tribes.

Because the Komok were the first to discover this method to counter the Zerg traps, their actions were the fastest. With the combined efforts of the Z-Series Squad on various warships, they quickly reclaimed many areas.

But precisely because they were the fastest progressing, they were also the first to discover some new problems.

"Damn it! Captain, what do we do now?" A team member's anxious and somewhat exasperated voice came through the communication channel.

Looking at the scene before him, Knox was speechless. These Zerg creatures were truly lacking in martial ethics.

Previously, they had wiped out countless Zerg units along their journey. As analyzed earlier, these creatures were too rigid due to their over-reliance on the mimicry system, with both their strengths and weaknesses being too obvious.

If they can't be detected, these Zerg traps can at least achieve a one-for-one trade. But if their mimicry system fails, then these creatures that have given up their mobility become perfect targets.

Even if they are only twenty meters away, or even ten meters away, they can be easily taken out with long-range weapons.

However, they still underestimated these things. For the past few minutes, they could see irregular, corroded dents on the metal bulkheads as they traveled through the passageway.

The familiar appearances immediately told the team what had originally existed in these places.

"It seems they escaped."

"Quick, after them!"

Seeing the enemy retreat ahead of time, the squad took off in pursuit. However, Knox's extensive experience prevented him from acting blindly. With the Sonic Denial Cannon activated throughout, they indeed discovered several Zerg creatures lying in ambush along the way.

These guys are far too cunning. If they had blindly pursued them, they might have been severely damaged by those who hadn't fled. The Z-series spare robots are running low; if a few are lost here, the team might have to be pulled from the battle.

Fortunately, these things did not happen, and they also informed their fellow teams in time, thus avoiding any losses.

The increased speed allowed them to quickly catch up with several fleeing Zerg creatures. Only then did they realize that these creatures were not as slow as they had imagined.

By attaching themselves to the metal bulkhead with their tentacles, and then swinging forcefully, they can fly forward at high speeds thanks to the weightless environment.

Fortunately, there was a gravity chamber along the way, which served as a temporary rest area for the crew. It was equipped with some food and hygiene facilities to serve any crew members who needed them while passing through.

It was this different passage that helped the team a lot. In the room with gravity, the Zerg creatures could no longer fly dozens of meters at a time as easily as before; they could only hop around little by little, their speed reduced to the extreme.

It was precisely because of this that the team was able to intercept several backward Zerg creatures. Without this gravity chamber, they would have had no chance of catching up with these guys even if they had carefully laid an ambush.

Although they managed to snag a few Zerg creatures for free, it had little impact on the overall battle. The squad continued forward, reporting their new discovery. This might be another area where those Zerg traps could be targeted; hopefully, the strategists could come up with something from this.

However, they probably can't wait for them to come up with a new idea, because the one they're using now is very effective. At this rate, they'll clear all the passages in just a few days.

But this idea had barely been in their minds for a few minutes when Murphy's Law struck, and they witnessed this scene before them. In the compartment before them was a vital energy hub; if it were destroyed, the functionality of a portion of the warship would be severely affected.

At the same time, they discovered a large number of Zerg trap creatures. There were so many of them that it was likely that all the previously missing ones had come here.

End of Chapter
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