Biodata
| Feature | Value |
|---|---|
| Name | Jars (罐子) |
| Affiliation | Omniscient and Omnipotent Merchant Guild |
| Occupation/Role | Randomized trade goods that grant items, abilities, knowledge, and power in exchange for appraised value |
| First Appearance | Chapter 10 |
Overview
Jars are ordinary-looking pottery containers sold by Shen Mo. Their contents can alter a buyer's fate, granting powers, equipment, techniques, experience, or knowledge originating from different worlds. Their value is determined by the purchaser's payment, luck, and will 37 149.
Although they appear mundane even under Kakashi's Sharingan, the jars can contain extraordinary goods; Level 1 Jars can produce minor or interesting effects, while higher levels offer increasingly valuable rewards 40 229.
Purchase Rules and Value
- Buyers qualify to purchase Level 3 Chests after purchasing fifty sets 10.
- Payment is not limited to money. Shen Mo can appraise and accept:
- The price is a numerical conversion of appraised value rather than a fixed monetary cost 37.
- Jars are tied to the buyer's price paid, luck, and will 149.
- Breaking Shen Mo's stated rules creates an overwhelming fear of death in those affected 10.
Levels and Rarity
| Level / Rarity | Documented characteristics |
|---|---|
| Level 1 | Usually produces items with interesting effects rather than great power; can still yield valuable prizes through luck 40. |
| Level 2 | Identified as the level where the “real good stuff” begins; includes stronger medicine and other useful rewards 40 76. |
| Level 3 | Requires qualification through prior purchases; can grant major foreign power-system abilities such as Holy Light Baptism 10 157. |
| Level 4 | Its lowest-grade treasure is blue rarity; can provide high-value bloodline skills, Sage Mode, equipment, and possible Resurrection methods 229 231. |
| Blue rarity | The minimum rarity reported from a Level 4 Chest 229. |
Series
Shen Mo recommends Jar series according to a customer's desired fate, strengths, and needs.
| Series | Focus | Known examples |
|---|---|---|
| Swordsmanship | A path of slaughter and revenge; at its peak, swordsmanship can “break all laws with a single sword” 27. | Sasuke purchases 200 Level 1 Chests after choosing this series 27. |
| Battle Experience | Directly grants combat experience, including trap-setting, fighting stronger opponents, and reversals 37. | Recommended to Sasuke after his defeat by Kakashi 37. |
| Strength | Physical power and defense suited to a heroic protector 40. | Naruto opens 40 Level 1 Chests from this series 40. |
| Forbidden | Powerful abilities and items with severe, potentially worse-than-death costs 82. | Kakashi obtains the self-harming Seven Injuries Fist 82. |
| Agility | Speed-focused enhancement; associated with the principle that “only speed is unbreakable” 82. | Zabuza purchases this series for Haku 82. |
| Talent Power | A series described as readily producing surprises 102. | Selected by Hiruzen Sarutobi 102. |
| Fighting | A balanced system combining skill and power, without special personality requirements 149. | Recommended to Neji 149. |
| Prophecy | Enables its user to struggle toward guiding fate 210. | Recommended to Jiraiya 210. |
| Bonds | Produces treasures related to people bonded with the opener 229. | Naruto obtains Sharingan and the Dawn Star Engraving 229 231. |
Known Contents
Abilities and Techniques
- Iron Body — strengthens physical defense 43.
- Seven Injuries Fist — extremely powerful self-harming technique that injures its user before the enemy 82.
- Holy Light Baptism — Level 3 Chest skill used by Neji; its power initially overwhelms his rudimentary Nen defense 157.
- Sharingan — Naruto obtains a non-hereditary Three Tomoe Sharingan from a Bonds Chest; it is linked to his bond with Sasuke and may have a small chance to evolve into Mangekyo Sharingan when bonds peak 229.
- Sage Mode — obtained by Naruto from a Level 4 Chest 231.
- Combat experience — Battle Experience Jars can impart tactical and situational expertise without requiring long-term life-or-death training 37.
Equipment
- Justice Gauntlet — a glove with a chance to deal critical hits against people with wicked hearts 41.
- Dawn Star Engraving — two glass-tube-like items that materialize part of a user’s soul into a personal weapon called a Flame-Tooth. Its true power requires two people, an arrangement called an Absolute Duo 231.
- Kampfer Bracelet — a grand-prize item intended for Haku but acquired by Zabuza; it provides a significant stat increase 82.
- Medicine and enhancement pills — Jar contents include healing medicine, Great Strength Pills, and Temporary Chakra Pills 76.
Knowledge and Miscellaneous Items
- Experience Auras / Orbs — common Level 1 rewards that contribute to growth 40 82.
- Picture Book — a moving picture book from the magical world of Harry Potter; one appeared in Kakashi’s Forbidden Series purchase 82.
- Resurrection methods — included among the possible rewards of a separate Level 4 Chest prize pool 231.
Effects on Fate
Shen Mo presents every Jar opening as a branching event in the Destiny Tree: each obtained power, altered thought, and resulting conflict can create a new future 210.
- Jars can change an individual’s fate, but their randomized contents are themselves another form of fate 40.
- They allow rapid acquisition of power, but do not automatically provide judgment, restraint, or mastery 36 37.
- Greater power may create severe drawbacks, as illustrated by the Forbidden Series and Sasuke's uncontrolled Flying Immortal Beyond the Heavens 36 82.
- The expansion of Jar-based power increases possible futures, including branches where worlds are destroyed 210.
Distribution
- Shen Mo can summon large quantities of Jars with a gesture, including 400 at once for a confirmed series purchase 10.
- He sometimes places desirable rewards in a buyer’s pool to create a spectacle and attract future customers 40 229.
- Ikaros can conduct transactions remotely through an altered card that retrieves Jars from Shen Mo’s system and teleports her to the designated location, making her an assistant-level dealer 165.