Ch. 481Testing the Navy
Key Plot Points and Events
- The Land of Light's moles in the Navy report Hashirama and the Third Raikage's success as Marine Admirals.
- Minato and Kushina neutralize the Deep Current King Umit and take over his forces.
- Hiruzen leads a squad of ninjas to station themselves on Fish-Man Island.
- Kisame recruits fish-men to form a Fish-Man pirate crew.
- Jiraiya travels, taking merchant ships and visiting pleasure districts.
- Might Dai and Might Guy join the Navy but refuse the World Military Draft.
- Deidara blows up the royal palace of a kingdom and earns a bounty of 80 million.
- Kizaru contacts Dragon about Deidara and Vegapunk, and later searches for Aokiji.
Character Developments
- Minato and Kushina prove their capabilities as they successfully complete their mission.
- Hiruzen shows loyalty to his disciple's plan by leading ninjas to Fish-Man Island.
- Kisame demonstrates his adaptability by forming a Fish-Man pirate crew.
- Deidara exhibits his rebellious nature and destructive power.
- Kizaru shows political acumen and strategic thinking in his conversations with Akainu and Dragon.
- Aokiji is conflicted and lost after leaving the Navy, seeking to understand the world better.
Significant Themes
- The struggle against the World Government and the Celestial Dragons.
- The search for justice and purpose, as seen in Aokiji's journey.
- The power of cooperation and alliance, as shown between the Land of Light and the Revolutionary Army.
Character Interactions
- Kizaru and Akainu engage in a tense conversation, with Kizaru provoking Akainu and offering the Land of Light's support.
- Kizaru and Dragon discuss Deidara and Vegapunk, maintaining a cooperative relationship.
- Kizaru and Aokiji meet, with Kizaru inviting Aokiji to join the Land of Light and Aokiji expressing his desire to explore the world first.