欧拉丽
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Entity Info
Original Name:欧拉丽Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:585Chapters:191
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Context UptoCh. 574
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated

Biodata

Feature Details
Name Orario (欧拉丽)
Occupation/Role Adventurer city-state and the primary hub for Dungeon exploration 1 5
Location Far-western region of the world; Babel Tower and the Dungeon stand at its center 229 341
Status Active
First Appearance Chapter 1

Geography

Orario is arranged in concentric rings around Babel Tower, which stands above and suppresses the Dungeon. Major roads radiate from the tower, dividing the city into eight districts. 229

District Position Notable characteristics
Pleasure Quarter South Red-light and entertainment district ruled by the Ishtar Familia. 229
Prosperity Quarter / Prosperous Street Southeast Commercial area with products from across the world, casinos, arenas, lights, and nightlife. 229 359
Warehouse District East Gateway for foreign trade; imported goods enter Orario here before moving into commercial districts. Warehouse interests are closely tied to Rivira’s supply operations. 229 265
Old Town Northeast Orario’s earliest settlement, retaining older architecture. It houses small Familias and many impoverished residents, including the Soma Familia. 229 359
Residential District North Newer urban area developed after the Old Town became overcrowded; more than half of Familia headquarters are located here. 229
Shopping District Northwest A retail district supplied by the neighboring Workshop District. Its quieter outer areas include villa developments for Orario’s upper ranks. 229 359
Workshop District West Center for weapon-smithing, support work, and supplies; associated with Hephaestus and her smithing. 229
Slum District Southwest A poor district of destitute outsiders and residents unable to afford food. Boniya, the God of Poverty, distributes aid there while retaining part of the money offered to him. 229 234

Society and Governance

  • Orario is dominated by the gap between ordinary people and adventurers empowered by a god’s Blessing. Even low-ranking adventurers greatly exceed non-adventurers in strength. 1 4
  • Adventurers occupy a visible social hierarchy:
    • First-class adventurers are Level 5 and above.
    • Second-class adventurers are Levels 3–4 and form the backbone of major Familias.
    • Advancement from Level 1 to Level 2 grants a Development Ability and marks an adventurer as upper-class. 4 287
  • Gods and their Familias are central to city life. The Adventurer Guild coordinates adventurers, while Uranus is recognized as the god whose territory Orario is. 1 16
  • The Ganesha Familia is generally responsible for city security and procedures at Orario’s gates. 44
  • The Loki Familia and Freya Familia are Orario’s two major powers, with both expected to explore the Dungeon’s deeper floors. 18
  • The Freya Familia is regarded as Orario’s strongest Familia, fielding the Level 7 Ottar alongside multiple Level 6 adventurers. 294

Economy

  • Valis is Orario’s currency. 1
  • Magic Crystals recovered from Dungeon monsters function as a cheap and abundant energy source. They support technology such as streetlights and vacuum cleaners despite Orario’s otherwise medieval appearance. 3
  • Weapons are far more expensive than housing: homes can cost tens of thousands to a little over one hundred thousand Valis, while even poor residents may rent for a few hundred Valis per month. 4
  • At least seventy percent of Orario’s supplies come from outside merchants, making the Warehouse District and eastern trade routes strategically important. 265
  • Divine Wine is a valuable tool for building goodwill among Familias, particularly where it suits a god’s preferences. 33

The Dungeon

Babel Tower covers the Dungeon entrance, making Orario the focal point for adventurers seeking monsters, Magic Crystals, drop items, and advancement. 229

Area Floors Characteristics
Upper Floors 1–12 Lower-level hunting grounds; common monsters include Goblins, War Shadows, Earth Spirits, and Killer Ants. 229 234
Middle Floors 13–17 Cavernous floors with larger vertical spaces and connections between levels. 234 278
Rivira / Safe Zone 18 A relatively safe floor where monsters and adventurers normally coexist without fighting. It is a transportation hub and expedition rest point. 30 234
Deep Floors Below the 18th Floor Monsters are more intelligent, capable of coordination, ambushes, and retreating from danger. 234 265
Safe Zone 50 A second known safe floor, though few adventurers can reach it. 30

Rivira Town

Rivira is the adventurer settlement on the 18th Floor. It originated as a supply-transport site connected to the Daedalus Clan and was later rebuilt and used by various Familias. 31

  • It survives because the 18th Floor is only relatively safe; monsters can still enter from other floors or become hostile under abnormal conditions. 30
  • Food and lodging cost far more than on the surface because supplies must be transported through the Dungeon at personal risk. 22 30
  • It is represented by Bors, its mayor, in negotiations involving the settlement as a whole. 30
  • Falan’s supply contract helped connect Rivira’s adventurers with more reliable transport and drew the attention of gods. 30 31

History

Orario’s Old Town was the city’s original settlement. As it became overcrowded, the Residential District was developed to the north, while the former core retained its older buildings and poorer population. 229

The city later endured the Seven Days of Death, an attack in which the Evils Familia faction ambushed the Zeus and Hera Familias during the final of the Three Great Quests. The attackers used blast stones and suicide assaults, causing a catastrophic reshuffling of Orario’s adventurer system. 234

Following the decline of Zeus and Hera, the Loki and Freya Familias became Orario’s twin major powers. The Freya Familia’s expedition to the 59th Floor and defeat of Ymir was celebrated as proof that Orario had regained glory after the era of the Evils. 18 25

Story Role

  • Orario is Falan’s first known destination after transmigration. He initially survives as a beggar before finding work at the Golden Ring restaurant. 1 3
  • Its adventurer-dominated social order motivates Falan to learn magic and combat, then seek a Blessing and become an adventurer. 4 5
  • Falan’s spatial-storage magic, Backpack, becomes known throughout the city shortly after he enters the Adventurer Guild, attracting attention from the Loki Familia and other interested parties. 13
  • The city serves as the stage for the Soma Familia’s conflict with Apollo, resolved through a War Game held in a recreation of Orario to reduce civilian casualties. 53 54
  • Falan’s status as “Big Backpack” makes him valuable to expeditions, trade groups, and Rivira’s supply network, but also makes him a target for jealousy and exploitation. 22 40 265