Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Life Magic
- 6.2Destruction Magic
- 6.3Magic Weaving and Child of the Dark Elf
- 6.4Mage
- 6.5Darkness
- 6.6One-Man Caravan
- 6.7Witness of History
- 6.8Blessing of Artemis
- 6.9Alter Ego
- 6.10Moon and Children of the Moon
- 6.11Dark Authority
- 6.12Flash Step
- 6.13Imperial Arms Adaptation
- 6.14Oarburgh’s Blessing
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Arrival in Orario
- 9.2Soma Familia and Life Magic
- 9.3Freya Familia Expedition
- 9.4Rapid Advancement and Rivira Trade
- 9.5Soma Familia Captaincy
- 9.6World’s End Mission
- 9.7War Game and Alter Ego
- 9.8Lv.7 Hero and Imperial World
- 9.9Sixth-Life Soma Familia Record
- 9.10Loki Familia Expedition and Dark Authority
- 9.11Bell’s Training and Heroic Awakening
- 9.12Hero of Darkness
- 10Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Falan (法兰) |
| Alias(es) | “Big Backpack”; “Blood Wine”; Hero of Darkness; Falan Camacho; Yan You; Isaac Stamp |
| Gender | Male |
| Affiliation | Soma Familia; formerly employed at the Golden Ring restaurant; temporary collaborator of the Freya Familia, Loki Familia, Hermes Familia, and Artemis Familia; later an Imperial Army general under the identity Isaac Stamp |
| Occupation/Role | Adventurer; captain of the Soma Familia; logistics supporter; mage swordsman; later Imperial general |
| Status | Active |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Lv.1 | 7 | Receives Soma’s Blessing; begins with all basic attributes at I0. |
| Lv.1 — Life Magic awakened | 11 | Gains Backpack, Clear, Recover, and Mark; initial updated stats include Strength H100 and Magic H101. |
| Lv.1 — magic-focused growth | 15 | Magic rises from H101 to G250 through aptitude and repeated practice. |
| Lv.1 — level-up qualification | 18 | Reaches Magic D563 and meets the requirements to advance after only ten days as an adventurer. |
| Lv.1 — Destruction Magic / Dark Elf’s Favor | 20 | Obtains Destruction Magic, Dark Elf’s Favor, and Magic Weaving (Dark); Magic reaches B793. |
| Lv.1 — Child of the Dark Elf | 24 25 | Chooses the Child of the Dark Elf reward after witnessing Ymir’s subjugation; gains enhanced dark magic, mana recovery, environmental resistance, and flexible incantations. His attributes rise to SS/SSS ranges. |
| Lv.2 | 26 | Upgrades under Soma after returning from the Freya Familia expedition. |
| Lv.2 — Mage | 27 | Selects Mage as his Development Ability over Darkness, prioritizing safer magical growth. |
| Lv.2 — all attributes S | 29 | Chooses an all-S attribute reward after Goliath dies while pursuing him. |
| Lv.2 — One-Man Caravan | 32 | Gains a skill that adds 1,000 Backpack slots and grants stat bonuses based on carried items. |
| Lv.2 — advanced Mage | 39 | Mage improves from G to E, unlocking High-Speed Incantation and Parallel Incantation; reaches SS/SSS attributes. |
| Lv.3 | 40 | Levels up and gains the Darkness Development Ability. |
| Lv.3 — near next level-up qualification | 50 | Reaches SS/SSS attributes again; Blessing of Artemis further increases attributes, magic recovery, and combat power. |
| Lv.3 — Alter Ego acquired | 55 56 | Obtains the world-class skill Alter Ego, creating the alternate identity Yan You, whose attributes are reduced relative to Falan’s but who can select separate Development Abilities. |
| Lv.4–Lv.7 | 58 | Over a four-year time skip, Falan’s advancement slows after Lv.4, but he ultimately becomes Orario’s first adventurer to reach Lv.7. |
| Sixth Life — Lv.1 | 229 233 | In the later recovered/reincarnated Soma Familia record, Falan begins again at Lv.1 and rapidly raises every attribute above H100. |
| Sixth Life — Lv.2 / Moon | 241 | Advances to Lv.2 and chooses Moon, which provides increasingly strong lunar bonuses, particularly beneath a new moon. |
| Sixth Life — Lv.2 peak | 253 | Reaches SS-ranked physical attributes and SS1199 Magic while Moon advances to H. |
| Sixth Life — Lv.3 / Dark Authority | 273 | Advances to Lv.3 with Moon, Hunting, and Mage; gains Dark Magic and the Dark Authority. |
| Sixth Life — Lv.3 all attributes S | 290 | Returns from the Loki Familia expedition with all five attributes at S rank; gains Flash Step, increased Lv.1 potential, and an additional Development Ability selection reserved for Lv.4. |
| Sixth Life — preliminary darkness mastery | 328 | Uses accumulated rewards and free attribute points to bring Mastery of Darkness beyond the familiarization stage. |
Background / History
Falan was an ordinary office worker from another world before awakening in an alley in Orario with no memory of how he arrived. He chose the name “Falan” because his original name did not fit his new environment. Initially homeless, he learned that Valis was essential to survival and sought stable work rather than remaining a beggar. 1
After being rejected by several establishments, Falan found employment at the Golden Ring restaurant. He worked there for three years, learning magic and combat while saving enough money to purchase a house. Although he had friends among the staff, he left without saying goodbye to pursue the life of an adventurer. 3 4
At the Adventurer’s Guild, Falan deliberately sought a fallen Familia rather than a major one, reasoning that an overlooked organization would offer better chances for advancement and less political danger. He ultimately joined the declining Soma Familia and received Soma’s Blessing. 5 7 8
His first Dungeon expedition revealed the extraordinary utility of his Life Magic. The exposure of his Backpack ability made him a target of interest to major Familias, while Soma’s disbandment of the old Soma Familia forced Falan and Soma to leave its former headquarters. 9 10 11 13
Falan later served as the Freya Familia expedition’s portable supply carrier, earning the nickname “Big Backpack.” During the expedition, he descended as far as the fifty-ninth floor and witnessed the defeat of the Frost Giant Ymir, which led to his acquisition of the Child of the Dark Elf bloodline and a sealed Spirit Weapon. 21 22 23 24
Following his advancement to Lv.2, Falan established a supply-transport contract with Rivira Town. His repeated deliveries reduced supply prices on the 18th Floor and expanded his influence among Dungeon adventurers. 30 31
After becoming captain of the rebuilt Soma Familia, Falan organized an expedition team consisting of Al, Yunika, and Liliruca. He trained them through a joint expedition, allowing monsters through his own attacks so that they could develop their coordination and gain experience. 31 34 35 36
During the World’s End mission, Falan fought alongside the Hermes and Artemis Familias against the evolving Black Scorpion monsters and the Ancient Altar’s threats. His experiences with Artemis developed into mutual romantic feelings, and the Blessing of Artemis became a lasting mark of their bond. 46 47 48 50 58
Following the War Game, Falan received the world-class skill Alter Ego and created Yan You, an alternate identity based on his original-world name. Yan You possesses a distinct appearance and separate Development Ability selections, allowing Falan to act with reduced attributes and without his original body’s magic. 55 56
After spending years in Orario, Falan reached Lv.7 and became one of the city’s defining adventurers, known not only for logistics but also for magic, darkness, and nocturnal combat. He later entered other worlds, assuming the identity of Imperial law officer Isaac Stamp in an empire ruled through military power and Imperial Arms. 58 59
As Isaac Stamp, Falan became an Imperial Arms user, subdued the battle axe Belvaac, rose to the rank of general, and accepted the loyalty of Milok Aifez and the northern border soldiers. His destruction of the Northern Foreign Tribes also earned him Death God Oarburgh’s blessing and the allegiance of the Oarburgh Assassins’ Guild. 69 70 75
A later recovered record, described as Falan Camacho’s sixth life, presents another Soma Familia history. In this life, he fights the former captain Channis for control of the Familia, develops Moon-based magic, joins the Loki Familia’s expedition into the deep floors, and receives the Dark Authority after repeatedly confronting abnormal Floor Bosses. 241 242 273 274 285 348
Appearance
Falan is described as having an ordinary, easily overlooked face. He commonly conceals himself with a hood when attention surrounding his Backpack magic becomes dangerous. 13 31
- Wore a light third-class adventurer set when first entering the Dungeon:
- Agility-enhancing cloak
- Speed-enhancing boots
- Special-material tunic and leather pants
- Longsword
- Crossbow 8
- Is physically capable of carrying large expedition stores through his Backpack rather than on his person. 21 22
- Yan You, Falan’s Alter Ego, uses Falan’s original-world appearance, which is likewise deliberately ordinary and difficult to remember. 56
- As the Hero of Darkness, Falan can manifest dark spirits around himself as a crown-like symbol of command while wielding the Dark Authority. 336
Personality
Falan is practical and survival-oriented. His earliest priorities in Orario are finding work, earning money, and avoiding unnecessary risks. This caution also shapes his choice to join a fallen Familia, conceal exceptional abilities, and refuse rewards that would make him even more conspicuous. 1 5 24
Despite this restraint, he possesses a determined and occasionally reckless drive for power. Falan believes strength is the only reliable protection in a world of monsters, hostile adventurers, gods, and the remnants of the Evils. He therefore chooses rapid advancement and dangerous solo Dungeon exploration even when Soma recommends building a safer foundation. 26 27 28
As captain, he is supportive but firm. He recognizes Yunika’s potential despite her lack of confidence, accepts Liliruca’s resourceful use of a Magic Sword, and selects expedition members based on adaptability rather than reputation. 34 35
Falan is increasingly conscious that Dungeon experience alone is inadequate preparation for Orario’s dangers. After suffering repeated losses in PvP sparring, he accepts the need to develop combat experience against other adventurers rather than relying exclusively on large-scale magic. 42
His later leadership becomes harsher and more intimidating. Rumors of his brutality earn him the name “Blood Wine,” and he is willing to punish adventurers publicly to establish discipline. However, he also acts as a mentor to weaker adventurers, especially Al and Bell, and deliberately creates opportunities for them to grow. 311 312
Falan’s concern for potential often has a manipulative edge. Believing Bell possesses exceptional heroic potential, he secretly arranges a dangerous Killer Ant crisis to test whether Bell can awaken under genuine pressure, while taking precautions to prevent the plan from becoming fatal. 312 313
Abilities & Skills
Life Magic
Falan’s original magic is an exceptionally versatile set of storage, collection, restoration, and marking functions. 11
- Backpack
- Initially stores up to 1,000 slots of items. 11
- Can store filled containers as a single slot, making its logistics value exceptionally high. 12
- Automatically collects nearby drops, including items from battles Falan did not personally participate in. 17
- Has an approximately 100-meter automatic-collection radius. 17
- Capacity increases by another 1,000 slots through One-Man Caravan. 32
- Displays stored objects through a sortable panel when Falan invokes “bag.” 11
- Clear
- Recover
- Mark
- Marks one object within Falan’s line of sight, with potential tracking applications. 11
Destruction Magic
A dark-attribute branch derived through Magic Weaving and centered on the command word “Clear.” 20
- Can wipe out groups of Dungeon monsters. 21 28
- A full woven incantation provides greater power, lower mana consumption, and finer control than simply casting “Clear.” 28
- Its unmodified rapid casting consumes substantial mana. 28
- In the later Soma Familia record, Falan’s revised chant identifies him as the Child of Darkness and is supplemented by Dark Arrow and Children of the Moon. 239
Magic Weaving and Child of the Dark Elf
Falan initially gains Magic Weaving (Dark), allowing him to create magic by invoking “Dark Elf” in the first line of an incantation. 20
- Dark Elf’s Favor
- Enhances dark-attribute magic.
- Improves mana recovery, with doubled recovery at night. 20
- Child of the Dark Elf
- Uses darkness to extinguish light and obstruct enemies’ vision. 42
- Uses Darkness: Blade Downpour against powerful enemies, including Goliath. 37
- Develops Darkness: Arrow Cloud Shower against evolved Black Scorpion monsters. 48
Mage
Falan selects Mage as his Lv.2 Development Ability, valuing its versatile and comparatively safe path to magical growth. 27
- Lets him vary spell effects and output. 27
- Enables him to massacre groups of mid-floor monsters with single spells. 29
- Advances to unlock:
- High-Speed Incantation
- Parallel Incantation 39
- His command of Free Chant and magical theory is considered unusually profound even by Soma, who judges it beyond the understanding of many veteran adventurers. 28
Darkness
A rare Development Ability obtained upon reaching Lv.3. 40
- Improves from I to F by the time of Falan’s return from the World’s End mission. 50
- Supports his darkness-based combat style and spellcasting. 42 48
- Can scatter or absorb surrounding light, briefly turning an area into night and enhancing Falan’s effectiveness in darkness. 40 42
One-Man Caravan
A skill gained after Falan’s Lv.2 growth. 32
- Adds 1,000 Backpack slots.
- Provides stat bonuses based on the number of occupied storage slots.
- Grants an Endurance-growth bonus. 32
Witness of History
A reward skill gained after witnessing the unprecedented subjugation of Ymir. 25
- Raises all attribute stats by an additional 5%. 25
Blessing of Artemis
A blessing gained during the World’s End mission. 50
- Raises all attributes by 50%.
- Raises magic recovery speed by 50%.
- Raises combat power by 50%. 50
Alter Ego
A world-class skill gained after the War Game. 55 56
- Creates a second identity that can be switched with Falan’s original body at will. 56
- Falan names his Alter Ego Yan You, using the name from his former world. 56
- Yan You inherits reduced attributes relative to Falan and cannot use Falan’s original magic skills. 56
- Allows Falan to select separate Development Abilities for Yan You, effectively granting an additional set of choices whenever he advances. 56
- Yan You selects Mysterious and Moon, gaining a crescent-shaped longbow and enhanced combat ability beneath moonlight. 56
Moon and Children of the Moon
In the later Soma Familia record, Falan gains Moon as a personal Development Ability and develops Soma-associated lunar magic. 241
- Moon
- Proud Moon
- Mysterious Moon
- Summons twenty-seven lunar manifestations, allowing Falan to bombard an enemy or empower his weapon. 270
Dark Authority
A higher-order darkness power received after Falan’s confrontation with the mutated Goliath in the later Soma Familia record. 272 273
- Grants mastery over darkness regardless of day or night. 273
- Enhances the effect, range, and area of dark-element magic while qualitatively transforming Falan’s magical power. 273
- Lets Falan command dark spirits as tangible entities rather than merely manipulating dark-element energy. 317
- Enables him to annihilate a massive Killer Ant swarm after invoking Darkness! and applying the Authority directly. 317
- Becomes the foundation of his status as the Hero of Darkness. 336
Flash Step
A combat technique selected from expedition rewards. 290
- Provides explosive movement and repositioning capability.
- Is acquired alongside increased potential ability values and a reserved additional Development Ability selection for Falan’s next level-up. 290
Imperial Arms Adaptation
In the Imperial world, Falan demonstrates compatibility with living alchemical weapons known as Imperial Arms. 69 70
- Forces the battle axe Belvaac to acknowledge him despite its resistance. 69
- Receives Physical Enhancement and Imperial Arms Adaptability through Prompt Tone rewards. 70
Oarburgh’s Blessing
A blessing received after Falan’s northern campaign as Isaac Stamp. 75
- Represents Death God Oarburgh’s recognition of Falan’s actions during the destruction of the Northern Foreign Tribes. 75
- Is accompanied by the permanent friendly loyalty of the Oarburgh Assassins’ Guild. 75
Equipment / Weapons / Items
- Sealed Spirit Weapon — obtained after witnessing Ymir’s defeat. Falan initially leaves it sealed by choosing all-S attributes instead of unsealing it; he later indicates that the weapon was useful to him, though the exact circumstances of its release are not detailed. 24 29 41 55
- Third-class adventurer gear — cloak, boots, tunic, leather pants, longsword, and crossbow selected from the Soma Familia captain’s office. 8
- Magic swords — purchased on credit from the Hephaestus Familia in preparation for the Freya Familia expedition. 18
- Grimoire — received from Captain Mia for self-preservation and magical study. 19
- Backpack inventory — contains expedition supplies, trade goods, monster drops, and the sealed Spirit Weapon. 21 22 30
- Azure Wind / reforged longsword — Falan later replaces a damaged sword through the Vishvakarma Familia; after being reforged with darkness and moon energy, the weapon becomes known as Dark Moon. 258 274
- Yan You’s crescent longbow — a weapon granted through the Moon Development Ability of Falan’s Alter Ego. 56
- Twilight: Shadow / Dusk Shadow — an Imperial Arm or Subject Arm used by Falan under the identity Isaac Stamp. 59 75
- Belvaac — a double-handed battle axe regarded as one of the empire’s strongest Imperial Arms; Falan forcibly subdues it as its wielder. 69 75
- First-class weapon commission — Hephaestus offers to forge Falan a first-class weapon in recognition of his advancement potential. 362
Relationships
- Soma — Falan’s god and the head of the Soma Familia. Initially indifferent, Soma becomes Falan’s adviser, protects him after the Backpack is exposed, and performs his status updates and level-ups. 8 11 15 26
- Amaline Bartley Livia — Adventurer’s Guild elf attendant who supports Falan’s decision to seek a fallen Familia. 5
- Eina — Guild staff member who warns Falan that his Backpack magic makes him a target and helps arrange his PvP training. 10 42
- Golan — Freya Familia bodyguard who tests the Backpack’s collection range, often treating Falan with condescension. 17
- Mia — Freya Familia captain who provides Falan with a Grimoire and supports his expedition participation. 19 21
- Ottar — Freya Familia vice-captain who personally carries and protects Falan during the deep-layer expedition. 22 23
- Freya — takes an intense interest in Falan because of his connection to darkness and later regards him as her “child.” She teaches him methods of developing the Dark Authority. 266 273 297
- Al — Soma Familia adventurer chosen for Falan’s expedition team; serves as its frontline fighter. In the later Soma Familia record, Falan also mentors him alongside Bell. 34 35 311 312
- Yunika — half-elf mage in Falan’s expedition team. Falan encourages her nature magic and equips her with a staff suited to it. She later develops confidence, advances to Lv.3, and harbors shy feelings for Falan. 34 35 292 313
- Liliruca — supporter selected for Falan’s team after winning a competition with a Magic Sword; later supports the group with a shortbow and special arrows. 34 35
- Luo En — former Golden Ring coworker who decides to follow Falan after the Golden Ring group discusses his potential. 43
- Fafna — former Golden Ring coworker with healing magic; treats Falan after his PvP training injuries. 42
- Hermes — god who accepts Falan for the World’s End investigation despite his unreliable quest arrangements. 40 41
- Artemis — fellow participant in the World’s End mission who grants Falan the Blessing of Artemis. Their relationship later becomes romantic, and Artemis calls him her Orion. 46 50 58 362
- Bors — Rivira leader and trade partner who comes to regard Falan as a younger brother and welcomes him as a hero after the mutated Goliath’s defeat. 30 266 270
- Lulune Louie — Hermes Familia information broker known as the Mud Dog. She negotiates with Falan over Rivira logistics and keeps him informed about Dungeon abnormalities. 264 271
- Channis — former Soma Familia captain and Falan’s rival in the later Soma Familia record. Channis attempts to preserve his authority by killing Falan in a public duel. 242 244
- Finn Deimne — Loki Familia captain who accepts Falan as an expedition supporter while retaining cautious oversight of him. Falan comes to respect Finn’s decisiveness and leadership. 275 279
- Riveria Ljos Alf — Loki Familia mage who evaluates Falan’s defensive lunar magic and coordinates with him during the deep-floor expedition. 280
- Ais Wallenstein — Loki Familia’s Sword Princess. Their relationship begins distantly but becomes friendlier through the expedition, food, and their shared pursuit of escaped Minotaurs. 278 288 302
- Bete Loga — initially hostile and mocking toward Falan, but gradually acknowledges his practical value after seeing Recover’s usefulness during the expedition. 276 286
- Tiona and Tione Hiryute — Amazon twins who become closer to Falan after he repairs their weapons during the Loki Familia expedition. 286
- Gareth Landrock — initially skeptical of Falan but recognizes the value of his weapon-repair magic and thanks him after the expedition. 286
- Bell Cranel — Hestia Familia rookie whom Falan mentors in Dungeon combat and magic. Falan recognizes Bell’s exceptional potential and later arranges a dangerous trial intended to force Bell’s heroic awakening. 302 305 310 312 317
- Vishvakarma — smithing goddess who forges Falan a replacement longsword and later transforms it into Dark Moon through reforging. 258 274
- Hephaestus — recognizes Falan’s use of a Magic Sword and offers to forge him a first-class weapon. 362
- Mikael — Falan’s companion in the Imperial world, who accompanies him during the northern campaign and struggles with the campaign’s brutality. 72 75
- Milok Aifez — northern border officer and descendant of an Imperial guardian family who pledges himself and his soldiers to Falan after witnessing Belvaac’s power. 75
- Esdeath — Imperial Arms user who develops respect and favorable feelings toward Falan after recognizing his strength; the two agree to compete in destroying the Northern Foreign Tribes rather than duel immediately. 70
- Mani — Heretic God whose summoning and confrontation with Marquis Voban are covertly directed by Falan so that Falan can study Voban’s Authorities. 389
Story Role / Major Arcs
Arrival in Orario
- Awakens in Orario as a homeless transmigrator and adopts the name Falan. 1
- Finds work at Golden Ring and spends three years preparing for adventuring. 3 4
Soma Familia and Life Magic
- Joins the Soma Familia and enters the Dungeon alone as a new Lv.1 adventurer. 7 8
- Reveals the Backpack’s value through his first Dungeon earnings, drawing attention from adventurers and major Familias. 9 10
- Learns the full scope of Life Magic and leaves with Soma after the Familia’s collapse. 11 13
Freya Familia Expedition
- Serves as the Freya Familia’s “Big Backpack,” transporting expedition supplies through the Dungeon. 21 22
- Reaches the deep layers and witnesses Ymir’s defeat on the fifty-ninth floor. 23 24
- Gains the Child of the Dark Elf bloodline, Witness of History, and a sealed Spirit Weapon. 24 25
Rapid Advancement and Rivira Trade
- Advances to Lv.2 and chooses Mage. 26 27
- Faces Goliath alone, survives its pursuit, and gains an all-S attribute reward. 29
- Uses Backpack logistics to establish supply transport between the surface and Rivira Town. 30 31
Soma Familia Captaincy
- Returns as captain of the rebuilt Soma Familia. 31
- Selects Al, Yunika, and Liliruca for a joint expedition and equips them from the captain’s office. 34 35
- Leads them against Goliath, defeating the Floor Boss with Darkness: Blade Downpour when it breaks free of the team’s bindings. 36 37
- Advances to Lv.3 and gains Darkness. 40
World’s End Mission
- Leaves Orario to investigate ancient ruins at the World’s End under a Hermes quest. 40 41
- Battles Black Scorpion monsters with darkness magic and travels alongside the Hermes and Artemis Familias. 46 47 48
- Returns with the Blessing of Artemis and status values already sufficient for another level-up. 50
War Game and Alter Ego
- Participates in the War Game and receives the one-use world-class reward Alter Ego. 52 55
- Creates Yan You as a second identity, selecting Mysterious and Moon as Yan You’s Development Abilities. 56
- Develops a lasting romantic bond with Artemis before his later departure from Orario. 58
Lv.7 Hero and Imperial World
- Becomes the first adventurer in Orario to reach Lv.7 following a four-year period of slower advancement. 58
- Enters another world as Imperial law officer Isaac Stamp, retaining Falan’s core abilities in altered form. 59
- Becomes an Imperial Arms user, subdues Belvaac, and rises to the position of Imperial general. 69 70 75
- Destroys the Northern Foreign Tribes, receives Oarburgh’s Blessing, and gains the loyalty of the Oarburgh Assassins’ Guild. 75
Sixth-Life Soma Familia Record
- Re-enters a different Soma Familia history as Falan Camacho, beginning as a weak Lv.1 but quickly overwhelming Channis’s enforcers. 229 230 233
- Protects Yunika, trains with her in the Dungeon, and rapidly develops Destruction Magic, Dark Arrow, and lunar magic. 231 239
- Defeats Channis in a duel for the Soma Familia’s leadership and becomes its captain. 242 244 247
- Defeats an abnormal mutated Goliath alone, earning Rivira’s admiration and the official “Big Backpack” title. 268 270 273
Loki Familia Expedition and Dark Authority
- Joins the Loki Familia’s deep-floor expedition as a logistics supporter and weapon-repair specialist. 274 276 286
- Witnesses Udaeus’s defeat and participates in the subjugation of Yumia and the Corrupted Fairy. 281 285 290
- Returns with all Lv.3 attributes at S rank, additional advancement rewards, and increased attention from Orario’s gods. 290
- Pursues cooperation with the Loki Familia and Freya in order to understand and master the Dark Authority. 292 297
Bell’s Training and Heroic Awakening
- Meets Bell Cranel, recognizes his exceptional magical aptitude, and begins mentoring him. 302 305 306
- Forms a training group with Bell and Al, taking them through the upper floors to build their confidence and combat ability. 310 311
- Engineers a Killer Ant crisis to test Bell’s potential, then uses the Dark Authority to annihilate the ant swarm. 312 317
- Witnesses Bell’s heroic awakening during the crisis outside the Food Storage. 317
Hero of Darkness
- Leaves Yunika as acting captain while departing Orario on a secret Great Forest mission. 327
- Uses the Dark Authority and Dark Moon to command dark spirits against the Ancient Altar’s threats. 330 332 336
- Is recognized as a hero capable of surpassing ordinary adventurers without depending solely on a god’s power. 336
- Later confronts recovered memories of alternative lives and remains connected to Artemis through the records of his soul. 348
Trivia
- Falan has no surname in his original Orario identity. 5
- In the later recovered Soma Familia record, he introduces himself as Falan Camacho. 302
- He intentionally chose a fallen Familia because he believed it would provide better development opportunities than a top-tier Familia. 5
- He fears heights but overcomes this fear during the Wyvern journey to the World’s End. 46
- His ordinary appearance helps him avoid recognition despite the fame of “Big Backpack.” 31
- “Big Backpack” becomes his formal post-level-up title after Loki proposes it, much to Falan’s dissatisfaction. 273
- Falan cannot easily become drunk, even when drinking with the Loki Familia at The Benevolent Mistress. 302