玩家
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Entity Info
Original Name:玩家Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:3933Chapters:421
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Context UptoCh. 608
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 hours ago

Biodata

Feature Details
Name Players (玩家)
Alias(es) Undead; Undying; Aliens; Oddities 124
Species/Race Earth-origin player projections manifested in Terra; collectively regarded by natives as a distinct “Undying” race 124 459 593
Affiliation Independent; organized through camps, guilds, clubs, regional factions, and the Adventurers' Association 67 136 263
Occupation/Role Explorers, combatants, laborers, merchants, and commission-takers within Arknights Online 62 136 303
Status Active 584 597
First Appearance Chapter 13

Power Progression

Stage / Realm / Level Chapter Notes
Newly spawned 62 Players begin with 10-point base attributes, no skills, and no weapons; their numbers alone alarm local residents.
Early development 67–71 Players obtain weapons, equipment, quests, and teachable combat skills; camps develop leadership structures and combat teams.
Regional advancement 281 Increasing levels unlock region-specific schools and advanced professions, including martial arts, Originium Arts, knight training, and industrial equipment paths.
High-level participants 597 Through upgrades and attribute allocation, players become superhuman; highly reputed players can also secure heavy equipment, ships, and specialized construction techniques.

Background / History

Players first entered Terra during the public-beta period, appearing in Lungmen and interacting with Bai Ye as though he were a major quest-giving NPC. Their unfamiliarity with Terra’s politics, Oripathy, and factions was compounded by the game’s lack of conventional cutscenes; players had to discover the world’s history and conflicts through direct exploration. 13 15 16

At the official launch, players spawned across the world rather than solely in Lungmen. Their sudden arrival frightened local populations, while their erratic behavior, unfamiliar speech, and large numbers created immediate disorder. In the Lungmen-area outpost, they rapidly organized into gathering teams, combat groups, trading circles, and a settlement known as the Terra Continent Fifth Investigation Team. 62 66

Their early relationship with Terra’s inhabitants was inconsistent. Some natives accepted their labor and combat support, while others regarded them as dangerous outsiders or attempted to control them through law and force. The Columbia incident, in which a governor sought to confine the Undying to compulsory state service, became the first major formal conflict between players and natives. 98 267

Bai Ye became a central intermediary between the two sides. He distributed equipment, taught skills, assigned commissions, promoted factions and settlements, and later established the Adventurers' Association to standardize player-native commissions. His research also popularized the name “Undying” among Terra’s inhabitants. 67 71 124 263

By the later versions, players had become a major social and military force. They developed Chernobog Core City, operated commerce and infrastructure, challenged high-difficulty instances, and reinforced Iberia’s coastal defenses against the Reapers. 179 254 584 597

Appearance

Player bodies are highly varied because character creation allows Earth users to select racial appearances. These choices are primarily visual transformations rather than genuine racial inheritances or sources of Terra-style racial bonuses. 1 297

  • Often appear in large, conspicuous groups and behave in ways natives find chaotic or unnatural. 62
  • Player IDs may be visibly displayed above their heads. 14
  • Individual appearances can resemble Terra’s races, but players do not gain the innate advantages normally associated with those races. 1 297
  • Their bodies, blood, and wounds vanish into light after death rather than remaining on the battlefield. 22 70

Abilities & Characteristics

Immortality and Respawn

Players can return after death, making them exceptionally difficult to eliminate permanently and giving them a major long-term advantage over Terra’s native population. 5 124

  • Death incurs penalties, including lost experience, revival time, debuffs, and possible item drops. 22
  • Corpses eventually dissolve into points of light; spilled blood and wounds disappear as well. 22 70
  • Their deaths can still affect ongoing battles, since defeated players temporarily leave their teams short-handed. 21
  • Natives consider this phenomenon one of the Players’ most disturbing and defining traits. 22 70

Game System and Growth

Players possess a system interface that lets them assess their own development, accept system-recognized quests, allocate attributes, and pursue skills. 62 366

  • Initial characters begin weak, unarmed, and without learned skills. 62
  • Their growth is shaped by levels, attribute allocation, equipment, skill training, reputation, and regional advancement routes. 71 281
  • Active skills progress through Basic, Entry, Mastery, Proficient, Expert, Master, and Legendary classifications; knowledge skills are expressed through numbered levels. 224
  • Basic skills remain relevant rather than becoming obsolete with later version updates. 436
  • Players can inspect their own strength more clearly than most Terra natives can evaluate themselves or others. 366

Remote Communication

Players can communicate remotely and in real time, a trait Bai Ye identifies as one of their defining racial peculiarities. 83

  • They coordinate through forums, streams, group discussion, and rapid calls for reinforcements. 67 71 584
  • Players can spread strategies, battlefield footage, quest information, and discoveries far faster than Terra’s ordinary information networks. 68 180
  • This communication enables rapid mass coordination during large-scale events, including Iberia’s coastal defense. 584

Adaptability and Collective Organization

Players rapidly form temporary or lasting communities around practical needs such as survival, gathering, combat, commerce, and exploration. 66 67

  • Camps elect spokespersons to negotiate with natives; ZC was chosen for this role through his communication skills and humor. 67
  • Guilds and clubs become major organizational structures as settlements develop and compete. 67 179
  • Players can specialize in noncombat roles, including courier work, commerce, lore research, music, construction, and exploration. 136 417 597
  • They frequently unite against external threats despite internal disputes and rivalries. 584

Limitations

Players are not unrestricted actors within Terra and can suffer serious practical consequences for reckless behavior.

  • Wild monsters and natural resources do not automatically respawn, making ecological damage and resource exhaustion meaningful. 68
  • Native employers can deceive, exploit, or betray players; system notarization does not guarantee that an NPC will behave honestly. 71 263
  • Local laws and faction reputation affect their access to quests, rewards, and NPC favorability. 206
  • System updates can impose new restrictions, including designated teleportation zones, loading periods, prohibited areas, and altered inventory mechanics. 193
  • Players are vulnerable while weak, poorly equipped, unfamiliar with local conditions, or unable to coordinate effectively. 62 584

Relationships

  • Bai Ye — Their most influential early guide and a major player-facing NPC. He provides quests, equipment, training, commercial opportunities, and later the Adventurers' Association commission platform. 67 71 263
  • Terra natives — A wary but increasingly interdependent relationship. Players assist settlements and factions, yet their immortality, behavior, and growing power also provoke fear and conflict. 62 98 267
  • Lungmen — One of the earliest and most favorable player hubs due to Bai Ye’s presence, player camps, and access to equipment and quests. 66 68 131
  • Reunion — Players can accept its quests and participate in its altered main storyline, which frames Reunion’s resistance against the Black Serpent and Ursus as a major player campaign. 83 109 153
  • Adventurers' Association — A commission intermediary intended to manage player-native interactions, centralize available work, and reduce disputes over direct quest arrangements. 263 303
  • Iberian Inquisition — Organizes players across coastal defensive fronts during the Reaper attacks, recognizing their value as reinforcements. 577 584

Story Role / Major Arcs

  • Lungmen open beta — Players identify Bai Ye as an important NPC, follow him through the illegal-drug operation, and reveal their unusual death-and-respawn phenomenon to Lungmen’s authorities. 13 14 21 22
  • Official launch and outpost formation — Worldwide spawns create panic, while the Lungmen-area player population establishes camps, teams, trade, and spokespeople. 62 66 67
  • Town defense — Players defend a settlement from bandits and Sarkaz mercenaries, earning the trust of its elder and militia through organized combat. 69 70
  • Reunion and Chernobog campaign — Players support Bai Ye’s revised main storyline, helping shape a version in which Reunion opposes the Black Serpent’s conspiracy rather than serving as the principal enemy. 109 140 153
  • Core City player hub — Chernobog becomes a player main city with dungeons, guild competition, a Rhodes Island branch, and the Adventurers' Association. 170 179 181 263
  • Iberian defense — Players reinforce Gran Faro and other coastal fronts, organize into assigned battle zones, and use their numbers and resurrection advantage against Reaper forces. 584 597

Trivia

  • Bai Ye’s paper was the first known Terra-native work to formally call Players the “Undead” or “Undying.” 124
  • The Undying cannot reproduce, yet their population continues to increase. 124
  • Some players will delete and remake characters solely to begin near Bai Ye, despite a 15-day character-creation delay after deletion. 83
  • Players are known for creating memes and slogans almost immediately after forming settlements. 66
  • Their enthusiasm for difficult content includes competing for first clears, speed clears, no-damage runs, and strategies that summon powerful NPC allies. 179 225 226