玩家
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Entity Info
Original Name:玩家Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:405Chapters:195
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Context UptoCh. 481
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 month ago

Biodata

Feature Value
Name Player (玩家)
Affiliation Survival Game / Black Hole Game
Occupation/Role Game participant; survivor, combatant, trader, or faction member
Status Active; individual Players may die during game instances

Overview

Players are individuals selected to enter recurring survival-game instances triggered by black holes and global disasters. They retain access to game panels, game items, trading systems, and—depending on their rewards—attribute enhancements, talents, and supernatural abilities. Death in an instance is real. 1 50 211

They are distinct from local inhabitants, often called Natives or NPCs. This distinction creates a major power imbalance, as Players can possess advanced equipment and abilities unavailable to ordinary survivors. 5 147 248

Game Participation

  • Players are transported into disaster scenarios with specific survival objectives, commonly requiring them to endure for fifteen days. 28 211
  • Game worlds may restrict non-game belongings, automatically placing them into System Space until the instance ends. 28 49
  • Survival time contributes to Creation Points and Prophet experience for Players who possess the relevant talents. 28 49
  • Cleared instances can award ratings, game points, lottery chances, Personal Space expansions, Ability Cards, Attribute Pages, and other game items. 107 181 275
  • Players communicate through channels, forums, private messages, and trading systems; these systems also facilitate recruitment, warnings, impersonation, and commerce. 27 182 212 282

Capabilities

Attributes

Players may improve physical attributes such as Constitution, Strength, and Speed through Attribute Pages, equipment, rewards, or other game resources. Attribute equipment grants temporary bonuses and can lose effectiveness when its durability is depleted. 7 77 300

  • Constitution — improves physical endurance and resistance.
  • Strength — improves physical force and combat capability.
  • Speed — improves movement and escape capability.
  • Defense — can be granted by equipment such as headbands. 7 176 241

Talents and Skills

Some Players possess innate talents or learned skills that provide exceptional advantages. Examples documented among Players include creation, prophecy, spatial movement, telekinesis, psychic control, detection, invisibility, memory reading, and weather control. 1 135 179 181 261 458 361

  • Talents may have levels, cooldowns, range restrictions, or experience requirements. 7 240
  • Ability Cards can grant elemental, mental, control, or other supernatural abilities. 107 181 275 316
  • An Ability Book can store multiple Ability Cards for later learning. 209 275 316

Game Items

Players use, trade, steal, scan, and create a wide variety of game items.

  • Elemental Cards — may produce effects such as fireballs, earth walls, ice spikes, lightning strikes, healing, and petrification. 7 27 107 181
  • Attribute equipment — includes Speed Rings, defensive headbands, strength gloves, lightweight shoes, and affinity necklaces. 7 194 241 292
  • Survival items — include spacesuits, oxygen masks, Cold-Proof Suits, medicines, food, and shelter-related supplies. 153 155 176 228
  • Special items — include Resurrection Cards, Teleportation Talismans, Possession Cards, Exorcism Bronze Mirrors, and Personal Space expansions. 194 300 407 456

Society and Factions

Players may operate alone, form temporary alliances, join formal organizations, or prey on other participants.

  • Some Players cooperate to secure supplies, investigate threats, or establish shelters. 60 147 170
  • Guilds and strategy organizations recruit Players for mutual aid, access to resources, or collective defense. 27 292
  • Resource scarcity frequently leads to robbery, extortion, betrayal, and murder between Players. 50 58 160 213
  • Powerful Players can acquire reputations and titles; Ye Zhao is known among Players as the God of Slaughter. 58 201 212
  • Players may also exploit Natives for supplies, shelter, or perceived access to supernatural power. 5 147 260

Relations with Natives

Players and Natives coexist within many game worlds, but their relationship is unstable.

  • Natives often fear Players because of their equipment, abilities, and willingness to take resources by force. 5 147 248
  • Some Players protect or trade with local survivors, including distributing game items and Ability Cards during crises. 419 456
  • Other Players loot homes, attack survivors, seize supplies, or engage in organized violence. 50 147 201
  • In some instances, Natives capture and torture Players in an attempt to obtain supernatural abilities. 260 261

Known Risks

  • Environmental disasters — earthquakes, flooding, extreme cold, heatwaves, electromagnetic storms, gravity anomalies, and ocean hazards threaten Players regardless of strength. 150 155 170 228 349
  • Monsters and infections — zombies, mutated rats, Mycelium Monsters, Tentacle Monsters, ghosts, and possessed humans can overwhelm unprepared Players. 7 83 212 390 458
  • Sanity loss — supernatural encounters can reduce Sanity Value. 28
  • Other Players — armed groups, thieves, traitors, and ability users are often as dangerous as the disaster itself. 35 58 135 160
  • Possession — violating game rules may result in demonic possession, while Guests can also possess humans without immediate detection. 456 458

Trivia

  • Players sometimes impersonate famous or feared participants to intimidate others or gain advantages. 212
  • The Red Name Detector can identify whether a Player has committed murder within the preceding twenty-four hours. 262
  • Once an ability is awakened, Players may find it difficult to obtain further Ability Cards through rewards. 209