Ch. 682Compromise? No Way!
Chen Xu explained Sekiro’s setting, exploration, stealth, and combat systems, making the team think he had softened the difficulty. He revealed that the game’s posture-focused combat and lack of co-op would force players to master its mechanics, leaving the team to reconsider how punishing Sekiro would be.
- Meng Zuo worried that following BioShock with Sekiro would be too much for players, and Chen Xu pointed to Sekiro’s ability to revive once after death.
- Chen Xu described Sekiro’s three-dimensional maps, optional routes, changing locations, and stealth mechanics that let players approach enemies strategically.
- The team concluded that Sekiro seemed player-friendly, but Chen Xu said he had not compromised on difficulty.
- Chen Xu explained that players would need to break bosses’ posture with dodges and deflections, since Sekiro had no co-op and most upgrades required defeating bosses or elite monsters.
- Chen Xu contrasted Lady Butterfly’s forgiving lessons with Genichiro’s strict tests of Mikiri Counters, attack reading, and deflections.