童谣
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Entity Info
Original Name:童谣Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:1074Chapters:166
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Context UptoCh. 364
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Value
Name Gretel
Alias(es) Alice; Nursery Rhyme; “Grumble Grumble Magician” (screen name) 28 244
Species/Race Heroic Spirit; manifested fairy tale book 28
Gender Female
Affiliation Yuxian’s group; Yuxian’s Servant
Occupation/Role Protector and companion of Yuxian and the children
First Appearance Chapter 13
True Form A colorful fairy tale book; her girl-like body is a transformation modeled after Alice 28

Background / History

Gretel manifested as a Heroic Spirit through Alice’s wish and has always called herself “Alice.” Her true identity is a fairy tale book, a fact she does not confirm when Hans Christian Andersen confronts her about it. Hephaestion identifies her real name as Gretel. 28 134 157

She lives among Yuxian’s group of children and Servants. Though she initially resists the idea of formal schooling, she ultimately agrees to let the children attend Longtomb Elementary after considering their growth. 34 35

During the battle against the Gastrea, Gretel independently deploys Nursery Rhyme and summons the Jabberwocky to hold Aldebaran in place. Her summon prevents the enemy army from retreating and eventually tears Aldebaran apart. 28 29

On the Eyeball Collection Train, Gretel protects Waver Velvet from Hephaestion. After being outmatched by Divine Era Magecraft, she releases further restrictions on Ad and wields the Holy Lance Rhongomyniad, defeating Hephaestion and Hartless. 131 137 138

Appearance

Gretel normally appears as a small, doll-like girl in an unchanging gothic lolita dress. She sometimes wears a hood over her face, and her exposed features are noted to resemble Artoria’s, though she is explicitly not Artoria. 13 127 161

  • Wears the same gothic lolita outfit regardless of setting. 13 173
  • Her clothing makes running and climbing difficult. 41 100
  • Is small enough that oversized weapons, such as Gae Bolg, appear comically disproportionate in her hands. 178 179
  • Has no natural buoyancy in water and immediately sinks unless she uses magic to remain on the surface. 40

Personality

Gretel is proud, mischievous, and highly competitive. She frequently wants to summon the Jabberwocky simply to “play,” becomes indignant when restrained, and has a habit of sulking or declaring that she will stop speaking to Yuxian when scolded. 28 83 156

Despite her impulsiveness, she is emotionally sensitive to exclusion and fears being separated from Yuxian. After cheating in a pillow fight, she admits that she dislikes waiting for him and worries that the others will hate her. She accepts the resulting punishment and cleans the room herself. 42 43

She is protective of her friends and takes threats against them personally. When a man attacks the children with an explosive doll inside her Bounded Field, she summons the Jabberwocky to shield everyone, then has to be stopped from retaliating lethally. 100

Gretel dislikes tragic fairy-tale endings and particularly resents Andersen for writing harsh stories. Nevertheless, she treasures the sketchbook he leaves for her. 28 148 185

Abilities & Skills

Nursery Rhyme

Gretel’s primary Noble Phantasm manifests her fairy-tale nature and allows her to call forth entities from Alice’s Adventures in Wonderland. 28

  • Summons the Jabberwocky, a massive scaled dragon with reptilian wings, sharp claws, and two tails. 28
  • The Jabberwocky is powerful enough that the assembled combatants could not defeat it directly; defeating Gretel is presented as the practical method of stopping it. 28
  • Uses the Jabberwocky offensively against Aldebaran, the First Beast, hostile attackers, and other threats. 28 87 100
  • Treats the Jabberwocky as a close friend and worries about it being hurt even by attacks it can survive. 29
  • Its enormous size makes it unsuitable for confined or populated areas, such as the Eyeball Collection Train or city streets. 131 193

Perpetual Mechanism: Maiden Empire

Also called the Queen’s Glass Game, this Noble Phantasm affects Gretel and her Bounded Field. 28

  • Rewinds time for Gretel and the entities she has summoned. 28
  • Can restore the Jabberwocky even after it has been killed. 134
  • Allows Gretel to return herself to the beginning so long as she has not died. 134
  • Makes prolonged combat against her dangerous, as the “game” can continue indefinitely unless she is defeated quickly. 28

Bounded Field

Gretel can establish a barrier that brings allies and enemies into her controlled territory. 87

  • Alters the surrounding environment within the field. 87
  • Lets allies fight at full strength without concern for collateral damage outside the barrier. 87
  • Protects those inside from attacks such as the bespectacled man’s explosive frog doll. 100
  • Gives Gretel greater freedom to deploy the Jabberwocky. 87

Ad and the Scythe of Death

Gretel possesses the Mystic Code Ad, which can transform into a weapon. 130 131

  • Ad unfolds and reconfigures into the Scythe of Death. 131
  • Gretel uses the scythe to defend Waver against Hephaestion. 131
  • She can transform into her “Ad form” for combat. 137
  • Her ability to wield the scythe is limited by her lack of formal close-combat skill; Mordred overwhelms her during their duel. 162

Rhongomyniad

After Ad’s Stage Two restriction release, Gretel gains access to Rhongomyniad, the Holy Lance. 138

  • The lance is described as an anchor sustaining the world’s physical laws. 138
  • Its full power is constrained by the Thirteen Seals associated with the King of Knights and the Knights of the Round Table. 138
  • Mash’s encouragement and borrowed power from Lord Galahad help Gretel establish the connection needed to wield it. 138 139
  • Gretel fires Rhongomyniad as a beam of light, destroying Hephaestion and Hartless. 138
  • Mordred considers Gretel unworthy to wield the lance, provoking their confrontation. 162

Summoning

Gretel can conduct Servant summoning rituals and use Command Spells. 148

  • Uses a stack of fairy-tale books as catalysts to summon Hans Christian Andersen. 148
  • Immediately spends a Command Spell to order Andersen to rewrite fairy tales with happy endings. 148 149
  • Supervises Andersen afterward to ensure he works on the assigned revisions. 152

Equipment / Weapons / Items

  • Fairy tale book — Gretel’s true form and the medium through which she activates Nursery Rhyme. 28
  • Ad — Her transforming Mystic Code, capable of becoming the Scythe of Death and Rhongomyniad. 130 131 138
  • Sketchbook — A farewell gift from Andersen, bearing a sketch of Gretel and a wish for her happiness. 185
  • Fairy-tale collection — Books she reads, keeps as summoning catalysts, and wants rewritten with happier endings. 13 148

Relationships

  • Yuxian — Her Master and central emotional attachment. Gretel seeks his attention, fears being left behind, and is comforted when he promises to stay by her side. 28 42
  • Jabberwocky — Her summoned dragon and friend. Gretel is protective of it and frequently wants to let it “play.” 28 29
  • Jack the Ripper — A close friend and frequent partner in the children’s games and mischief. Jack supports Gretel during the pillow fight and helps protect Waver from Hephaestion. 42 131
  • Abigail Williams — A close friend. Abby gives Gretel one of her own quest items when Gretel is unable to find one, deeply moving her. 175 176
  • Waver Velvet — Gretel protects him from Hephaestion and later resolves not to fail him again. 131 137
  • Mash Kyrielight — Encourages Gretel to wield Rhongomyniad and helps her understand her connection to the Holy Lance. 138 139
  • Hans Christian Andersen — A writer Gretel finds detestable because of his tragic endings. She summons and commands him to rewrite his stories, but later cherishes his parting gift. 28 148 185
  • Mordred — Initially hostile toward Gretel because of Rhongomyniad. Their relationship improves after Gretel protects Mordred from Cú Chulainn. 162 163

Story Role / Major Arcs

  • Gastrea conflict — Summons the Jabberwocky to trap Aldebaran and prevent the Gastrea army’s retreat. 28 29
  • School and family life — Opposes school at first, then agrees to the children’s enrollment; later confronts her insecurity after cheating in a pillow fight. 34 35 42 43
  • First Beast expedition — Uses her barrier and Jabberwocky alongside Heracles to defeat the First Beast. 87
  • Eyeball Collection Train incident — Defends Waver, battles Hephaestion, unlocks Rhongomyniad, and helps resolve the Child of Fuyuki crisis. 131 134 137 139
  • Secret Servant summoning — Summons Andersen and uses a Command Spell to force him to rewrite fairy tales with happy endings. 148 149
  • Shadow Land competitions — Explores Scathach’s castle, receives help from Abby during a quest-item search, and competes using temporarily borrowed abilities. 173 175 178 180
  • Hippogriff negotiation — Attempts to negotiate with Afu to obtain his Hippogriff. 241

Notable Quotes

“Jabberwocky, go play with that ugly big guy!” 28

“Alice cannot be bribed.” 67

“The throne is not eternal!” 173

“I really know magic, you know!” 244