Contents
- 1Biodata
- 2Background / History
- 3Personality
- 4Abilities & Skills
- 4.1Buddha Shock
- 4.2Command and Strategic Planning
- 5Relationships
- 6Story Role / Major Arcs
- 6.1Recruitment of Dunn
- 6.2Seven Warlords and Doflamingo
- 6.3Dunn's Rise
- 6.4Sabaody Crisis
- 6.5Break with the World Government
- 6.6Final Conflict and Aftermath
- 7Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Sengoku (战国) |
| Gender | Male |
| Affiliation | Marines / Navy |
| Occupation/Role | Admiral; later Fleet Admiral |
| Status | Active |
| First Appearance | Chapter 6 |
Background / History
Sengoku was an Admiral at Marine Headquarters during the Navy's preparations to promote Akainu and two other top combatants to Admiral. With Commander-in-Chief Kong expected to take a World Government post and Zephyr focused on the training camp, Sengoku was considered the likely next Fleet Admiral. He repeatedly tried to persuade Garp to accept an Admiral promotion, but Garp refused. 6
After reports identified a young East Blue pirate hunter with a suspected flame Logia ability, Sengoku assigned Garp to locate and recruit Dunn before he could become a pirate. He viewed a powerful Devil Fruit user as a potential major Marine asset—or a serious threat if left at sea. 6 20
As Fleet Admiral, Sengoku helped accelerate the Seven Warlords selection to restrict pirate routes into the New World. He resented Doflamingo because of Corazon's death, but recognized that Doflamingo's World Government-backed candidacy limited the Navy's ability to act against him. 20
Sengoku's concerns about Dunn intensified as Dunn battled Admirals, dismantled Doflamingo's North Blue operations, and became increasingly difficult for the Navy to track. He ordered surveillance around Sabaody Archipelago, attempted to learn Dunn's goals through Garp, and sought to prevent him from becoming a fully wanted criminal. 88 102 142
After Dunn killed Celestial Dragons at Sabaody, Sengoku concluded that negotiation was no longer possible and ordered Dunn's capture. 198
Later, political pressure from the World Government forced Sengoku to reconsider the Navy's position. Faced with the prospect that the Navy could be ordered into a ruinous war against the Hunter Guild, he accepted Tsuru's argument that the Marines needed to preserve their ability to uphold justice independently of World Government control. 400
The World Government subsequently attempted to assassinate Sengoku. Though injured, he remained focused on protecting the Navy and warning the Hunter Guild of further attacks. 420
By the time the World Government had collapsed, Sengoku was still leading a destabilized Navy and dealing with internal corruption while attempting to coordinate cautiously with the Hunter Guild. 498
Personality
Sengoku is strategic, pragmatic, and burdened by the competing demands of the Navy and World Government. He consistently weighs the political consequences of military action, particularly regarding the Seven Warlords and Dunn's rise. 20 133 400
He is easily exasperated by Garp's laziness and irreverence, but their long history gives their arguments a familiar, resigned quality rather than hostility. 6 19 382
Despite his institutional constraints, Sengoku prioritizes the Navy's survival and its capacity to pursue genuine justice. He becomes increasingly distrustful of the World Government as its orders and actions threaten to turn the Marines into expendable tools. 356 365 400
Abilities & Skills
Buddha Shock
Sengoku can transform his raised palm golden and unleash a powerful shockwave.
- Used Buddha Shock against a barrage of Armament Haki-coated Seastone bullets at Impel Down. 334
- The attack could not intercept every bullet in the volley, requiring another fighter to destroy the remaining projectiles. 334
Command and Strategic Planning
Sengoku directs Marine operations from Headquarters and manages threats involving pirates, Warlords, Admirals, the Hunter Guild, and the World Government.
- Proposed recruiting Dunn before he could become a pirate. 6 20
- Accelerated the Seven Warlords selection to contain pirate traffic toward the New World. 20
- Ordered Kizaru to locate Dunn in North Blue and stop further disturbances. 88
- Ordered Admirals Kizaru, Fujitora, and Ryokugyu to support Dunn at Mary Geoise when the final battle approached. 432
Relationships
- Garp — Longtime comrade and frequent source of frustration; Sengoku repeatedly relies on Garp to approach Dunn and carry out sensitive assignments. 6 133 142
- Tsuru — Trusted Vice Admiral and strategic partner who advises Sengoku on the Seven Warlords, Dunn, and the Navy's future. 20 400 420
- Dunn — Initially viewed as a recruitable young Devil Fruit user, then as a growing threat whose power and ambitions reshape Marine policy. 6 101 198
- Kong — Senior authority whose World Government-aligned orders place Sengoku under political pressure. 133 400
- Kizaru — Admiral under Sengoku's command, dispatched to North Blue and later Mary Geoise. 88 432
- Aokiji — Admiral questioned by Sengoku after his destructive encounter with Dunn. 101
- Akainu — One of the top combatants whose promotion to Admiral Sengoku discussed as part of the Navy's response to powerful New World pirates. 6
- Doflamingo — Sengoku harbors resentment toward him over Corazon's death, but political protections repeatedly obstruct direct action. 20 186
Story Role / Major Arcs
Recruitment of Dunn
Sengoku receives reports of Dunn's suspected flame Logia ability and sends Garp to recruit him for the Navy. He considers preventing Dunn from becoming a pirate strategically important. 6 20
Seven Warlords and Doflamingo
He advances the Warlord system as a containment measure while reluctantly confronting its political cost: Doflamingo's protected status prevents the Navy from acting freely against him. 20 133 186
Dunn's Rise
Sengoku monitors Dunn's clashes with Admirals and escalating actions across the Blues, attempting to determine Dunn's objectives and keep him under surveillance. 88 101 102 142
Sabaody Crisis
After the deaths of Celestial Dragons, Sengoku orders Dunn's capture and prepares to personally address the Doflamingo-related crisis. 186 198
Break with the World Government
As World Government interference becomes increasingly dangerous, Sengoku considers the Navy's survival beyond its control. He seeks Dunn's assistance against Kong, though Dunn demands concessions in return. 400 401
Final Conflict and Aftermath
Sengoku supports Dunn's advance on Mary Geoise by deploying Admirals, then later struggles to stabilize a Navy no longer securely supported by the World Government. 432 498