兰姆
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Entity Info
Original Name:兰姆Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:505Chapters:79
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Context UptoCh. 1268
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated4 weeks ago

Biodata

Feature Details
Name Lamb (兰姆)
Alias(es) Wizard Lamb; Lord Lamb; Vice Principal Lamb
Gender Male
Affiliation Ailunge Academy; Glory Empire
Occupation/Role Wizard; Ailunge Academy instructor and vice principal; Dole's mentor and sponsor
Status Alive; active at Ailunge Academy as of Chapter 269
First Appearance Chapter 141

Power Progression

Stage / Realm / Level Chapter Notes
Level Three Wizard 147 Identified as a Level Three Wizard while advocating for Dole's appointment at Ailunge Academy.
Level Four Wizard 188 Dole congratulates Lamb on advancing to the fourth level; Lamb describes Level Four as the limit of his talent.

Background / History

Lamb first encounters Dole after witnessing him kill or incapacitate seven attackers through rapid multi-casting. Impressed by Dole's control, he invites the self-taught Northern Kingdom wizard into his caravan and explains the requirements for entering the Glory Empire. 141

When Dole offers three third-grade Mental Power Potions in return for academy access, Lamb eagerly recruits him for Ailunge Academy and promises him an instructor's position rather than ordinary student status. He later sponsors Dole's entry into the Empire, brings him to Ailunge Academy, and houses him in his magic tower. 142 143 146

Lamb defends Dole before Ailunge's senior management, arguing that Dole's magical ability and potion-making talent indicate an extraordinary inheritance. Though the academy delays Dole's lecturer appointment for a month of systematic study, Lamb remains his principal advocate. 147

During the South Bay Swamp expedition, Lamb teaches Dole the principles of second-level sorcery, particularly node exchange and node replication. His explanation enables Dole to understand the structure of advanced spell models and construct Multi-Shot Fireball. 172

Lamb's mentorship is not without self-interest. He deliberately uses Dole as bait to draw Dark Academy's attention away from the real antidote researchers, a decision Dole deeply resents. 174 When a green dragon appears in Dark Swamp, however, Lamb flees alongside Dole and relies on him for physical escape after becoming exhausted. 177

He continues to support Dole within academy politics: offering protection against hostile factions, backing his advancement in potion-making, proposing him as master of the Magic Potion Hall, warning him of an investigation, and helping arrange the construction of Dole's independent magic tower. 168 193 227 266 269

Appearance

Lamb is an elderly wizard described as being around fifty or sixty years old. He presents himself with the refined bearing and expensive equipment expected of a high-ranking Glory Empire wizard. 141

  • Wears ornate, solemn, dignified wizard robes. 141
  • Carries a magic staff as tall as a person. 141
  • Later reveals a magnificent magic robe and an exquisite, luxurious staff during his spar with Hage. 175
  • Usually has a gentle expression and mild manner. 141

Personality

Lamb is perceptive, patient, and tactful. He recognizes Dole's exceptional potential almost immediately, but does not pry into Dole's unusual meditation method even when he becomes deeply curious about it. 144 180

As an educator, he is generous with practical knowledge and encourages Dole to develop systematically rather than relying only on raw talent. His guidance on spell nodes demonstrates both his technical understanding and willingness to teach. 172

He is also politically calculating. Lamb is willing to use Dole as a diversion in the struggle over the South Bay Swamp antidote, and he understands that power determines one's position in negotiations. 174 178 Despite this pragmatism, he repeatedly protects Dole from pressure within the academy and from outside investigations. 168 266

Abilities & Skills

Elemental Sorcery

Lamb is an accomplished elemental wizard proficient in both fire- and earth-element spells. During his controlled duel with Hage, he casts first-, second-, and third-level spells with exceptional fluency. 175

  • Uses Scorching Ray, a third-level fire spell capable of producing temperatures above one thousand degrees. 175
  • Casts fire spells including Fire Serpents, Flame Breath, Fireball, and Chain Fireballs. 175
  • Employs earth magic defensively, creating an earthen wall to block Hage's ice arrows. 175
  • Can fly through sorcery. 175 266
  • Relies heavily on magic for mobility; he becomes physically exhausted after fleeing the green dragon without using spells. 177

Spell-Model Research

Lamb has sufficient magical attainment to independently create spell models.

  • Submits a self-created third-level spell model to the Potion Masters' Guild. 235
  • States that the model is oriented toward spiritual-type magic. 235
  • Explains the functional roles of spell nodes, including mental affinity, bodily protection, friend-or-foe distinction, node exchange, and node replication. 172

Instruction and Academy Leadership

Lamb is a senior administrator and instructor at Ailunge Academy.

  • Serves as a vice principal and participates in high-level academy decisions. 146 147
  • Advocates recruiting Dole as a lecturer because of his potion-making expertise. 142 147
  • Organizes students and laboratory work for research into South Bay Swamp's soil toxin. 179
  • Uses his influence to protect Dole's interests during conflicts with academy factions. 187 227

Equipment / Weapons / Items

  • Magic staff — A man-tall staff carried during his first meeting with Dole; he later manifests a more elaborate staff for combat. 141 175
  • Wizard robes — Ornate formal robes, including a magnificent combat robe. 141 175
  • Spatial storage equipment — Keeps belongings in spatial equipment rather than carrying them openly. 173
  • Magic tower — Maintains a tower at Ailunge Academy, where Dole initially stays and later returns during an investigation. 146 266

Relationships

  • Dole — Mentor, recruiter, political supporter, and occasional manipulator. Lamb brings Dole into the Glory Empire, teaches him sorcery, shields him within the academy, and assists with his magic tower; he also uses Dole as bait against Dark Academy. 141 172 174 266 269
  • Gudos — Apprentice. Lamb reprimands Gudos for provoking Dole and is concerned for his safety. 141
  • Hage — Wizard from a rival academy. The two conduct a respectful, non-lethal spar using spells up to the third level. 175
  • Fain — Military officer who accompanies Lamb and Dole on the South Bay Swamp expedition and follows Lamb's orders during the interception by Dark Academy. 172 174
  • Niko, Nicholas, and Williams — Fellow Ailunge Academy administrators who debate Dole's role and influence; Lamb frequently takes Dole's side. 147 179 227

Notable Quotes

“Strength is the only bargaining chip at the negotiating table.” 178

Trivia

  • Rank references for Lamb are inconsistent in the provided material: the Chapter 175 summary calls him a Level Five Wizard, while detailed narration later calls him a third-level wizard and Chapter 188 discusses his advancement to Level Four. 175 177 188
  • Lamb's arrival in the Glory Empire registration tower is enough for officials to trust Dole's entry application without the usual suspicion directed toward foreign wizards. 143