Glory Empire
Wizard: Element LordContents
- 1Biodata
- 2Geography
- 3Government and Major Institutions
- 3.1Glory Royal Family
- 3.2Glory Wizard Alliance
- 3.3Academies
- 4Society and Culture
- 5Military and Magical Assets
- 6History
- 6.1Expansion into Albis Mountain
- 6.2Nightmare Empire Crisis
- 6.3Great Black Heaven and Evil God Incursions
- 6.4War Against the Light and Dark Empires
- 6.5Later Development
- 7Relationships
- 8Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Glory Empire (荣耀帝国) |
| Alias(es) | Wizard Kingdom 485 |
| Occupation/Role | Major empire of the West Ring Continent; a wizard-centered state governed by the Glory Royal Family alongside the Glory Wizard Alliance 371 781 |
| Status | Active 1258 |
| First Appearance | Chapter 112 |
Geography
- Located south and slightly west of the Northern Kingdom, among the major powers of the West Ring Continent. 112
- The empire is broadly circular in shape, radiating outward from its center, and comprises seventeen states. 760
- Central State is its most prosperous region and contains the imperial capital, Glory City. 647 760
- Campbell Fortress serves as a heavily defended entry point, protected by fortress cannons and a sixth-level magic array. 142
- Wasen Fort lies in the northwest, a harsh region dominated by Magic Beasts. 557
- Albis Mountain was the empire’s last unconquered northern territory before Dole established Albis City there. 745 753
Government and Major Institutions
Glory Royal Family
The Glory Royal Family rules the empire’s overt political system. Every province and prefecture is regarded as a branch of the imperial family, while the imperial line has historically produced powerful talents in both wizardry and warrior paths. 371
- The emperor delegates routine affairs to ministers; only major matters are discussed in council. 648
- The Imperial Guard protects the capital; even its weakest members are Level Five and hold baronial rank. 765
- The Imperial Mage Corps is closely integrated with the Glory Wizard Alliance: five of the Alliance’s thirteen Highest Elder seats are held by Imperial Mage Corps patriarchs. 773
- Under Emperor George, the empire pursued internal reforms, promoted capable individuals, expanded the nobility, and curtailed the authority of high-ranking nobles. 1181
Glory Wizard Alliance
The Glory Wizard Alliance is the empire’s dominant magical organization and its greatest source of combat power. Its authority is described as exceeding that of the imperial government in wizard affairs. 134 773
- The Alliance maintains branches in every city and is legally required to establish a presence in newly founded territories. 653
- It regulates wizard entry into cities, verifies identities, and can expel or warn suspicious entrants. 761
- Its departments operate with significant independence despite the chairman’s authority. 833
- Its greatest strategic assets are several Level Nine wizard towers, rather than its individual Level Nine wizards. 1043
- It later established inter-world teleportation routes using the coordinates of several medium worlds, attracting Level Eight and Level Nine experts from across the world. 1181
Academies
Magic education is widespread and commercially accessible within the empire. 119
- Glory Magic Academy is the highest orthodox magical institution, with branch academies throughout the empire. 119
- Private schools, including Molten Fire Land and Realm of Earth, offer alternatives at varying prices. 119
- The three great academies form a major power bloc below the Glory Wizard Alliance and Glory Royal Family. 781
- Ailunge Academy, a mid-level academy with more than three thousand students and Wizards up to Level Five, helped create Waz City’s prosperity. 142 143
Society and Culture
- Wizards are central to the empire’s prosperity and national strength. The wizard community is relatively free but constrained by law and morality, with disruptive Wizards swiftly purged. 526
- The empire has a strong culture of magical technology, visible in magic lamps, alchemical devices, mechanical carriages, magic towers, and fortified cities. 142 144
- Wizards enjoy legal privileges, including reduced scrutiny at city gates, while ordinary citizens are checked by regular guards. 761
- Foreign Wizards without a faction guarantor face greater obstacles when entering the empire; those supported by established factions receive preferential treatment. 143
- The empire fiercely suppresses black wizards and is considered a “deadland” for them. 134 748
- God worship is treated as heresy under the prevailing wizard creed, which emphasizes understanding heaven, earth, and natural laws rather than faith in deities. 840
Military and Magical Assets
- The empire’s wizard legions nearly eradicated major monster and demon strongholds within its borders. 485
- Fortress defenses combine military administration, patrols, magic arrays, fortress cannons, and later magic crystal cannons. 142 143 1146
- Level Nine wizard towers are rare strategic assets; the imperial capital possesses one, while provincial areas are protected by Level Eight towers. 1021
- The Glory Wizard Alliance’s large-scale wizard formations are regarded as unmatched, providing a major advantage against the Light and Dark Holy Sees. 1145
- Nationwide long-distance communication was developed by combining Alliance technology with Dole’s methods, enabling faster coordination between the imperial center and frontier regions. 878
History
Expansion into Albis Mountain
Albis Mountain was a dangerous northern wilderness inhabited by multiple Level Seven Magic Beasts and was considered too difficult for conventional forces to conquer. Dole established a storm domain there, drove away powerful Magic Beasts, and began developing the area with the support of the Glory Wizard Alliance. 689 699
Following the mountain’s conquest, the local population established Glory Day and the Mountainbreaking Festival to commemorate the victory. Albis City became a formal imperial city, receiving garrisons, guards, and supplies from the central government. 753 734
Nightmare Empire Crisis
When the Nightmare Empire was restored, the Glory Empire mobilized forces along its northwestern frontier and coordinated with the Glory Wizard Alliance to counter its expansion. 842 850
The Alliance’s suppression of Nightmare Seeds and its control over Wasen Fort hindered the Nightmare Empire’s attempted infiltration of Northwest Province. 745 850
Great Black Heaven and Evil God Incursions
The Glory Wizard Alliance convened emergency meetings when Great Black Heaven and other evil gods threatened the world. Shallow Moon Patriarch ordered Level Eight figures throughout the empire to patrol and suppress emerging threats. 981
The empire deployed two Level Nine wizard towers in operations against evil god descents, demonstrating the scale of its strategic response. 1021
War Against the Light and Dark Empires
The Glory Empire endured a prolonged two-front war against the Light and Dark Empires. Its fortresses nearly collapsed before renewed supplies of magic crystal cannons stabilized the front. 1146
After Dole killed a Light Divine Envoy, the empire launched a full-scale counteroffensive. Its forces captured three cities in one day, destroyed a fortress, and inflicted heavy casualties through coordinated cannon fire and ground assaults. 1157
The Light Empire later ceded territory and paid reparations, while the Dark Empire withdrew, apologized, offered indemnities, and ceded land. Despite the victory, wartime spending left the Glory Empire with a severe fiscal deficit. 1157 1169
Later Development
Three years after the war, the Glory Empire had grown stronger through forbidden-power research, internal reform, and the Glory Wizard Alliance’s inter-world teleportation business. 1181
When Dole acquired divine power and declared himself the Earth God, the empire was divided between supporters and Wizards who rejected faith-based dependence as contrary to the independence of the wizard path. 1257
Relationships
- Glory Wizard Alliance — The empire’s foremost magical institution and primary strategic force; it oversees wizard affairs, maintains city branches, and possesses Level Nine wizard towers. 134 653 1043
- Glory Royal Family — The ruling dynasty that controls overt political authority and the imperial administration. 371
- Imperial Mage Corps — Royal magical force closely tied to the Alliance; its patriarchs hold five Highest Elder seats within the Alliance. 773
- Light Empire / Light Holy See — Major rival that joined the Dark Empire in invading the Glory Empire before suffering defeat, territorial losses, and reparations. 1146 1157 1169
- Dark Empire / Dark Holy See — Rival power that attacked alongside the Light Empire, then withdrew and negotiated after the Glory Empire’s counteroffensive. 1146 1157
- Nightmare Empire — Northwestern threat whose restoration prompted border mobilization and regional countermeasures. 842 850
- Dole — Wizard, Lord of Albis City, Alliance chairman, and major military asset whose actions repeatedly strengthened the empire’s position. 763 1157
Trivia
- The empire’s official roads are described as exceptionally safe compared with the Northern Kingdom, especially outside major mountain regions. 143
- Campbell Fortress is a military-administered city where severe offenders may be executed and displayed publicly. 143
- The empire maintains a formal classification list for young geniuses; Dole, Daphne, and Augustine were recognized as supreme geniuses after reaching Level Six before age thirty. 740