Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Potion Making / Apothecary
- 6.2Mental Power and Precision Control
- 6.3Storm, Wind, Lightning, and Water Magic
- 6.4Magic Shields and Defensive Techniques
- 6.5Alchemy and Wizard Towers
- 6.6Avatars, Clones, and Insect Bodies
- 6.7Dream, Death, and Evil God-Related Power
- 6.8Spatial Arts and Fate
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Hidden Survivor and Assassin
- 9.2Apprentice to Academy Potion Master
- 9.3Tower Master and Independent Faction
- 9.4Albis City and Northwest Passage
- 9.5Rise to World-Level Power
- 9.6Greater World and Law Research
- 10Notable Quotes
- 11Trivia
Biodata
| Name | Dole |
| Alias(es) | Lin Rui 43 |
| Species/Race | Human |
| Gender | Male |
| Affiliation | Ailunge Academy; Dole Wizard Tower; Glory Wizard Alliance; Albis City / Albis Mountain |
| Occupation/Role | Wizard; potion master / apothecary; alchemist; tower master; city lord; president of the Albis branch of the Glory Wizard Alliance |
| Status | Alive; pinnacle level-nine Wizard / demigod-level expert in later events 1102 1112 1189 1226 |
| First Appearance | Chapter 43 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| First-grade blacksmith | 43 | Begins working at Montuo Smithy under the name Lin Rui. |
| Senior wizard apprentice | 68 | Advances to senior apprentice level in magic while pursuing magic for survival and self-defense. |
| Transcendent / Level One Wizard | 150 | Enters the transcendent realm; completes the first layer of Child of Elements, causing his mental power to surge and forming a mana phantom. |
| Level Two Wizard | 201 | Newly advanced to Level Two; capable of using the difficult Magic Shield spell in combat. |
| Level Three Wizard | 237, 239 | Identified as a Level Three Wizard; completes Scorching Ray and begins Fire Snake Spell, then survives an ambush while flying. |
| Middle stage of Level Three | 297 | Absorbs high-level magic cores and breaks through to the middle stage of Level Three. |
| Level Four Wizard | 321, 322 | Advances to Level Four; masters Windwalking Spell and displays Level Four aura at Wasen Fort. |
| Level Five Wizard / Destruction-class Wizard | 472, 528 | After reaching Level Five, analyzes Eye of Storm, Breath of Wind, and Tornado Storm; recognized as a Level Five Destruction-class wizard. |
| Level Six Wizard | 704 | Emerges from seclusion at Level Six; deepens his understanding of storm-based power and reshapes land around Albis City with wizard towers. |
| Level Seven Wizard | 859 | Advances to Level Seven after lightning tribulation, comprehends lightning-element rules, and restores his Storm Domain. |
| Skeletal avatar Level Seven | 864 | Skeletal avatar reaches Level Seven and understands 30% of the Rule of Death; completes the Duling Bone Tower. |
| Rank Eight / Level Eight | 1013, 1015 | News spreads that Dole has reached Level Eight; Emperor George offers him the title of Imperial Prince, which he refuses. |
| Level Nine / peak Level Nine | 1102, 1112, 1125 | Demonstrates peak Level Nine power and spatial-law manipulation; later noted to have reached Level Nine while remaining easy to talk to. |
| Pinnacle Level Nine | 1189 | Arrives at Thunder Mountain as a pinnacle Level Nine Wizard to comprehend the Law of Thunder. |
| Demigod-level expert | 1226 | Clashes with a Law-level Wizard and overwhelms him using combined earth, gravity, and destruction power. |
Background / History
Dole first survives by changing identities and taking practical work: after poisoning Aoduo's family, he seeks help from Supervisor Harley and becomes a first-grade blacksmith at Montuo Smithy under the name Lin Rui 43. At the same time, he operates in the shadows, taking assassination work and using poison, hallucinogens, and secrecy rather than direct confrontation 50 57.
His early wizard path is defined by extreme mental control. Potion-making trains his precision, and his meditation method further strengthens it, making his control far superior to ordinary wizard apprentices 108. Even before possessing mana, he can cast spells with pure mental power, impressing others with his speed, accuracy, and control 129 132.
After joining Ailunge Academy’s potion sphere, Dole rises quickly as a potion maker and teacher. His potion classes become popular, his students improve, and his status grows through both technical skill and control over potion supply 179 285. By seventeen, he is already recognized as a Level Five potion master, making him valuable to nearly every faction that wants stable access to high-level potions 261.
Dole gradually builds his own base of power through Dole Wizard Tower, business ties, and alliances. He works with Aixi, Glaite, Eugene, the Rhine Family, the Aoun Family, Allen, and the Glory Wizard Alliance while resisting pressure from families such as the Tracy, Marcia, Lant, Alexander, and Shaman God families 392 407 526 753 1008 1111.
As city lord of Albis City, Dole opens the Northwest Passage, develops Albis Mountain, manages territory politics, and becomes a regional pillar strong enough to attract imperial attention 704 735 753. Despite his authority, he often delegates governance through avatars and subordinates so he can focus on cultivation, research, and alchemy 763 956.
In the later story, Dole becomes a world-level power. He reaches Level Seven, then Level Eight, then Level Nine, defeats or intimidates high-level enemies, destroys Voodoo Organization bases, clashes with religious empires, and studies laws, fate, divinity, and interworld teleportation 859 1013 1102 1111 1120 1205 1231.
Appearance
Dole is repeatedly described as young-looking, short, and sturdier than ordinary wizards. His smaller build is attributed to childhood hardship and malnutrition, but his aura becomes increasingly vast and imposing as his power grows 362 383 714.
- Young face, often appearing younger than peers expect 423 544.
- Short but spirited-looking figure 714.
- Sturdier than ordinary wizards despite his height 383.
- Later gives off a grand, storm-like presence, especially after major advancements 362 640.
- His true body carries the aura of a raging storm: chaotic, ordered, powerful, and violent 640.
Personality
Dole is cautious by default. Early on, he avoids direct fights because he lacks combat experience and wants to leave no trace, preferring poison, hallucinogens, hidden identities, and ambushes 57 60. Even much later, he sends avatars to risky meetings, retreats when reinforcements arrive, and avoids gambling with his life when powerful associations or unknown figures target him 632 1120 1223.
He is independent and resistant to control. He refuses to become a faction leader for others, rejects noble recruitment, declines the Tracy Family’s retainer offer, turns down the position of Wasen Fort, and later refuses Emperor George’s offer to make him an Imperial Prince 170 244 880 1015.
Dole is research-obsessed. Other characters call him a technical fanatic, and he is most animated when discussing wizard arrays, materials, potions, law research, and tower construction 511 880 924. He often ignores politics unless they threaten his projects, family, territory, or supply chains 544 956 1163.
He can be generous and courteous when it serves his values or relationships. He compensates injured civilians after an assassination attempt, supports commoner students, gives resources to friends, and treats minor nobles as important partners in Albis City’s development 651 704 1061. At the same time, he is ruthless toward enemies who cross clear lines, destroying infiltrators, assassins, dark organizations, and hostile bases without mercy 1110 1111.
Abilities & Skills
Potion Making / Apothecary
Dole is one of the most valuable potion makers in the story, advancing from Mental Power Potions to Level Seven potions and major strategic formulas.
- Trades Mental Power Potions for magic crystal residue and materials 68.
- Produces Level Four and Level Five potion value early enough to influence guilds and factions 179 237 261.
- Purchases sixth-level formulas for Mental Power Potion, Mana Potion, and Strength Potion for 750,000 gold coins 324.
- Announces he can produce Level Seven potions, causing excitement among apothecaries and concern from guild personnel 544.
- Uses potion supply as leverage; offending his faction can lead to a cutoff from the Magic Potion Hall 285 511.
- Refines Super Vitality Potions and conducts major transactions with Angelina 409.
Mental Power and Precision Control
Dole’s greatest early advantage is his exceptional mental control, developed through potion-making and his meditation method.
- Can form and manipulate spell models faster and more precisely than ordinary apprentices 84 108.
- Casts spells purely through mental power before completing Level One and forming mana 132.
- Controls many Mage Hands at once during alchemy, each performing separate precise tasks 895.
- Uses mental strength to resist suppression from higher-level opponents 420.
- Later senses thoughts after improving through the Nightmare Meditation Method 863.
Storm, Wind, Lightning, and Water Magic
Dole’s core combat system is built around storm elements, especially wind and lightning.
- Uses Magic Missile and Fireball with high accuracy and fast casting 129 140.
- Masters Windwalking Spell after reaching Level Four, merging into wind for fast, invisible flight 321.
- Develops and trades Wind Spear Technique; later fuses ice into it for improved piercing power 386.
- At Level Five, analyzes Eye of Storm, Breath of Wind, and Tornado Storm 472.
- At Level Six, casts Wind Spear Techniques like rain and uses large-scale wind blades and wind knives 747 799.
- Uses Thunder Summoning Spell, Void Thunder Net, and lightning rule power to rival or exceed ordinary peers 803 842.
- Reaches Level Seven through lightning tribulation and comprehends lightning-element rules 859.
Magic Shields and Defensive Techniques
Dole uses both standard defensive magic and advanced spatial defense.
- Constructs Magic Shield, a universal all-around defense against physical and energy attacks 178 180.
- Uses Magic Shield effectively against assassins and poisoned needles 201.
- Later relies on space barriers to withstand powerful close-combat enemies and divine-level threats 1120 1233.
- His passive defenses eventually become strong enough that ordinary Level Six wizards cannot break them 926.
Alchemy and Wizard Towers
Dole is an exceptional alchemist and tower builder, repeatedly shocking experienced specialists.
- Builds his own magic tower, considering it the foundation of everything he has 274 277.
- Constructs and upgrades high-level wizard towers, including Babel Tower and Duling Bone Tower 673 864 895.
- Condenses magic runes at monstrous speed and shows master-level potential in spatial arrays 371.
- Modifies wizard arrays in less than a day and refines tower foundations at visible speed 924.
- Creates storage rings quickly enough to impress other experts 890.
- Builds and activates an interworld teleportation array after a month of work 1205.
Avatars, Clones, and Insect Bodies
Dole uses multiple bodies for safety, administration, combat, and infiltration.
- Uses avatars to conduct dangerous transactions and avoid exposing his true body 409.
- Possesses a Mystic Corpse Worm avatar and later a Golden Corpse avatar with Level Seven combat power 366 640 651.
- Splits duties between avatars for government affairs and Glory Wizard Alliance management 763.
- Uses a Sacred Scarab avatar to retaliate against enemies in the imperial capital 1111.
- His avatar can collapse into insects and leave behind malicious rules 1139.
- Uses clones and disguises to evade the Professional Association and change apparent attributes 1223.
Dream, Death, and Evil God-Related Power
Dole later gains major spiritual and death-related methods.
- Uses Dream Seeds to infiltrate organizations, gather knowledge, and manipulate targets 1205 1231 1233.
- Controls dreams well enough to confront a false Dole inside another person’s nightmare 873.
- Completes the Duling Bone Tower, which releases Duling Bone Flame that erodes bones and corrupts souls 864.
- Uses Evil God Law and Dream Law to defeat a dragon-serpent 1247.
- Studies death power through his skeletal avatar, which understands 30% of the Rule of Death 864.
Spatial Arts and Fate
Dole becomes highly proficient in spatial manipulation and later studies fate.
- Uses spatial traversal and teleportation through advanced wizard towers 695 992.
- Interferes with Chaos Demon Venerable’s teleportation coordinates, forcing him to reappear 1102.
- Uses spatial teleportation and spatial barriers in high-level battles 1120 1226.
- Builds an interworld teleportation array and sends a reinforced Fate Slate to another world 1205.
- Uses the Fate Tablet to expel divine power from his body 1231.
- Senses fate threads warning him of danger and chooses his direction accordingly 1226.
Equipment / Weapons / Items
- Magic Shield spell model — bought cheaply and used as a core defensive spell 178 180.
- Magic tower / Dole Wizard Tower — his operational base and the foundation of his wealth, research, and faction 274 277.
- Babel Tower — powerful wizard tower with impact, defense, and spatial traversal functions 695.
- Duling Bone Tower — bone tower able to release Duling Bone Flame; later becomes an eighth-level wizard tower used to intimidate imperial challengers 864 1008.
- Golden Corpse avatar — Level Seven combat body that defeats three Level Six assassins in under three seconds 640 651.
- Mystic Corpse Worms — used as poison, control insurance, avatar medium, and later as a weapon against enemies 394 1111.
- Storage rings — makes and uses spatial storage items 890 1205.
- Fate Tablet / Fate Slate — used to expel divine power and explore fate-related laws 1205 1231.
- Spatial Shock Bomb — prepared as a countermeasure against descent passages and high-level threats 1051.
- Protective and offensive alchemical gear — equipped before confronting Phoenix Beauty Chamber of Commerce 574.
Relationships
- Bal — Hellhound Devil companion and adviser; respects human adaptability and often discusses power, caution, and learning with Dole 170 195 307.
- Aixi — partner and later wife; supports Dole politically and personally, shares family life with him, and becomes mother of his children 590 858 863 956.
- Allen — ally, senior wizard, and Glory Wizard Alliance figure; cooperates with Dole, benefits from his help, and later recognizes Dole’s growth beyond him 407 538 859.
- Glaite — friend and business partner; joins Dole’s beverage-shop network and later manages trade caravan work for him 392 1054 1061.
- Eugene — friend and business partner; works with Glaite on Dole’s trade plans and relies on Dole’s backing 392 1054 1161.
- Bernard — former student and potion master who joins Dole’s magic tower; brings his sister Rosa with him 274.
- Rosa — Bernard’s younger sister and potion master; shy but talented, later emotionally linked to Dole’s circle 274 863.
- Westerlin — Aixi’s father and Dole’s prospective father-in-law; advises and supports Dole on territory matters 526 651 652.
- Wayne — Rhine Family branch head involved in Albis City planning; advises Dole on noble politics and heirs 863 940 956.
- Anderson — early smithy assistant and later political adviser in Albis City; helps explain noble investment motives 43 940.
- Robert — head of the Aoun Family; conducts medicinal-herb business with Dole and treats him as an important partner 544.
- Lamb — Ailunge Academy vice dean; respects Dole’s talent and allows him room to lead potion-related projects 179 180.
- Fain — military contact and logistics figure; shares information about Waz City’s offices and factions 170 230.
- Elreya — imperial princess who later marries Dole; her marriage to him creates major political shock 887 1008 1015.
- Monica — Dole and Aixi’s daughter; Dole shows concern for her social life and education 956 957.
- Brian — Dole’s son; shy and reluctant around others 956 1061.
- George — Third Prince and later Emperor; tries to bind Dole to the Empire through honors, but Dole refuses political office 753 1015 1125.
- Akso — Level Seven expert who seeks Dole’s protection and later cooperates with him 713 877.
- Vasili — high-level spatial expert and research collaborator; recognizes Dole’s spatial-array strength 880 996.
- Aphelius — First Auction House contact in the greater world; trades with Dole for Life Essence and potion formulas 1231 1233.
- Ansael — antagonist in Unwounded City; pressures Dole through association influence and is later controlled by Dole’s Dream Seed 1222 1233.
Story Role / Major Arcs
Hidden Survivor and Assassin
Dole begins as a young survivor using poison, false identities, and assassination work to stay alive. His caution and secrecy define his early choices, including the Lin Rui identity and his refusal to fight openly when assassination tools will do 43 50 57.
Apprentice to Academy Potion Master
His potion skill and mental control drive rapid magical progress. At Ailunge Academy, he becomes a respected potion teacher and a key technical figure, eventually shaping the Magic Potion Hall’s influence through high-quality potions and supply control 68 108 179 285.
Tower Master and Independent Faction
Dole builds his magic tower, gathers students and assistants, forms business alliances, and becomes valuable enough that major families try to recruit, pressure, or eliminate him 274 392 407 425. His response is usually cautious cooperation with allies and hard deterrence against enemies 574 590 651.
Albis City and Northwest Passage
After gaining territory, Dole develops Albis City, opens the Northwest Passage, and becomes a regional power backed by wizard towers, alliances, and the Storm Domain 704 735 753. His governance is practical and delegated, though his education policies and commoner-friendly development provoke noble unease 711 763 1136.
Rise to World-Level Power
Dole’s rise from Level Seven to Level Nine changes the balance among empires, religious powers, and old families. He destroys Voodoo Organization bases, clashes with the Light and Dark Holy Sees, defeats major level-nine enemies, and becomes too dangerous for most factions to provoke directly 859 1013 1102 1111 1121.
Greater World and Law Research
In the greater world, Dole studies laws beyond ordinary elements, experiments with interworld teleportation, manipulates Dream Seeds for information, trades Life Essence for resources, and seeks divinity, fate, and materials for even stronger towers 1201 1205 1231 1233 1247.
Notable Quotes
"Do you have proof? Don't speak nonsense without proof." 108
"Who are you? Do I know you? Should I know the people behind you? Do I need to know them?" 590
"I only have one goal at the moment: to upgrade my wizard tower to Level Seven." 591
"If I am not doing well, then whoever causes that will not do well either." 1163
Trivia
- Dole’s early alias, Lin Rui, is used when he works as a blacksmith at Montuo Smithy 43.
- He is repeatedly described as difficult to control because he has few desires that factions can exploit 559 1015.
- His city and faction are heavily supported by potion economics: potions fund alliances, attract talent, and influence noble families 261 392 407.
- He dislikes large crowds and prefers low-key living despite being Albis City’s central authority 956.
- His family’s presence at public events signals stability to Albis City’s nobles because descendants mean Dole is less likely to abandon the territory 863 956.
- He often appears polite and easygoing, but enemies who cross his limits describe him as ruthless and calamity-level 956 1110.