Arc 15CES and John Wick

Nakayama Takuya prepared Sega’s CES showcase as Sony and Nintendo’s clash reshaped the console race, and Norio Ohga backed Ken Kutaragi’s effort to build a new Sony console. Meanwhile, John Wick became a major success across theaters and arcades, leaving Tom Kalinske and Ron Meyer planning a wider franchise.

  • Nakayama Takuya named the fighting game King of Fighters 1: Murder Beneath the Feast, added Metal Slug characters, and ordered a demo for CES.
  • Nakayama Takuya and Tom Kalinske planned Sega’s booth around playable John Wick and King of Fighters games, while Nakayama asked Nakamura to assess Argonaut’s 3D coprocessor.
  • Tom Kalinske introduced the Sega-CD and Sakaguchi Hironobu presented Chrono Trigger at CES, drawing crowds to Sega’s booth and its games and merchandise.
  • Ken Kutaragi announced Sony’s PlayStation as compatible with SNES cartridges, but Minoru Arakawa revealed Nintendo’s SNES-CD partnership with Philips and announced a lawsuit over the PlayStation trademark.
  • Norio Ohga rejected calls for Sony to abandon the console project and gave Ken Kutaragi ten months to create a machine free of Nintendo technology.
  • Universal cast Liam Neeson as John Wick, and Sega’s arcade game drew strong demand as the film’s promotion and release brought crowds to theaters, arcades, and gun stores.
  • After John Wick earned $32 million in its opening weekend and arcade orders surged, Tom Kalinske and Ron Meyer discussed developing sequels and stories about other assassins.
Chapters 351–375 Vol. 4 Read

Ch. 351The Heavy Burden on Yasunori Mitsuda's Shoulders

Nakayama Takuya finalized Yasunori Mitsuda’s role on a new game project and demanded a two-minute trailer by the end of May for CES in Chicago. He then visited Development Group Three, approved its King of Fighters work, and renamed the first installment before asking to see its combat.

  • Nakayama Takuya praised Yasunori Mitsuda’s Celtic-flute demo and confirmed the project after Nobuo Uematsu endorsed him.
  • Nakayama Takuya asked Square president Miyamoto Masashi for a two-minute trailer by the end of May, prompting Sakaguchi Hironobu to protest that development had not begun.
  • Nakayama Takuya watched Development Group Three test a fight between Kyo Kusanagi and Rugal and heard Shimizu explain the tournament’s story and planned ending.
  • Nakayama Takuya rejected the provisional name King of Fighters '92 and named the game King of Fighters 1: Murder Beneath the Feast.
  • Nakayama Takuya told Shimizu that the series should use subtitles rather than yearly titles and asked to see the combat system in action.

Ch. 352Progress on King of Fighters

Nakayama Takuya watched Development Group Three demonstrate the new fighting game's evasion, super moves, and comeback mechanics, then approved their work and proposed a Metal Slug guest team. The team had completed several country- and region-based rosters, while the Mercenary Team remained unfinished.

  • Team Leader Shimizu demonstrated Kyo Kusanagi's energy-building attacks, evasion rolls, and Orochinagi super move to Nakayama Takuya.
  • Shimizu showed how a fighter in the red-health state could spend energy to use a super special move and build enough energy for a devastating MAX version.
  • Nakayama praised Development Group Three's work and asked how they were planning the character roster.
  • Shimizu reported that the Japan Team, Korea Team, Fatal Fury Team, and Art of Fighting Team were complete, but the Mercenary Team had not been started.
  • Nakayama revealed that he planned to borrow a team from Metal Slug for a guest appearance.

Ch. 353Ikari Team? Metal Slug Team!

Nakayama Takuya added Marco Rossi, Tarma Roving, and Eri Kasamoto to the game and ordered a Japan Team demo for CES in Chicago. After Shimizu began preparing the special version, Takuya received an urgent call from Tom Kalinske about CES.

  • Nakayama Takuya assigned Marco Rossi, Tarma Roving, and Eri Kasamoto to the game, giving Eri motion plans and signature special moves.
  • Nakayama Takuya told the team to leave the new characters’ backstory to the Children of the Star Ring staff and asked Shimizu about development progress.
  • Nakayama Takuya ordered a demo featuring only the Japan Team, with the Art of Fighting Team and Fatal Fury Team as its opponents.
  • Shimizu agreed to prepare the demo for Nakayama Takuya to present at CES in Chicago at the end of May.
  • Nakayama Takuya’s assistant gave him a CES booth-layout fax and relayed Tom Kalinske’s request to discuss an urgent matter, so Takuya called him.

Ch. 354Booth Arrangements

Nakayama Takuya planned Sega’s limited CES space around player demos while reserving the main stage for the Sega-CD announcement and a Chrono Trigger trailer. After noticing Sony’s booth was positioned beside the game manufacturers, Tom Kalinske began to suspect Sony had a larger gaming presence planned.

  • Tom Kalinske told Nakayama Takuya that Sega had received a booth of only a little over five hundred square meters.
  • Nakayama Takuya asked Tom to prepare a John Wick demo and check whether Universal Pictures would approve an early reveal.
  • Nakayama Takuya planned to bring the Sega-CD, a Chrono Trigger trailer, and a King of Fighters demo, using the main stage for the first two announcements.
  • Nakayama Takuya assigned half the booth to John Wick arcade machines and the other half to King of Fighters cabinets, focusing on letting players try the games.
  • Nakayama Takuya asked Tom to locate Sony’s booth, and Tom realized it was beside the game manufacturers’ area rather than among appliance companies.

Ch. 355Super FX

Nakayama Takuya prepared Sega’s CES strategy to capitalize on the coming Sony-Nintendo confrontation and bring Visual Concepts closer to Sega. He then received Argonaut Software’s Super FX 3D coprocessor specifications and took them to Sega’s hardware department, where Nakamura reacted with astonishment.

  • Nakayama Takuya explained to Tom Kalinske that Sega should let Sony and Nintendo dominate the headlines while focusing on attracting players.
  • Tom Kalinske agreed to split the booth between John Wick and King of Fighters, use the remaining space to sell limited-edition merchandise, and promote the goods through Game Gear advertising.
  • Nakayama Takuya told Tom Kalinske to arrange a joint booth event with Visual Concepts, using Sega’s support for the studio to draw attention from developers and pressure Electronic Arts.
  • Nakayama Takuya oversaw Sega’s CES preparations before receiving a fax from Argonaut Software containing specifications for the Super FX 3D Graphics Coprocessor.
  • Nakayama Takuya brought a copy of the specifications to Hardware Development Department head Nakamura, who was amazed by the coprocessor’s design.

Ch. 356TV Tokyo's New Program (Including the Family Thread)

Nakayama Takuya asked Nakamura to assess whether a chip could let the Mega Drive run basic 3D games, then discussed television programming with Eri at home. He urged her to tell her father to launch Who Wants to Be a Millionaire, leaving the new program poised to follow Supermarket Battle.

  • Nakayama Takuya asked Nakamura for a feasibility report on adding a chip to Mega Drive cartridges to run basic 3D games.
  • Nakayama Takuya returned home and played with his three-month-old son, Kazuki, while Eri prepared dinner.
  • Eri and Nakayama Takuya discussed Supermarket Battle's record ratings and how Japan's economic slump had tightened viewers' budgets.
  • Nakayama Takuya told Eri to ask her father to bring out the proposal for Who Wants to Be a Millionaire.
  • Eri agreed to call her father after dinner, recognizing that the show could offer viewers hope during the downturn.

Ch. 357Calm Before the War

Tom Kalinske prepared Sega’s CES booth and anticipated a showdown between Sony and Nintendo, while Ken Kutaragi eyed Nintendo with ambition. At Sega’s opening presentation, Tom built excitement around the company’s games and promised a new world and greater power for the Mega Drive, but had not yet revealed how.

  • Tom Kalinske inspected Sega’s minimalist booth, which featured playable John Wick and King of Fighters stations and a merchandise area.
  • Tom saw Ken Kutaragi emerge from Sony’s booth and fix his attention on Nintendo’s booth with a cold smile.
  • The CES officially opened in Chicago on May 28, 1992, with video games drawing widespread attention.
  • Tom Kalinske took the stage at 10:30 and energized the audience by celebrating Sonic, Pokémon, and Metal Slug.
  • Tom asked what more Sega could bring players and promised to reveal a new world and greater power for the Mega Drive.

Ch. 358CES Sega Press Conference

Tom Kalinske unveiled the Sega-CD and announced Sega’s partnership with Square to create Chrono Trigger. Sakaguchi Hironobu praised the new platform and promised an unprecedented adventure, leaving the CES crowd in thunderous applause.

  • Tom Kalinske introduced the Sega-CD and highlighted its capacity, sound, and graphics capabilities.
  • Tom Kalinske revealed Square’s logo alongside Sega’s and presented an animated Chrono Trigger trailer featuring characters and scenes across time.
  • Sakaguchi Hironobu took the stage and joked about Nakayama Takuya’s efforts to recruit him, including Sega staff sending vacation photos and research from around the world.
  • Sakaguchi Hironobu said Square was willing to endure the demands of development because players and creators deserved better games and a new creative stage.
  • Sakaguchi Hironobu promised that Chrono Trigger would bring players a grand adventure across time and space on the Sega-CD, then bowed as the audience erupted in applause.

Ch. 359The Blazing-Hot Sega Booth

After Tom Kalinske ended Sega’s press conference by directing everyone to its booth, the crowd rushed to try the games and buy exclusive merchandise. Sega’s booth drew huge lines and booming sales, leaving the other companies’ displays deserted by comparison.

  • Tom Kalinske praised Sakaguchi Hironobu’s complaints, then announced Sega’s booth, its John Wick and King of Fighters demos, and limited-edition merchandise.
  • The audience rushed to Sega’s booth, where long queues formed for the arcade games and merchandise.
  • Players took turns trying King of Fighters and John Wick, and eliminated players received commemorative coins.
  • Visitors saw the three-hour demo wait and joined the merchandise line, where scalpers competed for signed Akira Toriyama posters.
  • The cash register rang continuously as rival companies watched Sega’s crowded booth with envy.

Ch. 360Apple's "Newton"

Apple CEO John Sculley introduced Newton as a future personal digital assistant but revealed no device or working prototype, disappointing reporters. Trip Hawkins then presented 3DO as an open standard for next-generation interactive entertainment, drawing strong interest with its hardware-licensing model and three-dollar game royalty.

  • John Sculley announced Apple's Newton and described its promise without showing a physical device or prototype.
  • A Wall Street Journal reporter asked when Newton hardware would be available, and Sculley said it would arrive at an appropriate time.
  • Reporters criticized Apple's concept-only presentation as the press conference ended.
  • Trip Hawkins introduced the 3DO Interactive Multiplayer with footage of a powerful multimedia system.
  • Hawkins said 3DO would license an open hardware standard and charge only three dollars per game sold, prompting an uproar.

Ch. 3613DO Press Conference

At a press conference, Trip Hawkins announced that 3DO would charge only three dollars in royalties per game and hinted at a partnership with a major consumer electronics company. The news electrified the press, while Matsushita vice president Kenji Aso kept the company’s involvement secret and waited for the right moment to reveal it.

  • Trip Hawkins announced 3DO’s three-dollar royalty model, alarming and exciting reporters and industry analysts.
  • When reporters asked about hardware partners, Hawkins said 3DO was in talks with several top consumer electronics companies and promised a console from a trusted brand.
  • Kenji Aso, Matsushita Electric’s vice president, realized Hawkins’s announcement had gone as planned and hid Matsushita’s involvement from the other attendees.
  • After the press conference, reporters rushed to spread the news, and that evening television coverage made 3DO the focus of discussion in a hotel lounge.
  • Reporters debated the mystery hardware partner and redirected their attention from Sega and Apple’s announcements to investigating 3DO.

Ch. 362PlayStation Takes the Stage

At CES, Ken Kutaragi unveiled Sony’s PlayStation as a powerful 32-bit console authorized to support Nintendo’s Super Famicom-CD format and compatible with existing SNES cartridges. He left the stage without revealing its release date or price, while the stunned press debated whether Sony had turned cooperation into a bid to supplant Nintendo.

  • After Apple and 3DO’s announcements had heightened CES’s atmosphere, reporters gathered as Sony took the main stage.
  • Ken Kutaragi introduced PlayStation and said Sony had Nintendo’s authorization to develop a console compatible with the Super Famicom-CD format.
  • Ken Kutaragi listed PlayStation’s 32-bit hardware specifications, including a MIPS R3000 CPU, 180,000 textured polygons per second, and CD-quality audio.
  • Ken Kutaragi announced that PlayStation would also play every SNES game cartridge already on the market, shocking the audience.
  • Ken Kutaragi left without announcing a release date or price, and reporters erupted into arguments over Sony’s apparent challenge to Nintendo.

Ch. 363Nintendo's Press Conference

Minoru Arakawa responded calmly to Sony’s PlayStation announcement and directed reporters to Nintendo’s afternoon press conference. At the conference, he unveiled the SNES-CD, leaving the audience uncertain about Nintendo’s response.

  • Reporters crowded Nintendo’s booth after Sony announced that PlayStation was authorized and compatible with SNES cartridges.
  • Minoru Arakawa confirmed that Sony’s authorization was written into their contract and told reporters to attend Nintendo’s press conference at two o’clock.
  • Reporters hurried to the main stage, suspecting that Nintendo’s composed reaction signaled a larger confrontation.
  • Minoru Arakawa thanked Sony for its product and compatibility efforts, then introduced Nintendo’s SNES-CD peripheral.
  • The audience saw the SNES-CD and wondered whether Nintendo could do more than accept its apparent defeat.

Ch. 364Philips? Not Sony?

Minoru Arakawa announced that Nintendo would partner with Philips on the SNES-CD, end its cooperation with Sony, and sue over ownership of the PlayStation trademark. The announcement sent the convention into chaos, while Ken Kutaragi hid and reported the blow to President Ohga.

  • Minoru Arakawa announced that Philips would provide the SNES-CD’s CD-ROM technology and support.
  • Minoru Arakawa declared that Nintendo would terminate its cooperation with Sony and sue to claim the PlayStation trademark.
  • Reporters rushed to phone their newsrooms, while Sony’s booth was left with only shaken employees and a prototype on display.
  • Ken Kutaragi called President Ohga from a storage room and said Nintendo had been acting all along to seize the trademark.
  • Reporters questioned a bewildered Philips manager at the home-appliance booth, and the convention descended into chaos.

Ch. 365Taking Pleasure in Others' Misfortune

At CES, Sega benefited as Nintendo’s lawsuit against Sony’s PlayStation dominated the news and drew attention away from Sega’s successful booth. Sony executives watched the media ridicule the company, while Ken Kutaragi sat in silence after turning off the television.

  • Tom Kalinske told Bernard Stolar he already knew Nintendo had sued Sony over the PlayStation name, then pointed out Sega’s long game lines and brisk merchandise sales.
  • Tom said Sega was fortunate to have held its press conference the previous day, before Nintendo and Sony’s dispute took over the headlines.
  • Television and newspaper coverage portrayed Nintendo’s lawsuit as a devastating reversal for Sony and questioned whether Sony could sell the console under the PlayStation name.
  • Reporters at a bar celebrated the dispute, and one journalist described Minoru Arakawa as having deliberately watched the media walk into a trap.
  • A financial commentator said Sony might have to rename the console and redo its marketing, calling its press conference a joke.
  • Ken Kutaragi turned off the television in a silent hotel suite as Sony executives sat among overflowing ashtrays.

Ch. 366Licking Wounds

After Nintendo ended its partnership with Sony and challenged Sony’s right to use the PlayStation name, Norio Ohga ordered an emergency response. In Japan, Kozuki Kagemasa shifted Konami’s priorities by raising the Super Famicom to the same internal level as the Mega Drive.

  • Ken Kutaragi told Norio Ohga that Nintendo had ended its cooperation with Sony, partnered with Philips, and announced a lawsuit over the PlayStation trademark.
  • Norio Ohga ordered Ken Kutaragi and his team to return to Tokyo immediately, then called Sony’s legal department to summon an emergency meeting.
  • Kozuki Kagemasa received news of Nintendo’s move at Konami headquarters and summoned the Development Department heads.
  • Kozuki Kagemasa ordered Konami to give the Super Famicom the highest internal rating, equal to the Mega Drive.

Ch. 367New Situation

Kozuki Kagemasa ordered Konami to develop simultaneous Super Famicom and English versions of its flagship games as Nintendo’s standing rose after its legal fight with Sony. At CES, Nintendo celebrated a surge in SNES orders, while Yamauchi Hiroshi warned Minoru Arakawa not to mistake retailers’ orders for sales and urged him to expand distribution and handle overseas legal affairs.

  • Kozuki Kagemasa told Konami executives to develop simultaneous SFC versions of upcoming flagship games and singled out the new Castlevania for a simultaneous release.
  • On CES’s third day, Nintendo’s booth drew crowds while Sony removed PlayStation displays from its booth.
  • Minoru Arakawa told reporters Nintendo had chosen Philips as the most suitable partner and promoted the English-localized Legend of Zelda.
  • Howard Lincoln told Minoru Arakawa that channel partners had increased orders and that SNES sales since the press conference had exceeded the previous month’s total.
  • Yamauchi Hiroshi cautioned Minoru Arakawa that channel orders were not confirmed player sales and warned that Sony could still retaliate.
  • Yamauchi Hiroshi told Minoru Arakawa to spread SNES stock across North America and Europe and handle overseas legal affairs.

Ch. 368Players Only Care About Games

Players flocked to Sega’s booth and stores for games and merchandise, while Ken Kutaragi and his team returned to Japan after the failed PlayStation partnership and faced Sony’s board. The chapter ended as Ken entered the boardroom to answer to Norio Ohga and Sony’s directors.

  • Players found Sega’s limited-edition merchandise sold out and rushed to Chicago’s game stores to buy current-generation games.
  • Ken Kutaragi returned to Tokyo with his team, haunted by Minoru Arakawa’s thanks and the collapse of their plans.
  • Norio Ohga’s secretary ordered the team to rest and forbade them from handling business or making calls before nine the next morning.
  • Ken and his team arrived at Sony headquarters in dark suits and entered the boardroom, where Norio Ohga told them to sit.

Ch. 369Accountability

After Nintendo’s move threatened Sony’s PlayStation project, Sony’s directors debated whether to abandon the video game business or fight on. Nobuyuki Idei argued that Sony could redesign the machine and contest the trademark, and Norio Ohga’s closing challenge left the board facing the choice between retreat and resolve.

  • Director Iwata urged Sony to cut its losses and withdraw from the video game business, blaming Ken Kutaragi and his superior for the project’s commercial risks.
  • Nobuyuki Idei opposed retreat, warning that abandoning SCE’s recruited talent and public commitment would damage Sony’s reputation and finances.
  • Idei asked Ken Kutaragi how long it would take to remove Nintendo-licensed technology, and Kutaragi estimated ten months with sufficient resources.
  • The legal chief said Sony had strong grounds to win the PlayStation trademark, though the lawsuit could take about a year and a half.
  • Iwata and other directors argued that Idei’s plan risked Sony’s finances, but Idei defended the need to keep fighting.
  • Norio Ohga silenced the board and challenged Iwata to consider which company customers would trust: a rising challenger or an old manufacturer afraid to face one.

Ch. 370Sony's Decision

Norio Ohga ended Sony’s internal resistance to Ken Kutaragi’s console project, ordering a new machine within ten months while assigning Iwata to integrate the project’s technology across Sony’s home electronics. After the industry resumed its usual business, Nintendo and Sega remained the leaders as 3DO and Sony had yet to release consoles.

  • Norio Ohga cited Akio Morita’s warning that Sony would remove its own sign rather than abandon a future it recognized out of fear of a lawsuit.
  • Norio Ohga gave Ken Kutaragi ten months to build a new machine that belonged purely to Sony.
  • Norio Ohga challenged Iwata’s call to retreat from unfamiliar fields, then appointed him to lead a new Technology Integration Department working with Kutaragi’s engineers.
  • Sony’s directors accepted Ohga’s plan, and he adjourned the meeting with Kutaragi’s project backed by the company.
  • After the 1992 Consumer Electronics Show upheavals subsided, Nintendo and Sega remained the gaming industry’s leaders while Sony and 3DO continued developing their consoles.
  • Sega’s executives felt relieved that the company had only shared part of the CD-ROM development costs with Sony, while other industry leaders recognized the growing interest of wealthy outsiders.

Ch. 371High-Speed Pursuit Begins Promotion

Universal Pictures accelerated promotion for John Wick after the game demo drew major attention at CES, releasing a teaser poster and preparing a trailer. The chapter ends as players and gaming media spread excitement about the game’s gun-fu combat.

  • Ron Meyer told Tom Kalinske that Universal was moving John Wick’s publicity plan forward and would release its first teaser trailer the following week.
  • Universal’s casting team chose Liam Neeson as the lead after Nakayama Takuya proposed a weary, battle-hardened killer and John Woo recommended Philip Kwok for the action style.
  • Universal released a stark poster showing Liam Neeson in a black suit with the tagline “Don’t set him off.”
  • Jesse showed Mike the John Wick game screenshots and explained how its QTE gun-fu combat worked.
  • Players across America and gaming media praised the CES prototype as a new kind of action game.

Ch. 372High-Speed Pursuit Hits Shelves

High-Speed Pursuit’s arcade cabinets drew overwhelming orders and anticipation as Sega prepared their North American launch. At the film’s Hollywood premiere, Mark Cerny and the development team arrived among major stars, visibly awed by the event.

  • The Los Angeles Times and movie fans debated High-Speed Pursuit’s unusual game-and-film promotion and Liam Neeson’s action role.
  • Sega received orders for 22,000 of the first 25,000 cabinets, and Fat Joe asked to increase his order.
  • Theater managers urged Universal Pictures to deliver the machines, eager to profit from the crowds they expected.
  • By the third week of July, Sega installed the game boards, shipped the cabinets, and Fat Joe’s arcade placed ten machines in prominent spots.
  • Mark Cerny and the development team attended the July 16 Hollywood premiere, where Dave excitedly recognized Sylvester Stallone and Bruce Willis.

Ch. 373High-Speed Pursuit Premiere

At the John Wick premiere, Mark Cerny and his team watched audiences react to the film’s gun-fu, then Sega launched the movie-based light-gun arcade game alongside its North American release. Moviegoers crowded around the cabinets, eager to try the action and see the film.

  • Bruce Willis and Stallone discussed the film’s gun-fu before the screening, while a Remington representative spoke with a Los Angeles Times critic.
  • Mark Cerny, Dave, and the programmers watched John Wick’s fast, brutal action scenes, which showcased moves they had designed as QTEs for the game.
  • The theater applauded when Mark Cerny and his team appeared in the credits, and Mark received Tom Kalinske’s message that the game would launch at midnight.
  • On Friday, July 17, moviegoers crowded around the John Wick arcade cabinets outside North American cinemas and tried the light-gun game.
  • A young man used the game’s QTE prompt to help John Wick evade gunfire and execute an enemy, impressing the crowd and prompting Joe to say the game made him want to see the movie.

Ch. 374Gun Craze

John Wick’s film and arcade game became a nationwide sensation, drawing audiences into arcades and gun stores and inspiring interest in firearms and tactical shooting. Tom Kalinske and Bernard Stolar reviewed the game’s record sales and the growing cultural impact, as shooting groups began promoting training camps around the movie’s gun-fu.

  • Moviegoers praised John Wick’s action and lined up to play the arcade game, while some sought out nearby arcades after screenings.
  • Gun-store customers asked George about John Wick’s weapons and accessories, and George explained which movie techniques were realistic and which were staged.
  • Media reviews praised the film’s excitement despite criticizing its narrative depth, while audience interest boosted traffic at arcades and gun stores.
  • Bernard Stolar told Tom Kalinske that arcade sales had reached a new high, theater machines had sold out, and orders for nearly eight thousand more were close.
  • Stolar showed Kalinske reports that gun groups were organizing tactical-shooting and rapid-response camps inspired by the film’s gun-fu.

Ch. 375Opening-Weekend Box Office

Stolar told Tom Kalinske that John Wick had inspired a firearms craze, including booming sales of concealed-weapon renovations. After the film’s $32 million opening weekend and a surge in arcade orders, Kalinske and Ron Meyer agreed to build a wider assassin universe rather than rely on John Wick alone.

  • Stolar described how John Wick had spurred demand for firearms, training, and hidden weapon-storage renovations.
  • Ron Meyer told Kalinske that the film had earned $32 million in its opening weekend, while Kalinske reported more than 8,000 additional arcade-cabinet orders.
  • Meyer raised the possibility of a sequel, and Kalinske proposed expanding the series into stories about other assassins and the wider assassin world.
  • Kalinske suggested releasing films every two to three years alongside games, and Meyer agreed to develop new characters and an assassin database.
Arc 15 of 42
Arc 15 of 42